._______ /\______ _______. ________/_________________________/\ | |/ /______/\ | | eNf \___ / ______/\____ ____/ \ | / // \| |__________\/_______ | |/ \ | _// \ | / \ . | |. _// | \_ |: \ \ | / \ | |: \ | / :|: \ \ /\ \\ | // \ || \ / :::_____|\______\ /_________\______/___________\__________|_____|\ _______/ <::-------------\/----------------/-------------------------------\/--------> :. Proudly Presents : | | | | Game : PowerStone 2 (C) Capcom | | Origin : JAPAN - NTSC Filename : KAL-PS2.001 | | Released : June 30th, 2000 CDs / Rars : 1 CD / 16 RARS | | Platform : Sega Dreamcast (DC) Format : BIN/CUE (CDRWIN) | | | +--|- - - -|--+ | Release Notes ------------------------------------------------- | +--|- - - -|--+ | | | Very nice sequel to PowerStone. Burns onto a 74 Min Fine. | | | | Also a note to the people of the so called 'legitimate press': | | | | Please take a moment and look at yourselves before you go on your | | writing campaigns against piracy. I am 100% absolutely positive that | | you fuckers have and take part of our so called 'scene'. Yes, you | | folks are even worse than the typical pirate, at least the scene | | doesn't deny its roots. | | | | Game Info: | | ~~~~~~~~~~ | | Power Stone 2, based on the Naomi-hardware arcade game, adds several | | interesting things to the popular 3D fighting game. For starters, | | the game now supports up to four players. This makes two-on-two | | battles possible. But the amazing backgrounds greatly overshadow | | any other addition. What makes the backgrounds so incredible? | | Interactivity. One level has you carry on the battle while you run | | away from a gigantic Indiana Jones-style rolling boulder. Along the | | run you can pick up a skateboard and use it to stay ahead of the | | boulder, while trying to trip up your opponents in an attempt to | | crush them. Another level puts you on top of two submarines. As | | they occasionally submerge and resurface, you'll have to hop back | | and forth between the two boats. The tops of the subs have turrets | | that you can man, and even a little hovership that lets you float | | around above the surface and drop bombs on the fighters below. | | | | The graphics are roughly the same as the original Power Stone's, | | but since you're seeing more characters on-screen, the chracters | | are a little smaller. Also, because of the wild backgrounds, the | | action moves along at a much faster pace. But even though the | | game is even more action-packed than the original, the | | backgrounds add a lot of strategy to the game. Now, you don't | | simply hop around small levels kicking each other in an attempt | | to collect all three Power Stones. Now you've got to think about | | where you're going to land, as well as which harmful obstacle you | | can knock your enemy into next. | | | | The Dreamcast version looks just about as good as the arcade | | version, and it looks as though the DC version will contain an | | online component similar to that of the recently-released | | Capcom fighter, Marvel vs. Capcom 2. This means Japanese players | | will have to pay an additional fee to play online, but they'll get | | better response times this way than they would if the game simply | | hooked up to the Internet. | | | | Fans of the original Power Stone will be pleased with the similar, | | yet definitely enhanced feel of Power Stone 2. Even with only two | | players, it's still a lot of fun, plus the game is significantly | | more balanced than its predecessor. | | | +--|- - - -|--+ | Contact Information & Recruitment ----------------------------- | +--|- - - -|--+ | | | Ever wanted to be a part of KALISTO? Well, now is your chance. We are | | currently on the lookout for new members who can help the current #1 | | team on the Playstation. | | | | If you are able to: | | | | 1) Supply Brand New & Un-released USA/PAL/JAP Playstation games. | | 2) Crack/Code on the Playstation and are interested in having several | | opportunities to display your work. | | 3) Supply PC hardware on a regular basis. | | 4) Run a T3+ Unix Shell Box in America or Europe with at least 3 gigs | | of free space. | | | | NOTE: We do not need any more sites or couriers at this time, do not | | bother asking, thank you. | | | | Then, contact us as soon as possible at kalisto@paki.com. We are | | interested to hear what you may have to offer our group and will | | be willing to negotiate details with you. | | | | If you need to reach us for any other reason, we can be reached via | | the following ways: | | | | E-Mail: kalisto@paki.com | | IRC: #kalisto on EFNet | | | +--|- - - -|--+ | Greets -------------------------------------------------------- | +--|- - - -|--+ | | | Class - Fairlight - Aggression - Menace - Cife - Paradox | | Static - Accession - Eurasia - Capital - Lightforce - Nil | | Trsi - Mups - Utopia - Myth - Deviance - Risciso - Rns | | | | .____ /\__________: ____________________/\ | | | |/ / \ | | \_ ___/__ ___/ \ kalisto psx 1998-2000+ | | | / / \ |_/\ |____ | / | \ | | || \ \ /\ \\ | \ |. | | \\ | / we set the standards | | |___|\ _\/______\____/_|_______|___\ ____/ we are the benchmark | | \/ \/- eNf .: <------------------------------------------------------------------------::>