Player Quake 3: Arena Classes


File: cbq.pk3
Date: January 22, 2000
Authors: Niptlar & Plimus
E-mail: niptlar@hotmail.com & plimus@hotmail.com
URL: http://members.xoom.com/q3aip

FFA: Yes
Team: Yes!
CTF: Yes!
Single player: not recommended
Tournament: not recommend
Mod files: Yes
New sounds: No
New graphics: Adds exrta functionality using existing graphics

Installation: Unzip the .zip file into your Quake 3 directory.  (ex: c:\quake3)
Usage: Add "+set fs_game cbq" to your command line.  (ex c:\quake3\quake3.exe +set fs_game cbq)

Description: Class Based Quake adds some features to Quake III Arena.  The most important of these is that players no longer pick up weapons, but instead choose to be one of five different characters, each with its own set of weapons and limitations.  To select one these players, enter any one of the following commands at the console (hit the ~ key to bring it down):

/scout
/demolitions
/enforcer
/assassin
/soldier

Here follows a description of each of the characters:

Scout: "Would you like to dance?"

Spawn Armor: 20
Max Armor: 70
Shotgun: 20 of 30 shells
Plasmagun: 60 of 140 cells
Speed: 400
 

Demolitions: "Just try and catch me!"

Spawn Armor: 60
Max Armor: 140
Machinegun: 100 of 200 bullets
Grenade Launcher: 30 of 70 grenades
Speed: 320
 

Enforcer: "Feel my wrath; accept my shaft!"

Spawn Armor: 40
Max Armor: 100
Shotgun: 20 of 30 shells
Lightning: 140 of 320 lightning
Speed: 320
 

Assassin: "You can run, but you can't hide!"

Spawn Armor: 0
Max Armor: 40
Railgun: 20 of 30 slugs
Plasma Gun: 80 of 200 cells
Speed: 280
 

Soldier: "Get off my back or die!"

Spawn Armor: 100
Max Armor: 200
Shotgun: 30 of 50 shells
Rocket Launcher: 20 of 50 rockets
Speed: 240
 

Shotgun damage: 120
Railgun damage: 100 + all remaining armor
Grenade Launcher fire rate: once per 0.6 seconds
Railgun fire rate: once per 2 seconds
Shards: 10 Armor
Respawn rates: (to supplement missing weapons and increased firepower)
    Armor: 20 seconds
    Ammo: 25 seconds
    Health: 30 seconds
    Holdable items: 40 seconds
    Megahealth & Power-ups: 90 seconds
Armor rot: disabled
 

50 bullets = 10 shells = 5 slugs
8 grenades = 6 rockets = 60 lightning = 40 cells = bfg clip
 

Armor quality is dependant on armor quantity, and ranges from from 50% to 83%.  The armor icon will reflect how effective your armor is.
 

Just like how the colors blue, red, and yellow designate 1st, 2nd, and 3rd place, green and magenta are used to label 4th and 5th place.
 

That is all there is to know; start fragging!