SCV...
The SCV is your work force that collects Ore
and Gas though it can do
much more than just collect Ore and Gas. It can repair burning
buildings and mechanical units like Vultures, Goliaths, Tanks,
other SCV's, Wraiths, Science Vessels, and Battle Cruisers. The
SCV can also be use of a scouting unit during the game to see how
far the enemy has built his building, but only do this in very
begining of game. Cost: 50 Ore
MARINE...
The marine is the most cheapest tactical unit in the Terrans force,
great for rushing in multiplayer games. The marine is a unit that
is great in large numbers (like a couple groups of 12). The
advantage of the Marine is the Bunker, if you have a full bunker (4)
you can destroy expensive units like Mutalisks, Wraiths, Ultralisks,
and Scouts. Cost: 50 Ore
FIREBAT...
The Firebat is another cheap tactical unit that has a short fire
range but, devastating fire power and is great for hand to hand
combat with ground units like Zealots, zerglings, Dragoons, Hydra-
lisks, and Ultralisks. The Firebat should always be accomponied with
Marines in case of encounters with air units.
The Fire bat is a good
unit for destroying buildings and can destroy a base with a couple
groups of 12. Cost:
50 Ore 25 Gas
The Ghost is a Cloakable unit that has many uses. The Ghost
can Cloak
its self and walk into enemy base to scout out area, but the Ghost can
be seen by Missle Turrets, Science Vessels, Spore Colonies, Creep
Colonies, Overlords, Photon Cannons and Observers. The greatest
advantage of the Ghost is that it may not have a good attack power
but can destroy large amount of area with the almighty NUKE. The
Ghost can also use Lockdown on Mechanical units, it freezes the unit
inplace for a certain amount of time which gives you a chance to
the unit or run away. Cost: 25
Ore 75 Gas
GOLIATH...