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Duke Nukem Forever
Press Releases-

12-04-00 -

Developer-driven computer and video game publisher Gathering of Developers (g.o.d.) announced today that the company has acquired the PC publishing rights for the highly anticipated Duke Nukem Forever game, as part of a broad reaching deal made by Gathering's parent company Take Two Interactive and former Duke Nukem publisher Infogrames. Duke Nukem Forever is being developed by 3D Realms and will be released by Gathering of Developers in the second half of 2001.
In addition to Duke Nukem Forever, Take Two has acquired the complete catalog of already-released Duke Nukem products for multiple platforms including PC, Playstation, Nintendo 64, and Nintendo Game Boy/Game Boy Color as well as certain rights to future products.

"As we have been committed to publishing cutting-edge games, it's obvious that Duke Nukem Forever belongs on the g.o.d. label," said Mike Wilson, CEO of Gathering. "Between this game and Max Payne, 3D Realms will be regarded as the undisputed king of both first-and third-person shooters by the end of next year. To be part of that has been a dream of Gathering's since our inception."

Taking place in and around Las Vegas, Duke Nukem Forever is the latest game in the incredibly popular Duke Nukem series and will feature Duke's infamous off-the-wall wisecracks. Using Epic Games' Unreal engine, Duke Nukem Forever strongly pushes the limits of gaming and gameplay for the first-person action genre, establishing new standards in interactivity, variety and pure fun. In keeping with the cinematic aspirations of 3D Realms, the game will be one of the first to support wide screen format and Dolby Digital surround sound.

3D Realms is also developing, in conjunction with Remedy Entertainment, the highly anticipated Max Payne. A hard-core 3D-action shooter with a gritty, unfolding storyline, Max Payne places gamers in the role as a lone hero who goes up against a horde of stone-cold murdering mobsters, drug-enhanced killers, bad cops, professional assassins, corrupt politicians, and other diabolical masterminds lurking in New York City's seedy underworld.

"Chicks. That's what I like about Mike and his god gig," said a smiling Duke as he chomped on his cigar. "It's nice to be hooked up with an organization with similar tastes. Hail to the new king, baby."  


Screenshots-


Technology-

  Duke Nukem Forever (DNF) will be using a highly modified version of the Unreal Tournament engine for a great amount of realism. They originally planned on using the Quake 2 engine, then Unreal's, and now UT's engine. Many modifications will be added to the engine. 3D Realms has introduced a new "Skeletal System" for animations meaning easier, quicker, and cleaner creation of models in the game. This also means a model can do more than one action at a time (i.e. jumping and firing at the same time).

  DNF will be able to run in-game AVI's as textures, i.e. movie screens. New, more realistic, weather effects will be used. Fog will be used more realistically than other games. Other weather effects are also planned to be used.

  These are probably the minimum system specs for running DNF:

CPU: 233 MHz Pentium
RAM: 32 MB minimum, 64 MB SDRAM recommended
Distribution Media Drive: CD-ROM drive
Video System: PCI Local Bus Video Card
Audio System: Windows 95/98 compatible sound card
Operating System: Windows 95/98/NT/2000
Network and Internet Setup: 28.8 kbps or higher modem using TCP/IP


Order it now!

You can back order your copy of DNF through GameStop.com right here.


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