"Don't think of Sin as just another Quake clone. We bring you the first look at the Ritual offering that takes the Quake engine way beyond the capabilites you know and love."

-Ritual Entertainment

All right here's the beef on Sin. It is a new first-person shoot-em-up from a new company, Ritual entertianment. Sin is baised on the original Quake engine, which sunds kind of disappointing considering that the Quake 2 engine is much more advanced. Although, from looking at the screenshots, this game still looks good.

As with all game companies, there are a few things that Ritual Entertainment thinks make Sin stand out from all other games. Some of which is below.

Missions With A Purpose
Immerse yourself into the intricately woven story line as you weave your way through 6 unique missions. Each mission is intricately connected and brings you closer to finding the truth about what is truly going on in the shadows of Freeport City. Your actions will always have a consequence as you work through 24 levels of intense action.
Action-Based Outcomes
Gameplay is influenced by your actions - there is no set path. Each time you sit down to play Sin you will have a new experience. Sin's action-based outcomes add increased replayability as players discover that the choices they make influence the game's flow, and consequently the way they reach their destinations. Every decision affects subsequent missions and may result in perilous situations that will draw you in and never let you go.
Realistic Environments
Sin was designed with one purpose in mind, draw you in and grab you by the jugular. The environments were designed around real world or near future designs. We want you to know where you are at all times. Venture through abandoned buildings, the construction site, a dam, a power station, and a dozen other areas that are so real that you'll swear you've been there before.
Reactive AI
Battle against an AI that thinks of more than just kill, kill, kill. Sin's AI will react to the surrounding situation. If they take too much damage, they'll duck out and go find a way to heal themselves. Make too much noise and the hordes will descend upon you. Choose stealth and you might even make it through the area without firing a shot.

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