Advanced Cheating
Before I start explaining to you how you can 'Hack' the game I need to warn you: (1) You will probably win every time you play without having difficulties. (2) Before modifying any file make a backup. (3) You use this 'guide' at your own risk. Any damage to your system or loss of (game-)data is YOUR responsibility, not mine!
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The topline shows a string of ten (10) digits, change this string to: '1111111111' [without the quotes]
Each digit represents a Chapter. A '1' means that the Chapter is enabled and a '0' means the Chapter is disabled.
TIP: You can disable all Chapters if you want to play them all again from scratch!
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Filename | Chapter # |
MIS_0000.RTX | Chapter 1 |
MIS_0001.RTX | Chapter 2 |
MIS_0002.RTX | Chapter 3 |
MIS_0003.RTX | Chapter 4 |
MIS_0004.RTX | Chapter 5 |
MIS_0005.RTX | Chapter 6 |
MIS_0006.RTX | Chapter 7 |
MIS_0007.RTX | Chapter 8 |
MIS_0008.RTX | Chapter 9 |
MIS_0009.RTX | Chapter 10 |
There may be more .RTX files in this directory. These files belong to other maps (free game / unlimited play maps). I do not know which file belongs to which map.
In these files the variables are set for each Chapter. Below is a table with an explanation of these variables:
Variable | Meaning | ||
1 | !GLOBAL_SET_MAP <MAP #> | Selects the map from the SETTLER2\DATA\MAPS | |
2 | !GLOBAL_SET_BOBS <??> | Unknown | |
3 | !GLOBAL_ADD_COMPUTER_PLAYER <Player #> <Character #> | Adds a computer player | |
4 | !GLOBAL_SET_COMPUTER_ALLIANCE <Player #> <Alliance with player #> | Sets alliances | |
5 | !GLOBAL_SET_COMPUTER_BARRIER <Size> <X co-ordinate> <Y co-ordinate> | Unknown | |
6 | !LOAD_MISSION_TEXT <Text #> | Loads mission text from SETTLER2\DATA\TXT\MISS_0xx.ENG | |
7 | !SET_ACT_PLAYER <Player #> | Start of settings section for player # | |
8 | !SET_HOUSE <Building #,X co-ordinate, Y co-ordinate> | Places a building on the map | |
9 | !ADD_WARE <Ware #> <Quantity> | Sets initial resources in HQ | |
10 | !ADD_PEOPLE <People #> <Quantity> | Sets initial # of people in HQ | |
11 | !ENABLE_HOUSE <Building #> | Enables ability to build building # | |
12 | !ADD_ANIMAL <Animal #> <Quantity> <X co-ordinate> <Y co-ordinate> | Places animal # | |
13 | !MET_??????? | Initiates certain events like the 'New Building' event in Chapters 1-3 |
Note: For explanation on the # of goods, people and buildings refer to #association list below)
Here are some examples of the settings:
To add more players to the game you will have to add you will have to add a line under the headers:
Then the cycle starts again from !SET_ACT_PLAYER 3
Remember, for each !GLOBAL_ADD_COMPUTER_PLAYER you'll need:to have !SET_ACT_PLAYER. And for each !SET_ACT_PLAYER, you'll need to have sets of !SET_HOUSE, !ADD_WARE, !ADD_PEOPLE, and !ENABLE_HOUSE.
When you are done with this part, you can put in animals on the map for the hunters to hunt. Keep in mind that this line appears only after the last player's settings section:
!ADD_ANIMAL 1 50 57 77 - [Places 50 rabbits on the X,Y position on the map]
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# | Goods | People | Building | Animal |
0 | Wood | Helper | Woodcutter | Rabbit |
1 | Boards | Builder | Forester | Unknown |
2 | Stones | Planer | Quarry | Unknown |
3 | Meat | Woodcutter | Fishery | Unknown |
4 | Grain | Forester | Hunter | Unknown |
5 | Flour | Stonemason | Sawmill | Unknown |
6 | Fish | Fisher | Unknown | Unknown |
7 | Ham | Hunter | Unknown | Unknown |
8 | Bread | Carpenter | Unknown | Unknown |
9 | Water | Farmer | Unknown | Unknown |
10 | Beer | Pigbreeder | Unknown | Unknown |
11 | Coal | Donkeybreeder | Unknown | Unknown |
12 | Iron ore | Miller | Unknown | Unknown |
13 | Gold | Baker | Unknown | Unknown |
14 | Iron | Butcher | Unknown | Unknown |
15 | Coins | Brewer | Unknown | Unknown |
16 | Tongs | Miner | Unknown | Unknown |
17 | Axe | Iron founder | Unknown | Unknown |
18 | Saw | Armorer | Unknown | Unknown |
19 | Pick axe | Minter | Unknown | Unknown |
20 | Hammer | Metalworker | Unknown | Unknown |
21 | Shovel | Shipwright | Unknown | Unknown |
22 | Crucible | Geologist | Unknown | Unknown |
23 | Rod & Line | Scout | Unknown | Unknown |
24 | Scythe | Pack donkey | Headquarters | Unknown |
25 | Cleaver | Private | Unknown | Unknown |
26 | Rolling pin | Private 1st class | Unknown | Unknown |
27 | Bow | Sergeant | Unknown | Unknown |
28 | Sword | Officer | Unknown | Unknown |
29 | Shield | General | Unknown | Unknown |
30 | Boat | None | Unknown | Unknown |