The Great Pit Of Carkoon
Star Wars Dark Side decks

Bring Him Before The Sarlacc

If you have any comment about this deck, if you found a flaw in it or if you have any idea to make it better please let me know, your comments (or deck review) will be very appreciated. Thank you in advance for your input.

My email is
[email protected]

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Bring Him Before The Sarlacc

Starting cards (8)
Bring Him Before Me / Take Your Father's Place
Death Star II : Throne Room
Insignificant Rebellion
Your Destiny
Prepared Defenses (starting interrupt)
All Wrapped Up
Imperial Arrest Order
Mobilization Points

Locations (9)
Cloud City : East Platform (docking bay)
Coruscant : Docking Bay
Death Star II : Docking Bay
Endor : Landing Platform (docking bay)
Executor : Docking Bay
Spaceport Docking Bay
Tatooine : Docking Bay 94
2x Tatooine : Pit Of Carkoon

Creatures (2)
Sarlacc x2

Characters (16)
Admiral Piett
Boba Fett With Blaster Rifle
Captain Godherdt
Corporal Prescott
Darth Vader
Darth Vader, Dark Lord Of The Sith
Dengar With Blaster Carbine
Grand Moff Tarkin
IG-88 With Riot Gun
Janus Greejatus
Jodo Kast
Lieutenant Hebsly
Lord Vader
Major Mianda
Mara Jade, The Emperor's Hand
Ree-Yees

Starships/vehicles (11)
Avenger
Devastator
Executor
Scythe 1
Scythe 3
2x Skiff
3x TIE Interceptor

Weapons (12)
4x Disruptor Pistol
Feltipern Trevagg's Stun Rifle
Mara Jade's Lightsaber
2x SFS L-s7.2 TIE Cannon
3x SFS L-s9.3 TIE Cannon
Vador's Lightsaber

Effects (3)
Come Here You Big Coward
Inconsequential Losses
Something Special Planned For Them

The goal of this deck is not to seek opponent's characters/starships and hit them, NO. The goal is to seek and DESTROY them! Your Disruptor Pistols and Trevagg's gun will instantly remove a character from the battle : less characters = less power = less ability = maybe no battle destiny for opponent. In space a TIE Interceptor can fire twice, so save 6 Force and with a SFS L-s9.3 TIE Cannon you can make your opponent lose up to 2 starfighters! Scythe 1 and Scythe 3 should fire SFS L-s7.2 TIE Cannon during your move phase, that way you could make your opponent lose a starship while you don't risk losing yours. Surface Defense is there to steady your aim so you increase your chances to successfully fire your weapons.

If you must forfeit something lose weapons, they go to your Used pile : that's why Inconsequential Losses is in the deck. Try to capture the opponent's characters who fall victims to attrition and store them in your prison. Later in the game deploy Corporal Prescott at the prison and do not drain at the prison each turn. You might retrieve easily many Force each turn that way. Another way to retrieve is with Sienar Fleet Systems but I wouldn't count too much on it. If you can deploy Return To Base as well, lose a TIE to Return To Base each turn and redeploy it to retrieve a Force.

Come Here You Big Coward will cancel any Force drain (at non-battleground) or card retrieval if opponent does not occupy 2 battlegrounds. Mobilization Points will allow you to take Executor into hand and you will activate more Force at docking bays. Deploy these docking Bays first : Executor, Coruscant and Death Star II and leave an Imperial at each of them. You will activate 3 Force at each, sounds cool? You will activate a tremendous amount of Force in no time.

Your 2 sabers will increase your drains and incite your opponent to come to meet you, why not sit on a skiff and enjoy the sun over the Great Pit Of Carkoon?

This deck holds a terrible evil secret : when you will get Luke you will feed him to the Sarlacc, that way Luke will never come back (a character eaten by the Sarlacc is removed from the game and no other Luke may be deployed). That way you revert to Bring Him Before Me and you got rid of a main. Thank you Sarlacc. If you happen to take more captives with All Wrapped Up drop them to the Sarlacc as well. :)

Try to convert Luke if you will but in my opinion it's not worth it if you can't win some battles first. Remember you will lose a Force each turn your objective will be flipped to Take Your Father's Place, I would rather dispose of Luke and make my opponent squirm at the loss of a great main! If your opponent has no Luke in his deck ... laugh at him! >:^]

Don't be afraid of Sense/Alter : nothing in this deck is affected by them. Inconsequential Losses is not affected by Sense as a starting interrupt but it would be affected by Sense if you find a way to retrieve it. So if your opponent packed many Sense/Alter laugh in his face.

If you don't have all the cards do like I do : use proxies. I have a good time with this deck. >:^]


Sarlacc's Ninth Tentacle
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This homepage was created August 8th 2000
Last update January 12th 2001