Top Secret

Soviet Hints, Tips, & Strategy

Building Your Base:

Building your base could be the critical difference between victory and failure.

Your base cannot be really close together, it must be constructed so that an atomic missile will do minimal damage, here is my idea of an ideal base

Your MCV has been deployed, build your power plant to the north of your Construction Yard, then build advanced power, sell your power plant and put an Advanced Power in it's place so you've got a vertical rectangle with a Construction Yard on the bottom and Advanced Power on the top (all your structures need to line up so they are nice and neat). Then build a radar dome just right of your construction yard (for example put the white grid (that will be a radar dome) one space to the right of the construction yard (so they are spaced out)) so you have a nice-looking L of units. I know this is really confusing, but when i say RD spaced out from CY I mean RD is one space the right of the CY so they're not right next to each other , that help? Build a WF right next to the radar dome (one space, again). You should now need power, build advanced power and put it above the war factory, but not spaced out (because we are going vertical). Now you should have a H without the bottom part. Oh, yes, almost forgot, build an ore refinery right below the CY, then barracks next to the OR, again one space spaced out, and a SD next to the BK again, one space spaced out and a tech center between the two power plants if power is needed, put them on the outer top-left corners, again making it nice and neat. Here is a diagram: AP=Advanced Power TC= Tech Center CY=Construction Yard RD=Radar Dome WF=War Factory OR=Ore Refinery BR=Barracks SD=Service Depot

Then you need to put concrete walls one space out from the base and making entrances next to the Ore Refinery like so

______X|__| |__|X_______

I think you know what I am talking about. I know that is like super confusing, but it works very well, by the way throw in tesla coils at the X's here and there and a naval yard.

AP AP TC AP

AP CY RD WF

AP OR BR SD

I know this is like the most confusing description ever, I'll try to get a screen shot up ASAP.

Air Strategy

You'll run into idiots that believe in 'copter rush, that is why it is good to have some Sam sites lying around, 15 Longbows can cost you the game if you cant defend against them. If you see that the enemy has no air defense start building hinds (without them knowing if possible)10-15 hinds ought to to do the trick

Sea Strategy

The sign of a veteran player is that you'll find out they, (if they are allies) will send 4 cruisers to shell your base, I guarantee, any experienced players will do it, and 4 cruises will decimate your base in about 10 seconds, make sure you are not the victim! Have an armada of Subs there to greet them. Make sure there are plenty of doggy's around your sub pen to ensure that there will be no spies infiltrating our sub pens, then the subs special stealth ability will be lessened. If the enemy is lacking in sea defense, send a few (5 is good) subs and destroy the sub pen (if any). The subs shoot a fairly powerful missile, a it will take around 2-4 subs to take a cruiser lacking in Gunboat and destroyer escorts. I hate to say this, but the Allies have precedence over the sea, just keep your sea-area safe!

Ground-Based Strategy

The big thing about ground-based defense is that idiot amateurs like to do 'tank rush' this is when you attack with 30 tanks at a time, this will scare you at first but if you play your cards right your damage and losses will be minimal, you need to know that the best defense against 'tank rush' are concrete barriers, they will buy you 5+ minutes of time, when a section is destroyed rebuild it , this will force the enemy tanks to attack your units and will keep them away from your structures. Have your units concentrate on one enemy at a time instead of spreading your fire out, this will destroy them quicker, remember, one tank down is one less barrel shooting at you, this combination of Tesla Coils, tanks, and barriers will prove to be effective against tanks rush. You need to remember to repair units ASAP, it is so much more efficient than building new units when old ones get destroyed, it takes a fraction of the time and money, ah yes, money, building more ore trucks will prove to be the best investment you ever made, remember no more than 3 trucks per refinery more causes the ore trucks to be confused and they will never get the money to you. Ore trucks are usually on the top of the enemy's To Kill list, keep a close eye on your ore trucks and keep them escorted! One of the best ways to kill the enemy is smother their economy. These idiots think -- Oh, I hate all those tanks my top priority is to destroy their enemy's war factory -- WRONG! A smart commander keeps his War Factory way out of reach, even an atomic bomb does worth crap against a war factory. Go for the ore trucks! Without money a war factory is useless. Hog ore! If you see a large field of ore sent down and MCV (of course escorted by tanks) and build a mini base by the field, first priority is fortify it, build a war factory and start turning out tanks like there's no tomorrow get a wall up, with plenty of Tesla Coils then build an ore refinery and get the ore, make sure no enemy ore trucks partake of your sacred ore that you clearly own! Tanya is a really good unit, she can mow through infantry like they were not there, she can also blow up buildings with her C-4 explosives. A common rookie mistake is letting yourself get attached to Tanya, usually when I sent Tanya on a mission to blow up buildings she rarely comes out alive, nor is she intended to. Send Tany into an enemy base and get her right next to and enemy CY and it will be. Do ya ever think, man although I've got Mammoth Tanks, Heavy Tanks, and Tesla Coils, but I'd sure like it if I could have some Allied Structures and Units, the solution is engineers, there isn't really an easy way to get engineers into buildings, I'd imagine a good way would be to attack a structure until it's health is at critical health (red). Drop 5 engineers (not all will get through) in a Chinook, capture whichever building and you'll have construction options, hey it would be fun to capture the sub pen..hint...hint. Your best defense against cruisers are: V-2's and Tesla coils. More detailed and in depth strategy are coming. You may have noticed the Soviet Strategy is extremely close to the Allied Strategy, that's because since much of the units and structures are the same, so are the strategies.

I'f you think you've got some good strategy, e-mail it to me