File: cbq.pk3
Date: January 22,
2000
Authors: Niptlar
& Plimus
E-mail: niptlar@hotmail.com
& plimus@hotmail.com
URL: http://members.xoom.com/q3aip
FFA: Yes
Team: Yes!
CTF: Yes!
Single player: not
recommended
Tournament: not
recommend
Mod files: Yes
New sounds: No
New graphics: Adds
exrta functionality using existing graphics
Installation: Unzip
the .zip file into your Quake 3 directory. (ex: c:\quake3)
Usage: Add "+set
fs_game cbq" to your command line. (ex c:\quake3\quake3.exe +set
fs_game cbq)
Description: Class Based Quake adds some features to Quake III Arena. The most important of these is that players no longer pick up weapons, but instead choose to be one of five different characters, each with its own set of weapons and limitations. To select one these players, enter any one of the following commands at the console (hit the ~ key to bring it down):
/scout
/demolitions
/enforcer
/assassin
/soldier
Here follows a description of each of the characters:
Scout: "Would you like to dance?"
Spawn Armor: 20
Max Armor: 70
Shotgun: 20
of 30 shells
Plasmagun: 60
of 140 cells
Speed: 400
Demolitions: "Just try and catch me!"
Spawn Armor: 60
Max Armor: 140
Machinegun: 100
of 200 bullets
Grenade Launcher:
30 of 70 grenades
Speed: 320
Enforcer: "Feel my wrath; accept my shaft!"
Spawn Armor: 40
Max Armor: 100
Shotgun: 20
of 30 shells
Lightning: 140
of 320 lightning
Speed: 320
Assassin: "You can run, but you can't hide!"
Spawn Armor: 0
Max Armor: 40
Railgun: 20
of 30 slugs
Plasma Gun: 80
of 200 cells
Speed: 280
Soldier: "Get off my back or die!"
Spawn Armor: 100
Max Armor: 200
Shotgun: 30
of 50 shells
Rocket Launcher:
20 of 50 rockets
Speed: 240
Shotgun damage: 120
Railgun damage:
100 + all remaining armor
Grenade Launcher
fire rate: once per 0.6 seconds
Railgun fire rate:
once per 2 seconds
Shards: 10 Armor
Respawn rates: (to
supplement missing weapons and increased firepower)
Armor: 20 seconds
Ammo: 25 seconds
Health: 30 seconds
Holdable items: 40 seconds
Megahealth & Power-ups: 90 seconds
Armor rot: disabled
50 bullets = 10 shells
= 5 slugs
8 grenades = 6 rockets
= 60 lightning = 40 cells = bfg clip
Armor quality is
dependant on armor quantity, and ranges from from 50% to 83%. The
armor icon will reflect how effective your armor is.
Just like how the
colors blue, red, and yellow designate 1st, 2nd, and 3rd place, green and
magenta are used to label 4th and 5th place.
That is all there is to know; start fragging!