Survivors
Infantry Units Vehicles
Rifleman Click on the name of the unit to  Oil Tanker
Swat  see description, then click on  Mobile Derrick
Technician  the "arrow" button to come  Mobile Outpost
Flamer  back here!!!!!!!!!!!!!!!!!!!!!!!! Dirt Bike
Saboteur Click HERE to go to Index 4x4 Pickup truck
Sapper All terrain Vehicle
RPG Launcher Flame ATV
Sniper Anaconda Tank
Barrage Craft
Autocannon Tank
Wilbur Bomber
 
About this data:
Cost is in RUs, Production time-seconds, range- in pixels, accuracy is a percentage, speed is in pixels per second, reload is in sixtieth of a second.
Infantry
Rifleman
  
  
Cost 50 Production Time 2
Range 96 Accuracy 65
Hit Points 400 Infantry Damage 40
Speed 30 Vehicle Damage 30
Reload 60 Building Damage 15
Tech level 1
  
 Except for the early missions you won't use these little things. Even in early missions you can always build something better than this. The weakest unit in the game, almost identical to Berserker(E) 
  
Swat
  
Cost 75 Production Time 5
Range 128 Accuracy 70
Hit Points 500 Infantry Damage 70
Speed 30 Vehicle Damage 55
Reload 60 Building Damage 30
Tech level 1
 
   A way better unit then infantry. For the same Tech level and little bigger price you get almost twice better unit. Unfortunately being infantry they are afraid of missile and acid attack. 
  
Technician
  
  
Cost 150 Production Time 9
Range N/A Accuracy N/A
Hit Points 500 Infantry Damage N/A
Speed 35 Vehicle Damage N/A
Reload N/A Building Damage N/A
Tech level 1
  
  Not an attack unit. They enter your buildings(including towers) and fix them. Keep 'em near your towers to fix them when they need it 
  
Flamer
  
  
Cost 75 Production Time 5
Range 80 Accuracy 50
Hit Points 400 Infantry Damage 15(per fire burst-25-30)
Speed 35 Vehicle Damage 30(same)
Reload 120 Building Damage 18(same)
Tech level 2
  
    Devastating but very short range. This unit by himself can destroy vehicles and building in no time. Can be picked up by other long range units. 
  
Saboteur
  
  
Cost 100 Production Time 8
Range 96 Accuracy 75
Hit Points 600 Infantry Damage 40
Speed 35 Vehicle Damage 30
Reload 60 Building Damage 15
Tech level 3
  
    Special unit, identical to Vandal(E). He enters the enemy building and blows them up, in seconds you'll get exact cost of the building. He gets one red blob(defenders) off. If non left and he enters-BOOOOM. And you got the money. Adds those defenders to your buildings. 
  
Sapper
  
  
Cost 125 Production Time 7
Range 96 Accuracy 90
Hit Points 500 Infantry Damage 90
Speed 30 Vehicle Damage 150
Reload 120 Building Damage 120
Tech level 3
  
     Short ranged and short lived but still they are good additional damage to your army. Their grenades hurt everyone. 
  
RPG Launcher
  
  
Cost 150 Production Time 8
Range 160 Accuracy 75
Hit Points 400 Infantry Damage 80
Speed 30 Vehicle Damage 130
Reload 150 Building Damage 90
Tech level 4
  
     Not as devastating as sapper, but with longer range, they are safer and better to use. Short lived. 
  
 
Sniper
  
  
Cost 200 Production Time 10
Range 224 Accuracy 90
Hit Points 600 Infantry Damage 250
Speed 35 Vehicle Damage 90
Reload 90 Building Damage 50
Tech level 5
  
  The ultimate infantry unit. Despite their cost and build time, they make crack support units. Group them for maximum effectiveness. Especially useful for erasing infantry. 
  
Vehicles
Oil Tanker
  
  
Cost 600 Production Time 10
Range N/A Accuracy N/A
Hit Points 3000 Infantry Damage N/A
Speed 35 Vehicle Damage N/A
Reload N/A Building Damage N/A
Tech level 3
  
  They transport oil from oil derricks to power stations and you earn RUs-money. You get one with each powerplant.Can hold only 700 RUs each. 
  
Mobile Derrick
  
  
Cost 1000 Production Time 15
Range N/A Accuracy N/A
Hit Points 3000 Infantry Damage N/A
Speed 30 Vehicle Damage N/A
Reload N/A Building Damage N/A
Tech level 1
  
  This thing moves to oil spot- transform into Oil Derrick, and that's were your tankers are loading before they go to power plant. 
  
Mobile Outpost
  
  
Cost N/A Production Time N/A
Range N/A Accuracy N/A
Hit Points 6000 Infantry Damage N/A
Speed 20 Vehicle Damage N/A
Reload N/A Building Damage N/A
Tech level N/A
  
 Move to the right spot (near oil , or where the tactical advantage is on your side), click on it. You have an Outpost! Unfortunately you can't build these. 
  
Dirt Bike
  
  
Cost 250 Production Time 4
Range 128 Accuracy 70
Hit Points 500 Infantry Damage 40
Speed 80 Vehicle Damage 30
Reload 60 Building Damage 15
Tech level 1
  
   The fastest unit in the game. The best scout you can get in KKnD/KKnDXtreme. If you use for something else you not gonna succeed even in early missions. Please, DO NOT attack with these! 
  
4x4 Pickup Truck
  
  
Cost 350 Production Time 6
Range 128 Accuracy 70
Hit Points 800 Infantry Damage 40
Speed 70 Vehicle Damage 30
Reload 60 Building Damage 15
Tech level N/A
  
   A little stronger than dirt bike, but except for the early missions it's completely useless and is not worth the money. 
  
All Terrain Vehicle(ATV)
  
  
Cost 500 Production Time 7
Range 160 Accuracy 70
Hit Points 1200 Infantry Damage 40
Speed 55 Vehicle Damage 30
Reload 90 Building Damage 15
Tech level 1
  
    First vehicle for Survivors that can run over people. Use only in the missions with low Tech level 
  
Flame ATV
  
  
Cost 550 Production Time 10
Range 96 Accuracy 50
Hit Points 1200 Infantry Damage 15(per fire burst-25-30)
Speed 60 Vehicle Damage 15(Same)
Reload 120 Building Damage 18(same)
Tech level 2
  
   Powerful and fast- the ideal units for fast hit and run attacks. You will destroy a lot with this ones. No mercy for buildings!!!!!!!!!!! 
  
Anaconda Tank
  
  
Cost 850 Production Time 10
Range 192 Accuracy 75
Hit Points 1600 Infantry Damage 100
Speed 45 Vehicle Damage 200
Reload 105 Building Damage 100
Tech level 3
  
   For the reasonable price you get a very good unit. Stronger than War mastodon(E), but you pay on 50 RUs more for Anaconda. Good thing. 
  
Barrage Craft
  
  
Cost 1000 Production Time 12
Range 240 Accuracy 80
Hit Points 1800 Infantry Damage 150
Speed 30 Vehicle Damage 170
Reload 420 Building Damage 120
Tech level 4
  
    Can be the best Survivors unit. Good additional damage to your army. Showers of missile can make garbage of any unit but especially effective against infantry.
  
Autocannon Tank
  
  
Cost 1200 Production Time 15
Range 224 Accuracy 70
Hit Points 1700 Infantry Damage 40
Speed 30 Vehicle Damage 30
Reload 5 Building Damage 15
Tech level 5
  
     Expensive but with that thing that can make more than three wholes in a second he's very powerful. Loses to Crab(E), but I think he's better anyway. Can be the best unit in the game. 
  
 
Wilbur Bomber
  
  
Cost 2000 Production Time 180
Range N/A Accuracy 100
Hit Points 1500 Infantry Damage 2000
Speed 120 Vehicle Damage 2900
Reload N/A Building Damage 1500
Tech level 5
  
  Identical to Giant Wasp(E) and works the same way: with every upgrade made a little airstrike button appears, when you build one, click on any target on the map. Bomb has some radius.................... In seconds you'll see what I mean. 
  
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