WHAT IS QUAKE C
By [email protected]
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There is alot of information here click here to download a notpad version of this page
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Within your quake/id1 folder you will find a file called PROGS.DAT (do not ever touch, amend, edit, move or playwith the PROGS.DAT inside the ID1 folder), this is the file that quake uses to decide how things act (like weapons, monsters, buttons).  The PROGS.DAT file is actually a compilation of 37 QC files, each file giving quake certain instructions.  It is possible to amend these QC files so that Quake acts differently to what it normally does.  You can ask quake to run using a different PROGS.DAT file to the default with the ID1 folder, which means different weapons, monsters etc etc.
On the MODS page you will find many different quake modifications, when you download these you will have a copy of the QC file that has been amended to produce the new affects.  But to use these they need to be compiled (put together) into a PROGS.DAT file before they can be used.  At first it may take you some time to do this but after a few goes it is easy, if you have any problems email me.
[email protected]
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Just follow these 8 steps, and your away.
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By the way this is how I do things, if you think you can do it differently then fine (the directory names i use i simply my choice you can use whatever you want)
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STEP 1
To compile a PROGS.DAT you will need the following :
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1) A QC compiler, I recommend FAST QC.
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2) All of quakes QC files (37 in total), these will come with the compiler, in fact it comes with 3 different versions, choose the version that is the same as your quake version
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DOWNLOAD HERE 492kb
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STEP 2
Unzip this file into a new folder within the quake directory called "QC"
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STEP 3
Download the MOD of your choice from the mods page, and unzip this into a new folder within the quake directory called "NEWMOD".
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STEP 4
Now create a new folder inside quake called COMPILE and copy and paste the QC files (all 37 of them) into this, and then copy and paste FASTQCC.EXE into here aswell.
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STEP 5
Once you have unzipped the MOD (you downloaded) into "NEWMOD" you will find one or more QC files, copy these into COMPILE (overwriting the current ones of the same name that are already in there).
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STEP 6
You should now have a folder called COMPILE with 37 QC files in it, and also FASTQCC.EXE.  If you have this half the battle is over.  Now double click FASTQCC.EXE, this will then compile the QC files into the PROGS.DAT needed by quake.
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STEP 7
Once you have the new PROGS.DAT file, create a new folder inside quake with a name that relates to what the mod does (E.G. ATOMBOMB, or GRENADE) and place the new PROGS.DAT in the folder
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STEP 8
Now run quake with this command line (if C:/quake is where you have quake installed):
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C:/QUAKE/QUAKE -GAME (filename)
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"filename" being the name of the folder you put the PROGS.DAT file in.
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STEP 9
Hey presto, Quake will now launch with the amendments
ENJOY
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