Shinra Mansion


Items:

    Silver M-phone, Enemy Launcher, Magic Source, Twin Viper, "Odin" Materia, Cosmo Memory


    The mansion is full of enemies this time around.   Be careful and keep your hit points up.

    Read the notes lying on the floor to the left of the entrance.  The first mentions someone trapped in the basement and the second mentions a safe.

    According to the note, you have 20 seconds to open the safe correctly.  There are also hints on the paper for each of the dials.   The hints are:

        1. Look for the lid of the box with the most oxygen.

        2. Behind the Ivory's short of tea and ray.

        3. The creek in the floor near the chair on the second floor.  Then to the left five steps, up nine steps, left two steps, and     upsix steps.

        4. (missing0

    You don't have to open the safe, but in case you're interested, here's what the code means when deciphered:

        (shown in the dialog box)

"Something is written on the back of the lid."  (1) Right 36  --- The box with the most oxygen is the treasure chest upstairs in the atrium.  Check the back of the lid.

"Something is written on the floor."    (2) Left 10 --- The Ivory's short of tea and ray must be the piano in the music room.  Check the floor arond the piano.

"Something is written on the floor."  (3) Right 59 --- There's a squeaky floorboard next to the chair in the upstiars bedroom.  Follow the directions from that point.

"The fourth row has been written in invisible ink... Dial (4) is (right 97) --- The last clue is writeen in invisible ink.   While reading the clue sheet, try looking at the location where the Dial 4 clue should be.

    After check everything, you should have the following combination:

        Right 36, Left 10, Right 59, Right 97

    Now is a good time to save your game.  When you're ready, go upstairs and try to open the safe.  Turn the dial to the correct number, then press O button to enter it.  As soon as the safe is open, you get attacked.

Tip:

        Don't go past any number while entering the combination or it won't work!


Boss Fight:  Lost Number

    This Boss can be tuugh, but here's a easy solution.  Add Aeris to your party and set her Limit Breaks to Level 1.  She can use Seal Evil against Lost Number and paralyze it for most of the battle.  While it's paralyzed, have Cloud and your other party member pummel it with strong spells.  You should be able to knock it down to half size before it recovers from the parapysis.

    If the purple side dies, the red (magic) side will begin to cast ing strong spells against the party.  If the red side dies, the purple side will assault you with constant physical attacks.  Fight the red side with your own physical attacks.  The red side of Lost Number is very resistant to magic.   Summon "Choco/Mog" and you might paralyze the moster again; if not, use Aeris' Seal Evil again as soon as her Limit Break is ready.  FOr winning this battle, you get the Cosmo Memory, which is Red XIII's extreme Limit Break.

Note:

        Which sides lives and dies depends upon the last attack before the transformation.  If the last hit is from a Spell, you'll face the red side; it the last attack is a physical blow, you'll face the purple side.

    With the safe open, you can get the Basement Key and the "Odin" Materia.

    Return tp the basement area using the same path you used in Clou's flashback at Kalm Inn.  If you opened the safe, you can use the Basement Key to open the door located to the side of the library.  This is where you'll meet a man named Vincent.  Talk to him about Sephiroth; he'll go back to inside his coffin, but don't give up!  Talk to him again and you'll get his name.   He'll ask you about a lady named Lucrica, who he claims gave birth t oSephiroth.   After getting this bit of info, you won't be able to get Vincnet to open his coffin again.

    Continue into the library.  Sephiroth is inside and asks about the "Reunion".  Cloud has no idea what Sephiroth is talking about, so Sephiroth invites Cloud to Mt. Nibel.  Sephiroth then hits CLoud with a "Destruct" Materia and then leaves.

    Return to Nibelheim and prepare for your journey over Mt. Nibel

Tip:

        If you speak to Vincent before or after entering the library, he'll join your party as you leave.


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