Evolved
 
Clan Hall
Power station
Oil derrick
Blacksmith
Beast Enclosure
 
Alchemy hall 
Menagerie
Machinegun Nest
Grapeshot Cannon
Rotary Cannon
 
Buildings
About this data
Cost is in RUs, Production time is in seconds, defenders are red blobs ,range is in pixels, reload is in sixtieth of a second.
Clan Hall
  
Cost 1000
Production time 25
Hit Points 6000
Defenders 3
 
The heart of your base. Builds all the buildings and the infantry, if they will destroy this one.....well, you're pretty much screwd.Upgradable to level 5
  
Power station
  
Cost 1300
Production time 15
Hit Points 4000
Defenders 2
 
Here your tankers get rid of the oil, and eventually you get money-700 per tanker, you shouldn't lose one of these( and you should have several to survive in most of the missions). Not upgradeable and you can have only 4 of these.
  
Oil derrick
  
Cost 1000(for mobile derrick)
Production time 15(same)
Hit Points 3000
Defenders 2
 
Here your tanker loads with oil. Obviously you can build it only on the oil spot...... You should protect these. Not upgradeable
  
Blacksmith
  
Cost 750
Production time 20
Hit Points 3200
Defenders 2
 
Blacksmith produces evolved vehicles. Can be upgraded to level 3.
  
Beast Enclosure
  
Cost 550
Production time 20
Hit Points 3000
Defenders 2
 
Produces all beasts-true nature of evolved. Can be upgraded to level 4.
  
Alchemy Hall
  
Cost 700
Production time 25
Hit Points 3000
Defenders2
 
No, it's nothing more then research lab only for mutants. This building makes upgrades on other buildings. Not upgradeable and you can have only one of these.
  
Menagerie
  
Cost 1000
Production time 30
Hit Points 3000
Defenders 1
 
Very slow at low Tech levels, but it cures all beasts and vehicles. How it cures vehicles I don't know but be glad it does. Upgradeable to level 5.
  
Machinegun Nest
  
Cost 500 Range 192
Production time 15 Accuracy 90
Hit Points 1200 Infantry damage 40
Vehicle Damage 30 Reload 90
Building Damage 15
 
The first defensive structure you can build is this one. Requires only one upgrade on Clan Hall. As a building it can be repaired by a mekanik, even in the middle of the fight. Not upgradeable.
  
Grapeshot Cannon
  
Cost 1500 Range 256
Production time 30 Accuracy 50
Hit Points 1800 Infantry damage 20
Vehicle Damage 17 Reload 120
Building Damage 12
 
Requires level 2 Clan Hall. Fires clusters of mumbles at the enemy. Damage stats are for each bomblet. Good for infantry and all troop concentrations.
  
                       Rotary Cannon
  
Cost 2500 Range 260
Production time 45 Accuracy 75
Hit Points 2500 Infantry damage 40
Vehicle Damage 30 Reload 10
Building Damage 15
 
The best tower you can get. As someone said:"This thing only stops to breathe!". Can win any unit in one-on-one fight. Pretty expensive, do not let them break this one!. 
  
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