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A-Jim
                                               
Basic Weapons
Activation
Visual & Specifications
Range
Damage
LW
An energy orb which homes extremely well towards the opponent. Explodes on impact. Slowest recharge rate.
Far
Medium
LT+LW
Bowling style energy orb.
Far
Medium
RT+LW
Baseball pitcher style energy orb.
Far
Medium
CW
Atom smasher from the big core with a little homing ability. Slow recharge rate.
Far
High (minus 50% of VR's lifebar)
LT+CW
Hex field which teleports you to another hexfield if available. Good trick if you could get your opponent into it and teleports him/her for a CC.
Close
None
RT+CW
Blackboard which reflects any oncoming shots from the opponent, including Tangram's cannon.
Far
Medium
RW
Polygon blocks. Available from is the cube and pyramids. fast recharging rate.
Far
Medium-High
LT+RW
Fires two disc Ultraman sytle.
Far
Medium
RT+RW
The streamer, fast but low in homing.
Far
Medium-high

Close Combat
Activation
Visual & Specifications
Freeze Time
Damage
LW
Left handblade slash
Medium
Medium-high
CW
Lifts the opponent with both blades
Medium
High
RW
Poke the opponent.
Short
Medium
RT+LW
Sommersaults and did a downwards double blades.
Medium
Medium-high
RT+CW
Sommersault and did a upwards double blades.
Medium-Long
High
RT+RW
A low jump and then did a double spinning slash (careful there, 2 times)
Medium
Medium-High
Crouch+LW
Lie down and did a spinning kick.
Medium
Medium
Crouch+CW
Spread both blades Grys-Vok style.
Medium-Long
High
Crouch+RW
Crouching poke.
Medium
Medium
Jump+LW
Brings the blade down on the opponent's head.
Medium
Medium
Jump+CW
Bring the blades down on the opponent's head.
Medium
Medium-High
Jump+RW
Brings the blade down on the opponent's head.
Medium
Medium
LW DashCC
Left blade slash.
Medium
Medium
CW DashCC
Lifting blades slash.
Medium
Medium-High
RW DashCC
Right blade slash.
Medium
Medium
Chase Hit [RW]
Pokes the downed opponent.
Medium
Medium-Low

See also: Special Attacks & Transformations

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