Terrans

Ships

Wraiths

Wraiths are one the fastest ships in the game and is the fastest in the terran fleet. Wraiths have good speed good for a hit and run. They have clock not built in but can get it in the control tower. Wraiths are good protection for battleships. When enemy come to get your battleships or bc the wraiths are ideal to protect them were no land troops can go.Wraiths are good for attacks send these guys on clock.... Remember when at clock they waste energy so declock all of them when you need clock (you have declock them one by one)When attacking enemy get all detectors first so you can clock and kill them.

Battlecruisers(BC)

Battlecruisers are the most powerful terran ship . The yamato cannon(needs to research) can kill one tower too bad you need to get 90 energy but its worth it. Battle ships are not fast so have wraiths their to protech them. They may cost alot but their worth the money because they cause lots of damage and have lots of hit points.Repair them cause you do not want to lose one of them.Battle ships can be damaged alot with golaiths because the missles are good for big units and missles and not that good on small units.Bc's are good units costly but when at least 5 of them are together they kill but they still need wraiths for some protechion from fast units.

Dropships

Dropships are the terran transport. They do not have weapons so get wraiths for protechion. They can like all other transports for the other races can drop a unit while moving by pressing the unit while its moving. Make the place that you push the unit to get off is a place where it can land(not on water or on minerals or on gas). It can also load while moving by clicking the unit to go to the dropship and make the dropship go over the unit and where you want him to go.

Science Vessel

Science vessles are the only moving dectors for terrans. They have Defensive matrix comes with the science vessle its good for ghosts because u need to protech them from the enemy from stoping a nuke its like a sheld but can be destroyed so dont be surprized if the defensive matrix dies. Irradiate a good spell for all zerg units u put it on a zerg unit and it starts dieing and their is no way to stop the it from dieing when its on. It does 200 damage or more but for zerg units that are 200 hit points it will not kill it because irradiate slowy kills the unit and kills units around unit that has irradiate. It also works onmarines, zelots, scv's,ghosts, firebats, and works all zerg units (but some units might not die cause it does 200 damage). Emp shockwave a good spell for protoss it kills the shelds and any all energy from units like bc's wraths and science vessles and etc. Heres a good tip: use emp shockwave on an acron and it

 

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