Barracuda Shark:

The only creatures indigenous to water on Stroggos. Their blade-like teeth and spiked tail are capable of disemboweling you. They attack in packs, but generally go down easy. Just don’t become too occupied with them that you forget to take a breath.

 

Berserker:

He has a metal spike as one arm, a hammer as another, and moves very quickly. This bald mutha is one deadly freak. He may hit the dirt easy, but he’ll get up and is relentless in his pursuits.

Brains:

A vicious cyborg abomination with life-stealing tentacles protruding from its chest during attack.Stay out of range of his dangerous tentacle attack.

Enforcer:

Strong, muscle-bound warrior who dishes out chain gun speed damage. These bullies have one objective in mind, marine – to fill your body with as much lead in the least amount of time. They can take a beating, and are effective at ducking your ammo. Also watch out for post-mortem spray from their chain gun caused by a spasm in their arm. Split once you see one fall to its knees.

Flyer:

A small two-winged monster, comprised of a controlling brain and a cyborg body that allows it to levitate. The Flyer moves fairly quickly, travels in packs, and each wing is a laser blaster.

Gladiator:

With two massively mechanized legs and one shoulder-mounted railgun, the Gladiator is the daddy of all the adapted humanoids. Once targeted, you have less than a second to sidestep or you’re toast. Also watch for his lethal left-handed clamp grip.

Gunner:

The fighting elite for the Strogg, outfitted with a powerful machine gun and an automatic grenade launcher. This cybernetic terror eats Mutants for breakfast before coming to work - on you. He does have one weakness, though. It takes a second for his hand to open up into the machine gun so take advantage of the brief delay.

Icarus:

Relies on a huge jet packed attached to its back, with laser blasters mounted into his shoulders. With its durable shell, swift maneuverability, and insatiable appetite for destruction, the Icarus is an aerial nightmare.

Iron Maiden:

Equally as powerful as the Gunner, this femme fatale has both an arm-mounted rocket launcher and flesh tearing claws. The cyber-bitch from hell…not the kind of girl to take home to mom.

Light Guard:

Weakest of the three processed humans, armed solely with a simple blaster. Although their weapons may only sting, they may attack in packs or summon help from the big dogs.

Machin Gun Guard:

Bigger, meaner, and deadlier than above…with a machine-gun for a right arm. They tend to charge in droves and have a sharp eye.

Medic:

As the name suggests, this threatening organism has the ability to awaken dead Strogg from eternal sleep. When he is not healing, the Medic moves about on two hydraulic legs, and is armed with a laser blaster that shoots at hyper speeds.

Mutant:

The Strogg refineries have spewed toxins into the ecosystem for untold decades causing this once docile creature to mutate into a fierce, fast, flesh tearing beast.

Parasite:

Four-legged beast with a probe on its back. Once fired, it attaches itself and literally sucks the life from you. The Parasite makes Cujo look like Lassie on Prozac

Shot Gun Guard:

These loyal troops have an automatic scatter gun prosthetic. He goes down easy, but packs a punch.

Tank:

Tanks have three weapons they use at random: an arm-mounted machine gun, an arm-mounted laser blaster, and a shoulder-mounted rocket launcher. Get in, take your shot, and get out…repeat as often as necessary. These metallic beasts can endure massive gunfire.

Tank Commander:

These Tanks are a special class, designed to secure the Inner City from infiltrators. Consider planning your means of attack beforehand, rather than running into their view with your weapons blasting.

Technician:

An almost completely robotic brute, controlled by a brain that floats around inside it’s metal body in a red preserving fluid. This creature moves about by hovering on four jets that sit under its body and is equipped with three weapons: a shocking prod, a flesh-ripping claw, and a laser blaster. Use energy armor if you’ve got any. The Technician is easy to hit, but takes a lot of damage. A good slap from your super shotgun at close range will make him keep his distance.