Chocobo Ranch
Vegetable Store:
| Item | Cost |
| "Chocobo Lure" Materia | 2000 |
| Mimett Greens | 1500 |
| Curiel Greens | 1000 |
| Pahsana Greens | 800 |
| Tantal Greens | 400 |
| Krakka Greens | 250 |
| Gysahl Greens | 1000 |
This is Choco Bill's Chocobo Ranch. Chocobos are bred and raised here for Chocobo racing and for transportation. Take some time to talk to the family.
Note:
When you first reach the ranch, talk to the closest Chocobo. The Chocobos will first perform a little dance, and then you'll receive your first summon Materia, the "Chocobo/Mog" Materia.
There's only one way to reach the Mythril Mine and that's by crossing the marsh. Choco Billy insists that you catch a Chocobo to accomplish this task. Trying to cross the march on foot can be dangerous, because there's a huge serpent known as the Midgar Zolom that hunts anyone who enters the area.
Chocobos are faster than the Midgar Zolom, so you should be able to reach the other side unscathed. Choco Bill also mentions that he saw a man in black enter the marsh earlier.
Go to the stables and talk to Chocobo Billy. He doesn't have any Chocobos for sale, but he can sell you the "Chocobo Lure" Materia. With this Materia, you can attack and capture a Chocobo by exploring areas near a set of Chocobo tracks. There is one catch: The "Chocobo Lure" Materia will cost you 2000 Gil. If you need the Materia, you need to fight some of the monsters around the ranch. You must purchase the Materia to continue.
After purchasing the Materia, you can buy Greens to aid you in the Chocobo - capturing process. The Greens aren't really necessary, but it's up to you if you decide to purchase them. When you are ready, equip the Materia and go outside.
Look for some Chocobo tracks and walk on them. Eventually, you'll enter a battle and a Chocobo may or may not appear in the enemy group. If the Chocobo is in the enemy group, kill the monster(s) without harming the Chocobo. When done correctly, the Chocobo is yours! If you fail, continue to try until you are successful.
Hop on the Chocobo and ride it through the marsh located to the southwest. Avoid the serpent's shadow or you'll get forced into a fight against the Midgar Xolom.
Note:
Chocobos have the ability to run away from enemies other than the Midgar Zolom. In fact, as long as you're riding a Chocobo, you won't have to fight any random encounters.