What's new in 1.35:
-------------------

     * New games supported :
         - The King of Fighters 2000
         - Ganryu (decrypted C)
         - Nightmare in the Dark (decrypted C)
         - Strikers 1945+ (decrypted C)
         - Prehistoric Isle 2 (decrypted C)
         The "(decrypted C)" games load faster, require less RAM than their counter part,
         and are gameplay wise identical.
         See the following feature for how to obtain theyr decrypted roms :
     * Added feature to save decrypted Cs from encrypted games.
       Enable "Enable save decrypted Cs after loading" in the Tools menu before loading
       an encrypted NeoGeo game.
     * Support for the new WinJammer S1 rom
     * Rewrote audit. It's now a lot more accurate
       It can now detect roms with a bad name, a bad crc, or that are missing; and reports
       correct rom sizes
     * Rewrote Romcenter dat generator. Should be 100% perfect now :)
     * New ClrMAMEPro dat generator.
     * Changed it so the Load dialog box filters don't act on Audit or DAT generation anymore
     * Changed 'Use HotRod configuration' map things more cleverly for NeoGeo games
     * Tidied the menus a bit :)
     
     
1.34 * New games supported :
         - Ganryu
         - Nightmare in the Dark
         - Strikers 1945+
         - Prehistoric Isle 2
       Kudos to Nicola Salmoria for breaking the encryption. Impressive job.
     * Alpha Mission 2 romset has changed to match the latest MAME
     * Changed The King of Fighters '99: Millennium Battle so it uses the real encrypted gfx roms.
       This is the standard MAME set, with encrypted roms, encrypted Ps, no S1, the standard Vs
       This has the inconvenient of making load times a LOT longer for people who have 128mb of RAM 
       or less, so I added a new subset of kof99: 
         "The King of Fighters '99: Millennium Battle (full decrypted)" (kof99nd.zip)  
       which is exactly the same game, but uses different roms, requires significantly less ram, and 
       loads really faster.
       It uses :
          - kf99p_c*.rom from the prototype (this makes NO difference game wise compared to 
              using the real encrypted roms)
          - kf99_s1d.rom which was released some time ago
          - kof99_v*.rom and kof99_m1.rom from kof99.zip
          - kf99n_p1.rom and kf99n_p2.rom from the new kof99n.zip from MAME 0.56
       That gives a simple standard NeoGeo set, gamewise identical to the big encrypted one, that 
       could even run in NeoRAGE X :)
     * Fixed a bug where tick marks in the menus where cleared by changing the video memory settings
       from the menu or on the first launch
     
     
1.33 * Driver for Vampire Savior 2: The Lord of Vampire (Japan 970913)
     * Added region switches and automatic macro reverse in MSHVSFJ and MSHVSFJ1
       (totally forgot about these in 1.32...)
     * Added Paths configuration dialog box (in File menu)
     * Changed The King of Fighters '99: Millennium Battle to support MrLee/BillyJr's new dumps.
       No need for kf99_s1d.rom anymore.
     * Added All/Only available/Only missing filters for Load game dialog box.
     * Changed the save state format for the better:
       Kawaks can still read all the old saves, but new savestates are about 7 times smaller !
     * Command line support. You can start a game from command line, now.
       Type  WinKawaks.exe -help   at command prompt for more info
       Example:  WinKawaks.exe ffight -fullscreen
     * Added some new tracklists, courtesy of DarkCloud
     * Added video memory allocation control in the Video menu
     * Added autodetection of the best video memory allocation on first time run
     * Added PNG screenshot functions.
         - Screenshot (unfiltered) saves a screenshot without edge enhangement or scanline effects
         - Screenshot (filtered) saves exactly what you see on screen
     
     
1.32 * Drivers for
         - Armored Warriors (Euro 941011)
         - Marvel Super Heroes Vs. Street Fighter (US 970625)
         - Marvel Super Heroes Vs. Street Fighter (Japan 970707)
         - Marvel Super Heroes Vs. Street Fighter (Japan 970702)
         - Vampire Savior: The Lord of Vampire (US 970519)
     * Fixed the driver for Street Fighter Alpha: Warriors' Dreams (US 950627) (SFAU.ZIP)
       The correct roms for SFAU.ZIP are
         - sfzu.03a
         - sfzux.03a
         - sfz.04a
     * King of Fighter 99 now uses the MAME CPU roms:
         - kof99_p1.rom (4mb, CRC32 006e4532)
         - kof99_p2.rom (4mb, CRC32 90175f15)
         - the older kf99_p1d.rom (1mb, CRC32 909b18c4) is *still needed*
         - the older kf99_p2d.rom and kf99_p2x.rom aren't needed anymore.
     * Various other CPS2 romset changes to accommodate the new games, and the latest
       MAME conventions. PLEASE READ SET_CHANGES.TXT FOR MORE INFORMATION
     * Louder (better) QSound and YM2151/OKI (CPS2 and CPS1 games)
     * Added option to control QSound amplification in WinKawaks.ini and Sound menu
     * NeoGeo sound interpolation (Thanks ElSemi :))
     * Fix in NeoGeo savestates (still compatible with old ones)
     * Corrected NeoGeo Y zoom to use the real hardware method. Needs NG-LO.ROM.
     * Finally added an "Auto start game" option :)
     * Added individual saving for 68000 overclocking (saves setting in the game's ini)
     * Fixed protection for RealBout Fatal Fury 2
     * Added protection for Fatal Fury 2
     * New, much improved Redefine Keys dialog box
     * Changed the Joypad code. Hopefully, this should solve the problems some people have
       had with their pads.
     * Added support for screenshots for Load game dialog box. Shots should be in BMP format
       and stored in your screenshot directory (subdirectory SSHOTS by default)
     * Somewhat Skin support :) Just put a SKIN.BMP in your Kawaks directory to change the
       background image
     
     
1.31 * Corrected the NeoGeo zoom system. Now uses the true original zoom patterns, verified
       on the real system
     * Support for the new kf99_s1d.rom in the KOF99 romset
     * Many CPS1 fixes:
       - Captain Commando set to 4 player for netplay
       - Player 4 mapped in Captain Commando
       - Player 3 mapped in Cadillacs and Dinosaurs and Warriors of Fate
       - Test menu for all CPS1 games (press F11 or whatever you redefined it to access it)
       - EEPROM no longer saved for EEPROMless games
       - Timing fixes (fixes Mercs splash screen, Pang 3 bottom of screen...)
       - Sprite/bg sync fix
     * Added language switch for Dungeons & Dragons (uses Region switch)
     * Drivers for
       - Dungeons & Dragons: Shadow over Mystara (Euro 960209)
       - Darkstalkers: The Night Warriors (US 940818)
       - Darkstalkers: The Night Warriors (US 940705)
       - Street Fighter Alpha: Warriors' Dreams (Euro 950727)
       - Street Fighter Alpha: Warriors' Dreams (Euro 950605)
     * Various romset changes to accommodate the above new games, and the latest MAME conventions
       PLEASE READ NEW_SETS.TXT FOR MORE INFORMATION
     
     
1.30 * NeoGeo emulation !
         - Support for 136 games
         - Runs the new King of Fighters 99 dump ! (see FAQ for details)
         - Excellent compatibility: runs all games with sound
         - Works with macros, netplay, sprite table, etc
         - Specific settings in the INI for the fullscreen resolution
         - Please read the FAQ for eventual troubleshooting
     * New enhanced Load game dialog box
     * CPS2 timing fixes
     * defaultkeys.ini becomes
       - defaultkeysCPS.ini for CPS1/2 games
       - defaultkeysMVS.ini for NeoGeo games
       So, rename your defaultkeys.ini to defaultkeysCPS.ini
       and create a new one for NeoGeo games named defaultkeysMVS.ini
     
     
1.20 * New drivers
         - Battle Circuit (Japan 970319)
         - Eco Fighters (World 931203)
         - Vampire: The Night Warriors (Japan 940630)
         - Street Fighter Alpha 3 (US 980904)
         - Street Fighter Alpha 3 (US 980629)
         - Street Fighter Zero 3 (Japan 980727)
         - Saturday Night Slam Masters (World)
         - Saturday Night Slam Masters (US)
         - Muscle Bomber - The Body Explosion (Japan)
         - Muscle Bomber Duo - Ultimate Team Battle (World)
         - Muscle Bomber Duo - Heat Up Warriors (Japan)
         - Three Wonders (US)
         - Pang! 3 (Japan)
     * Kaillera support ! (That's netplay)
         - Allows D&DSOM 4 players, AVSP 3 players and BatCirc 4 players
         - Capcom Sport Club extra chars cheat is performed automatically in netplay too
         - Net chat macros. You can define 5 chat keys for each game. To each key corresponds
           a sentence you define in the game's ini. Taunts at your fingertips :)
         - Net chat key. Hit backspace in netplay to chat :)
        Please read the FAQ for more info
     * Better speed
        - Changed the 68000 CPU core (now A68K. Faster and more accurate)
        - Optimised Rowscroll
        - Optimised sprites
        - Optimised Z80 handling
     * Better compatibility
        - Fixed just every known CPS1 bug !
        - Added P3 and P4 to CPS1 games
        - Added P3 for Armored Warriors and its clones
        - Fixed missing rowscroll on Vampire "VS" screen
        - Modification in the sprite banking system. Makes Vampire and SSF2T a lot smoother.
        - Various glitches thanks to new 68000 core. CPS2 games run at 11.8MHz
          too, now (that's the true hardware speed)
     * Better macros
         New '+' token. If you use '+' in a macro, this macro will allow
         input from the player during its execution.
         Ex:  Macro1A=123+   Will allow you to press one direction while
         executing the 3 punch macro. (SFA3 projections...)
     * Better savestates.
         Because of new core, savestate format had to be updated.
         Most savestates from anterior versions are accepted by this version, but
         savestates generated with this version can't be used on older Kawaks.
         New saves are a lot smaller, because they are now RLE compressed.
     * Dipswitches for CPS1 games. They are saved to each game's ini.
     * New font for on screen display and added settings in the INI to control its color.
     * Fixed the glitch in the last line in fullscreen 2xSai and spin-off engines
     * Fixed a border blinking bug with some gfx cards in full screen
     * New "Mono sound" option. My mono headphones likes that.
     * Added option to log sound to HD
         (16Bits Stereo RAW format, any sound editor can read that...)
     * New options to disable individually the 4 OKI channels (CPS1 sound effects)
         Handy to rip those SF2 musics :D
     * Fixed some editing errors in the Kawaks mascots :)
     * The stuff I eventually forgot to write down ...
     
     
1.14 * New drivers & region switch for :
        - Super Muscle Bomber: The International Blowout (Japan 940831)
        - Super Muscle Bomber: The International Blowout (Japan 940808)
        - Marvel Super Heroes (Japan 951024)
     * Some ZIP change names to fit the latest MAME specifications :
        - DDSOMJ.ZIP becomes DDSOMJR1.ZIP
        - SLAM2E.ZIP becomes RINGDEST.ZIP
       - sfzu.03a, sfz.04a and sfzux.03a from SFA.ZIP form a new clone: SFAU.ZIP
     * Totally new macro system. You can now create your own complex macros.
       You can assign a special move, or a combo to a simple key !
       See the included FAQ for more info.
     * Hopefully fixed CPS2 savestates bugs (still compatible with old saves)
     * Implemented savestates for CPS1
     * Fixed flickering issues at the bottom of the screen when in fullscreen.
     * Fixed some CPS1 BgHi issues (Sodom stage in Final Fight...)
     * Fixed some CPS1 sprite/background sync issues (Ghouls and Ghosts...)
     * Fixed sound for Pang and maybe some others
     * Fixed Dai Makai-Mura (Ghouls and Ghosts Japan)
     * Fixed Street Fighter II - The World Warrior (Japan 910214)
     * Fixed Carrier Air Wing's helicopters and destroyed buildings bugs
     * Fixed MMX blitters which crashed for some people.
     * Replaced Super2xSai blitter by ASM counterpart, which requires MMX
       but is over twice as fast.
     * Replaced scanlined 2xSai by an ASM 75% scanlines 2xSai which looks
       damn good :)
     * Super Street Fighter 2 Tournament Battle will now display Terminal Check
       unless you enable normal play in the Test menu. This is the correct
       behaviour.
     * Hopefully fixed bug in the Redefine Keys dialog box that caused the
       key redefinitions to loop sometimes.
     * Various optimisations
     
     
     
1.13 * New frameskip code. Should perform a LOT better for slower computers.
     * Added Nebula cheat support. 100% compatible :)
     * Added features to search for new cheats.
     * Replaced 2xSai and SuperEagle blitters by ASM counterparts, which require
       MMX but are over twice as fast.
     * Modified ADPCM so it's mono (the way it should be) and a bit softer
       to avoid static.
     * Added new options for correct windowed aspect ratio and full screen
       aspect ratio.
       Note that using the "smaller display" setting for your full screen
       ratio will allow you to use 640x480 :). Read the INI for more info.
     * Added option to save current key settings to defaultkeys.ini
     * Suppressed the NoSound flag. Since 1.11, sound IS required for
       Kawaks to run.
     * Added driver for Pang! 3 (Euro). Has lousy sound, however...
     * Better sound for Final Fight and Strider
     * Fixed Carrier Air Wing palette
     * Fixed a sprite clipping issue in CPS1 games.
     * Fixed HotRod Player 2 keys.
     * Fixed Capcom Sports Club button 3
     
     OTE ABOUT CHEATS :
     
       Since I was at it, I also enhanced the DAT format in the following
       way: You can now autoenable some cheats. For example :
     
             [1]
             Name=Infinite health P1
             0=No,0,0
             1=Yes,FF8450,90
     
       Say you always want Infinite health enabled. Just put a Default=1 :
     
             [1]
             Name=Infinite health P1
             Default=1
             0=No,0,0
             1=Yes,FF8450,90
     
     The 1 in Default=1 refers to 1=Yes,FF8450,90
     Adding Default entries should break nothing, your DAT should still
     work in Nebula. You don't have to add Default entries everywhere,
     they are optional. Use them just to autoenable some cheats
     Simple and convenient isn't it :)
     
     
1.12 * Sound REALLY fixed. I'm sorry for the inconvenience caused by 1.11
     
     
1.11 * That bad, naughty, evil, and overall not very nice sound issue should be fixed now :))
       (Jesus, why did GetCurrentPosition have to report bytes instead of samples ?)
     * Modified autoframeskip code to adapt to new timing system. Should be better too, now.
     * Added a system to autodetect for each frame wether sprite masking is needed or not.
       Since it is not, most of the time, this speeds up things nicely in many games :)
     * Fixed Street Fighter Zero - CPS Changer (Japan 951020) backgrounds (broken in 1.10)
     * Macros for Player 2, Player 3 and Player 4. Have a look at updated Defaultkeys.ini
     * New blitter: Zoom 2x software. In other words, 200% without blur effect.
       If you like "correct ratio" and not blur, I'd suggest you give a try to this
       blitter + stretch + eventually fullscreen.
       Keep in mind that this blitter is however significantly slower than Normal, Alternate
       scanlines or even regular scanlines.
     * Fixed XMen Versus Street Fighters hanging when beginning fight against Apocalypse
     * Faster loading for Capcom Sports Club
     * Correct the CRCs for Capcom Sports Club XORs (didn't cause bugs, just reported XORs to
       be bad in audit)
     * New function to redraw the current frame without the on screen messages. Handy if you
       want to make a screenshot.
     * Added a few background colors in the menu
     * Added Zoom window 100%/200%/300% in the menu
     * Made the Reset key redefinable, since everyone seems to hate F10 :)
     * The usual batch of cosmetic changes :)
     
     
1.10 * Sound for Punisher, Cadillac & Dinosaurs, Warriors of fate works again
       (broken in 1.09)
     * Added BackgroundRed, BackgroundGreen, BackgroundBlue options in the INI.
       Those control the background color (default, black: 0 0 0)
       Added Pink and Black setting in the menu.
     * Added option to disable individual sprite layers for CPS2 games.
     * Added Hotrod autoconfiguration in Game menu.
     * Added option to disable all keyboard shortcuts while playing (handy for Hotrod users)
     * When menu is hidden after pressing TAB (windowed mode), pressing Alt won't pause the
       game anymore (yet another handy thing for Hotrod users).
     * Unassigned keys 0 to 9, so now, you can redefine your Insert Coins and Start keys
       to them without having it switching save slot.
     * New Next save slot (F6) and Preceding save slot (F8) to compensate preceding
       modification
     * Modified 68000 core, which allows new VRAM code. Fixes many issues introduced in
       version 1.08, fixes additionnal gfx glitches and gives a speed boost.
     * Added sprite priorities and masking.
       Corrects SFA2 select char screen, SFA3 intro, VSav's intro, a Cyberbots level, etc...
       Since it is a slight performance hit, I also added an option to disable it.
     * Suppressed the "Show only available sets" option, since it caused so many problems.
       I'll re-add it someday, when I'm sure it's 100% working...
     * Fixed the overclock functionnality (broken in 1.09)
     * New drivers :
         - Capcom Sports Club (Japan 970722)
         - Capcom Sports Club (Asia 970722)
         - Capcom World 2 (Japan) (CPS1)
         - Super Street Fighter 2: The Tournament Battle (ETC 931119)
     * Updated the FAQ
     
     
1.09 * 1.08 was a lot slower than previous releases due to the new VRAM lag code.
       I have now optimised that code, and also optimised various other things, so
       hopefully, 1.09 should be as fast as older Kawaks.
       Still, since VRAM can still be a slowdown factor, I have included an option
       to disable it. (enabling VRAM lag only fixes a few minor gfx glitches, so
       you slower PC uses may want to let it disabled. Try and see for yourself)
     * Optimised 2xSai, Super2xSai, SuperEagle blitters.
     * Added a scanlined 2xSai blitter (much faster than 2xSai, slower than scanlines)
     * 2xSai, SuperEable and Super2xSai should work on S3/S4 cards, and some other
       exotic ones, now (I'd like feedback on that...)
     * Added a DisableJoystick option, since joystick management is a performance hit.
     * Fixed "Show if available" crash
     * Fixes in the menu code (better "ticks" management)
     * Support for a default generic key setting :
       Put your usual key definitions in a file named defaultkeys.ini, which
       should be located in the same directory as WinKawaks.exe (not the INI directory)
       A defaultkeys.ini is included in this zip, just modify it to suit your needs.
       (You can use the INI of one of your configured games to help you.)
       Note that a game's ini has the priority to defaultkeys.ini.
       You may want to edit your defaultkeys.ini and delete all of your game's inis
       to make sure they all use the new settings on they next launch.
     * Alt+A toggles Autoframeskip. Also shows a message on screen, now.
     
     
1.08 * Added option to display only romsets that are available in the load game
       dialog box.
     * Fixed Alien vs. Predator (Euro 940520) driver (sound bugs)
     * Fixed CPS1 sprite issues (Punisher bus wheels, Andor disappearing when he
       jumps, etc)
     * Fixed YM2152 (CPS1 music) tempo, but that causes new bugs: some sound codes
       mysteriously vanish now. That means sometimes, no music will play, or some
       sfx won't be played.
     * Much improved Z80/68000 synchronisation, which allows the following :
     * Fixed QSound tempo. Faster music, music synced to intro in VSav, etc etc
     * Overclocked CPS2 games to 12.8MHz (instead of theorical 11.8MHz)
       This fixes many glitches. It's likely the 11.8MHz errors are due to timing
       errors in the 68000 core I use...
     * Now lagging not only palette but entire VRAM. Fixes some layer/palette errors.
     * Various CPS1 fixes:
        - Mercs 'dirt on the sprites' should be fixed.
        - Carrier Air Wing won't freeze anymore (game still buggy however, weird
          palette issues)
        - The King of Dragons's in game backgrounds show. Fully playable now.
        - 1941 won't freeze anymore when game starts.
     * Added a setting in the INI to control sound emulation frequency (44100 default)
     * New option in the INI to control the sound playback. If sound is bad on your system
       try playing with the SoundSegs and SoundSegLag settings. (6 and 5 are the default).
       For example, some older versions of Kawaks used 4 and 2. You may want to use them.
       (Note that SoundSegLag should be superior to 0 and inferior to SoundSegs)
     * Now compiled with Turbo68K Version 0.5 (The Cpu Core Formerly Known As Genital68K)
     * Redid the Kawaks splash screen code. Should display things correctly for vertical games
       and it looks better in fullscreen.
     * New Alternate scanlines blitter. If you have a slower PC and are using scanlines,
       I recommend using those, since they should be quite faster.
     * New image enhancement blitters : 2xSai, Super2xSai, Eagle. They are quite slow for now
       because those versions are pure C, without MMX optimisations.
       If you have a S3 or S4 card, I'd like to know if those blitters work for you...
     * Changed the way the video blitters are handled (many internal changes to allow the
       future blitters). Now a unique Engine setting in the INI  :
            0 = Normal (default)
            1 = Scanlines
            2 = Scanlines 50%
            3 = Alternate scanlines
            4 = 2xSai
            5 = Super2xSai
            6 = SuperEagle
       Modified the menu to reflect the changes.
       In terms of speed, from fastest to slowest, the blitters are 0 3 1 2 6 4 5
     * Added an extra set of resolutions in the INI to differenciate fullscreen resolution for
       normal blitter which needs a lower res from enhanced blitters (which need a twice bigger
       resolution) :
         *     HorizontalFullScreenWidth        Resolution for horizontal games with
             + HorizontalFullScreenHeight       non Normal blitter (scanlines, 2xSai, etc)
     
         *     VerticalFullScreenWidth          Resolution for vertical games with
             + VerticalFullScreenHeight         non Normal blitter (scanlines, 2xSai, etc)
     
         *     HorizontalFullScreenWidthNormal  Resolution for horizontal games with
             + HorizontalFullScreenHeightNormal Normal blitter
     
         *     VerticalFullScreenWidthNormal    Resolution for vertical games with
             + VerticalFullScreenHeightNormal   Normal blitter
     
     
1.07 * Region switches for Street Fighter Zero CPS Changer and Pnickies
     * YM2151 logging. Logs to Callus style CYM file. Works better if enabled
       from the start of the game (before pressing Enter, after loading)
     * Changed the balance so OKI is louder compared to YM2151 (clearly, better CPS1
       sound :P)
     * Cleaned the startup code. May fix some crashing issues...
     * New windowed mode features :
         - Tab shows/hides the menu bar
         - Ctrl+1, Ctrl+2, Ctrl+3 resize the window to 100%, 200%, 300%
     * Added a DirectX check. DirectX is needed for Kawaks to run. If you don't have
       DirectX, Kawaks will display an error and quit cleanly. (you can't imagine
       all the "bug reports" I get from people who don't have DX installed...)
     * Alien vs. Predator (Euro 940520)
     * Street Fighter Zero 2 Alpha (Japan 960805)
     
     
1.06 * Fix for Mercs' backgrounds.
     * Added Forgotten Worlds (USA)
     * Added Lost Worlds (Japan)
     * Strider starts, now. Still will freeze after title screen, of after you
       try starting a new game. Odd, that game used to work in old versions...
     * Pixel format autodetection. No need to mess with INI anymore.
     * Kawaks will now refuse to run if you are not using a 16bits or 32bits desktop
       palette, since those are the only one supported at the moment.
     * Kawaks will now refuse to switch to fullscreen if the video mode specified in
       the ini is to small for the game screen to fit.
     * Fixed another S3/S4, which affected Double mode, with no 50% scanlines.
       I expect diplay to be correct for everyone now.
     * New autoframeskip code. Should perform a lot better on slower machines
     * CPS1 sound ! Yup, that's right. But YM2151 (that's music) requires
       a good CPU.
     * Options to enable/disable OKIM6295 and/or YM2151
     * Changed many things in the menus. "Emulation" menu was getting too crowded.
     * Added a 4th rompath (requested by someone. Don't ask a 5th one however)
     * Changed the way the "This is a cps2 only feature" message is displayed
       when you try to save/load state with a CPS1 game:
       If you are playing, the message will appear in the game area instead of
       poping up that annoying message box
     * Enter/Enter Sound glitch should be VERY rare now.
       If you have a very slow PC and still experience choppyness, I included
       a setting to control the sound buffer size in the INI. You may want
       to fiddle with it. Slower PCs may have luck increasing it.
     
     
1.05 * Various emulation fixes :
          - In the sprite system. Fix for some PGear bugs.
          - In the layer system. Fix for Ring of Destructions backgrounds.
            Fix for a small XvSF attract demo glitch.
          - In the palette system. Fix for flash intros before fight in SFA2,
            and SSF2 attract demo.
          - General fixes in CPS1 driver. All SF2s should run like a charm now :)
     * Added dummy driver for main parents of games that do not have their main
       set emulated (ex, sfa3 for sfz3). Generates better RomCenter DAT.
     * CPS1 games play with Allow Continue ON, Free Play ON and Demo Sounds ON.
       (Does not affect CPS1 games with EEPROM, like Punisher, WoF and Dino)
     * Sound in QSound CPS1 games (that's Warriors of Fate, Punisher and
       Cadillac & Dinosaurs), thanks to MZ80 hack by ElSemi.
     * Started work on "regular" CPS1 sound. CPS1 games now have their Z80
       running (preliminary mapper). (No sound output yet, however)
     * Upgraded to Genital68k 0.40. Fixes DDSOM's continue countdown.
     * New drivers :
         Armoured Warriors (US 941024)
         Street Fighter Zero - CPS Changer (Japan 951020)
         Tenchi wo Kurau (Japan) (Dynasty Wars Japan, CPS1)
     * Sorted game list a tad :)
     * Sprites Table module works with CPS1 too, now.
     * Full support for CPS1's BgHi. This fixes all priority errors in CPS1
       games :)
     * Those without a sound card should be able to use Kawaks now (if NoSound
       is set to 1 in INI, no DirectSound initialisation occurs)
     * Hopefully fixed bugs with S3/S4 video cards, and others that don't use
       a standard video pitch. Untested, since my own video cards act 'normally'
       If you still have problems, please report with:
          - If possible, a screenshot of the problem
          - Info about your desktop resolution and color depth
          - Info about your video card model
          - Info about what renderer caused the problem (Double mode ? Non double mode ?
          - Scanlines 50% activated ? Was it a vertical or horizontal game ?)
       If your problem is fixed in this version, I'd like to hear about it too.
     * Joypad supported in Redefine keys dialog box.
     
     
1.04 * Fixed blinking issue when using a fixed frameskip of 1 3 5 7 9 in
       fullscreen
     * Fixed mirrored menu ?
     * New feature: Use numpad + and - while playing. It changes the music
       beeing played :)
     * Corrected all remaning drivers errors.
       Does not affect emulation and gameplay
       but corrects some generated RomCenter DAT errors.
       Thanks a lot to Razoola and LogiqX.
     * Added 'cloneof' field to RomCenter DAT. Still have to add the last
       field ('merge')...
     * Street Fighter Zero 2 (Japan 960227) + Region switch
     * Street Fighter II' - Champion Edition (Rainbow set 2)
     * Street Fighter II - The World Warrior (Japan 910306)
     * Upgraded to the latest Genital68k. This fixes the Memory Test from the
       test menu in CPS2 games.
     
     
1.03 * Rom loading by CRC. First tries to locate a file that has a good CRC32.
       Then, if it fails it tries and load a file according to its name.
       This should get rid of the rom loading problems for those who don't
       want to fix their romsets...
     * Fixed some issues about RomCenter DAT generation. Still not 100%
       correct however.
     * Kileed DX 8 code. Kawaks runs with regular dinput.dll now.
       And DX7 or less maybe.
     * You can back out from fullscreen with ESCAPE.
     * Added OK/Cancel buttons to Load game dialog box.
     * Fixed CPS1 Z80 ROM sizes. Actually saves a little RAM for those games
       too.
     * Much improved sprites/background synchronisation. Remaining glitches
       are likely to be a CPU timing issue.
     * Fixed CPU timing for CPS1 games. They now run smoooooth :)
     * Joypad support ! Until I remake the Refine keys box, you'll have to
       configure your joypad yourself in the games' ini. Flame me.
        Here are the codes to use
         256 = Pad 1 Up
         257 = Pad 1 Down
         258 = Pad 1 Left
         259 = Pad 1 Right
         260 = Pad 1 Button 1
         261 = Pad 1 Button 2
         262 = Pad 1 Button 3
         ...
     
         512 = Pad 2 Up
         513 = Pad 2 Down
         514 = Pad 2 Left
         515 = Pad 2 Right
         516 = Pad 2 Button 1
         517 = Pad 2 Button 2
         518 = Pad 2 Button 3
         ...
     * Not using font from loaded game anymore for on screen display.
       This build uses a fixed XVSF font for every game.
       This fixes on screen display for CPS1 games, which don't
       have a fixed font like CPS2 games do.
       Also allowed to generate a much more readable palette.
     * Added 1 frame of sprite lag for CPS1 games. Sprites move in sync
     
     
1.02 * X-men COTA (Japan 941208 rent version)  +  Region switch
     
     
1.01 * The unwanted turbo effect should be fixed on most PCs. Well, I wish :)
     * Nothing more really :) I thought some would like that already...
