The Great Pit Of Carkoon
Star Wars Light Side decks

A New Rebel Base

If you have any comment about this deck, if you found a flaw in it or if you have any idea to make it better please let me know, your comments (or deck review) will be very appreciated. Thank you in advance for your input.

My email is
[email protected]

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A New Rebel Base

Starting (4)
Hoth : Main Power Generators
Hoth : North Ridge
The Signal
A New Rebel Base

Characters (15)
Boushh (undercover spy)
Bren Quersey (Red 8 pilot, Force drain +1 at Raithal)
Captain Han Solo (Millenium Falcon pilot)
Elyhek Rue (Red 7 pilot, Force drain +1 at Ralltiir)
General Carlist Rieekan
Green Leader
Hol Okand (Gold 6 pilot, Force drain +1 at Kashyyyk)
Jek Porkins (Red 6 pilot)
Jereon Webb
Kin Kian
Lieutenant Lepira (Gold 4 pilot, Force drain +1 at Anoat)
Lieutenant Tarn Mison
Luke Skywalker (Red 5 pilot)
Toryn Farr
Wedge Antilles

Starships (11)
B-wing
Gold 4
Gold 6
Millenium Falcon
Artoo In Red 5
Red 6
Red 7
Red 8
Redemption
Spiral
Tantive IV

Weapons / Devices (7)
Enhanced Protom Torpedoes
2x Intruder Missile
Planet Defender Ion Cannon
SW-4 Ion Cannon
2x X-wing Laser Cannon

Interrupts (8)
A Few Maneuvers
Corellian Slip
Power Pivot
Slight Weapons Malfunction
2x Stay Sharp!
Star Destroyer!
The Signal

Effects (7)
Bacta Tank
Do Or Do Not
Echo Base Operations
Haven
Insurrection
Squadron Assignments
Superficial Damage

Locations (8)
Anoat
Hoth
Hoth : Echo Command Center (War Room)
Hoth : Echo Corridor
Hoth : Echo Docking Bay
Kashyyyk
Kiffex
Raithal

Pull Echo Base sites and try to get Echo Base effect soon. You will easily deploy that effect. Now go for the systems and control the space. Drain a lot and slow down your opponent's drains on ground with Boushh. You will find what you need in this deck to deal efficiently with opponent's starships, even a lone Executor can be banished from space easily with a Power Pivot. And if you see a Star Destroyer coming your way, use your best voice and say "Star Destroyer!" :-)

You can forfeit your weapons with Superficial Damage, each of them has a forfeit value of 3. Use Stay Sharp to shoot down starships during your control phase or use it immediatly after firing a weapon to add its destiny to your total power for that battle. The weapons have a good destiny, you will gain a lot of power. Corellian Slip will lower the maneuver of a ship, this should help you hit it. Or use Corellian Slip as a protection against Tallon Roll. A Few Maneuvers will help your ships avoid being hit by weapons and it could even help you succeed a maneuver check in Death Star II sectors.

With Haven at Hoth system while Echo Base Operations is effective you deploy anything at that system for almost free.


Sarlacc's Ninth Tentacle
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This homepage was created August 8th 2000
Last update January 12th 2001