Return to Midgar


Items:

    (1st area) Elixir, Megalixir, Aegis Armlet, Starlight Phone, Elixir, Max Ray, (Tunnels) Power Source, Guard Source, Mind Source, Magic Source, "W-Item" Materia, (Shinra HQ) Pile Banger, Master Fist, Glow Lance, HP Shout, (Sister Ray), Elixir, Mystile, Missing source


    Follow Cait Sith into the back alleys and then underground.  There are lots of items to get in this area, but you must go out of your way to collect them.

Note:

        Collect the items at the end of the ramp to the rightof the entry, and the item up the large ladder near the back of the second platform.  You can't go back for them after the floor breaks.

    Follow the steps and ladder down to the lower level.  Head right and the floor will drop out from under the team.  Climb the red pipes and take the chute down.  Follow the stairs up to the Save Point and the next area.

    This takes the team to the train tunnels.   The Sister Ray is to the north, but there are items ahat can be collected to the south.  The choice is yours whether or not to take the risk of going south.

    When you proceed northward, the team bumps into the Turks again but this time all three of them are together.  You're given the option of not fight fighting them this time around.


Boss Fight:  Reno, Rude, & Elena

    This is a tough fight.  Cast Wall (or Barrier and MBarrier), Regen, and Haste on your party immediately.  Then use attacks that damage all three Turks at once.   Summon spells work really well in the fight, as does Bio to poison the entire group.

Tip:

        Each of the Turks is carrying a special item.  Be sure to take them.

    Watch out for Elena and Rude.  Elena casts Confusion and uses a Fire attack that damages the whol group.  Rude uses his fist, but can inflict critical hits that cause as much as 4000 points of damage.  Reno is always a threat, but for some reason doesn't seem to play a major part in this battle.


Note:

        If you fight, you may want to return to the Save Point and uses a Tent to heal your wounds.

    Continue north and take the first left to reach the cannon; or, you can take the second left, which takes you to Shinra Headquarters.   This path enables you to get Cait Sith's ultimate weapon (floor 64), the Clow Lance (Floor 63), and two weapons from the gift shop, but you cna't go any higher than the 65th floor.

    Choose the left path places the team at the base of the Sister Ray, directly in the path of Heidegger and Scarlet's new toy.


Boss Fight:  Pround Clod

    The Proud Cloud is composed of two parts:   armor and body.  Your first taget should be the armor (the lower target).   After destroying this, you'll cause more damage to the body.  The Proud Clod has more attacks than you can imagine.  The most powerful ones are its side guns (500 to 1500) and the Beam Cannon (1000 to 15000 vs. everyone).  And watch out for the Rainbow Ray - it doesn't cause any damage, but it does cast Reflect on one of your characters.  If this happens, use DeBarrier to eliminate the spell so you can heal and protect that character normally.

    You can normally set up with Wall, Regen and Haste and then use attacks against Proud Clod that will damage both sections.  Slash-All works well as do most summon spells.  In the end the battle is likely to become a slugfest.  Of course, you could just cast Knight of the Round once and call it a day.  You receive the Ragnarok for winning the battle.


    Continue onward and scale the stairs to reach the Sister Ray.  Check all the chests on the way up.  Barret's ultimate weapon, the Missing Score, is in one of them.

Note:

        The Missing Score won't be there unless Barret is in your party.

    At the top, the party finds Hojo busy overloading the Sister Ray.  He's not about to give in, but he's more than happy to show off his Jenova powers.


Boss #1:  Hojo

    This can be the quickest of the three fights.   Concentrate your attacks on Hojo and leave his Capsule companions alone, because they'll regenerate if you kill them.  Cast Haste on the entire party and use Deathblow and strong magic attacks to knock out this Boss.

Boss #2:  Helletic Hojo

    Take out the right arm immediately.  Its hit points are lower than the rest of Hojo's body.  Hojo may later regenerate this arm, but it's what causes most of the damage.  Helletic Hojo can also cast Sleepel and Confu on one of the party members, but it's not much of a threat.   After the right arm is destroyed, focus on the torso section.  You can kill Helletic Hojo without ever attacking the left arm.

Boss #3:  Lifeform-Hojo

    This Hojo form has super-fast attacks that cause cloe to 500 points of damage each and a negative status.  Its Combo attack launches several of these punches against one of more opponents.  If it attacks a character equipped with a "Counter Attack" Materia, each punch can be counted.  Hojo uses a lot of status effects and spells that can hit the entire party at once.  Keep Esuna ready or you may find your entire party poisoned, silenced, slowed, or put to sleep.  You may want to set up Wall and Regen at this point in the fight, but Regen is really too slow to be of much help.  This is also the best time to use your strongest spells and summons.  Gravity is the only thing that doesn't affect Hojo.   You'll pick up a Power Source for winning this battle.


    Shinra is defeated and nothing is left to stop the team from taking on Sephiroth

Warning:

        After entering the North Cave, it becomes diffcult to leave.  The path to Sephiroth is extremely long and tough.  If you haven't collected everyone's ultimate weapons and Limit Breaks, tried Chocobo breeding, or collected the ultimate summon (Knights of the Round), you should reenter the Highwind and do so now.
        Many of these side quests will lead you to high-powered items and Materia.  These things can make a huge difference in the battles to come.  Of course, this is all optional, but the Final Fantasy series is all about fun and discovery.  I strongly urge you to at least create a save game outside of the North Cave so that you can later return and try all the things you may have missed.  But most of all, just have fun.


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