Top Secret
Soviet Hints, Tips, & Strategy
Building Your Base:
Building your base could be the critical difference between victory and failure.
Your base cannot be really close together, it must be constructed so that an atomic missile will
do minimal damage, here is my idea of an ideal base
Your MCV has been deployed, build your power plant to the north of your Construction Yard,
then build advanced power, sell your power plant and put an Advanced Power in it's place so
you've got a vertical rectangle with a Construction Yard on the bottom and Advanced Power on
the top (all your structures need to line up so they are nice and neat). Then build a radar dome
just right of your construction yard (for example put the white grid (that will be a radar dome)
one space to the right of the construction yard (so they are spaced out)) so you have a nice-looking L of units. I know this is really confusing, but when i say RD spaced out from CY I
mean RD is one space the right of the CY so they're not right next to each other , that help?
Build a WF right next to the radar dome (one space, again). You should now need power, build
advanced power and put it above the war factory, but not spaced out (because we are going
vertical). Now you should have a H without the bottom part. Oh, yes, almost forgot, build an ore
refinery right below the CY, then barracks next to the OR, again one space spaced out, and a SD
next to the BK again, one space spaced out and a tech center between the two power plants if
power is needed, put them on the outer top-left corners, again making it nice and neat. Here is a
diagram: AP=Advanced Power TC= Tech Center CY=Construction Yard RD=Radar Dome
WF=War Factory OR=Ore Refinery BR=Barracks SD=Service Depot
Then you need to put concrete walls one space out from the base and making entrances next to
the Ore Refinery like so
______X|__| |__|X_______
I think you know what I am talking about. I know that is like super confusing, but it works very
well, by the way throw in tesla coils at the X's here and there and a naval yard.
AP AP TC AP
AP CY RD WF
AP OR BR SD
I know this is like the most confusing description ever, I'll try to get a screen shot up ASAP.
Air Strategy
You'll run into idiots that believe in 'copter rush, that is why it is good to have some Sam sites
lying around, 15 Longbows can cost you the game if you cant defend against them. If you see
that the enemy has no air defense start building hinds (without them knowing if possible)10-15
hinds ought to to do the trick
Sea Strategy
The sign of a veteran player is that you'll find out they, (if they are allies) will send 4 cruisers to
shell your base, I guarantee, any experienced players will do it, and 4 cruises will decimate your
base in about 10 seconds, make sure you are not the victim! Have an armada of Subs there to
greet them. Make sure there are plenty of doggy's around your sub pen to ensure that there will
be no spies infiltrating our sub pens, then the subs special stealth ability will be lessened. If the
enemy is lacking in sea defense, send a few (5 is good) subs and destroy the sub pen (if any).
The subs shoot a fairly powerful missile, a it will take around 2-4 subs to take a cruiser lacking
in Gunboat and destroyer escorts. I hate to say this, but the Allies have precedence over the sea,
just keep your sea-area safe!
Ground-Based Strategy
The big thing about ground-based defense is that idiot amateurs like to do 'tank rush' this is
when you attack with 30 tanks at a time, this will scare you at first but if you play your cards
right your damage and losses will be minimal, you need to know that the best defense against
'tank rush' are concrete barriers, they will buy you 5+ minutes of time, when a section is
destroyed rebuild it , this will force the enemy tanks to attack your units and will keep them
away from your structures. Have your units concentrate on one enemy at a time instead of
spreading your fire out, this will destroy them quicker, remember, one tank down is one less
barrel shooting at you, this combination of Tesla Coils, tanks, and barriers will prove to be
effective against tanks rush. You need to remember to repair units ASAP, it is so much more
efficient than building new units when old ones get destroyed, it takes a fraction of the time and
money, ah yes, money, building more ore trucks will prove to be the best investment you ever
made, remember no more than 3 trucks per refinery more causes the ore trucks to be confused
and they will never get the money to you. Ore trucks are usually on the top of the enemy's To
Kill list, keep a close eye on your ore trucks and keep them escorted! One of the best ways to
kill the enemy is smother their economy. These idiots think -- Oh, I hate all those tanks my top
priority is to destroy their enemy's war factory -- WRONG! A smart commander keeps his War
Factory way out of reach, even an atomic bomb does worth crap against a war factory. Go for the
ore trucks! Without money a war factory is useless. Hog ore! If you see a large field of ore sent
down and MCV (of course escorted by tanks) and build a mini base by the field, first priority is
fortify it, build a war factory and start turning out tanks like there's no tomorrow get a wall up,
with plenty of Tesla Coils then build an ore refinery and get the ore, make sure no enemy ore
trucks partake of your sacred ore that you clearly own! Tanya is a really good unit, she can mow
through infantry like they were not there, she can also blow up buildings with her C-4
explosives. A common rookie mistake is letting yourself get attached to Tanya, usually when I
sent Tanya on a mission to blow up buildings she rarely comes out alive, nor is she intended to.
Send Tany into an enemy base and get her right next to and enemy CY and it will be. Do ya ever
think, man although I've got Mammoth Tanks, Heavy Tanks, and Tesla Coils, but I'd sure like it
if I could have some Allied Structures and Units, the solution is engineers, there isn't really an
easy way to get engineers into buildings, I'd imagine a good way would be to attack a structure
until it's health is at critical health (red). Drop 5 engineers (not all will get through) in a
Chinook, capture whichever building and you'll have construction options, hey it would be fun
to capture the sub pen..hint...hint. Your best defense against cruisers are: V-2's and Tesla coils.
More detailed and in depth strategy are coming. You may have noticed the Soviet Strategy is
extremely close to the Allied Strategy, that's because since much of the units and structures are
the same, so are the strategies.
I'f you think you've got some good strategy, e-mail it to me