Evolved
InfantryUnits Vehicles/Beasts
 
 
Berserker Click on the name of the unit to  Oil Tanker
Shortgunner  see description, then click on  Mobile Derrick
Mekanik  the "arrow" button to come  Mobile Clan Hall
Pyromaniac  back here!!!!!!!!!!!!!!!!!!!!!!!! Dire Wolf
Vandal Click HERE to go to Index Bike and Sidecar
Rioter Monster Truck
Bazooka Giant Scorpion
Crazy Harry War Mastodon
Giant Beetle
Missile Crab
Giant Wasp
 
About this data:
Cost is in RUs, Production time-seconds, range- in pixels, accuracy is a percentage, speed is in pixels per second, reload is in sixtieth of a second.
Infantry
Berserker
  
Cost 40 Production Time 3
Range 96 Accuracy 60
Hit Points 320 Infantry Damage 40
Speed 30 Vehicle Damage 30
Reload 60 Building Damage 15
Tech level 1
 
 Cheap and Crap. Completely useless( trust me even in early missions you not gone build it) Not worth the money. Weaker then rifleman(S)
  
Shotgunner
  
  
Cost 75 Production Time 5
Range 128 Accuracy 90
Hit Points 500 Infantry Damage 70
Speed 30 Vehicle Damage 55
Reload 90 Building Damage 30
Tech level 1
  
  High accuracy and better damage makes Shortgunner far more better unit then Berserker. Give your powerful units little extra power with these( in early missions) 
  
Mekanik
  
  
Cost 150 Production Time 8
Range N/A Accuracy N/A
Hit Points 500 Infantry Damage N/A
Speed 35 Vehicle Damage N/A
Reload N/A Building Damage N/A
Tech level 1
  
  Obviously not a war unit. Their purpose is to fix buildings(including towers). So place them near your towers and fix them when freaks will damage them. Without them in most cases your towers don't have a chance. 
  
Pyromaniac
  
  
Cost 150 Production Time 5
Range 96 Accuracy 50
Hit Points 400 Infantry Damage 15(per fire burst-25-30)
Speed 30 Vehicle Damage 15(same)
Reload 120 Building Damage 18(same)
Tech level 2
  
  Crazy damage makes Pyromaniac a good unit for such price. But though it has short range it is dangerous in groups with long- range units. More expensive and less devastating then Flamer(S). 
  
Vandal
  
  
Cost 100 Production Time 8
Range 96 Accuracy 75
Hit Points 600 Infantry Damage 40
Speed 35 Vehicle Damage 30
Reload 120 Building Damage 15
Tech level 3
  
  Stats are identical to Saboteur(S). Works the same way. Walks in the building and if it yours he adds defenders, if it's not yours takes off defenders. You break the building in that way and you'll get money. 
  
Rioter
  
  
Cost 125 Production Time 7
Range 96 Accuracy 90
Hit Points 500 Infantry Damage 90
Speed 30 Vehicle Damage 150
Reload 120 Building Damage 120
Tech level 3
  
  Short range,small life but good damage and radius of the damage makes this unit very effective in groups of five. But be careful their bombs can hurt everyone including your units. 
  
Bazooka
  
  
Cost 150 Production Time 8
Range 160 Accuracy 75
Hit Points 400 Infantry Damage 80
Speed 30 Vehicle Damage 130
Reload 130 Building Damage 90
Tech level 4
  
  Identical to RPG launcher(S). Longer range makes this unit better then Rioter(E).
  
Crazy Harry
  
  
Cost 200 Production Time 10
Range 192 Accuracy 50
Hit Points 500 Infantry Damage 250
Speed 30 Vehicle Damage 90
Reload 30 Building Damage 50
Tech level 5
  
  Crazy Harry: Cheap and amazing insane guy. Groups of them can destroy anything on their way. The best evolved infantry unit.
  
 Vehicles/Beasts
 
Oil Tanker
  
  
Cost 600 Production Time 10
Range N/A Accuracy N/A
Hit Points 3000 Infantry Damage N/A
Speed 35 Vehicle Damage N/A
Reload N/A Building Damage N/A
Tech level 3
  
  Obviously identical to Survivors unit. With every powerplant you earn one. Transports oil from Oil derrick to powerplant and you get RUs- money! Can hold only 700 RUs. 
  
Mobile Derrick
  
  
Cost 1000 Production Time 15
Range N/A Accuracy N/A
Hit Points 3000 Infantry Damage N/A
Speed 30 Vehicle Damage N/A
Reload N/A Building Damage N/A
Tech level 1
  
  Built in the Blacksmith. They are mobile Oil derricks. That's your resource of oil. Guess what's identical to this unit. 
  
Mobile Clan Hall
  
  
Cost N/A Production Time N/A
Range N/A Accuracy N/A
Hit Points 6000 Infantry Damage N/A
Speed 20 Vehicle Damage N/A
Reload N/A Building Damage N/A
Tech level N/A
  
  Absolutely identical to you know what. Works the same way: choose the right spot and click on it. 
  
Dire Wolf
  
  
Cost 250 Production Time 4
Range 128 Accuracy 70
Hit Points 600 Infantry Damage 40
Speed 75 Vehicle Damage 30
Reload 60 Building Damage 15
Tech level 1
  
  The purpose of this one is to scout. He's fast but easy to kill and not damaging a lot. Please don't attack with these!!!!!!! 
  
Bike and Sidecar
  
  
Cost 300 Production Time 6
Range 128 Accuracy 70
Hit Points 700 Infantry Damage 40
Speed 70 Vehicle Damage 30
Reload 60 Building Damage 15
Tech level 1
  
  The only missions were you should you these ones are early missions. Can be used as a scout as well. 
  
Monster Truck
  
  
Cost 450 Production Time 7
Range 160 Accuracy 70
Hit Points 1000 Infantry Damage 40
Speed 55 Vehicle Damage 30
Reload 90 Building Damage 15
Tech level 2
  
   Definitely a running over device: high speed and reasonable hit points. The turret mounted gun can be useful too. 
  
Giant Scorpion
  
  
Cost 600 Production Time 8
Range 160 Accuracy 70
Hit Points 1000 Infantry Damage 50
Speed 45 Vehicle Damage 100
Reload 120 Building Damage 70
Tech level 1
  
    The scorpion is a cheap and effective way of acid attack. Worth the money. You'll use them a lot in early missions. 
  
War Mastodon
  
  
Cost 800 Production Time 12
Range 192 Accuracy 80
Hit Points 1600 Infantry Damage 100
Speed 35 Vehicle Damage 200
Reload 160 Building Damage 100
Tech level 2
  
  Damage is in every single round the mastodon fires. Something serious indeed, but a little easy to kill. Weaker then Anaconda(S). Effective on everything. Worth the money. 
  
                
Giant Beetle
  
  
Cost 900 Production Time 13
Range 192 Accuracy 85
Hit Points 1200 Infantry Damage 50
Speed 30 Vehicle Damage 60
Reload 150 Building Damage 40
Tech level 2
  
      The Beetle may be the best mutant unit. Powerful thing but has less hit points. Build them, but make sure you have some Crabs(E) for protection. Note that damage is per acid ball. He has probably about 6 of those.
  
Missile Crab
  
  
Cost 1100 Production Time 13
Range 256 Accuracy 93
Hit Points 1800 Infantry Damage 100
Speed 30 Vehicle Damage 180
Reload 90 Building Damage 120
Tech level 4
  
     Powerful and accurate, but at cost. Use them to protect your   beetles and to harass enemy troop  concentrations. 
  
Giant Wasp
  
  
Cost 200 Production Time 180
Range N/A Accuracy 100
Hit Points 1500 Infantry Damage 2000
Speed 120 Vehicle Damage 2900
Reload N/A Building Damage 1500
Tech level  5
  
    Identical to Wilbur Bomber and works the same way: with every upgrade made a little airstrike button appears, when you build one, click on any target on the map. It has a radius as every bomb.....In seconds you'll see what I mean.
  
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