Armored Core

Secret Weapons

          Large Rocket: Elimination of Resistance Group

                         Requester:  Chrome
                         Advance Payment/Reward:  0 C
                         Reward for Successful Mission:  13,000 C
                         ----------------------------------------
                         When you start the stage, turn to the back and
                         you can see three cars.
                         Shoot the one in the center.

          ----------------------------------------------------------

          Head unit: Escort of a Transport Train

                      Requester:  Murakumo Millenium
                      Advance Payment/Reward:  12,000 C
                      Reward for Successful Mission:  20,000 C
                      ----------------------------------------
                      You can see many boxes in the battle ground.
                      Destroy all of them until you see the head.

          ----------------------------------------------------------

          Pulse Generator: Dispose of An Escapee

                            Requester:  Murakumo Millennium
                            Advance Payment/Reward:  0 C
                            Reward for Successful Mission:  5,000 C
                            ---------------------------------------
                            There are three buildings. From the building
                            where you start, look down and you may see a
                            small area between the other two buildings,
                            jump to it. THIS IS IMPORTANT, if you do not
                            do this and jump straight
                            to the generater, the game will count you as
                            leaving area.
                            When you reach there, turn round and you can
                            see many paths on the building where you
                            start. Count from the top, first floor,
                            second floor, third floor, and fourth floor.
                            Jump to the third floor, walk carefully along
                            it to reach the back of the building.
                            You can see GBG-XR then.

          ----------------------------------------------------------

          Dual Missile: Removal of Imminent Storm Terrorists-46,000 C

                         Requester:  Murakumo Millenium
                         Advance Payment/Reward:   0 C
                         Reward for Successful Mission:  46,000 C
                         ----------------------------------------
                         Walk straight from where tou start and you will
                         reach a big room with some enemies.
                         I suggest you to destroy them first because you
                         may need some time to reach that secret area.
                         Look up and you may see two cave on the
                         ceiling. WX-S800-GF is in one of them.

          ----------------------------------------------------------

          Laserblade: Exterminate the Leader of Terrorist Group-  38,000 C

                       Requester:  Chrome
                       Advance Payment/Reward:  18,000 C
                       Reward for Successful Mission:  20,000 C
                       ----------------------------------------
                       find the path where when a bomb hits you, the
                       floor will blow up. Under it there is a huge cave.
                       Go deep into the cave and you can find
                       LS-99-Moonlight.

          ----------------------------------------------------------

          Flamethrower: Removal of Infiltrators at the Recycling Plant-  42,000 C

                         Requester:  Committee for Earth's Environmental Rebirth
                         Advance Payment/Reward:  12,000 C
                         Reward for Successful Mission:  30,000 C
                         ----------------------------------------
                         Look at the area map , you may find many hollow
                         small area in the area map.
                         But look carefully to find a small rectangular
                         box in the map. Now, back to the game and find
                         that hollow hole with the box (the hollow hole
                         which contain the box will not shown up in the
                         area map but the box).
                         Destroy the box and you can find WG-FG99.

                                        Armored Core FAQ
                                            Ver. 1.0

          Produced and updated by Henry H. Jerng
          at [email protected]
 

          TRANSLATOR'S NOTES:  This is a literal translation of the
          user's manual that comes with Armored Core, and it is intended
          to help owners of this wonder game who cannot understand Japanese.
          Since it is a literal translation, nearly all of the original
          Japanese grammatical structures is kept intact, leaving some of
          the translated sentences sounding awkward.  In the FAQ, the
          notes for positions of picture panels refers to the pictures
          that you see in the pages of the manual.
               I will attempt to update this FAQ with additional translated
          information directly from the game itself (such as mission contents).
          Any suggestions to the form and content of this FAQ are welcome:
          I can be contacted at the E-mail address listed above.
          I hope this translation will help you understand and enjoy the
          game more.  HJ

          A SHORT GUIDE TO ABBREVIATIONS:
          CB = Circle Button
          TB = Triangle Button
          SB = Square Button
          XB = X Button
          AC = Armored Core

          -----------------------------------------------------

          ARMORED CORE
          SCPS 45060
          Copyright 1997, From Software, Inc.
          Published by Sony Computer Entertainment Inc.
          "PS" and "PlayStation" are trademarks of Sony Computer Entertainment Inc.
          WARNING:  All rights reserved.  Unauthorized duplication is a violation of
          applicable laws.

          Thank you for purchasing PlayStation  "ARMORED CORE"
          licensed by FROM SOFTWARE
          Please read the attached instruction thoroghly before starting the game.
          Please keep this instruction manual for future reference.

          1 or 2 Players
          Memory Card.  1-3 blocks
          Link Cable.  2 Consoles
 

          (page 1)

          ARMORED CORE
          Contents

          Story, pp. 2, 3
          I.  How to use the controller, pp. 4, 5
          II.  Screen display, pp. 6, 7
          III.  How to start the game, pp. 8-10
          IV.  Main Menu (Raven's Nest), pp. 11-28
 

          (page 2)

          STORY

          Mankind disappeared from earth's surface on account of the last international
          war, known as " The Great Destruction".  The few who survived the disaster
          abandoned life on the devastated surface and moved their dwellings underground.
          Built at various locations and designed to support a growing population, the
          underground cities became the only places left for mankind.  When that began,
          man lost his earthly paradise because of his own fault.

          Half a century later.  Mankind again welcomed prosperity.  People lost the
          concept of "nations" and came to be guided and controlled by "corporations".
          The principle of free enterprise generated severe corporate competition and
          swiftly made the world recover, and the strains that accompanied that increased
          as well.  Differences between rich and poor, the raging of terrorism, racial
          discrimination...  The "walls" mankind had built still would not be
          extinguished.  The "corporations" that became rulers sought more power and
          money, and conflicts would not die out.

          A world in which corporations hold all power.
          With one exception.

          Mercenary soldiers that execute requests for a fee whiling maintaining
          neutrality
          They are called "Ravens".
 

          (Page 3)

          Organization Data

          * CHROME -  A conglomerate with its headquarter in Isaac City.  It is the top-
          class corporation in the world.  The conglomerate does not hesitate in publicly
          declaring its aim to further strengthen  its monopoly on city administrative
          system, and few would publicly recite objections because of its powerful
          influences.  It has a cooperate relationship with the first-class
          "Chemicaldyne", the pharmaceutical research/development division.

          * MURAKUMO MILLENIUM-   A large corporation which focuses on heavy industries.
          Its armored core-related products is especially publicly acknowledged, and its
          technical strength is said to surpass even that of Chrome's.  It is one of the
          few corporations that clearly opposes Chrome's plot of more and more monopolized
          control.  Because of that, armed clashes around Isaac City is becoming frequent.
 
          * GUARD-  Police organizations that every corporate entity possesses.  It is
          responsible for maintaining the public peace and order in the territory which
          the respective corporation controls.  The class of armament varies somewhat
          depending on the parent corporation, and the guards are a bit pressed against
          the terrorist organizations that has gained prominent strengths in recent years.

          * RAVEN'S NEST-  An organization of mercenary soldiers who carry out all sorts
          of legal and illegal missions in exchange for rewards.  It is entirely
          unconcerned with the content of the mission request or the requester, and its
          managers and the particulars of its organization are completely unknown.

          * RAVEN-  The men who are posted in the nest.  For men enrolled in the nest as a
          Raven, arrangements for requests and the purchase/sale of Armored Core parts are
          conducted through personal computer networks.  Although Ravens are posted in the
          nest, the nest does not impose any restrictions on them.

          * MUSCLE TRACER (MT)/ ARMORED CORE (AC)-  Accompanying mankind's move to the
          underground, the corporations' pressing need was the development of high
          efficiency, high fidelity industrial machines.  Robot technology rapidly
          developed and arrived in one extreme.  Known as Muscle Tracers (MT), the robot
          technology promptly penetrated corporations.  MT technology steadily progressed
          and accomplished even greater developments because of the establishment of a
          standard known as the "Core Plan".  This plan involved a standardized system of
          manufacturing  in which the various body parts are attached to the core (the
          chest portion), and this allowed the core to be used in various circumstance.
          Places where MT's were used increased more and more, and there are military
          types, of course.

          Competing corporations possess Core MT (CMT) and upgrade them with armaments.
          People call a MT that is armored and modified occasionally for specific
          environment an Armored Core (AC).
 

          (Pages 4 and 5)

          I.  HOW TO USE THE CONTROLLER

          L2 Button
          (game screen)  Direct viewpoint up
          (map indicator screen)  Not used
          (menu screen)  Selecting color palette when making emblem

          L1 Button
          (game screen)  Move horizontally left
          (map indicator screen)  Zoom down
          (menu screen)  Selecting tool when making emblem

          Directional Keys
          (game screen) Up =  forward, Down = backward, Left = turn left, Right = turn
          right
          (map indicator screen)  Up = turn up, Down = turn down, Left = turn left, Right
          = turn right
          (menu screen)  Menu select

          Select Button
          (game screen)  Pause
          (map indicator screen)  Not used
          (menu screen)  Change magnification when making emblem

          R1 Button
          (game screen)  Move horizontally right
          (map indicator screen)  Zoom up
          (menu screen)  Select tool when making emblem

          Start Button
          (game screen)  Map indicator
          (map indicator screen)  Return to game screen
          (menu screen) Not used

          R2 Button
          (game screen)  Direct viewpoint down
          (map indicator screen)  Not used
          (menu screen)  select color palette when making emblem

          Square Button (SB)
          (game screen)  Fire weapon
          (map indicator screen)  Move left
          (menu screen)  Open RGB control bar when making emblem

          Triangle Button (TB)
          (game screen) Change weapon
          (map indicator screen)  Move up
          (menu screen)  Selecting color change item when coloring, Activating color fill
          when making emblem

          Circle Button (CB)
          (game screen)  Open door, Switch ON/OFF, and other moves.  Use left weapon
          (map indicator screen)  Move right
          (menu screen)  Decide

          X Button (XB)
          (game screen)  Booster jump.  Dash (by pressing XB + directional key)
          (map indicator screen)  Move down
          (menu screen)  Cancel, return to previous menu.  Open menu when finished making
          emblem

          NOTE 1:  In the game screen, if you press L2 and R2 at the same time, you return
          the viewpoint back to the horizontal level (reset horizon).

          NOTE 2:  The controls for the game screen can be changed to settings of your
          choice.  (consult KEY ASSIGN, page 26)
 

          (page 6)

          II.  SCREEN DISPLAY

          NOTE:  (xx) indicates position on the game screen.

          * AP (top left)-  Player's armor point.  The mission fails when it reaches zero,
          and you'll return to the menu screen.
 
          * ENERGY GAUGE (left)-  It decreases when you use the boosters or energy-
          requiring weapons.  When it's use up, the boosters or weapons cannot be used for
          a fixed amount of time for energy replenishment.

          * WEAPON RANGE (center)-  The width changes depending on the weapon.  The range
          becomes smaller for long distance guns or weapons.

          * COMPASS (top)-  It displays the player's current direction.

          * AIM LOCK (center)-  It allows you to know the target is locked on.  Depending
          on the weapon, the number of lock-ons will change.

          * MESSAGE AREA (lower right)-  Warning messages are displayed.  Consult MESSAGE
          DISPLAY (page 7)

          * TIME (top right)-  It's displayed depending on the mission.  The time that
          remains or the time that has passed.

          * RADAR (upper right, below time)-  A radar to identify battle territory and
          enemies.  Enemies are displayed by points, and the color changes depending on
          their height relative to yours (Radar and radar capability is displayed when
          head part is installed)

          * WEAPON (middle right, below radar)-  The weapon you can fire now is in yellow,
          and weapon that is equipped is in green.
 

          (page 7)

          MESSAGE SUMMARY

          * HIT-  Your attack has hit the enemy.

          * DAMAGED-  You have received damage from enemy attack.
 
          * !CHARGING!-  The energy is depleted.  After this message appears, you cannot
          use the boosters and energy-dependent weapons for a fixed period of time.
 
          * LEAVING AREA-  You're leaving the battle area.  The battle area is determined
          by the type of mission.  If you leave the battle area, the mission fails.

          * ARMOR LOW-  Your armor is low.

          MAP DISPLAY
          The map is displayed if you press START during the game.

          The way the map is displayed changes depending on the head part equipped.  You
          can rotate the map freely and you can confirm your present location and the
          surrounding landscape.  (consult page 4 for how to use the controller)
 

          (page 8)

          III.  HOW TO START THE GAME

          * TITLE SCREEN (upper left panel)-  Please set the game disk in the PlayStation
          and press the power switch.  After the demo screen ends, or if you press the CB
          or the START button during the demo, the title screen is displayed.

          * MODE MENU SCREEN (lower left panel)-  If you press the START button at the
          title screen, it will cut to the mode menu screen.  Please choose the mode with
          the directional keys and decide with the CB.

          MODE EXPLANATION

          * SCENARIO MODE (consult page 9)-  It's the main mode where you execute
          requested missions.  Please design your personalized original AC by purchasing
          parts and weapons with reward money from successful missions.
 
          * VS MODE (consult page 27)-  Please enjoy two types of  two-player AC
          competition:  split-screen battle or two screen battle using link cable.  Both
          modes can use your assembled AC.
 

          (page 9)

          SCENARIO MODE (upper panel)
          >From this mode, select a new game or an old game saved on the memory card.
          Please select by pressing up/down on the directional keys and decide with CB.
          If you press XB, you'll return to the mode menu screen.  (To begin a game from
          saved data, please consult the game data save/load section of System, page 25)

          BASIC RULES AND GAME FLOW
          Opening Mission

          (middle panel)  If you choose "NEW", the player will become a Raven (mercenary)
          and start by registering onto Raven's Nest.  Please consult AC NAME ENTRY (page
          20) for the use of controls.

          (lower panel)  When you successfully complete the opening mission and completed
          registration as a Raven, mission requests will be sent to you via the Raven's
          Nest (Main Menu).  Please consult Main Menu, page 11.  (If you fail the opening
          mission, the game cannot continue and will return to the title screen.
 

          (page 10)

          RESULTS OF THE MISSION'S INCOME AND EXPENDITURES

          (upper panel)  Except for the opening mission, the screen with income and
          expenditure results is displayed when the mission ends, no matter if the mission
          is a success or a failure.  The repairs on damaged sections of the AC and
          ammunition used during the mission are necessary expenses and are deducted from
          you funds (if the mission is successful, the funds include your reward.)

          The reward is paid with the currency credit. (COAM:  COmpany Assured Money)

          NOTE:  It can happen that your funds becomes minus as a result of deducting the
          necessary expenditures from your funds, but the game can continue.  However, if
          it surpasses a fixed limit amount, the game will restart with the same parts
          that you possess (your fund returns to 0).

          FAILURE AND ABANDONMENT OF MISSION

          (middle panel)  There are various ways to fail a mission, depending on mission
          specifics-
          *  incurring excessive damage to your AC (durability below 0)
          *  leaving mission territory
          *  failing your mission (i.e. escorting... and so forth)

          (lower panel)  However, the mission can be abandoned by the player himself or
          herself.  To abandon the mission, press the SELECT button and then the START
          button.  The abandon confirmation message will appear, and you can abandon the
          mission by pressing the CB.  (Even in this situation, the mission fails.)  If
          you choose not to abandon, return to the game by pressing the XB.

          NOTE:  As for the mission's requester, the state of the world changes depending
          on the mission's success or failure, because corporations which replaced
          countries in controlling the world are pivotal to world events.  Therefore, the
          game's flow changes depending on how many requests you accept from which
          corporation.
 

          (Page 11)

          IV.  MAIN MENU (RAVEN'S NEST)

          The main menu is where you go to register as a Raven and communicate with
          Raven's Nest.  Raven's Nest is comprised of the six menus.  Please choose with
          the right/left directional keys and decide with the CB.

          GARAGE <<  RANKING << MAIL <<  SYSTEM
                     \--- >>  SHOP  >> MISSION---------^

          * GARAGE-  If you choose the garage at Rave's Nest , the garage menu is
          displayed.  Please select with the up/down directional keys and decide with the
          CB.  (Return to Raven's Nest with the XB.)

          * ASSEMBLY

          (upper panel)  You can combine parts and weapons and make an original AC.
          Please select the type of parts of weapon by using left/right directional keys
          and decide with the CB.  To choose parts and weapons, use up/down directional
          keys.

          Common Terms:
          EP-  Energy Point.  Indicates the output from the generator.
          LEG WP-  Leg Weight Point.  Indicates the leg parts' endurance weight.
          CORE WP-  Core Weight Point.  Indicates the core part's endurance weight.
          AP-  Armor Point.  Indicates AC's armor point.
          WEIGHT-  Indicates AC's total weight.

          (middle panel)  You can see the details on things such as  price, weight, energy
          consumption, attack ability, and defense ability by pressing the TB.  To close
          the detail display, please press the TB again.  (for Status Summary, consult
          page 14)

          (lower panel)  Whenever you are finished selecting all the parts, you can end
          assembly with the XB.  At that time, the results of the rearrangement is
          indicated.  Confirm the results with the XB, and return to the garage screen
          with the CB.

          NOTE:  When assembling AC, in the situation when the numerical value in the left
          side is indicated in red, you cannot sortie out for a mission.  Therefore,
          please return to the parts assembly and make sure the left hand side numerical
          value does not exceed the right hand side value.  Furthermore, when a bad
          condition occurs such as the head not being equipped, a warning is indicated.
          You cannot go on a mission until you return to the garage screen to fix the
          problem.

          EXPLANATION OF THE WARNING MESSAGES

          * Outfitting insufficient-  The minimum parts necessary for battle is not
          equipped.
          * Excessive weight-  The total weight equipped exceeds the weight endurance of
          the leg parts.
          * Shortage of Power-  The total power drain exceeds the generator's power
          output.
          * Excessive equipment on arm sections-  The total weight equipped exceeds the
          weight endurance of the core parts.
 

          (page 13)

          EXPLANATION OF PARTS
          The parts that form an AC are classified into 10 types.

          1.  CORE-  The part essential to assembling an AC.  The generator and FCS are
          equipped in the core.  Missile ambush attack capability is also equipped here.

          2.  HEAD-  Special capabilities such as bio-sensors and radar load are hidden
          inside.

          3.  ARMS-  There are 2 types of weapon arms- the ones that are weapons
          themselves and the average arms that can be equipped with guns or laser blades.

          4.  LEGS-  There are 4 varieties:  two legs, reversed joints, four-legged hover,
          and catapillar type.  Decision on this part depend on weight and mobility
          requirement.

          5.  GENERATOR-  It influences the AC's energy gauge and thus the assembly of
          parts.

          6.  BOOSTERS-  It influences the dash and aerial flight.  The bigger the output,
          the higher the speed capability.

          7.  BACK WEAPON R/L-  Aside from heavy weapons such as missile and rockets, it
          includes the auxiliary equipment such as radar.

          8.  ARM WEAPONS R- It includes rifle-style guns that threatens with single fires
          and the machine gun-style weapon that threatens with unlimited, continuous fire
          capability.

          9.  ARM WEAPON L-  It is the laser blade that is advantageous in close combat.
          The use of laser drains energy.

          10.  FCS-  It increases the limit and distance of the rifle range and the
          missile lock-on capability.
 

          (page 14)

          Page 14 is in English and is self-explanatory.
 

          (page 15)

          OPTIONAL PARTS
          (upper panel)  Choose  special parts that raises your machine's capabilities.
          Please choose with the up/down directional keys and decide with the CB.  Please
          press CB to take off what you've equipped. (The XB returns you to the garage
          menu.)
          Special parts is equipped on the core, and there are slots on both sides.  The
          number of slots on the core differs depending on the parts, and thus special
          parts can be equipped in multiples.

          PERFORMANCE
          (middle panel)  You  can confirm the performance details of your assembled AC.
 

          (page 16)

          CHANGE COLOR
          (upper panel)  You can change your AC's color.  Please select an item with
          up/down directional keys and decide with the CB.  (The XB returns you to the
          garage menu.)

          CHANGE PATTERN
          (lower panel)  Decide on a color pattern.  Please select a pattern with up/down
          directional keys and decide with the CB. (The XB returns you to the garage
          menu.)
 

          (page 17)

          EDIT COLOR
          The screen changes depending on the color pattern you choose.

          * WHEN YOU SELECT CUSTOM (upper panel)-  choose the parts you want to color.
          Choose the parts you want to color and decide with the CB. (The XB returns you
          to the garage menu.)

          (middle panel)  You can change the coloring of every part in detail.  With the
          TB. the coloring section can change to base, optional, detail, and joint.
          Please select the RGB control bar with the up/down directional keys and adjust
          the color with left/right keys.  Decide with the CB, cancel and return to the
          coloring parts selection screen with the XB.

          NOTE:  An advice on custom coloring...  The general (the complete body) color
          can be changed in proportion to your core.  Therefore, if you choose whole body
          coloring after coloring the core, the parts that you've colored up to that point
          will be changed to the color you decided for the core.

          * WHEN YOU SELECT SOMETHING OTHER THAN CUSTOM (lower panel)-  You can change the
          color tone of your camouflage.  Please select the color tone with up/down
          directional keys and decide with the CB. (The XB returns you to the garage
          menu.)
 

          (Page 18)

          EDIT EMBLEM
          You can make or modify emblems.  The created emblems can be applied to your AC.

          Edit Emblem Display
          (locations on screen)
          1.  Whole display-  upper left
          2.  Tool in use-  middle left
          3.  RGB control bar-  lower left, below tools in use.
          4.  Paint space-  right
          5.  Cursor-  right, in paint space
          6.  Color palette-  lower right, below paint space.

          NOTE:  The color on the left hand corner of the color palette is a transparent
          color, and it won't show on the actual emblem.  When you're adjusting color,
          it's turned on and off to discriminate from black.

          HOW TO USE THE CONTROLLER TO EDIT EMBLEM

          1.  Directional keys-  Move cursor and select menu.
          2.  L1/R1 buttons-  Select necessary tool to paint with.
          3.  Circle button (CB)-  Decide on paint tool's action and on menu.
          4.  Square button (SB)-  Open the RGB control bar.  You can change the color
          inside the color palette.
          5.  Select button-  Change the display magnification of the paint space to 2X,
          4X, or 8X.
          6.  L2/R2 button-  Choose color you want to use.
          7.  X button (XB)-  Open system menu.  When you've opened the system menu or RGB
          control bar, you will close and cancel.
          8.  Triangle button (TB)-  Fill the place where the cursor is with color.
 

          (Page 19)

          SYSTEM MENU

          1.  ZOOM-  Change the paint space display 2X, 4X, or 8X.  Choose with the
          up/down directional keys and decide with the CB.
          2.  UNDO-  Make your last operation disappear.
          3.  CLEAR-  Erase everything inside the paint space.
          4.  SAMPLE-  Call up an emblem already recorded.  Choose with the directional
          keys and decide with the CB.  Change the page with L1 or R1 button.
          5.  SAVE-  Finish the drawing and apply it on the AC.
          6.  CANCEL-  Cancel the work you've done up to now and return to the garage
          menu.

          TOOL EXPLANATION

          1.  PEN-  Draw a line by moving the cursor with the directional key while
          pressing the CB.
          2.  LINE-  Draw a straight line.  Designate the starting point with the CB, move
          the cursor with the directional keys, and decide the end point with the CB.
          3.  BOX-  Draw a box.  The way to draw it is the same as the line tool.
          4.  BOX/ FILL-  Draw a box filled with color.  The way to draw it is the same as
          the line tool.
          5.  CIRCLE-  Draw a circle.  The way to draw it is the same as the line tool.
          6.  PAINT-  Fill the inside of a box drawn with lines.  Choose the color you
          want to use, move the cursor to the spot where you want to paint with the
          directional keys, and press the CB.
          7.  SCROLL-  Move the object that you've drawn in the paint space with
          directional keys.

          MOVING THE DISPLAYED SECTION

          (bottom right panel)  When the image is made 4X or 8X in size by changing the
          display magnification, you can move the displayed section by using the bars at
          the four sides of the paint space.  Please move the cursor to the bar belonging
          to the direction you want to move with the directional keys and press the CB.
 

          (page 20)

          AC NAME ENTRY

          (upper panel)  Enter a name for your AC.  Switch between hiragana and English
          with the L1 or R1 buttons.  Please select the letter with the directional keys
          and enter with the CB.  Furthermore, for hiragana, you can enter the kanji mode
          and decide with the CB.  In the kanji mode, you can turn the page with the L1 or
          R1 button.  Erase the last letter with the XB.  (In the kanji mode, you will
          return to the hiragana mode)  Return to the garage menu with 'END'.
          NOTE:   In the case you use the Greek letters (I-X), they are displayed as X
          in PlayStation's memory card management system.

          AC TESTS

          (middle panel)  Check the movement and weapons for your AC.  During the test,
          ammunition and service fees will not be deducted from your balance.  Please
          consult page 4 for how to use the controller, and page 6 for screen display.

          CONCLUSION OF THE TEST

          (lower panel)  Conditions for completing the AC tests-
          * Destroying all enemies
          * Your AC's AP reaches zero.

          Furthermore, in case you really want to end the tests, press the start button
          after pressing the select button.  The disengage confirmation message is
          displayed, and respond 'YES' by pressing the CB.
          At the disengage confirmation message, you can return to the test with the XB.
 

          (page 21)

          MISSION
          Every mission disappears from the summary if you succeed, and even if you fail,
          you can sometimes still replay the mission.

          MISSION SUMMARY

          (top, first panel) If you select mission at the Raven's Nest, the mission
          summary is displayed.  Please select with up/down directional keys and decide
          with the CB. (The XB returns you to the garage menu.)

          SORTIE MISSION CONTRACT

          (second panel) If you select a mission, specific mission details are displayed.
          The down arrow on the lower right shows there is more, and the next screen is
          displayed with the CB or the down directional key.  (The up directional key
          returns you to the previous screen.)

          (third panel)  When the mission's details are completely displayed, contract
          confirmation window is displayed.  Select 'YES' or 'NO' to the contract and
          decide with the CB.  Return to the mission summary with 'NO', and close the
          contract confirmation window with the XB.

          NOTE:  Please be advised, once you agree to a contract, you cannot re-choose
          another mission.

          (bottom, fourth panel)  When the contract is accepted, the sortie confirmation
          window is displayed.  Select 'YES' or 'NO' with the left/right directional keys
          and decide with the CB.  The game screen is displayed with 'YES', and the
          mission begins.  With 'NO', you will return to the Raven's Nest.  With the XB,
          the contract confirmation window closes.

          NOTE:  About advanced payment:  Depending on the mission, advanced payment can
          be paid.  If it is after the contract agreement and before the sortie, you can
          return to the Raven's Nest and change the AC assembly by buying weapons and
          parts.
 

          (page 22)

          SHOP
          You can buy and sell parts.  As the game progresses, you ought to add new parts.

          (top panel) Choose 'BUY' if you want to buy parts and weapons, and choose 'SELL'
          if you want to sell.  Select with the up/down directional keys and decide with
          the CB.  You can return to the Raven's Nest with the XB.

          BUY

          (middle panels)
          1.  Choose the parts to buy
          2.  Choose the variety of parts

          With 1 and 2, choose with up/down directional keys and decide with the CB.  If
          you press the TB, you can see the specific details of the parts.  To close the
          detail display, please press the XB.  You can return to the previous menu with
          the XB.

          (bottom panel)  After deciding on the parts to buy, the confirmation window is
          displayed.  Select 'YES' if you will buy, and select 'NO' if you will not buy.
          Please select with the left/right directional keys and decide with the CB.
          (Pressing the XB is the same as 'NO')

          NOTE:  If your funds is lower than the cost, you cannot buy.
 

          (Page 23)

          SELL

          (upper panel)  The summary of parts and weapons you have (or equipped) is all
          displayed.  Choose with the up/down directional keys and decide with the CB.  If
          you press the TB, you can see the specific details of the parts.  To close the
          detail display, press the TB again.  The XB will return you to the shop menu.

          NOTE:  You can sell parts and weapons you have equipped.  However, when your
          money is minus, you cannot sell equipped parts except for the left/right hand
          weapons and left/right shoulder weapons.

          (lower panel)  After you have decided on the parts to sell, the confirmation
          window is displayed.  Please select 'YES' if you will sell and 'NO' if you don't
          with the left/right directional keys, and decide with the CB.  (Pressing the XB
          is the same as 'NO')
 

          (Page 24)

          MAIL

          MAIL SUMMARY
          (upper left panel)  You can see mail that was transmitted during the game.
          Please check your mail by all means because it is likely you've received
          important information.  Select an item with up/down directional keys and decide
          with the CB.  The XB returns you to the Raven's Nest.

          DETAILS
          (upper right panel)  Event news that happened in the world is timely presented.
          The XB returns you to the mail summary screen.

          RANKING

          RANKING SUMMARY
          (lower left panel)  The ranking within the Raven's Nest is presented.  If you
          want to see the details, please select with the directional keys and decide with
          the CB.  The XB returns you to the Raven's Nest.

          DETAILS
          (lower right panel)  The present ranking point and profile are displayed.  The
          XB returns you to the ranking summary.
 

          (Page 25)

          SYSTEM

          (top, first panel)  You can save/load game data or emblem and change the sound
          and control settings.  Please select with up/down directional keys and decide
          with the CB.  You can return to the Raven's Nest with the XB.  (second panel)
          When you select game data or emblem, the screen for slot selection is displayed.
          Choose with up/down directional keys and decide with the CB.  The XB returns you
          to the previous menu.

          SAVE/LOAD GAME DATA

          (middle/ third and fourth panels)  Decide the data you want to either save or
          load.  Choose with the directional keys and decide with the CB.  Please choose
          'NEW' when saving new data.  If you choose data that already saved, you will
          save the present game on top of that saved game.  (Cancel with the XB)

          SAVE/LOAD EMBLEM

          (bottom, fifth and sixth panels)  Decide the emblem you want to either save or
          load.  Please choose with the directional keys and decide with the CB.  As for
          emblems, you can save at most 7 of them.  Furthermore, you will need 2 empty
          blocks on your memory card to save.  (Cancel with the XB)
 

          (Page 26)

          OPTION
          You can choose the item with up/down directional keys and decide with the CB.
          (The XB returns you to the previous menu.)

          * MASTER VOLUME-  Adjust the game volume.  Adjust volume with the left/right
          directional keys.

          * BGM VOLUME-  Adjust the volume with left/right directional keys.

          * TEXT MESSAGE-  Decide to display or not to display the game message text.
          Choose 'ON' or 'OFF' with the up/down directional keys.

          * VS STAGE-  Decide the map selection method for the VS mode.  Choose 'SELECT',
          'RANDOM', and 'TURN' with the up/down directional keys.  When playing link-up
          game, you cannot choose 'SELECT'.

          * KEY ASSIGN-  Decide the button arrangement for the game screen.  Choose the
          item you want to change with the directional keys and decide with the CB.
          Afterwards, that item will be assigned to the directional key or any other
          button you press.

          * VS TIME LIMIT-  Decide competition time.  Choose with the up/down keys and
          decide with the CB.

          After selections, every window is closed with the XB.
 

          (Page 27)

          VS MODE

          In the occasion you choose this mode, it will be two-screen (link-up)
          competition if the link cable is connected.  It will be a split screen
          competition if the cable is not connected.

          When you want to play a link-up competition with 2 PlayStations, you need to
          have a link cable which is sold separately.  When you want to use it, please
          connect the link cable to the communication jacks on the back of the 2
          PlayStations before turning the power on.  Then, for the link-up game, an
          Armored Core disk must be in each of the 2 PlayStations.  On the way to the
          link-up game, if the link cable comes off, please correct the problem after
          returning to the mode screen.

          ONE SCREEN (SPLIT SCREEN) COMPETITION

          (bottom left panel)  The split screen menu is displayed.  Please choose with
          up/down directional keys and decide with the CB.  The XB confirms the end of
          competition, and if you select 'YES' you will return to the title menu.

          VS START

          (bottom right panel)  Start competition.  The AP is displayed on the upper part
          of the screen and the active weapon and radar are displayed on the lower part.
          When the competition ends, there is a confirmation window for continue.  With
          'YES' you'll compete on the same map; with 'NO', you will return to the menu.
 

          (Page 28)

          1P AND 2P AC SETUP

          (top left)  The setup menu is displayed.  Please select with up/down directional
          keys and decide with the CB.  The XB returns you to the split screen competition
          menu.  For AC assembly and system, please consult the respective garage (page
          12) and system (page 25).

          STAGE SELECT

          (top right)  Please select the competition stage with the directional keys.

          NOTE:  If there is saved data for 1P/2P, consult the respective data.  When only
          1P has saved data, 2P's data will be same as the 1P.  If there is no saved data,
          it's a competition with standard AC's.

          TWO SCREEN COMPETITION

          (bottom left)  The two screen competition menu is displayed.  Please choose with
          up/down directional keys and decide with the CB.  Begin competition with 'VS
          START'.  For use of the screen, please consult with screen display (page 5)

          Please consult with garage (page 12) and system (page 25) for AC assembly and
          systems.

          NOTE:  While in the 2 screen competition, when you want to use saved data in the
          original mode, please attach the memory card that you'll load from.  When
          there's no saved data, it will become a competition with standard AC's.

          THE END OF THE MANUAL.


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