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Enter the Gun Shop and search for items. Leave before the owner is attacked.
Enter Police Station and go into the second door on the left. Get Blue Key Card.
Use key card on computer in the Main Lobby to unlock the doors.
Enter the very first door on the left. Run out of Storage Room and go through the door to meet the Licker. Don't bother killing him. Run past him. Go through the door and get to the stairs. Go up them and do the Statue Puzzle. (Push the statues to where they are facing the big one in the center. )
Go into the S.T.A.R.S. room. Get the Diary, Unicorn Metal, and Grenade Launcher.
Go back into the Main Lobby and use the Unicorn Metal on the statue to get the Spade Key.
Go back to where you met the Licker and go in the File Room. Use the step-ladder to get the crank.
Go back to the stairs and go up to the second floor. Go to the door past the S.T.A.R.S. room and use the Spade Key for the last time. Meet Leon.
Go into the Library. Go up the stairs and fall through them. You should see the map. Move the book shelves according to the map and get the Serpent Stone. Exit the Library through the bottom door. Not the one you came in through. Lower the ladder (don't go down it!) and enter the storage room on the right side of the Main Lobby. Make a right out of the storage room and enter the Crow Hall. Run, run, run and enter the door to the burning helicopter. Go outside and down the stairs. Enter Cabin and get the Valve Handle. Go back to the burning helicopter and use the Valve Handle on the pipe. Search helicopter. Run back through the Crow Hallway and go through the door to see the other half of the helicopter wreckage. Enter room and get the Diamond Key and use the Red Jewel on the statue if you have it. Go back to Storage room and out to the Main Lobby and enter the storage room on the right. Go into the debriefing room (in the second hallway.)and use the Lighter on the fireplace to get the second jewel. Go right out of the debriefing room and make another right out of the door again. Use the Diamond Key on the door in that hallway. Enter the Locker Room and obtain the C-4. Unlock the door in the Locker Room and pass through it to where you met the Police Officer. Bust a cap in his butt and get the detonator in the desk. (It seems everyone you meet you have to pull out your nine and kill. HHHHmmmmm.) Exit out into the Main Lobby and go up the ladder. Make a right and enter the storage room. Take both jewels (if you didn't place the first one yet.) and go back to the room where you got the Diamond Key. (the room with all of the artwork and old crap.) Place the stones and get the Jaguar (Blue) Stone. Leave room and combine the C-4 and detonator to blow a hole in the room across from the one you were just in. Enter the wall you just blew away and meet Chief Irons. Leave through other door and chase the mysterious person. Flick on light switch and talk with Sherry. Go back to room with Chief Irons in it and get Heart Key on the desk. Exit to the helicopter and enter the Crow Hallway. Unlock door in this hallway and go outside, down the stairs to the first floor. Make a right and unlock the door with the Heart Key. DO NOT GO IN! I repeat: DO NOT GO IN! Don't make me say it again. Turn around and make a right. Go into the East Office and into the Blue Doors. Make a right and another around the corner, follow the hallway to the end. Enter the next hallway and go to the Diamond Key door. Use the key for the last time and get the Eagle Stone. Go back to the East Office (outside the Blue Doors) and go back to the Heart Key door you didn't go through. Go through it and go down the stairs in to the basement. Make a left at the fork and go through the door at the end of the hallway. Go down that hallway and go down the manhole. Enter storage room and exit to meet Sherry once again. Now you are young again. Be Sherry and go up the lift and hang a right to come to the crate puzzle by making a bridge so when you raise the water you can walk across them. Raise the water and get the Club Key. Return to where you first controlled Sherry, pick up Club Key and return to storage room to get the Lighter if you don't already have it. Go back and up the manhole and into the Police Station Basement. Use Club Key and enter Autopsy Room to get the Red Key Card. Leave the room and make a left to enter the Generator Room. Do not turn right. Turn the switches to where they are: up,up,down,up,down to power the card reader. Exit room and use the card on the reader you just powered up. Pick up Submachine Gun and Sidepack. (Note: You don't have to pick these items up. If you do they won't be present in the reverse game. If you don't they will.) Hang a left out of the door of that room and another around that corner. Go back up the stairs and try to get back to the blue double doors. Make a right and follow the two hallways to the Club Key door at the end of the second hallway. Enter and use the lighter to get the Golden Cog Wheel. (Light in order: KING, QUEEN, and JACK.) Go back out to the Main Lobby. Make sure you have the two and one-half stones, the wheel, and the crank. Go up the ladder and in the library. Go up the stairs and out to enter the third floor of the Main Lobby. (Pretty dang big huh. There's more.) Go into the Gear Room and use the crank to lower the stairs. Go up the stairs and use the Cogwheel to open the panel and get the other half of the Jaguar Stone. Go back to the second floor of the Main Lobby and pass through the storage room. Passed the helicopter go to the room where you met the Chief. Put the stones in their places on the painting. Enter the secret door and go down the lift to meet the Chief once more. (Oh joy.) Take the ladder to go and fight the little boss. Lower the ladder and take it to the sewage door and go back for Sherry and return back here. Time to meet William. Control Sherry and pass through storage room. Crawl through vent and pick up the Wolf Medal. Watch Sherry fall again. Watch William come after you also. Enter storage room and get Valve Handle. Go down lift. Make a left, through the door, make a right, then a left. Through that door make a left and go through that door. Meet Annette. Use Valve Handle to lower bridge. Cross over and raise bridge again. Go through door and kill alligator boss. (Lower the gas canister and wait for him to eat it. Shoot the canister. Ever seen Jaws? Well, that's what your doin'.) Save Sherry, pick up Wolf Medal and go up ladder.Cross over bridge to get the Eagle Medal. Go to fan and use Valve Handle to turn it off. Go through the vent where the fan is turned off. Go out of vent and make a left and another one. Go through the door and do the Waterfall Puzzle with the Eagle and Wolf Medals. Go through the hallway and to the tram. Take the tram to the Vacant Factory. Make a right, through the door, right at the fork, through the door, make a left and another left, and take the ladder up to the storage room. Out of the storage room make a right. Go to the train and get the Control Panel Key inside it. Use key on the panel outside the train. Cinema of Sherry and elevator. Blow William away. Out of the storage room make a right, pass through the door into the Hub of Lab B-4. Make a left at the fork and enter the freezer room. (The door is frozen so you know where it's at.) Pick up Fuse Case. Use the Fuse Case on the machine. Get Main Fuse. Go back to hub and use the Main Fuse on it. Go through the other fork and through the door. Push switch and KILL the ivy. Go through the door and down the ladder. Hang two lefts and go through C-Room. Go through the door at the other end. Go to the P-Room. (At the left.) Get the Umbrella Card. Exit P-Room. Meet Annette again. Follow Annette to the C- Room. Now here is the cool part. Watch her die! I know it sounds pretty sick. Backtrack through the C- Room and waiting room. Make two rights and go up the ladder. Make two more rights and go through the door to the hub. Take the left fork again and use the Umbrella Card on the door in front of you. Turn on the lights and take the Cartridge and use it on the V.A.M. Machine. Turn the machine on by using the panel and pick up the Base Vaccine. Pick up M.O. Disk in this room also. Exit this room and go to the hub. Take a right at the fork and go through the door. Make a left and go down the ladder. Make two lefts and pass through the waiting room, then the C-Room. Go out and make a left to go to the P-Lab. Run and go into the main lab. Use the Base Vaccine on the computer in the corner and get the Vaccine. Go back out to the Waiting Room. Use M.O. Disk on door. Open door on the left and go to the end of the room. Flip switch and here comes old boy William. Bust some caps in his deformed body. After you think he's dead here he is again. Bust him up for the last time and defeat him. Take the elevator and go down hallway. Don't worry your only halfway done. Just joking. Sit back and watch the ending.�