Myth: The Fallen Lords Page-------Maintained by Nevermind~(DoH)~ on bungie.net ---------Check out the links at the bottom of the page!
Cheats
All Levels:
When on the main menu, hold space and click "New Game" to get access to all the levels.

Instant Win:
Press CTRL and + for an instant victory!

Light vs. Dark:
When in an unranked multi player room on bungie.net, select "New Game". Set the time limit and click on "Single Player Levels". Then select the level that you want to play, then hold down the right arrow key and click the box again until the name appears and a time limit is there. This allows a Light vs. Dark Match. There can only be two teams. The team with the fewest amount of people on it will be dark. The team with the most amount on people on it will be light.

Little shack:
On the level "A Traitors Grave" go down instead of folowing Paul. After a bit of searching you should come to a little shack with country music playing!!

Level Warp:
In the level with the dwarf that is invisible, go south west. You should come to a soulless at a gate with a cave next to it. Go past the soulless and enter the cave. This will take you to the level "A Long Awaited Party"!
Light Unit Descriptions
Warriors:
These guys are awesome. They're are strong enough to fight a lot of Thrall and win! They are fast enough to kill archers and dwarves. They also have good armor. They cost 2 trade points each.

Archers:
These units are slow. They suck at close range. But they are awesome at longe range attacks when in big groups. They are more accurate when on a hill higher than the enemy they're shooting at. They cost 3 trade points each. Make sure you guard these guys they are excelentfor weakining an army before you send your warriors in.

Dwarves:
These guys are just as slow as archers. They are worse at close range. But just one of these guys can do as much damage as ten archers. They throw explosive at their enemies causing their guts to go all over. Be careful the explosions can hurt you to. Dwarves cost 6 trade points each.

Journeymen:
They suck! They are really slow. They can't fight because their swing rate is to slow. The only thing they're good at is healing your units and to crumble thralls and wights. They cost 6 trade points each (Not worth it!).

Berserks:
These guys are fast! They fight fast and run fast. These guys are your best chance of killing a Trow besides another Trow or a Forest Giant. They each cost 3 trade points.

Forest Giants:
Huge and Powerful! These guys cant take as much damage as a Trow but they can do more damage! Don't think that just because he's big means he can't be destroyed. Guard these just as well as you would guard any other unit. They cost 24 trade points each.
Dark Unit Descriptions
Thrall:
Very slow. But good when in big groups. These guys don't have to breath so hide them under water when you get the chance. They cost 1 trade point each.

Soulless:
These are the equivalent of the archer nly they're on the dark side. They don't have as longe of a range as archers and they can't defend themselves at all in close combat but they can go over alomost any terrain. They cost 3 trade points each.

Ghols:
Very fast. Good for sneaking up on archers and other long range attackers and destroying them. They can also pick up objects off the groung and use them as weapons. They cost 2 trade points each.

Wights:
Very slow. Possibly the slowest unit in the game. These guys are walking bombs. They don't have to breath so you can hide these guys in the water. They can be killed easily by archers , fetches, and dwarves. When killed they explode and destroy or paralyze anybody near it. When they get to their target the kill themselves and of course explodes. A good sacrifice if used right. These guys cost 3 trade points each.

Myrmidons:
Very fast. The dark side equivalent to the Berserk only much weaker. A good mix of a fast and a strong attacker. Cost 2 trade points each.

Fetch:
Very powerful but easy to kill. These guys shoot lightning out of their hands causing more damage than a dwarf. But their attack doesn't work well on Trows and Forest Giants. Cost 6 trade points each.

Cave Spiders:
The fastest unit in the game. They can go up very steep hills. These guys are weak however. Use them to kill archers, Dwarves, and Fetches or to capture a flag quickly.

Trow:
Big and tough. Just like a Forest Giant only they are not as strong ands can take more damage. Don't let Berserks surround one of these guys because they will kill him very fast. Cost 24 trade points each.
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