Wonder Square


    There are lots of games to play at Wonder Square.   Some are versions of the mini-games you play while working your way through FF7, but most are totally unique.


Arm Wrestling Mega Sumo
    Cost:
  100 Gil; Difficulty Levels:   2

    Arm wrestle one of two poppoenents to win a small amout of Gil.  The Sumo Wrestler is easier than the Wrestler, but both opponents are fairly easy to defeat.  Quickly tap the O Button until you pin your oppoent's arm.   You get 1 Gil defeat the Sumo; 2 Gil for defeating the Wrestler


Super Dunk
    Cost: 
200 Gil; Difficulty Levels:   None

    Hold the O button for less than a second to change your shot, and then release.  When charged correctly, you'll score a basket and get a shoot again.  If you miss, the game ends and you receive 1 Gil for each basket scored.  You get to continue shooting until you miss, so the amound of Gil you receive depends upon your own abilities.  If you score 10 in a row, you'll get the opportunity to play Double Chance.  If you make the shot, you'll double your GP, but if you miss, your GP drops back down to 1 and your game ends.


Wonder Catcher
    Cost: 
100 Gil; Difficulty Level:   None

    This is the simplest game at Wonder Square.   Deposit 100 Gil and you'll either receive a small amount of GP, a Potion, or nothing.  This is the biggest waste of Gil in the arcade.


3D Battler
    Cost: 
200 Gil; Difficulty Levels:   Increasing

    This fighting game plays a lot like "paper, rock, scissors".  You pick an attack and your opponent picks an attack.  If the attacks are the same, no one takes damage.  If one player's attack beats the other's attack, the losing play takes a hit.  The first person to deliver 10 successful hits to his opponent wins.  The attacks are:

        A = Upper body attack; Beats Low, Loses to Mid, Ties Upper

        [] = Mid portion attack; Beats High, Loses to Low, Ties Mid

        X = Lower portion attack; Beats Mid, Loses to High, Ties Low


Fortune Telling
    Cost:  50 Gil;  Difficulty Levels:  N/A

    Okay, this isn't really a game.  But for 50 Gil, you get a small glimpse into the future.  Don't play this several times on the same visit, because your fortune won't change until you leave that section of Wonder Square


Mog House
    Cost: 
100 Gil; Difficulty Level:   N/A

    To help Mog fly, you give him Kupo nuts.  If you don't feed him enough, he won't have the strength to fly; if you feed him too many, he'll fall on his little Mog buttom.  So how many is just enough?  Follow Mog's reactions.  If he's still hungry, he'll make a little grumbling noise and rub his tummy.  If he's had enough, he'll squeak and jump into the air.  Stop feeding him at this point and he should fly without any trouble.  To make it easier, feed him five the first time and three the second time.

Bonus:

            After defeating Mog House talk to the guy behind you.  In appreciation of your fine puzzle-solving skills, he gives you 30 GP.  Not too shabby!


G Bike
    Cost: 
200 Gil; Difficulty Levels:   N/A

    You can access this game the first time you enter the Gold Saucer.  Enemy bikers chase a littke blue truck.  You must protect the truck by knocking enemy bikers down.  There are two types of Bikers:  Red and Orange.  The Orange Bikers are decent riders, but they tend to dive right in without thinking.  The Red Bikers pose a much larger threat.  Instead of coming towards you, they run from you.  The real damage here is that the Red Bikers tend to draw you away from the truck, which enables the other Bikers to cause some damage while you attention is diverted.

    Stay close or behind the truck and hit the enemy bikers as they approach.  If one gets past, don't go after him unless he attacks the truck.  If he backs off, don't chase him - make him come to you.   It's possible to push over enemy Bikers with your hog, but it's much slower than using your sword.  You can also topple enemy Bikers using the "domino effect".  If you knock over a Biker in front of another enemy, it causes them to collide.  Bikers are worth 500 points each, but each time the enemy hits the truck, you lose 25 points.  If you do well you'll receive a small amount of Gil, but if you do really well you'll receive a decent amount of Gil and an item.


Snow Game
    Cost: 
200 Gil; Difficulty Levels:   3

    There are three snowboarding courses: Beginner, Expert, and Crazy.  The challenge increases by adding additional obstacles, increasing the speed, and tightening the turns.  Throughout the course, there are balloons (red balloons are worth one point, Blue are worth three, and Green are worth five).

    You get technique points according to how well you perform.  If you make it through the course without hitting a wall you receive a perfect score.  Not all things deduct points; for example, you can hit a Mog while it's on its sled and not lose points, but if you hit it after it's fallen off its sled, you lose one point.  Do well on a course and you'll pick up a little GP and an item.

Tip:

        Find a yellow balloon at the beginning of the course and you'll enter Time Attack Mode.   Set the record, and then try to top your score as you race the Mog ghost.


Torpedo Attack
    Cost: 
200 Gil; Difficulty Levels:   5

    This game isn't available until after you've stolen your own submarine and fought with a Shinra submarine.  Beforethe game begins, you're given five choices.  You can either reennact the battle at the under water Mako Reactor or you can choose from four original levels.  The levels get progressively harder by increasing either the amount of enemy subs or the ability and oughness of the enemy commanders.  The amount of GP you receive is the same regardless of the diffisulty level.

    During a battle, you can shoot as many as four torpedoes at a time.  Try to lock on your target and unload the whole group, which is normally enough to take out an enemy sub.  On higher levels, however, it takes a few more shots.  Missiles have a relatively short range, so get close before opening fire.  If the enemy gets a lock on you, speed up and dive deep.  This will normally shake the torpedoes off your tail.

    Mines are the small polygons on top of the square columns.  You can pass through the columns without taking damage, but don't go too high.  Be careful when you enter the sonar screen- you don't want to accidentally hit a nearby mine!

    Use your sonar to help better prepare for what lies ahead and to help for what lies ahead and to help relocate the enemy submarines.   If you lost track of an enemy on the sonar, exit and reenter the sonar screen.   It's faster than waiting for the next sonar fulse.  For winning a battle, you receive 20 GP and an item.


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