The Great Pit Of Carkoon
Star Wars Dark Side decks

A New Imperial Base

If you have any comment about this deck, if you found a flaw in it or if you have any idea to make it better please let me know, your comments (or deck review) will be very appreciated. Thank you in advance for your input.

My email is
[email protected]

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A New Imperial Base

Starting cards (8)
Endor Operations / Imperial Outpost
Endor
Endor : Bunker
Endor : Landing Platform
Prepared Defenses (starting interrupt)
Battle Order
Inconsequential Losses
You Cannot Hide Forever

Locations (8)
Dagobah : Cave
Endor : Ancient Forest
Endor : Dark Forest
Endor : Dense Forest
Endor : Forest Clearing
Jungle
Kashyyyk
Sullust

Admiral Orders (1)
Battle Deployment

Characters (15)
Admiral Chiraneau
Admiral Motti
Admiral Ozzel
Admiral Piett
Baron Soontir Fel
Captain Godherdt
Commander Merrejk
Darth Vader With Lightsaber
DS-61-2
Emperor Palpatine
Ephant Mon
Grand Moff Tarkin
Navy Trooper Fenson
Officer Evax
Sergeant Barich

Starships / Vehicles (13)
Avenger
Blizzard Scout 1
Chimaera
Devastator
Executor
Judicator
Saber 1
Tempest Scout 3
Tempest Scout 4
Tempest Scout 5
3x TIE Interceptor

Weapons (6)
2x AT-ST Cannon
2x Ion Cannon
2x SFS L-s9.3 Laser Cannons

Effects (8)
Establish Secret Base
Failure At The Cave
Imperial Arrest Order
Imperial Decree
Ominous Rumors
Oppressive Enforcement
Overseeing It Personally
Perimeter Patrol

Interrupts (2)
2x Twi'lek Advisor

Commander Merrejk will pull systems from your Reserve deck and Admiral Chiraneau will raise your drains at systems. With Ominous Rumors to add a drain of 2 at systems you will drain for 5 at many systems, that way you should be able to outdrain your opponent. Establish Secret Base will give you a nice drain of 3 at many Endor sites (4 if the Emperor oversee it personally). Imperial Decree will take care of Revolution and any Force drain bonus of your opponent, start with it if opponent begin with A New Rebel Base. Godherdt will deal with any Landing Claw.

Against a Jedi training deck you must try to get Dagobah Cave and Failure At The Cave. Deploy them when you are ready to drain for a lot of Force : it should give you 2 turns of free drains and it is only what you need to defeat that deck.

Ephant Mon will prevent spies intrusion in Endor : Bunker. Now opponent can't enter the Bunker unless he deployed Endor : Back Door and it is highly unlikely he would do that. Navy Trooper Fenson will accompany Ephant Mon and he will add 2 to deploy cost of each opponent's character to Endor sites. Perimeter Patrol will cost 1 Force to opponent each time he will deploy a Rebel, a starship or a vehicle to an Endor site, plus it cannot move or participate in battle the turn it is deployed. You Cannot Hide Forever will protect you against numbers but I really put it as a starting effect to obtain Perimeter Patrol faster because I can't start with Perimeter Patrol.

Battle Deployment will let you pull your combat vehicles. It will also protect you from multiple destinies at Endor sites, that way you are protected even if your objective is not flipped. Many decks rely only on starfighters or only on capital starships, this card is very good in this situation. Use the Cannons to get rid immediately of the starfighters and the capital ships of opponent will lose some power.

Once your objective is flipped don't forget that your opponent can't modify or cancel your drains (the 1st Jedi test will still mess with you, that's why I included in the deck what you need to clear that nuisance).

With this deck you are a threat on ground and in space. This deck is well balanced and should perform well on ground and in space. It could be a good idea to start with Battle Order against decks that are not well balanced (decks that are either all ground or all space).


Sarlacc's Ninth Tentacle
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This homepage was created August 8th 2000
Last update January 12th 2001