The Great Pit Of Carkoon
Star Wars Dark Side decks

Black Moon II At Ralltiir

If you have any comment about this deck, if you found a flaw in it or if you have any idea to make it better please let me know, your comments (or deck review) will be very appreciated. Thank you in advance for your input.

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Black Moon II At Ralltiir

Starting cards (6)
Ralltiir Operations / In The Hands Of The Empire
Ralltiir
Prepared Defenses (starting interrupt)
Imperial Arrest Order
Imperial Decree
Combat Response

Locations (9)
Death Star II
Death Star II : Capacitors
Death Star II : Coolant Shaft
Death Star II : Reactor Core
Endor
Jungle
Spaceport Prefect's Office
Spaceport Street
Swamp

Epic Event (1)
That Thing's Operational

Characters (18)
Admiral Ozzel
Admiral Piett
Boba Fett With Blaster Rifle
Captain Godherdt
Commander Igar
Darth Vader, Dark Lord Of The Sith
Dengar With Blaster Carbine
DS-61-2
General Veers
Grand Moff Tarkin
Lieutenant Arnet
Lieutenant Cabbel
Lieutenant Watts
Lieutenant Hebsly
Major Marquand
Major Mianda
Mara Jade, The Emperor's Hand
Moff Jerjerrod

Starships/vehicles (13)
Avenger
Black 2
Blizzard 1
Blizzard 2
Chimaera
Devastator
Executor
Scythe 1
Scythe 3
Tempest 1
Tempest Scout 1
Tempest Scout 2
TIE Interceptor

Weapons (7)
AT-ST Cannon
Mara Jade's Lightsaber
3x SFS L-s7.2 TIE Cannon
Superlaser Mark II
Vader's Lightsaber

Effects (5)
Desperate Counter
2x Presence Of The Force
Something Special Planned For Them

Interrupts (3)
Oo-ta Goo-ta, Solo?
The Circle Is Now Complete
Weapon Levitation

Pull some sites, flip the objective and drain at your sites. Now you can pull whatever you want by paying 2 Force. Get Endor, Death Star II and Jerjerrod. Use Jerjerrod to get any Death Star II sector and the Superlaser Mark II. Make Death Star II operational and move it to Ralltiir : opponent will lose 2 + 1 per Ralltiir site you occupy + any loss from your Force drains. Opponent will lose at least 8 Force each turn and he will lose more with Presence Of The Force and any lightsaber. With the damage from the Death Star II and your Force drains (even with no bonus) you can easily deal with Jedi Training decks and most decks as well.

Opponent pay +2 for each Rebel he deploys at Ralltiir, on both sides of the objective. Did you notice the absence of a docking bay? That way my opponent MUST pay the price if he wants to admire the wilderness of my Imperial planet. Get an Oo-ta Goo-ta Solo early to protect your lovely planet against uninvited guests using Nabrun Leids.

On Ralltiir sites your Tempest Scouts are ready to move as a react when necessary so don't be shy and spread your units. Treat space threats seriously and be ready to defend your system at all costs, with the help of your Black Moon's superlaser that shouldn't pose a problem.

If you want to invade your opponent's location don't forget your +1 to destiny draw for each of Ralltiir sites you OCCUPY. That is a big strength of this deck, so use it. Defeating you on your own planet will be difficult. And don't forget that you can reduce drains by -1 everywhere, even at Endor, so even if opponent occupy Endor he drains for an impressive ZERO (Endor has already a -1 modifier : -1 + -1 = -2 = a neat drain of 0).


Sarlacc's Ninth Tentacle
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This homepage was created August 8th 2000
Last update January 12th 2001