Large Rocket: Elimination of Resistance Group
Requester: Chrome
Advance Payment/Reward: 0 C
Reward for Successful Mission: 13,000 C
----------------------------------------
When you start the stage, turn to the back and
you can see three cars.
Shoot the one in the center.
----------------------------------------------------------
Head unit: Escort of a Transport Train
Requester: Murakumo Millenium
Advance Payment/Reward: 12,000 C
Reward for Successful Mission: 20,000 C
----------------------------------------
You can see many boxes in the battle ground.
Destroy all of them until you see the head.
----------------------------------------------------------
Pulse Generator: Dispose of An Escapee
Requester: Murakumo Millennium
Advance Payment/Reward: 0 C
Reward for Successful Mission: 5,000 C
---------------------------------------
There are three buildings. From the building
where you start, look down and you may see a
small area between the other two buildings,
jump to it. THIS IS IMPORTANT, if you do not
do this and jump straight
to the generater, the game will count you as
leaving area.
When you reach there, turn round and you can
see many paths on the building where you
start. Count from the top, first floor,
second floor, third floor, and fourth floor.
Jump to the third floor, walk carefully along
it to reach the back of the building.
You can see GBG-XR then.
----------------------------------------------------------
Dual Missile: Removal of Imminent Storm Terrorists-46,000 C
Requester: Murakumo Millenium
Advance Payment/Reward: 0 C
Reward for Successful Mission: 46,000 C
----------------------------------------
Walk straight from where tou start and you will
reach a big room with some enemies.
I suggest you to destroy them first because you
may need some time to reach that secret area.
Look up and you may see two cave on the
ceiling. WX-S800-GF is in one of them.
----------------------------------------------------------
Laserblade: Exterminate the Leader of Terrorist Group- 38,000 C
Requester: Chrome
Advance Payment/Reward: 18,000 C
Reward for Successful Mission: 20,000 C
----------------------------------------
find the path where when a bomb hits you, the
floor will blow up. Under it there is a huge cave.
Go deep into the cave and you can find
LS-99-Moonlight.
----------------------------------------------------------
Flamethrower: Removal of Infiltrators at the Recycling Plant- 42,000 C
Requester: Committee for Earth's Environmental Rebirth
Advance Payment/Reward: 12,000 C
Reward for Successful Mission: 30,000 C
----------------------------------------
Look at the area map , you may find many hollow
small area in the area map.
But look carefully to find a small rectangular
box in the map. Now, back to the game and find
that hollow hole with the box (the hollow hole
which contain the box will not shown up in the
area map but the box).
Destroy the box and you can find WG-FG99.
Armored Core FAQ
Ver. 1.0
Produced and
updated by Henry H. Jerng
at [email protected]
TRANSLATOR'S
NOTES: This is a literal translation of the
user's manual
that comes with Armored Core, and it is intended
to help owners
of this wonder game who cannot understand Japanese.
Since it is
a literal translation, nearly all of the original
Japanese grammatical
structures is kept intact, leaving some of
the translated
sentences sounding awkward. In the FAQ, the
notes for positions
of picture panels refers to the pictures
that you see
in the pages of the manual.
I will attempt to update this FAQ with additional translated
information
directly from the game itself (such as mission contents).
Any suggestions
to the form and content of this FAQ are welcome:
I can be contacted
at the E-mail address listed above.
I hope this
translation will help you understand and enjoy the
game more.
HJ
A SHORT GUIDE
TO ABBREVIATIONS:
CB = Circle
Button
TB = Triangle
Button
SB = Square
Button
XB = X Button
AC = Armored
Core
-----------------------------------------------------
ARMORED CORE
SCPS 45060
Copyright 1997,
From Software, Inc.
Published by
Sony Computer Entertainment Inc.
"PS" and "PlayStation"
are trademarks of Sony Computer Entertainment Inc.
WARNING:
All rights reserved. Unauthorized duplication is a violation of
applicable laws.
Thank you for
purchasing PlayStation "ARMORED CORE"
licensed by
FROM SOFTWARE
Please read
the attached instruction thoroghly before starting the game.
Please keep
this instruction manual for future reference.
1 or 2 Players
Memory Card.
1-3 blocks
Link Cable.
2 Consoles
(page 1)
ARMORED CORE
Contents
Story, pp. 2,
3
I. How
to use the controller, pp. 4, 5
II. Screen
display, pp. 6, 7
III. How
to start the game, pp. 8-10
IV. Main
Menu (Raven's Nest), pp. 11-28
(page 2)
STORY
Mankind disappeared
from earth's surface on account of the last international
war, known as
" The Great Destruction". The few who survived the disaster
abandoned life
on the devastated surface and moved their dwellings underground.
Built at various
locations and designed to support a growing population, the
underground
cities became the only places left for mankind. When that began,
man lost his
earthly paradise because of his own fault.
Half a century
later. Mankind again welcomed prosperity. People lost the
concept of "nations"
and came to be guided and controlled by "corporations".
The principle
of free enterprise generated severe corporate competition and
swiftly made
the world recover, and the strains that accompanied that increased
as well.
Differences between rich and poor, the raging of terrorism, racial
discrimination...
The "walls" mankind had built still would not be
extinguished.
The "corporations" that became rulers sought more power and
money, and conflicts
would not die out.
A world in which
corporations hold all power.
With one exception.
Mercenary soldiers
that execute requests for a fee whiling maintaining
neutrality
They are called
"Ravens".
(Page 3)
Organization Data
* CHROME -
A conglomerate with its headquarter in Isaac City. It is the top-
class corporation
in the world. The conglomerate does not hesitate in publicly
declaring its
aim to further strengthen its monopoly on city administrative
system, and
few would publicly recite objections because of its powerful
influences.
It has a cooperate relationship with the first-class
"Chemicaldyne",
the pharmaceutical research/development division.
* MURAKUMO MILLENIUM-
A large corporation which focuses on heavy industries.
Its armored
core-related products is especially publicly acknowledged, and its
technical strength
is said to surpass even that of Chrome's. It is one of the
few corporations
that clearly opposes Chrome's plot of more and more monopolized
control.
Because of that, armed clashes around Isaac City is becoming frequent.
* GUARD-
Police organizations that every corporate entity possesses. It is
responsible
for maintaining the public peace and order in the territory which
the respective
corporation controls. The class of armament varies somewhat
depending on
the parent corporation, and the guards are a bit pressed against
the terrorist
organizations that has gained prominent strengths in recent years.
* RAVEN'S NEST-
An organization of mercenary soldiers who carry out all sorts
of legal and
illegal missions in exchange for rewards. It is entirely
unconcerned
with the content of the mission request or the requester, and its
managers and
the particulars of its organization are completely unknown.
* RAVEN-
The men who are posted in the nest. For men enrolled in the nest
as a
Raven, arrangements
for requests and the purchase/sale of Armored Core parts are
conducted through
personal computer networks. Although Ravens are posted in the
nest, the nest
does not impose any restrictions on them.
* MUSCLE TRACER
(MT)/ ARMORED CORE (AC)- Accompanying mankind's move to the
underground,
the corporations' pressing need was the development of high
efficiency,
high fidelity industrial machines. Robot technology rapidly
developed and
arrived in one extreme. Known as Muscle Tracers (MT), the robot
technology promptly
penetrated corporations. MT technology steadily progressed
and accomplished
even greater developments because of the establishment of a
standard known
as the "Core Plan". This plan involved a standardized system of
manufacturing
in which the various body parts are attached to the core (the
chest portion),
and this allowed the core to be used in various circumstance.
Places where
MT's were used increased more and more, and there are military
types, of course.
Competing corporations
possess Core MT (CMT) and upgrade them with armaments.
People call
a MT that is armored and modified occasionally for specific
environment
an Armored Core (AC).
(Pages 4 and 5)
I. HOW TO USE THE CONTROLLER
L2 Button
(game screen)
Direct viewpoint up
(map indicator
screen) Not used
(menu screen)
Selecting color palette when making emblem
L1 Button
(game screen)
Move horizontally left
(map indicator
screen) Zoom down
(menu screen)
Selecting tool when making emblem
Directional Keys
(game screen)
Up = forward, Down = backward, Left = turn left, Right = turn
right
(map indicator
screen) Up = turn up, Down = turn down, Left = turn left, Right
= turn right
(menu screen)
Menu select
Select Button
(game screen)
Pause
(map indicator
screen) Not used
(menu screen)
Change magnification when making emblem
R1 Button
(game screen)
Move horizontally right
(map indicator
screen) Zoom up
(menu screen)
Select tool when making emblem
Start Button
(game screen)
Map indicator
(map indicator
screen) Return to game screen
(menu screen)
Not used
R2 Button
(game screen)
Direct viewpoint down
(map indicator
screen) Not used
(menu screen)
select color palette when making emblem
Square Button
(SB)
(game screen)
Fire weapon
(map indicator
screen) Move left
(menu screen)
Open RGB control bar when making emblem
Triangle Button
(TB)
(game screen)
Change weapon
(map indicator
screen) Move up
(menu screen)
Selecting color change item when coloring, Activating color fill
when making
emblem
Circle Button
(CB)
(game screen)
Open door, Switch ON/OFF, and other moves. Use left weapon
(map indicator
screen) Move right
(menu screen)
Decide
X Button (XB)
(game screen)
Booster jump. Dash (by pressing XB + directional key)
(map indicator
screen) Move down
(menu screen)
Cancel, return to previous menu. Open menu when finished making
emblem
NOTE 1:
In the game screen, if you press L2 and R2 at the same time, you return
the viewpoint
back to the horizontal level (reset horizon).
NOTE 2:
The controls for the game screen can be changed to settings of your
choice.
(consult KEY ASSIGN, page 26)
(page 6)
II. SCREEN DISPLAY
NOTE: (xx) indicates position on the game screen.
* AP (top left)-
Player's armor point. The mission fails when it reaches zero,
and you'll return
to the menu screen.
* ENERGY GAUGE
(left)- It decreases when you use the boosters or energy-
requiring weapons.
When it's use up, the boosters or weapons cannot be used for
a fixed amount
of time for energy replenishment.
* WEAPON RANGE
(center)- The width changes depending on the weapon. The range
becomes smaller
for long distance guns or weapons.
* COMPASS (top)- It displays the player's current direction.
* AIM LOCK (center)-
It allows you to know the target is locked on. Depending
on the weapon,
the number of lock-ons will change.
* MESSAGE AREA
(lower right)- Warning messages are displayed. Consult MESSAGE
DISPLAY (page
7)
* TIME (top right)-
It's displayed depending on the mission. The time that
remains or the
time that has passed.
* RADAR (upper
right, below time)- A radar to identify battle territory and
enemies.
Enemies are displayed by points, and the color changes depending on
their height
relative to yours (Radar and radar capability is displayed when
head part is
installed)
* WEAPON (middle
right, below radar)- The weapon you can fire now is in yellow,
and weapon that
is equipped is in green.
(page 7)
MESSAGE SUMMARY
* HIT- Your attack has hit the enemy.
* DAMAGED-
You have received damage from enemy attack.
* !CHARGING!-
The energy is depleted. After this message appears, you cannot
use the boosters
and energy-dependent weapons for a fixed period of time.
* LEAVING AREA-
You're leaving the battle area. The battle area is determined
by the type
of mission. If you leave the battle area, the mission fails.
* ARMOR LOW- Your armor is low.
MAP DISPLAY
The map is displayed
if you press START during the game.
The way the map
is displayed changes depending on the head part equipped. You
can rotate the
map freely and you can confirm your present location and the
surrounding
landscape. (consult page 4 for how to use the controller)
(page 8)
III. HOW TO START THE GAME
* TITLE SCREEN
(upper left panel)- Please set the game disk in the PlayStation
and press the
power switch. After the demo screen ends, or if you press the CB
or the START
button during the demo, the title screen is displayed.
* MODE MENU SCREEN
(lower left panel)- If you press the START button at the
title screen,
it will cut to the mode menu screen. Please choose the mode with
the directional
keys and decide with the CB.
MODE EXPLANATION
* SCENARIO MODE
(consult page 9)- It's the main mode where you execute
requested missions.
Please design your personalized original AC by purchasing
parts and weapons
with reward money from successful missions.
* VS MODE (consult
page 27)- Please enjoy two types of two-player AC
competition:
split-screen battle or two screen battle using link cable. Both
modes can use
your assembled AC.
(page 9)
SCENARIO MODE
(upper panel)
>From this mode,
select a new game or an old game saved on the memory card.
Please select
by pressing up/down on the directional keys and decide with CB.
If you press
XB, you'll return to the mode menu screen. (To begin a game from
saved data,
please consult the game data save/load section of System, page 25)
BASIC RULES AND
GAME FLOW
Opening Mission
(middle panel)
If you choose "NEW", the player will become a Raven (mercenary)
and start by
registering onto Raven's Nest. Please consult AC NAME ENTRY (page
20) for the
use of controls.
(lower panel)
When you successfully complete the opening mission and completed
registration
as a Raven, mission requests will be sent to you via the Raven's
Nest (Main Menu).
Please consult Main Menu, page 11. (If you fail the opening
mission, the
game cannot continue and will return to the title screen.
(page 10)
RESULTS OF THE MISSION'S INCOME AND EXPENDITURES
(upper panel)
Except for the opening mission, the screen with income and
expenditure
results is displayed when the mission ends, no matter if the mission
is a success
or a failure. The repairs on damaged sections of the AC and
ammunition used
during the mission are necessary expenses and are deducted from
you funds (if
the mission is successful, the funds include your reward.)
The reward is paid with the currency credit. (COAM: COmpany Assured Money)
NOTE: It
can happen that your funds becomes minus as a result of deducting the
necessary expenditures
from your funds, but the game can continue. However, if
it surpasses
a fixed limit amount, the game will restart with the same parts
that you possess
(your fund returns to 0).
FAILURE AND ABANDONMENT OF MISSION
(middle panel)
There are various ways to fail a mission, depending on mission
specifics-
* incurring
excessive damage to your AC (durability below 0)
* leaving
mission territory
* failing
your mission (i.e. escorting... and so forth)
(lower panel)
However, the mission can be abandoned by the player himself or
herself.
To abandon the mission, press the SELECT button and then the START
button.
The abandon confirmation message will appear, and you can abandon the
mission by pressing
the CB. (Even in this situation, the mission fails.) If
you choose not
to abandon, return to the game by pressing the XB.
NOTE: As
for the mission's requester, the state of the world changes depending
on the mission's
success or failure, because corporations which replaced
countries in
controlling the world are pivotal to world events. Therefore, the
game's flow
changes depending on how many requests you accept from which
corporation.
(Page 11)
IV. MAIN MENU (RAVEN'S NEST)
The main menu
is where you go to register as a Raven and communicate with
Raven's Nest.
Raven's Nest is comprised of the six menus. Please choose with
the right/left
directional keys and decide with the CB.
GARAGE <<
RANKING << MAIL << SYSTEM
\--- >> SHOP >> MISSION---------^
* GARAGE-
If you choose the garage at Rave's Nest , the garage menu is
displayed.
Please select with the up/down directional keys and decide with the
CB. (Return
to Raven's Nest with the XB.)
* ASSEMBLY
(upper panel)
You can combine parts and weapons and make an original AC.
Please select
the type of parts of weapon by using left/right directional keys
and decide with
the CB. To choose parts and weapons, use up/down directional
keys.
Common Terms:
EP- Energy
Point. Indicates the output from the generator.
LEG WP-
Leg Weight Point. Indicates the leg parts' endurance weight.
CORE WP-
Core Weight Point. Indicates the core part's endurance weight.
AP- Armor
Point. Indicates AC's armor point.
WEIGHT-
Indicates AC's total weight.
(middle panel)
You can see the details on things such as price, weight, energy
consumption,
attack ability, and defense ability by pressing the TB. To close
the detail display,
please press the TB again. (for Status Summary, consult
page 14)
(lower panel)
Whenever you are finished selecting all the parts, you can end
assembly with
the XB. At that time, the results of the rearrangement is
indicated.
Confirm the results with the XB, and return to the garage screen
with the CB.
NOTE: When
assembling AC, in the situation when the numerical value in the left
side is indicated
in red, you cannot sortie out for a mission. Therefore,
please return
to the parts assembly and make sure the left hand side numerical
value does not
exceed the right hand side value. Furthermore, when a bad
condition occurs
such as the head not being equipped, a warning is indicated.
You cannot go
on a mission until you return to the garage screen to fix the
problem.
EXPLANATION OF THE WARNING MESSAGES
* Outfitting
insufficient- The minimum parts necessary for battle is not
equipped.
* Excessive
weight- The total weight equipped exceeds the weight endurance of
the leg parts.
* Shortage of
Power- The total power drain exceeds the generator's power
output.
* Excessive
equipment on arm sections- The total weight equipped exceeds the
weight endurance
of the core parts.
(page 13)
EXPLANATION OF
PARTS
The parts that
form an AC are classified into 10 types.
1. CORE-
The part essential to assembling an AC. The generator and FCS are
equipped in
the core. Missile ambush attack capability is also equipped here.
2. HEAD-
Special capabilities such as bio-sensors and radar load are hidden
inside.
3. ARMS-
There are 2 types of weapon arms- the ones that are weapons
themselves and
the average arms that can be equipped with guns or laser blades.
4. LEGS-
There are 4 varieties: two legs, reversed joints, four-legged hover,
and catapillar
type. Decision on this part depend on weight and mobility
requirement.
5. GENERATOR-
It influences the AC's energy gauge and thus the assembly of
parts.
6. BOOSTERS-
It influences the dash and aerial flight. The bigger the output,
the higher the
speed capability.
7. BACK
WEAPON R/L- Aside from heavy weapons such as missile and rockets,
it
includes the
auxiliary equipment such as radar.
8. ARM
WEAPONS R- It includes rifle-style guns that threatens with single fires
and the machine
gun-style weapon that threatens with unlimited, continuous fire
capability.
9. ARM
WEAPON L- It is the laser blade that is advantageous in close combat.
The use of laser
drains energy.
10. FCS-
It increases the limit and distance of the rifle range and the
missile lock-on
capability.
(page 14)
Page 14 is in
English and is self-explanatory.
(page 15)
OPTIONAL PARTS
(upper panel)
Choose special parts that raises your machine's capabilities.
Please choose
with the up/down directional keys and decide with the CB. Please
press CB to
take off what you've equipped. (The XB returns you to the garage
menu.)
Special parts
is equipped on the core, and there are slots on both sides. The
number of slots
on the core differs depending on the parts, and thus special
parts can be
equipped in multiples.
PERFORMANCE
(middle panel)
You can confirm the performance details of your assembled AC.
(page 16)
CHANGE COLOR
(upper panel)
You can change your AC's color. Please select an item with
up/down directional
keys and decide with the CB. (The XB returns you to the
garage menu.)
CHANGE PATTERN
(lower panel)
Decide on a color pattern. Please select a pattern with up/down
directional
keys and decide with the CB. (The XB returns you to the garage
menu.)
(page 17)
EDIT COLOR
The screen changes
depending on the color pattern you choose.
* WHEN YOU SELECT
CUSTOM (upper panel)- choose the parts you want to color.
Choose the parts
you want to color and decide with the CB. (The XB returns you
to the garage
menu.)
(middle panel)
You can change the coloring of every part in detail. With the
TB. the coloring
section can change to base, optional, detail, and joint.
Please select
the RGB control bar with the up/down directional keys and adjust
the color with
left/right keys. Decide with the CB, cancel and return to the
coloring parts
selection screen with the XB.
NOTE: An
advice on custom coloring... The general (the complete body) color
can be changed
in proportion to your core. Therefore, if you choose whole body
coloring after
coloring the core, the parts that you've colored up to that point
will be changed
to the color you decided for the core.
* WHEN YOU SELECT
SOMETHING OTHER THAN CUSTOM (lower panel)- You can change the
color tone of
your camouflage. Please select the color tone with up/down
directional
keys and decide with the CB. (The XB returns you to the garage
menu.)
(Page 18)
EDIT EMBLEM
You can make
or modify emblems. The created emblems can be applied to your AC.
Edit Emblem Display
(locations on
screen)
1. Whole
display- upper left
2. Tool
in use- middle left
3. RGB
control bar- lower left, below tools in use.
4. Paint
space- right
5. Cursor-
right, in paint space
6. Color
palette- lower right, below paint space.
NOTE: The
color on the left hand corner of the color palette is a transparent
color, and it
won't show on the actual emblem. When you're adjusting color,
it's turned
on and off to discriminate from black.
HOW TO USE THE CONTROLLER TO EDIT EMBLEM
1. Directional
keys- Move cursor and select menu.
2. L1/R1
buttons- Select necessary tool to paint with.
3. Circle
button (CB)- Decide on paint tool's action and on menu.
4. Square
button (SB)- Open the RGB control bar. You can change the color
inside the color
palette.
5. Select
button- Change the display magnification of the paint space to 2X,
4X, or 8X.
6. L2/R2
button- Choose color you want to use.
7. X button
(XB)- Open system menu. When you've opened the system menu
or RGB
control bar,
you will close and cancel.
8. Triangle
button (TB)- Fill the place where the cursor is with color.
(Page 19)
SYSTEM MENU
1. ZOOM-
Change the paint space display 2X, 4X, or 8X. Choose with the
up/down directional
keys and decide with the CB.
2. UNDO-
Make your last operation disappear.
3. CLEAR-
Erase everything inside the paint space.
4. SAMPLE-
Call up an emblem already recorded. Choose with the directional
keys and decide
with the CB. Change the page with L1 or R1 button.
5. SAVE-
Finish the drawing and apply it on the AC.
6. CANCEL-
Cancel the work you've done up to now and return to the garage
menu.
TOOL EXPLANATION
1. PEN-
Draw a line by moving the cursor with the directional key while
pressing the
CB.
2. LINE-
Draw a straight line. Designate the starting point with the CB, move
the cursor with
the directional keys, and decide the end point with the CB.
3. BOX-
Draw a box. The way to draw it is the same as the line tool.
4. BOX/
FILL- Draw a box filled with color. The way to draw it is the
same as
the line tool.
5. CIRCLE-
Draw a circle. The way to draw it is the same as the line tool.
6. PAINT-
Fill the inside of a box drawn with lines. Choose the color you
want to use,
move the cursor to the spot where you want to paint with the
directional
keys, and press the CB.
7. SCROLL-
Move the object that you've drawn in the paint space with
directional
keys.
MOVING THE DISPLAYED SECTION
(bottom right
panel) When the image is made 4X or 8X in size by changing the
display magnification,
you can move the displayed section by using the bars at
the four sides
of the paint space. Please move the cursor to the bar belonging
to the direction
you want to move with the directional keys and press the CB.
(page 20)
AC NAME ENTRY
(upper panel)
Enter a name for your AC. Switch between hiragana and English
with the L1
or R1 buttons. Please select the letter with the directional keys
and enter with
the CB. Furthermore, for hiragana, you can enter the kanji mode
and decide with
the CB. In the kanji mode, you can turn the page with the L1 or
R1 button.
Erase the last letter with the XB. (In the kanji mode, you will
return to the
hiragana mode) Return to the garage menu with 'END'.
NOTE:
In the case you use the Greek letters (I-X), they are displayed as X
in PlayStation's
memory card management system.
AC TESTS
(middle panel)
Check the movement and weapons for your AC. During the test,
ammunition and
service fees will not be deducted from your balance. Please
consult page
4 for how to use the controller, and page 6 for screen display.
CONCLUSION OF THE TEST
(lower panel)
Conditions for completing the AC tests-
* Destroying
all enemies
* Your AC's
AP reaches zero.
Furthermore,
in case you really want to end the tests, press the start button
after pressing
the select button. The disengage confirmation message is
displayed, and
respond 'YES' by pressing the CB.
At the disengage
confirmation message, you can return to the test with the XB.
(page 21)
MISSION
Every mission
disappears from the summary if you succeed, and even if you fail,
you can sometimes
still replay the mission.
MISSION SUMMARY
(top, first panel)
If you select mission at the Raven's Nest, the mission
summary is displayed.
Please select with up/down directional keys and decide
with the CB.
(The XB returns you to the garage menu.)
SORTIE MISSION CONTRACT
(second panel)
If you select a mission, specific mission details are displayed.
The down arrow
on the lower right shows there is more, and the next screen is
displayed with
the CB or the down directional key. (The up directional key
returns you
to the previous screen.)
(third panel)
When the mission's details are completely displayed, contract
confirmation
window is displayed. Select 'YES' or 'NO' to the contract and
decide with
the CB. Return to the mission summary with 'NO', and close the
contract confirmation
window with the XB.
NOTE: Please
be advised, once you agree to a contract, you cannot re-choose
another mission.
(bottom, fourth
panel) When the contract is accepted, the sortie confirmation
window is displayed.
Select 'YES' or 'NO' with the left/right directional keys
and decide with
the CB. The game screen is displayed with 'YES', and the
mission begins.
With 'NO', you will return to the Raven's Nest. With the XB,
the contract
confirmation window closes.
NOTE: About
advanced payment: Depending on the mission, advanced payment can
be paid.
If it is after the contract agreement and before the sortie, you can
return to the
Raven's Nest and change the AC assembly by buying weapons and
parts.
(page 22)
SHOP
You can buy
and sell parts. As the game progresses, you ought to add new parts.
(top panel) Choose
'BUY' if you want to buy parts and weapons, and choose 'SELL'
if you want
to sell. Select with the up/down directional keys and decide with
the CB.
You can return to the Raven's Nest with the XB.
BUY
(middle panels)
1. Choose
the parts to buy
2. Choose
the variety of parts
With 1 and 2,
choose with up/down directional keys and decide with the CB. If
you press the
TB, you can see the specific details of the parts. To close the
detail display,
please press the XB. You can return to the previous menu with
the XB.
(bottom panel)
After deciding on the parts to buy, the confirmation window is
displayed.
Select 'YES' if you will buy, and select 'NO' if you will not buy.
Please select
with the left/right directional keys and decide with the CB.
(Pressing the
XB is the same as 'NO')
NOTE: If
your funds is lower than the cost, you cannot buy.
(Page 23)
SELL
(upper panel)
The summary of parts and weapons you have (or equipped) is all
displayed.
Choose with the up/down directional keys and decide with the CB.
If
you press the
TB, you can see the specific details of the parts. To close the
detail display,
press the TB again. The XB will return you to the shop menu.
NOTE: You
can sell parts and weapons you have equipped. However, when your
money is minus,
you cannot sell equipped parts except for the left/right hand
weapons and
left/right shoulder weapons.
(lower panel)
After you have decided on the parts to sell, the confirmation
window is displayed.
Please select 'YES' if you will sell and 'NO' if you don't
with the left/right
directional keys, and decide with the CB. (Pressing the XB
is the same
as 'NO')
(Page 24)
MAIL SUMMARY
(upper left
panel) You can see mail that was transmitted during the game.
Please check
your mail by all means because it is likely you've received
important information.
Select an item with up/down directional keys and decide
with the CB.
The XB returns you to the Raven's Nest.
DETAILS
(upper right
panel) Event news that happened in the world is timely presented.
The XB returns
you to the mail summary screen.
RANKING
RANKING SUMMARY
(lower left
panel) The ranking within the Raven's Nest is presented. If
you
want to see
the details, please select with the directional keys and decide with
the CB.
The XB returns you to the Raven's Nest.
DETAILS
(lower right
panel) The present ranking point and profile are displayed.
The
XB returns you
to the ranking summary.
(Page 25)
SYSTEM
(top, first panel)
You can save/load game data or emblem and change the sound
and control
settings. Please select with up/down directional keys and decide
with the CB.
You can return to the Raven's Nest with the XB. (second panel)
When you select
game data or emblem, the screen for slot selection is displayed.
Choose with
up/down directional keys and decide with the CB. The XB returns you
to the previous
menu.
SAVE/LOAD GAME DATA
(middle/ third
and fourth panels) Decide the data you want to either save or
load.
Choose with the directional keys and decide with the CB. Please choose
'NEW' when saving
new data. If you choose data that already saved, you will
save the present
game on top of that saved game. (Cancel with the XB)
SAVE/LOAD EMBLEM
(bottom, fifth
and sixth panels) Decide the emblem you want to either save or
load.
Please choose with the directional keys and decide with the CB. As
for
emblems, you
can save at most 7 of them. Furthermore, you will need 2 empty
blocks on your
memory card to save. (Cancel with the XB)
(Page 26)
OPTION
You can choose
the item with up/down directional keys and decide with the CB.
(The XB returns
you to the previous menu.)
* MASTER VOLUME-
Adjust the game volume. Adjust volume with the left/right
directional
keys.
* BGM VOLUME- Adjust the volume with left/right directional keys.
* TEXT MESSAGE-
Decide to display or not to display the game message text.
Choose 'ON'
or 'OFF' with the up/down directional keys.
* VS STAGE-
Decide the map selection method for the VS mode. Choose 'SELECT',
'RANDOM', and
'TURN' with the up/down directional keys. When playing link-up
game, you cannot
choose 'SELECT'.
* KEY ASSIGN-
Decide the button arrangement for the game screen. Choose the
item you want
to change with the directional keys and decide with the CB.
Afterwards,
that item will be assigned to the directional key or any other
button you press.
* VS TIME LIMIT-
Decide competition time. Choose with the up/down keys and
decide with
the CB.
After selections,
every window is closed with the XB.
(Page 27)
VS MODE
In the occasion
you choose this mode, it will be two-screen (link-up)
competition
if the link cable is connected. It will be a split screen
competition
if the cable is not connected.
When you want
to play a link-up competition with 2 PlayStations, you need to
have a link
cable which is sold separately. When you want to use it, please
connect the
link cable to the communication jacks on the back of the 2
PlayStations
before turning the power on. Then, for the link-up game, an
Armored Core
disk must be in each of the 2 PlayStations. On the way to the
link-up game,
if the link cable comes off, please correct the problem after
returning to
the mode screen.
ONE SCREEN (SPLIT SCREEN) COMPETITION
(bottom left
panel) The split screen menu is displayed. Please choose with
up/down directional
keys and decide with the CB. The XB confirms the end of
competition,
and if you select 'YES' you will return to the title menu.
VS START
(bottom right
panel) Start competition. The AP is displayed on the upper
part
of the screen
and the active weapon and radar are displayed on the lower part.
When the competition
ends, there is a confirmation window for continue. With
'YES' you'll
compete on the same map; with 'NO', you will return to the menu.
(Page 28)
1P AND 2P AC SETUP
(top left)
The setup menu is displayed. Please select with up/down directional
keys and decide
with the CB. The XB returns you to the split screen competition
menu.
For AC assembly and system, please consult the respective garage (page
12) and system
(page 25).
STAGE SELECT
(top right) Please select the competition stage with the directional keys.
NOTE: If
there is saved data for 1P/2P, consult the respective data. When
only
1P has saved
data, 2P's data will be same as the 1P. If there is no saved data,
it's a competition
with standard AC's.
TWO SCREEN COMPETITION
(bottom left)
The two screen competition menu is displayed. Please choose with
up/down directional
keys and decide with the CB. Begin competition with 'VS
START'.
For use of the screen, please consult with screen display (page 5)
Please consult
with garage (page 12) and system (page 25) for AC assembly and
systems.
NOTE: While
in the 2 screen competition, when you want to use saved data in the
original mode,
please attach the memory card that you'll load from. When
there's no saved
data, it will become a competition with standard AC's.
THE END OF THE
MANUAL.