[New Moves] [Jiggys] [Honeycomb Pieces] [Jinjos] [Gruntilda Switch]


NEW Moves

Shock Spring Jump
Location: Shock Pad Central (off of Note Trails)
What it does: Gives Banjo and Kazooie a higher jump than a backflip by standing on a green shock pad and pressing A.

Flight
Location: The Salty Hippo (On the top of the ship)
What it does: Using Red Feathers for height, Banjo and Kazooie can start flying by standing on a Red Flight Pad and pressing A.

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Jiggys

Jiggy #1: B-K VS Nipper
Location: Nipper's Niche

From the start, turn left into the path and go up to the giant hermit crab. He will challenge you to fight him. Although he looks huge, he is easy. During the pause after he uses his claws to try and hit you, go up to his eyes and use Kazooie's Rat-a-tat attack to hit him in the eyes. Back off from him now, since he will use his claws again. When he stops, hit him in the eyes again. Do it one more time and hes dead. Enter his shell and take Jiggy #1.

Jiggy #2: A shocking surprise
Location: Shockpad Central

If you haven't learned the Shock Pad move yet, do it now. Cross the bridge from where you learned the move, and use the first shock pad to move to the LEFT path of Shock Pads. Keep going until you find the cavern that holds Jiggy #2.

Jiggy #3: There's a hole in my bucket
Location: Note Trails

Right off the note trails near Shock Pad central, there should be a ledge with a bucket character. Go to the bucket character, and use the eggs throwing technique, but make the eggs come out from behind. If the bucket got the egg, you will hear a tone. Do this again, and the bucket will drain the pond near him. Go inside the castle, and use the floor to spell "Banjo-Kazooie" in the time allowed. After this is done, the black crab will come out of the cage and make you fight him. He's the same as the other crabs, just he has more health. Still it should be easy to kill him, and afterwards, grab the Jiggy in his cage.

Jiggy #4: Happy Trail
Location: All around this world

Now the path that is left of you after exiting the castle you want to take. If you haven't learned how to fly, don't do this yet. Keep following the path until you come to a bridge and platforms that form a spiral. Go all the way up the spiral, and Butt-stomp the big X. You should see an arrow. Follow it by using the Flight Pad to jump into the air and land to the next X. You should end up by Shock Pad Central if you keep following and Stomping each X. The last X is on an island right near your last stop. Stomp that X, and the Treasure Chest will appear. Stomp on him to get the jiggy.

Jiggy #5: Hippo's Gold
Location: The Salty Hippo

Go to the salty hippo (it's the ship in the sand)
and talk to the hippo himself. He will tell you to find his gold that is still in his ship. There are 2 ways of entering the ship, and you have to use both.
#1: On the top of the ship (The place you were when you talked to the hippo) there is a small hole. Stomp on this hole to open a door with Half of the gold in it.
#2: Go to the part of the ship with water surrounding it. There should be a open door. Go into the door, and you will find the other half of the gold. Give the gold back to the hippo and you will get a jiggy.

Jiggy #6 : Flying Lessons
Location: Under the mountain

This one is extremely easy. Using the flight pad on the very top of the Salty Hippo, fly underneath the mountain, and there should be two alcoves: One with a treasure chest holding a jiggy (back flip into the chest to get the jiggy), and another directly opposite of it, with Stairs and a note next to it. Use the stairs to reach the top of the mountain.

Jiggy #7: The Lighthouse
Location: Lighthouse Peak

Using the stairs from Jiggy #6's area, Get to the peak of the mountain by Jumping and running the spiral from the mountain holding the lighthouse. When at the light house, use Kazooie's Rat-a-tat attack to bust the door in. Use the shockpad at the top to get on top of the lighthouse, and get Jiggy #7

Jiggy #8: Dangerous Waters
Location: Dead Man's Back

At the far back of the island is a bunch of crates in the water, and a bunch of ledges. Using the ledges and the crates, jump from platform to platform to reach Jiggy #8.

Jiggy #9: Dangerous Waters 2
Location: Treasure Ponds

At the far end of the Path from where you found Jiggy #6, should be a bunch of ledges again with stairs connecting each other. Climb all the stairs and when you reach the pond with the mine enemy in it (First pond you see) dive all the way to the bottom to locate Jiggy #9
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Honeycomb Pieces

Honeycomb Piece #1
Location: Nipper's Niche

Where you fought Nipper (Looking Straight at him),
look right. Swim into the water to the right and you will see a piece next to a wall.

Honeycomb Piece #2
Location: Snacker's Shore

Going on the path to the spiral mountain, look to your right. You should see a crate. Swim to the crate, and do a backflip to get the Honeycomb Piece.

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Jinjos

Blue Jinjo
Location: Starting Dock

Right under the starting dock is the blue jinjo underwater. Get him, but watch out for the shark.

Pink Jinjo
Location: Shock Pad Central

On the RIGHT path of shock pads is the pink jinjo. Go ahead and get him.

Yellow Jinjo
Location: Lighthouse Peak

On a ledge near the bottom of the mountain leading to the lighthouse is a tree with the yellow jinjo. Climb the tree to get him.

Orange Jinjo
Location: Treasure Ponds

There is a path leading from the pond where you found Jiggy #9. Follow the narrowing path to the end to get the orange jinjo.


Green Jinjo
Location: The Salty Hippo

On the tiptop of the salty hippo (where you got the flying ability) is the mast with the green jinjo on it. Climb the mast to get him.

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Gruntilda Switch

Behind the Lighthouse is the Gruntilda Switch. Butt stomp it to reveal a jigsaw piece. To get it, do a backflip to get on top of the cannon sticking out, and do another backflip to get on top of t