106
From: Peter Wass <[email protected] >
Date: Sun Jan 2, 2000 10:05am
Subject: Re: Webpage up - kinda
Can you add the description of my equipment (particularly the helmet - it
will become important) to my char.
Thanks
Peter Cobcroft wrote:
> From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
>
> Bear with me, it's severely under construction.
>
> ="http://fade.to/sephiroth" target="_top" >http://fade.to/sephiroth
>
> If by any chance, you have collated your own emails on
> a turn-by-turn basis, I would be very interested in
> getting them off you, rather than doing it myself....
> (not that I'm lazy, just wishing to have the page up
> properly quickly for easy reference)
>
> =====
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
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107
From: Peter Cobcroft <[email protected] >
Date: Sun Jan 2, 2000 12:12pm
Subject: Re: Webpage up - kinda
Having problems using Frontpage (going to have to make
it theme-less)
And am formatting/spellchecking emails.
--- Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s... wrote:
> Peter
> (particularly the helmet - it
> will become important) to my char.
> curufea@y...
> >
> > Bear with me, it's severely under construction.
> >
> > ="http://fade.to/sephiroth" target="_top" >http://fade.to/sephiroth
> >
> > If by any chance, you have collated your own
> emails on
> > a turn-by-turn basis, I would be very interested
> in
> > getting them off you, rather than doing it
> myself....
> > (not that I'm lazy, just wishing to have the page
> up
> > properly quickly for easy reference)
> >
> > =====
> > Peter Cobcroft
> > curufea@y...
> > Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> > __________________________________________________
> > Do You Yahoo!?
> > Talk to your friends online with Yahoo! Messenger.
> > ="http://messenger.yahoo.com" target="_top" >http://messenger.yahoo.com
> >
> > > Community email addresses:
> > Post message: ="mailto:[email protected] " >[email protected]
> > List owner: ="mailto:[email protected] " >[email protected]
> >
> > Shortcut URL to this page:
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<html>
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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108
From: Rachel < ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected] >
Date: Mon Jan 3, 2000 3:25pm
Subject: Re: Ari's drawings + the door
> > descriptions, Ari?
straight forrward. And the Bone Well..." Ari shudders slightly, glancing
to one side."Let's just say, it looked like a place to store experiments...
We ran."
Gwen has wandered over to the door, unsatisfied with Ari's mumblings. She
exhales a slow waft of smoke against the door.
"Vessel. Not door. Hmmmm. Great. So we have 'Derisnospewn' and Ari's mate
- 'Wenisadore'. So when is a door, not a door? When it's a vessel? When
drunk enough to actaully be some fun. Riddles! Next we'll have morris
She leans close and examines the door, becoming very still, then lets out
Gwen places her left palm against the stone surface of the centre door, her
hand lying over the circle inscribed with "Fear" and pushes.
109
From: Peter Cobcroft <[email protected] >
Date: Mon Jan 3, 2000 10:10pm
Subject: The doors open
> still, then lets out
> an annoyed grunt - more self-chiding than anything
> dammit."
There is a muffled, deep, tomb-like thud of stone
settlling on stone.
> Gwen places her left palm against the stone surface
> of the centre door, her
> hand lying over the circle inscribed with "Fear" and
> pushes.
The mass of the door resists mightily. Several
seconds of pressure go by as the inertia is overcome.
There is a dusty scraping noise as the door gradually
opens. The dark crack that appears, seeming to
swallow the morning sun as it widens.
The overhanging rock of the mountain casts it's shadow
into the revealed depths.
A corridor, long, straight and clean continues deep
into the moundain. At the far end is a dimply lit
door. Another double door, closed.
The stired dust of the entrance swirls in the shaft of
light before finally settling on the ground.
There is an echo. A deep, soft thud of the entrance
door coming to rest against the solidity of the
mountain. The weight of it pressing down on all
sides.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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110
From: Rachel <[email protected] >
Date: Tue Jan 4, 2000 00:54am
Subject: Re: The doors open
out
> an annoyed grunt - more self-chiding than anything else. "When is a
door not a door? When it's ajar, dammit."
There is a muffled, deep, tomb-like thud of stone settlling on stone.
> Gwen places her left palm against the stone surface of the centre door,
her
hand lying over the circle inscribed with "Fear" and pushes.
The mass of the door resists mightily. Several
> seconds of pressure go by as the inertia is overcome.
> There is a dusty scraping noise as the door gradually
> opens. The dark crack that appears, seeming to
> swallow the morning sun as it widens.
> The overhanging rock of the mountain casts it's shadow
> into the revealed depths.
> A corridor, long, straight and clean continues deep
> into the moundain. At the far end is a dimply lit
> door. Another double door, closed.
> The stired dust of the entrance swirls in the shaft of
> light before finally settling on the ground.
> There is an echo. A deep, soft thud of the entrance
> door coming to rest against the solidity of the
> mountain. The weight of it pressing down on all
> sides.
The half-elf ranger steps backs, plucks the silver pipe from between her
strong white teeth and smiles. Her left hand comes to rest easily on her
curved hip, one finger looping fondly about the hilt of her hunting knife.
"Well, a little premature, maybe," she says in a melodic tone, regarding
the revealed corridor with a twinkling eye. "But I'm not about to say
'woops'. Let's get moving. Ari, fill in Balron and Kaceubel on anything
tree-line into which Nadia vanished some time ago. She quickly finds the
marks of the human woman's progress, and with a widening grin of
anticipation, slips soundlessly up to the edge of the tranquil grove of
whispering firs selected by Nadia for her rituals.
111
From: Rachel <[email protected] >
Date: Fri Jan 7, 2000 3:31pm
Subject: Re: Time to enter
the ranger leads the cloaked cleric from the forest. Ari, Kaceubel and
Balron note the intertwined fingers of the two and the sober light in the
eyes of both women. Gwen looks almost subdued. She nonetheless has a
healthily arch look to throw Ari's way and seems to watch the Dungeon with
vigilant suspicion.
Gwen unslings her bow from her shoulder as she and Nadia rejoin the group
and says, quite simply, "Let's go."
112
From: Robert Barbetti <[email protected] >
Date: Fri Jan 7, 2000 4:54pm
Subject: Mage is back in town.
Rob.
113
From: Robert Barbetti < ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected] >
Date: Sat Jan 8, 2000 2:25am
Subject: RE: Time to enter
the ranger leads the cloaked cleric from the forest. Ari, Kaceubel and
Balron note the intertwined fingers of the two and the sober light in the
eyes of both women. Gwen looks almost subdued. She nonetheless has a
healthily arch look to throw Ari's way and seems to watch the Dungeon with
vigilant suspicion.
Gwen unslings her bow from her shoulder as she and Nadia rejoin the group
and says, quite simply, "Let's go."
The elf slumbers on, blissfully unaware of the events unfolding around him.
114
From: Rachel <[email protected] >
Date: Sat Jan 8, 2000 12:07pm
Subject: Re: Entering
> and says, quite simply, "Let's go."
him.
The half-elf pauses, takes in the sight of the sleeping mage and walks
over. A firm prod in the ribs with the toe of her boot definitely gets
suggest you get to your feet and shoulder your pack before the gods get
sick of waiting and do the Apocalypse thing without our input."
With that, the ranger turns on her heel, beckons to Ari (hooking a finger
on his shoulder just to make sure) and strolls up to the door. "Any traps?
Check."
muscle is close at hand, gives Ari a gentle but abrupt shove. The Hobbit
stumbles over the threshold with a squawk of protest, his boots kicking up
dust. The ranger watches calmly, rubs an eye, and then shrugs as Ari
with a faintly troubled expression towards Nadia before visibly gathering
her thoughts and getting back to business. An arrow slides from the quiver
and meets the string of her bow, Balron steps forward, axe in hand, and as
they both advance through the doorway, sunlight slips like oil from the
dwarf's armour and shadows darken Gwen's camouflaged clothing to a dull
hue. Feeling enveloped by the cool air within, the ranger presses
forwards, senses straining for any hint of danger as she takes her first
strides into Sephiroth. Her eyes are bright with anticipation, but her
lips are set in a grim line.
115
From: Robert Barbetti <[email protected] >
Date: Sat Jan 8, 2000 12:10pm
Subject: RE: Entering
> and says, quite simply, "Let's go."
>
> The elf slumbers on, blissfully unaware of the events unfolding around
him.
The half-elf pauses, takes in the sight of the sleeping mage and walks
over. A firm prod in the ribs with the toe of her boot definitely gets
Kaceubel's attention. Gwen smiles down, one capable hand on her hip.
"You can spy on us as thoroughly conscious as you do 'asleep', mage. I
suggest you get to your feet and shoulder your pack before the gods get
sick of waiting and do the Apocalypse thing without our input."
With that, the ranger turns on her heel, beckons to Ari (hooking a finger
on his shoulder just to make sure) and strolls up to the door. "Any traps?
Check."
Ari does his thing, shakes his head, and Gwen smiles appreciatively.
"Excellent." She looks over her shoulder at Balron, and satisfied that the
muscle is close at hand, gives Ari a gentle but abrupt shove. The Hobbit
stumbles over the threshold with a squawk of protest, his boots kicking up
dust. The ranger watches calmly, rubs an eye, and then shrugs as Ari
straightens and turns without being impaled on some hidden spikes.
Gwen ignores the withering look cast her way by the thief, pausing to turn
with a faintly troubled expression towards Nadia before visibly gathering
her thoughts and getting back to business. An arrow slides from the quiver
and meets the string of her bow, Balron steps forward, axe in hand, and as
they both advance through the doorway, sunlight slips like oil from the
dwarf's armour and shadows darken Gwen's camouflaged clothing to a dull
hue. Feeling enveloped by the cool air within, the ranger presses
forwards, senses straining for any hint of danger as she takes her first
strides into Sephiroth. Her eyes are bright with anticipation, but her
lips are set in a grim line.
116
From: Peter Cobcroft <[email protected] >
Date: Sat Jan 8, 2000 1:17pm
Subject: Good News on Ari
of whom I have roleplayed with before (Matt Woods and
Dianna Lang). Both are imaginative and creative.
I'll give them all the Ari information and hopefully
only one of them will still want play him.
Otherwise I'll have to choose....
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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117
From: Robert Barbetti <[email protected] >
Date: Sat Jan 8, 2000 1:22pm
Subject: RE: Good News on Ari
Rob.
-----Original Message-----
From: Peter Cobcroft [SMTP: curufea@y...]
Sent: Saturday, January 08, 2000 12:17 PM
To: Dungeon Sephiroth
Subject: [dungeonsephiroth] Good News on Ari
I have got two potential candidates to play Ari. Both
of whom I have roleplayed with before (Matt Woods and
Dianna Lang). Both are imaginative and creative.
I'll give them all the Ari information and hopefully
only one of them will still want play him.
Otherwise I'll have to choose....
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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118
From: Peter Wass <[email protected] >
Date: Sun Jan 9, 2000 7:40pm
Subject: Re: Entering
> on his shoulder just to make sure) and strolls up to the door. "Any traps?
> Check."
> Ari does his thing, shakes his head, and Gwen smiles appreciatively.
> "Excellent." She looks over her shoulder at Balron, and satisfied that the
> muscle is close at hand, gives Ari a gentle but abrupt shove. The Hobbit
> stumbles over the threshold with a squawk of protest, his boots kicking up
> dust. The ranger watches calmly, rubs an eye, and then shrugs as Ari
> straightens and turns without being impaled on some hidden spikes.
Balron reaches back with his left hand, a deft twist freeing his huge crossbow. His axe resting against his thigh, he pulls back the string with his right with no apparent effort. The metal arms creak as they settle into position. A bolt is put in place and the axe recovered. A shrug of his shoulder drops his shield to his left forearn, ready at hand.
> Gwen ignores the withering look cast her way by the thief, pausing to turn
> with a faintly troubled expression towards Nadia before visibly gathering
> her thoughts and getting back to business. An arrow slides from the quiver
> and meets the string of her bow, Balron steps forward, axe in hand, and as
> they both advance through the doorway, sunlight slips like oil from the
> dwarf's armour and shadows darken Gwen's camouflaged clothing to a dull
> hue.
Despite what must be considerable weight, his arm is rock steady as his advances into the dark behind his bow. As the light leaves him there is an afterglow, faint and shimmering, which starts at the peak of his helm and spirals down, seeming to sweep the remants of sunlight from him, making him all but invisible. A low murmered voice is heard "Kragdin Battlemaster, join me in battle."
119
From: Rachel < ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected] >
Date: Mon Jan 10, 2000 00:01am
Subject: Re: Entering
trim my presumptuous stage directions ;-)>
The Hobbit
> > stumbles over the threshold with a squawk of protest, his boots kicking
up
> > dust. The ranger watches calmly, rubs an eye, and then shrugs as Ari
> > straightens and turns without being impaled on some hidden spikes.
crossbow. His axe resting against his thigh, he pulls back the string with
his right with no apparent effort. The metal arms creak as they settle
into position. A bolt is put in place and the axe recovered. A shrug of
pausing to turn with a faintly troubled expression towards Nadia before
visibly gathering her thoughts and getting back to business. An arrow
slides from the quiver and meets the string of her bow, Balron steps
forward, crossvow in hand, and as they both advance through the doorway,
sunlight slips like oil from the dwarf's armour and shadows darken Gwen's
camouflaged clothing to a dull hue.
advances into the dark behind his bow. As the light leaves him there is an
afterglow, faint and shimmering, which starts at the peak of his helm and
spirals down, seeming to sweep the remants of sunlight from him, making him
all but invisible. A low murmered voice is heard "Kragdin Battlemaster,
join me in battle."
senses straining for any hint of danger as she takes her first strides into
Sephiroth. Her eyes are bright with anticipation, but her lips are set in
a grim line.
> Looking down Kaceubel notices that only one of the goblets has been
> drained. Picking up on of the goblets he raises it in a silent toast,
> drains and then throws it into the dungeon just barely missing Ari, who
> squawks and ducks before turning towards the faint sound of breaking
glass.
> The Elf stalks to the entrance pausing he stiffly bows to the rest of
the
> party and waves them on. "Well then, lets get on with it shall we."
into powder.
Gwen smirks into the darkness and wishes she had such a flair for the
dramatic. Instead, she reaches to the knotted sling against her pack,
draws out a hefty stick bound with an oiled rag and passes it back to
Kaceubel. "If you'd be so kind, it'd be good if we could get some light to
this torch. Save you concentrating on a spell. Then maybe Ari would do us
a favour and carry it nice and high, eh?" She doesn't take her eyes off
the door ahead as the advance continues. "You can multi-task, can't you,
thief?"
120
From: Peter Cobcroft <[email protected] >
Date: Mon Jan 10, 2000 12:22pm
Subject: Re: Entering
[PS- Feel free to adlib Ari actions and lines in a
generic thief behaviour manner (as Rachel has done)
until I get a volunteer set up]
--- Rachel ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> <ooc - Hmmm - very funky atmosphereic effects
> Balron! Bravo! Let me just
> trim my presumptuous stage directions ;-)>
> > > stumbles over the threshold with a squawk of
> protest, his boots kicking
> up
> > > dust. The ranger watches calmly, rubs an eye,
> and then shrugs as Ari
> > > straightens and turns without being impaled on
> some hidden spikes.
"It's completely safe in this bit!", Ari calls
"Even monsters need to get outside now and then to
pillage and stuff".
> > Balron reaches back with his left hand, a deft
> twist freeing his huge
> crossbow. His axe resting against his thigh, he
> pulls back the string with
> his right with no apparent effort. The metal arms
> creak as they settle
> into position. A bolt is put in place and the axe
> recovered. A shrug of
> his shoulder drops his shield to his left forearn,
the tunnel.
"There's only that, for invasions, I guess".
There are crevices in the ceiling, along each corner
that connects to the wall. As if a mighty stone block
were chained up above your heads. Perhaps it may even
move from side to side if it were prodded with a
staff.
> Gwen ignores the withering look cast her
> way by the thief,
> pausing to turn with a faintly troubled expression
> towards Nadia before
> visibly gathering her thoughts and getting back to
> business. An arrow
> slides from the quiver and meets the string of her
> bow, Balron steps
> forward, crossvow in hand, and as they both advance
> through the doorway,
> sunlight slips like oil from the dwarf's armour and
> shadows darken Gwen's
> camouflaged clothing to a dull hue.
> is rock steady as his
> advances into the dark behind his bow. As the light
> leaves him there is an
> afterglow, faint and shimmering, which starts at the
> peak of his helm and
> spirals down, seeming to sweep the remants of
> sunlight from him, making him
> all but invisible. A low murmered voice is heard
> "Kragdin Battlemaster,
> join me in battle."
> ranger presses forwards,
> senses straining for any hint of danger as she takes
> her first strides into
> Sephiroth. Her eyes are bright with anticipation,
> but her lips are set in
> a grim line.
> goblets has been
> > drained. Picking up on of the goblets he raises
> it in a silent toast,
> > drains and then throws it into the dungeon just
> barely missing Ari, who
> > squawks and ducks before turning towards the faint
> sound of breaking
> glass.
> > The Elf stalks to the entrance pausing he stiffly
> bows to the rest of
> the
> > party and waves them on. "Well then, lets get on
> with it shall we."
> remains of the wineglass
> into powder.
> such a flair for the
> dramatic. Instead, she reaches to the knotted sling
> against her pack,
> draws out a hefty stick bound with an oiled rag and
> passes it back to
> Kaceubel. "If you'd be so kind, it'd be good if we
> could get some light to
> a favour and carry it nice and high, eh?" She
> doesn't take her eyes off
> the door ahead as the advance continues. "You can
> multi-task, can't you,
> thief?"
"Multi?", mouths Ari silently in confusion. Obviously
some Elf-jargon. He grabs a lantern from his pack and
retreats up the tunnel, mumbling to himself. Squating
by the inner door, his dark form is illuminated
briefly as the tinderbox sparks to life. There is the
soft metallic sound of the lantern glass being moved
and the flame applied to the wick. The little lantern
lights up the end of the tunnel with it's spherical
glow - Ari's shadow thrown around the wall and
ceiling.
The stone ceiling creaks slightly as the rock settles
to one side momentarily. It's a deep, soft,
attention-getting grinding sound.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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121
From: Robert Barbetti <[email protected] >
Date: Mon Jan 10, 2000 1:02pm
Subject: RE: Entering
into powder.
Gwen smirks into the darkness and wishes she had such a flair for the
dramatic. Instead, she reaches to the knotted sling against her pack,
draws out a hefty stick bound with an oiled rag and passes it back to
Kaceubel. "If you'd be so kind, it'd be good if we could get some light to
this torch. Save you concentrating on a spell. Then maybe Ari would do us
a favour and carry it nice and high, eh?" She doesn't take her eyes off
the door ahead as the advance continues. "You can multi-task, can't you,
thief?"
122
From: Rachel <[email protected] >
Date: Mon Jan 10, 2000 1:16pm
Subject: Re: Entering
party and waves them on. "Well then, lets get on with it shall we."
There is a screech as metal-shod boots grind the remains of the wineglass
into powder. Gwen smirks into the darkness and wishes she had Balron's
flair for the dramatic. Instead, she reaches to the knotted sling against
her pack, draws out a hefty stick bound with an oiled rag and passes it
back to Kaceubel. "If you'd be so kind, it'd be good if we could get some
light to this torch. Save you concentrating on a spell. Then maybe Ari
would do us a favour and carry it nice and high, eh?" She doesn't take her
eyes off the door ahead as the advance continues. "You can multi-task,
can't you, thief?"
"Multi?", mouths Ari silently in confusion. Obviously some Elf-jargon. He
grabs a lantern from his pack and retreats up the tunnel, mumbling to
himself. Squating by the inner door, his dark form is illuminated briefly
as the tinderbox sparks to life. There is the soft metallic sound of the
lantern glass being moved
and the flame applied to the wick. The little lantern lights up the end of
the tunnel with it's spherical glow - Ari's shadow thrown around the wall
and ceiling.
The stone ceiling creaks slightly as the rock settles to one side
worriedly at Nadia then back at the 'ceiling'. "I reckon we might just
count as an invasion, Ari. I suggest we get beyond this corridor - unless
our expert can ensure we're not about to be mashed. What's beyond this
next door Ari? Is it trapped?"
123
From: Peter Cobcroft <[email protected] >
Date: Mon Jan 10, 2000 1:30pm
Subject: Re: Entering
> settles to one side
> momentarily. It's a deep, soft, attention-getting
> worriedly at Nadia then back at the 'ceiling'. "I
> reckon we might just
> count as an invasion, Ari. I suggest we get beyond
> this corridor - unless
> next door Ari? Is it trapped?"
"It's perfectly safe", Ari grins.
"Look". He pick ups a large glass shard of one of the
smashed goblets and hurls it against the ceiling.
It tinkles as it smashes into smaller bits, the
reflected light dancing of the particles as the fall
back to the floor.
"My previous party was REALLY cautious (not just
paranoid..) We hit the ceiling lots before coming
in.."
"..as to traps, well, three weren't any last time I
the Undead, of course..."
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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124
From: Nadia Toitovna <[email protected] >
Date: Mon Jan 10, 2000 1:47pm
Subject: RE: Entering
> From: Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o...
> remains of the wineglass
> into powder.
> such a flair for the
> dramatic. Instead, she reaches to the knotted sling
> against her pack,
> draws out a hefty stick bound with an oiled rag and
> passes it back to
> Kaceubel. "If you'd be so kind, it'd be good if we
> could get some light to
> a favour and carry it nice and high, eh?" She
> doesn't take her eyes off
> the door ahead as the advance continues. "You can
> multi-task, can't you,
> thief?"
> Kaceubel takes the torch, glares, mutters, wiggles
> grinding sound.
"Ah, well I rather do. I see far better than most
humans, but I am no dwarf to tread dungeons without
clear light."
Nadia quietly steps up beside the ranger and hobbit,
covered gauntlets and has the long bow case cleverly
slung across her back, easily accessible should battle
require it, but bound tightly so as to not get in the
way of any movement. Her entrance is preceded by the
sounds of her horse galloping away, lead by a small
spell in the direction of the nearest safe place, and
assuming all goes well, to be recalled from that place
later.
"I will have a hand free for much of the time, goddess
willing, and can bear a torch from the rear of this
rapidly expanding party." She raises an eyebrow, only
just visible in the gloom underneath the helms edge,
as she glances down the corridor down which the others
are no longer clearly visible to her human eyes.
"And without open flame on this thing, I can always
hold it in my teeth to fight." Grins, the grin
perhaps just a little too wide, as she rescues the
magically lit torch from the ranger's offended grasp.
The cleric bows deeply in the direction of the ranger,
her free hand sweeping an invitation for the lady to
precede her.
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125
From: Rachel <[email protected] >
Date: Mon Jan 10, 2000 2:14pm
Subject: Re: Entering
> "Ah, well I rather do. I see far better than most
> humans, but I am no dwarf to tread dungeons without
> clear light."
> Nadia quietly steps up beside the ranger and hobbit,
> covered gauntlets and has the long bow case cleverly
> slung across her back, easily accessible should battle
> require it, but bound tightly so as to not get in the
> way of any movement. Her entrance is preceded by the
> sounds of her horse galloping away, lead by a small
> spell in the direction of the nearest safe place, and
> assuming all goes well, to be recalled from that place
> later.
> "I will have a hand free for much of the time, goddess
> willing, and can bear a torch from the rear of this
> rapidly expanding party." She raises an eyebrow, only
> just visible in the gloom underneath the helms edge,
> as she glances down the corridor down which the others
> are no longer clearly visible to her human eyes.
> "And without open flame on this thing, I can always
> hold it in my teeth to fight." Grins, the grin
> perhaps just a little too wide, as she rescues the
> magically lit torch from the ranger's offended grasp.
> The cleric bows deeply in the direction of the ranger,
> her free hand sweeping an invitation for the lady to
> precede her.
Gwen resettles her bow gratefully and smiles at Nadia. The cleric sees a
weary exasperation in the ranger's eyes which can only be associated with
Kaceubel. "I think you would be capable of just about anything," murmurs
the half-elf and with a blown kiss, turns to consider the darkness ahead
with tense shoulders.
126
From: Peter Cobcroft <[email protected] >
Date: Mon Jan 10, 2000 3:51pm
Subject: Fwd: Fw: Australia's Preamble [humour]
> From: "Ben Cook" ="/post/dungeonsephiroth?protectID=061166047121082198015056066056130012134179149046039109074150077211" >saffie@i...
> To: "Jenny Cook" ="/post/dungeonsephiroth?protectID=197056234182018134036154175056130165134230042009186130234143025205109101" >penultimate@a...,
> "Michael Brown" ="/post/dungeonsephiroth?protectID=137015113180018132184212175140240165094145149034234099031150166091061" >Charlie_aaf@h...,
> "Jeff Davidson" ="/post/dungeonsephiroth?protectID=243212020007185125015098031148147125071026057192209079013" >arioch@a...,
> "Peter Cobcroft" ="/post/dungeonsephiroth?protectID=219075091182021198169218213026192100078026015046167121181" >curufea@b...
> Subject: Fw: Australia's Preamble
> Date: Thu, 6 Jan 2000 11:14:01 +1100
> From: Damien Phillips ="/post/dungeonsephiroth?protectID=197158066112146219172102190043176223071144163" >pcss@p...
> To: Ben Cisco ="/post/dungeonsephiroth?protectID=023056234124082233025149151232114253078105139218183041" >BenCiscoII@a...; Stuart Witherby
> ="/post/dungeonsephiroth?protectID=061243044237127134033154190102231222094248042111169229250117172194143142" >stuart.m.witherby@s...; Roland Riese
> ="/post/dungeonsephiroth?protectID=189166014237146194169154031077062187071026057192209079013" >tama@c...; Robert Goff
> ="/post/dungeonsephiroth?protectID=085233250056127134223103065168240165098145211254017027173227052050142254099102" >Robert_Goff@c...; Ralf, Debbie, Simon &
> Ashley? Bennet
> ="/post/dungeonsephiroth?protectID=014056234237194154090218109026064239039026057192209171188199172199025" >benauds@r...; Nathan Zamprogno
> ="/post/dungeonsephiroth?protectID=014166235009099198050218026077249253071145042102209079013" >baliset@z...; Graham
> Lockwood ="/post/dungeonsephiroth?protectID=244212113122158192223197065043132002078145015196000099241049048239132076086020224" >Graham_Lockwood@b...; Dave
> Sherlock ="/post/dungeonsephiroth?protectID=114166018056209031015199065163130208098145211" >dave3a@h...;
> Caroline Milne ="/post/dungeonsephiroth?protectID=219232101009078134184061029026229208098145211046234193" >cm@i...; C R & V T
> Strachan
> ="/post/dungeonsephiroth?protectID=045056066112158153184046203026006222177143234051234027074150166091061076020190" >jessalex@i...; Ben Cook
> ="/post/dungeonsephiroth?protectID=061166047121082198015056066056130012134179149046039109074150077211" >saffie@i...; Alison Todd
> ="/post/dungeonsephiroth?protectID=243128020112193116033057065208081165177152131179183098181143141019220246121105073130244094211158086206050100183" >alison.todd@e...
> Sent: Friday, January 07, 2000 4:14
> Subject: Australia's Preamble
> wish to be recognised as a
> > free
> > nation of blokes, sheilas and the occasional
> trannie. We come from many
> > lands
> > (although a few too many of us come from New
> Zealand) and, although we
> live
> > in
> > the best little country in the world, we reserve
> the right to bitch and
> moan
> > about it whenever we bloody like.
> >
> > We are One Nation but we're divided into many
> States.
> >
> > First, there's Victoria, named after a queen who
> didn't believe in
> lesbians.
> > Victoria is the realm of Mossimo turtlenecks, cafe
> latte and grand final
> > day.
> > Its capital is Melbourne, whose chief marketing
> pitch is that it's
> > "livable".
> >
> > Next, there's NSW. It is the realm of pastel
> shorts, macchiato with sugar,
> > thin
> > books read quickly and millions of dancing
> gay-boys. Its mascots are Bondi
> > lifesavers who pull their Speedos up their cracks
> to keep the left and
> right
> > sides of their brains separate.
> >
> > Down south we have Tasmania, a State based on the
> notion that the family
> > that
> > bonks together stays together. In Tassie, everyone
> gets an extra
> chromosome
> > at
> > conception. Maps of the State bring smiles to the
> sternest faces.
> >
> > South Australia is the province of half-decent
> reds, a festival of
> > foreigners
> > and bizarre axe murders. They had the Grand Prix,
> but lost it when the
> views
> > of
> > Adelaide sent the Formula One drivers to sleep at
> the wheel.
> >
> > Western Australia is too far from anywhere to be
> relevant in this
> document.
> >
> > The Northern Territory is the red heart of our
> land. Outback plains, sheep
> > stations, kangaroos, jackaroos, emus, Ulurus and
> dusty kids with big
> smiles.
> > Although the Territory is the centrepiece of our
> national culture, few of
> us
> > live there and the rest prefer to fly over it on
> our way to Bali.
> >
> > And then there's Queensland. While any mention of
> God seems silly in a
> > document
> > defining a nation of half-arsed agnostics, it is
> worth noting that God
> > probably
> > made Queensland. Why he filled it with dickheads
> remains a mystery.
> >
> > We, the Lullaby League of Oz, are united,
> primarily by the Pacific
> Highway,
> > whose treacherous twists and turns kill more of us
> each year than die by
> > murder.
> > We are united in our lust for international
> recognition, so desperate for
> > praise
> > we leap in joy when a ragtag gaggle of corrupt IOC
> officials tells us
> Sydney
> > is
> > better than Beijing. We are united by a democracy
> so flawed that a
> political
> > party, albeit a redneck gun-toting one, can get a
> million votes and still
> > not
> > win one seat in Federal Parliament. Desirable,
> sure, but fair? Not when
> you
> > consider Brian Harradine can get 24,000 votes and
> run the bloody country.
> > Not
> > that we're whingeing.
> >
> > We've chucked out the concept of "fair go" in the
> downsized '90s. Instead,
> > we
> > want to make "no worries" our national phrase. We
> love sport so much our
> > newsreaders can read the death toll from a sailing
> race and still tell us
> > who's
> > winning, in the same breath.
> >
> > We the Brain, the Heart and the Nerve of Oz, want
> the world to know we
> have
> > the
> > biggest rock, the tastiest pies and the
> worst-dressed Olympians in the
> known
> > universe. We don't know much about art but we know
> we hate the people who
> > make
> > it. We shoot, we vote! We are girt by sea and
> pissed by lunchtime. And
> even
> > though we might seem racist, closed-minded,
> sports-obsessed little People,
> > at
> > least we're better than the Kiwis.
> >
> > Now bugger off, we're sleeping.
> >
> > Cheers
> > Damien
> >
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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127
From: Robert Barbetti <[email protected] >
Date: Mon Jan 10, 2000 4:01pm
Subject: RE: Entering
> > the darkness Kaceubel can be heard faintly saying,
> > "beside I don't need any
> > extra light in here."
> "Ah, well I rather do. I see far better than most
> humans, but I am no dwarf to tread dungeons without
> clear light."
> Nadia quietly steps up beside the ranger and hobbit,
> cloaked, empty-handed and bearing a fair-sized pack.
> She is wearing an open-face helm, wearing metal
> covered gauntlets and has the long bow case cleverly
> slung across her back, easily accessible should battle
> require it, but bound tightly so as to not get in the
> way of any movement. Her entrance is preceded by the
> sounds of her horse galloping away, lead by a small
> spell in the direction of the nearest safe place, and
> assuming all goes well, to be recalled from that place
> later.
> "I will have a hand free for much of the time, goddess
> willing, and can bear a torch from the rear of this
> rapidly expanding party." She raises an eyebrow, only
> just visible in the gloom underneath the helms edge,
> as she glances down the corridor down which the others
> are no longer clearly visible to her human eyes.
> "And without open flame on this thing, I can always
> hold it in my teeth to fight." Grins, the grin
> perhaps just a little too wide, as she rescues the
> magically lit torch from the ranger's offended grasp.
> The cleric bows deeply in the direction of the ranger,
> her free hand sweeping an invitation for the lady to
> precede her.
Gwen resettles her bow gratefully and smiles at Nadia. The cleric sees a
weary exasperation in the ranger's eyes which can only be associated with
Kaceubel. "I think you would be capable of just about anything," murmurs
the half-elf and with a blown kiss, turns to consider the darkness ahead
with tense shoulders.
128
From: Peter Cobcroft <[email protected] >
Date: Mon Jan 10, 2000 9:27pm
Subject: T12 - In the Tunnel (things get hairy)
The main entrance doors, behind the party groan and
swing shut as Gwen wards against sorcerous attacks
from without.
Ari's lantern paints frightening shadows up the wall
of the tunnel.
Kaceubel blinks as his vison adjusts to the lurching
shadows. Gwen lifts her bow warily. Balron feels the
vibrations from the heavy door slamming
here]
The air is potent with fear
Gwen hurriedly prays to the Earth Mother for
trick of the light.
The shadow reach out, swallowing the fire of Ari's
lantern. The torch in Nadia's hand dies as if in ain,
rejected by the power here.
[fast characters may have a short one-sentance action
here]
[Next actions are dependant on what people do]
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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129
From: Peter Cobcroft <[email protected] >
Date: Mon Jan 10, 2000 9:37pm
Subject: re: T12 - In the Tunnel (things get hairy)
>The main entrance doors, behind the party groan and
>swing shut as Gwen wards against sorcerous attacks
>from without.
>Ari's lantern paints frightening shadows up the wall
>of the tunnel.
>Kaceubel blinks as his vison adjusts to the lurching
>shadows. Gwen lifts her bow warily. Balron feels the
>vibrations from the heavy door slamming
subconsciously fondling his bracelet.
>The air is potent with fear
>Gwen hurriedly prays to the Earth Mother for
>protection from magic, waving her bow at the
>shadows. They almost seem to devour her arrow - but
>it is a trick of the light.
>The shadow reach out, swallowing the fire of Ari's
>lantern. The torch in Nadia's hand dies as if in
ain, rejected by the power here.
"What the hell is going on?", whispers Ari.
[Next actions are dependant on what people do]
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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130
From: Nadia Toitovna <[email protected] >
Date: Tue Jan 11, 2000 9:56am
Subject: Re: T12 - In the Tunnel (things get hairy)
> From: =?iso-8859-1?q?Peter=20Cobcroft?=
> curufea@y...
> swing shut as Gwen wards against sorcerous attacks
> from without.
> of the tunnel.
> Kaceubel blinks as his vison adjusts to the lurching
> shadows. Gwen lifts her bow warily. Balron feels the
> vibrations from the heavy door slamming
> protection from magic, waving her bow at the
> trick of the light.
> lantern. The torch in Nadia's hand dies as if in
> ain,
> rejected by the power here.
the doggerel under her breath and draws her hands
apart revealing a pale wyrdlight which balances on the
one hand while the other draws her sword.
OOC: I hope.
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
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131
From: Rachel <[email protected] >
Date: Tue Jan 11, 2000 11:33am
Subject: Re: T12 - In the Tunnel (things get hairy)
> swing shut as Gwen wards against sorcerous attacks
> from without.
> of the tunnel.
> Kaceubel blinks as his vison adjusts to the lurching
> shadows. Gwen lifts her bow warily. Balron feels the
> vibrations from the heavy door slamming
Panicked, Ari stares at the closed door, whilst subconsciously fondling his
bracelet.
Gwen shifts slightly, her back to a wall, and awaits whatever is coming
> trick of the light.
> lantern. The torch in Nadia's hand dies as if in pain,
> rejected by the power here.
the doggerel under her breath and draws her hands
apart revealing a pale wyrdlight which balances on the
one hand while the other draws her sword.
"What the hell is going on?", whispers Ari.
"&#%*$!" says Gwen, and stares with spooked eyes at the shadows licking
about them all.
132
From: Peter Cobcroft <[email protected] >
Date: Tue Jan 11, 2000 12:21pm
Subject: Re: T12 - In the Tunnel (things get hairy)
> and
> > swing shut as Gwen wards against sorcerous attacks
> > from without.
> wall
> > of the tunnel.
> > Kaceubel blinks as his vison adjusts to the
> lurching
> > shadows. Gwen lifts her bow warily. Balron feels
> the
> > vibrations from the heavy door slamming
> > through his boots. Nadia senses a gathering
> Panicked, Ari stares at the closed door, whilst
> subconsciously fondling his
> bracelet.
> Gwen shifts slightly, her back to a wall, and awaits
> whatever is coming
> > protection from magic, waving her bow at the
> > trick of the light.
> > lantern. The torch in Nadia's hand dies as if in
> pain,
> > rejected by the power here.
> keeping
> the doggerel under her breath and draws her hands
> apart revealing a pale wyrdlight which balances on
> the
> one hand while the other draws her sword.
> "?%*$!" says Gwen, and stares with spooked eyes at
> the shadows licking
> about them all.
Kaceubel brings his hands together, crouching slightly
and chanting urgently. His cupped hands glow redly
for a moment and then the glow leaps outward and away
from the mage. As the wavefront passes over the walls
and floor they start to glow.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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133
From: Peter Wass <[email protected] >
Date: Tue Jan 11, 2000 6:39pm
Subject: Re: T12 - In the Tunnel (things get hairy)
> > >
> > > The main entrance doors, behind the party groan
> > and
> > > swing shut as Gwen wards against sorcerous attacks
> > > from without.
> > >
> > > Ari's lantern paints frightening shadows up the
> > wall
> > > of the tunnel.
> > > Kaceubel blinks as his vison adjusts to the
> > lurching
> > > shadows. Gwen lifts her bow warily. Balron feels
> > the
> > > vibrations from the heavy door slamming
> > > through his boots. Nadia senses a gathering
> > storm.
> >
> > The clerics free hand starts shaping power.
> > Panicked, Ari stares at the closed door, whilst
> > subconsciously fondling his
> > bracelet.
> > Gwen shifts slightly, her back to a wall, and awaits
> > whatever is coming
> > with white-faced vigilance.
Balron stops instantly, balanced on the balls of his feet, knees flexing.
He cocks his head, listening.
> >
> > > The air is potent with fear
> > >
> > > Gwen hurriedly prays to the Earth Mother for
> > > protection from magic, waving her bow at the
> > shadows.
> > > They almost seem to devour her arrow - but it is a
> > > trick of the light.
> > >
> > > The shadow reach out, swallowing the fire of Ari's
> > > lantern. The torch in Nadia's hand dies as if in
> > pain,
> > > rejected by the power here.
> > >
> > The cleric drops the torch, murmuring quietly,
> > keeping
> > the doggerel under her breath and draws her hands
> > apart revealing a pale wyrdlight which balances on
> > the
> > one hand while the other draws her sword.
> >
> > "What the hell is going on?", whispers Ari.
> > "?%*$!" says Gwen, and stares with spooked eyes at
> > the shadows licking
> > about them all.
>
> Kaceubel brings his hands together, crouching slightly
> and chanting urgently. His cupped hands glow redly
> for a moment and then the glow leaps outward and away
> from the mage. As the wavefront passes over the walls
> and floor they start to glow.
>
The dwarf stills. Looking deeper into the tunnel, he makes his decision.
He takes four rapid strides past Ari before stopping stock still again, his
weapons drawn tight to his body, head bowed.
134
From: Peter Cobcroft <[email protected] >
Date: Wed Jan 12, 2000 12:51pm
Subject: T12 - The Tunnel, 2 seconds later
slightly
> and chanting urgently. His cupped hands glow redly
> for a moment and then the glow leaps outward and
away
> from the mage. As the wavefront passes over the
walls
> and floor they start to glow.
>The dwarf stills. Looking deeper into the tunnel, he
makes his decision.
>He takes four rapid strides past Ari before stopping
stock still again, his weapons drawn tight to his
body, head bowed.
An unearthly moan echoes from the door ahead and
frantic scratching noises sound from below, as if
something were trying to break up through the
floor.
There is an earthy smell in the air. The glow of the
walls flickers. From Kaceubel's cupped hands outward,
the spells power dies. Darkness passes as a second
wavefront on the walls and floors as the glow sickens
be heard, very muffled. There is the faint sound of
many chains jangling above.
In the dim twilight, everyone gasps as their ears pop
from changing pressure.
[you have one second of action only]
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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135
From: Rachel <[email protected] >
Date: Wed Jan 12, 2000 4:57pm
Subject: Re: T12 - The Tunnel, 2 seconds later
> makes his decision.
> >He takes four rapid strides past Ari before stopping
> stock still again, his weapons drawn tight to his
> body, head bowed.
> frantic scratching noises sound from below, as if
> something were trying to break up through the
> floor.
Gwen's eyes widen and she looks at Nadia with bleak fear.
> There is an earthy smell in the air. The glow of the
> walls flickers. From Kaceubel's cupped hands outward,
> the spells power dies. Darkness passes as a second
> wavefront on the walls and floors as the glow sickens
> be heard, very muffled. There is the faint sound of
> many chains jangling above.
> from changing pressure.
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136
From: Nadia Toitovna <[email protected] >
Date: Wed Jan 12, 2000 6:53pm
Subject: Re: T12 - The Tunnel, 2 seconds later
> From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> tunnel, he
> > makes his decision.
> > >He takes four rapid strides past Ari before
> stopping
> > stock still again, his weapons drawn tight to his
> > body, head bowed.
> > frantic scratching noises sound from below, as if
> > something were trying to break up through the
> > floor.
> fear.
> the
> > walls flickers. From Kaceubel's cupped hands
> outward,
> > the spells power dies. Darkness passes as a
> second
> > wavefront on the walls and floors as the glow
> sickens
> > and fades, leaving only Nadia's dimly glowing
> can
> > be heard, very muffled. There is the faint sound
> of
> > many chains jangling above.
> pop
> > from changing pressure.
"Goddess." A breathless expostulation, the cleric's
face raising as if seeking something in the darkness,
her head cocked, listening. Blindly, her sword blade
drops across the left hand, the wyrd-light adhering to
the metal, duplicating itself as she begins slowly and
ritually drawing the length of the weapon across her palm.
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137
From: Robert Barbetti <[email protected] >
Date: Wed Jan 12, 2000 7:58pm
Subject: RE: T12 - The Tunnel, 2 seconds later
Kaceubel grins delighted with the challenge, kneeling he places his hands on the floor and starts humming a deep complicated rythym.
OOC: Damn service provider, damn keyboard not working for the whole bloody day <grumble>
Rob.
138
From: Peter Cobcroft <[email protected] >
Date: Wed Jan 12, 2000 9:44pm
Subject: RE: T12 - The Tunnel, 2 seconds later
> > tunnel, he
> > > makes his decision.
> > > >He takes four rapid strides past Ari before
> > stopping
> > > stock still again, his weapons drawn tight to
> his
> > > body, head bowed.
> > > frantic scratching noises sound from below, as
> if
> > > something were trying to break up through the
> > > floor.
> bleak
> > fear.
> > the
> > > walls flickers. From Kaceubel's cupped hands
> > outward,
> > > the spells power dies. Darkness passes as a
> > second
> > > wavefront on the walls and floors as the glow
> > sickens
> > > and fades, leaving only Nadia's dimly glowing
> noises
> > can
> > > be heard, very muffled. There is the faint
> sound
> > of
> > > many chains jangling above.
> ears
> > pop
> > > from changing pressure.
> face raising as if seeking something in the
> darkness,
> her head cocked, listening. Blindly, her sword
> blade
> drops across the left hand, the wyrd-light adhering
> to
> the metal, duplicating itself as she begins slowly
> and
> ritually drawing the length of the weapon across her
> palm.
> kneeling he places his hands on the floor and starts
> humming a deep complicated rythym.
Ari stares upward. Well aware of what is happening
and quite shocked. Frantically he turns to the wall
by the door, searching.
> OOC: Damn service provider, damn keyboard not
> working for the whole bloody day <grumble>
[OOC]
Condolences. Remember - public libraries allow free
internet and malls offer it for $2.
Also - I think we have a spare keyboard floating
around if you want to pick it up.
[/OOC]
=====
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curufea@y...
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139
From: Peter Cobcroft <[email protected] >
Date: Thu Jan 13, 2000 9:54am
Subject: T12- Tunnel, last moments
chokes. Her face turns to chalk and as if seeing
Darkness made form - she abruptly levels her bow
with such force that he is punched to the floor. Blood
explodes up his trachea. His spell scatters
hopelessly from his mind. Agony envelops him.
With an unbearable increase in pressure, the ceiling
comes rushing down. Adrenaline causing it to appear a
slow movement of its tremendous weight.
But not slow enough.
As the rock begins to fall Balron drives his axe
upward in a mighty blow, twisting at the last. There
is a deafening retort swallowed by the bass rumble as
the rock descends to waist height before locking fast
in place.
Nadia is knocked unconscious, sprawled on the floor -
her helmet having been jarred abruptly into her skull.
Her light blinks out as the spell stops.
Kaceubel writhes in agony on the floor.
Ari is sprawled by the door.
The tunnel is once more plunged into darkness, the
only sound is the settling of rock and ragged
breathing of the unconscious and near-dead.
=====
Peter Cobcroft
curufea@y...
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140
From: Nadia Toitovna <[email protected] >
Date: Thu Jan 13, 2000 10:09am
Subject: Re: T12- Tunnel, last moments
with a sword blade when there just transferring
something from their hand to the blade??
MjL
--- Peter Cobcroft curufea@y... wrote:
> From: =?iso-8859-1?q?Peter=20Cobcroft?=
> curufea@y...
> chokes. Her face turns to chalk and as if seeing
> Darkness made form - she abruptly levels her bow
> with such force that he is punched to the floor.
> Blood
> explodes up his trachea. His spell scatters
> hopelessly from his mind. Agony envelops him.
> comes rushing down. Adrenaline causing it to appear
> a
> slow movement of its tremendous weight.
> is a deafening retort swallowed by the bass rumble
> as
> the rock descends to waist height before locking
> fast
> in place.
> -
> her helmet having been jarred abruptly into her
> skull.
> Her light blinks out as the spell stops.
> Kaceubel writhes in agony on the floor.
> Ari is sprawled by the door.
> The tunnel is once more plunged into darkness, the
> only sound is the settling of rock and ragged
> breathing of the unconscious and near-dead.
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
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141
From: Peter Cobcroft <[email protected] >
Date: Thu Jan 13, 2000 12:03pm
Subject: Re: T12- Tunnel, last moments
At least you ain't deaded...
--- Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y... wrote:
> What blood? What kind of idiot would cut themselves
> with a sword blade when there just transferring
> something from their hand to the blade??
> > From: =?iso-8859-1?q?Peter=20Cobcroft?=
> > curufea@y...
> > chokes. Her face turns to chalk and as if seeing
> > Darkness made form - she abruptly levels her bow
> back
> > with such force that he is punched to the floor.
> > Blood
> > explodes up his trachea. His spell scatters
> > hopelessly from his mind. Agony envelops him.
> ceiling
> > comes rushing down. Adrenaline causing it to
> appear
> > a
> > slow movement of its tremendous weight.
> > is a deafening retort swallowed by the bass rumble
> > as
> > the rock descends to waist height before locking
> > fast
> > in place.
> floor
> > -
> > her helmet having been jarred abruptly into her
> > skull.
> > Her light blinks out as the spell stops.
> > Kaceubel writhes in agony on the floor.
> > Ari is sprawled by the door.
> > The tunnel is once more plunged into darkness, the
> > only sound is the settling of rock and ragged
> > breathing of the unconscious and near-dead.
> > Peter Cobcroft
> > curufea@y...
> > Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> > __________________________________________________
> > Do You Yahoo!?
> > Talk to your friends online with Yahoo! Messenger.
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142
From: Robert Barbetti <[email protected] >
Date: Thu Jan 13, 2000 12:17pm
Subject: RE: T12- Tunnel, last moments
Sorry, misread your earlier actions...
At least you ain't deaded...
--- Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y... wrote:
> What blood? What kind of idiot would cut themselves
> with a sword blade when there just transferring
> something from their hand to the blade??
>
> MjL
>
> --- Peter Cobcroft curufea@y... wrote:
> > From: =?iso-8859-1?q?Peter=20Cobcroft?=
> > curufea@y...
> >
> > As blood rises across Nadia's palm, Gwen abruptly
> > chokes. Her face turns to chalk and as if seeing
> > Darkness made form - she abruptly levels her bow
> > and releases an arrow in one smooth instant.
> >
> > Kaceubel is struck square in the centre of his
> back
> > with such force that he is punched to the floor.
> > Blood
> > explodes up his trachea. His spell scatters
> > hopelessly from his mind. Agony envelops him.
> >
> > With an unbearable increase in pressure, the
> ceiling
> > comes rushing down. Adrenaline causing it to
> appear
> > a
> > slow movement of its tremendous weight.
> >
> > But not slow enough.
> >
> > As the rock begins to fall Balron drives his axe
> > upward in a mighty blow, twisting at the last.
> > There
> > is a deafening retort swallowed by the bass rumble
> > as
> > the rock descends to waist height before locking
> > fast
> > in place.
> >
> > Nadia is knocked unconscious, sprawled on the
> floor
> > -
> > her helmet having been jarred abruptly into her
> > skull.
> > Her light blinks out as the spell stops.
> > Kaceubel writhes in agony on the floor.
> > Ari is sprawled by the door.
> > The tunnel is once more plunged into darkness, the
> > only sound is the settling of rock and ragged
> > breathing of the unconscious and near-dead.
143
From: Peter Cobcroft <[email protected] >
Date: Thu Jan 13, 2000 12:22pm
Subject: RE: T12- Tunnel, last moments
violence to other party members.... ;-D
Count to ten, take some deep, relaxing breaths...
That's right...
Now, light up a cigarette...
Cock that machine gun....
Put a heavy Queen song on the stereo...
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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144
From: Robert Barbetti <[email protected] >
Date: Thu Jan 13, 2000 12:31pm
Subject: RE: T12- Tunnel, last moments
Rob.
-----Original Message-----
From: Peter Cobcroft [SMTP: curufea@y...]
Sent: Thursday, January 13, 2000 11:22 AM
To: ="mailto:[email protected] " >[email protected]
Subject: RE: [dungeonsephiroth] T12- Tunnel, last moments
From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
> OOC: Yeah, damn paranoid bloody half sane idiotic
> rangers who unreasonably
> shoot their part members in the back when their just
> trying to save the
> party (why couldn't she have shot the poor
> defenceless hobbit or
> something).
Hah- maybe I should start a new 'bitch' mailing list.
So various characters can vent their anger without
violence to other party members.... ;-D
Count to ten, take some deep, relaxing breaths...
That's right...
Now, light up a cigarette...
Cock that machine gun....
Put a heavy Queen song on the stereo...
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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145
From: Nadia Toitovna <[email protected] >
Date: Thu Jan 13, 2000 12:43pm
Subject: RE: T12- Tunnel, last moments
the blow came from an arrow? It could have been a
set-up on the part of the Sephiroth. After all, the
description did not _say_ one directly caused the
other. In fact, I must say a whole lot of the actions
there are confusing to me.
Good point though. At least I'm only misunderstood,
not badly, badly injured. What kind of cleric uses
blood magic? Eeew.
--- Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o... wrote:
> From: Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o...
> From: Peter Cobcroft [SMTP: curufea@y...]
> Sent: Thursday, January 13, 2000 11:22 AM
> To: ="mailto:[email protected] " >[email protected]
> Subject: RE: [dungeonsephiroth] T12- Tunnel, last
> moments
> curufea@y...
> > rangers who unreasonably
> > shoot their part members in the back when their
> just
> > trying to save the
> > party (why couldn't she have shot the poor
> > defenceless hobbit or
> > something).
> list.
> So various characters can vent their anger without
> violence to other party members.... ;-D
> That's right...
> Now, light up a cigarette...
> Cock that machine gun....
> Put a heavy Queen song on the stereo...
> Peter Cobcroft
> curufea@y...
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146
From: Rachel <[email protected] >
Date: Thu Jan 13, 2000 11:38am
Subject: Re: Bloody hands
> What blood? What kind of idiot would cut themselves
> with a sword blade when there just transferring
> something from their hand to the blade??
adhering
to the metal, duplicating itself as she begins slowly and ritually drawing
the length of the weapon across her palm.
Well, having re-read that, I must say I thought you'd cut yourself too (not
that Gwen thinks Nadia is an idiot!) ;-)
-R
147
From: Peter Cobcroft <[email protected] >
Date: Thu Jan 13, 2000 2:09pm
Subject: RE: T12- Tunnel, last moments
only mode -
I'll inform you, Nadia, when (if?) you regain
consciousness.
--- Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y... wrote:
> Are you certain it was you the ranger shot, and that
=====
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curufea@y...
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148
From: Robert Barbetti <[email protected] >
Date: Thu Jan 13, 2000 2:12pm
Subject: t12 and my spleen
Not angry with Rachel for having Gwen shoot K.
Think I'll stop now.
Rob.
149
From: Peter Cobcroft <[email protected] >
Date: Thu Jan 13, 2000 2:37pm
Subject: Re: Bloody hands
> you'd cut yourself too (not
> that Gwen thinks Nadia is an idiot!) ;-)
I suspect that Gwen deeply respects Nadia's sense of
taste and beauty.
=====
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curufea@y...
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150
From: Rachel <[email protected] >
Date: Thu Jan 13, 2000 3:46pm
Subject: Re: Bloody hands
> taste and beauty.
little overwrought. I mean - the ranger _did_ TELL Nadia she was having
problems!
<chuckle>
-R
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151
From: Nadia Toitovna <[email protected] >
Date: Thu Jan 13, 2000 4:28pm
Subject: Re: Bloody hands
> From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> ----------
> > What blood? What kind of idiot would cut
> themselves
> > with a sword blade when there just transferring
> > something from their hand to the blade??
> hand, the wyrd-light
> adhering
> to the metal, duplicating itself as she begins
> slowly and ritually drawing
> the length of the weapon across her palm.
> you'd cut yourself too (not
> that Gwen thinks Nadia is an idiot!) ;-)
And here's me thinking that maybe a little,
"... her eyes widening as the only reaction to the
pain as the razored edge slashes even the callused
skin of an experienced warrior."
... might have been included in such a case. I mean,
if it really turns everyone on, then ... well, then
I'm a tad worried, but...
MjL
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152
From: Nadia Toitovna <[email protected] >
Date: Thu Jan 13, 2000 4:29pm
Subject: Re: Bloody hands
--- Rachel ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> of
> > taste and beauty.
> cleric's fault Gwen is a
> little overwrought. I mean - the ranger _did_ TELL
> Nadia she was having
> problems!
> -R
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153
From: Peter Cobcroft <[email protected] >
Date: Thu Jan 13, 2000 9:34pm
Subject: Re: Bloody hands
> cleric's fault Gwen is a
> little overwrought. I mean - the ranger _did_ TELL
> Nadia she was having
> problems!
> -R
Future note for adventurers -
Beware of Rangers with Issues...
=====
Peter Cobcroft
curufea@y...
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154
From: Robert Barbetti < ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected] >
Date: Thu Jan 13, 2000 11:36pm
Subject: Bloody handed rant.
Rob.
-----Original Message-----
From: Peter Cobcroft [SMTP: curufea@y...]
Sent: Thursday, January 13, 2000 8:35 PM
To: ="mailto:[email protected] " >[email protected]
Subject: Re: [dungeonsephiroth] Bloody hands
From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
> You think your sarcasm is funny!? Eh, Peter?! Well
> phooey to you! ;-)
> Gwen and Nadia share twue wuv!! It's not the
> cleric's fault Gwen is a
> little overwrought. I mean - the ranger _did_ TELL
> Nadia she was having
> problems!
>
> <chuckle>
> -R
Future note for adventurers -
Beware of Rangers with Issues...
=====
Peter Cobcroft
curufea@y...
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155
From: Peter Cobcroft <[email protected] >
Date: Fri Jan 14, 2000 8:41am
Subject: Re: Bloody handed rant.
Loose lips sink plots.
--- Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o... wrote:
> /Issues/ you call that Issues.
> Rachel a few problems does not involve killing every
> As for Nadia, she is relatively blameless in this
> From: Peter Cobcroft [SMTP: curufea@y...]
> Sent: Thursday, January 13, 2000 8:35 PM
> To: ="mailto:[email protected] " >[email protected]
> Subject: Re: [dungeonsephiroth] Bloody hands
> curufea@y...
> > phooey to you! ;-)
> > Gwen and Nadia share twue wuv!! It's not the
> > cleric's fault Gwen is a
> > little overwrought. I mean - the ranger _did_
> TELL
> > Nadia she was having
> > problems!
> >
> > <chuckle>
> > -R
> Beware of Rangers with Issues...
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
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> Talk to your friends online with Yahoo! Messenger.
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156
From: Peter Cobcroft <[email protected] >
Date: Fri Jan 14, 2000 8:48am
Subject: T12 - first Fudge point
Those able to see what he does, do so (have already
sent those emails).
=====
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157
From: Robert Barbetti <[email protected] >
Date: Fri Jan 14, 2000 9:26am
Subject: RE: Bloody handed rant.
Any news on the Ari front?
Rob
-----Original Message-----
From: Peter Cobcroft [SMTP: curufea@y...]
Sent: Friday, January 14, 2000 7:41 AM
To: ="mailto:[email protected] " >[email protected]
Subject: Re: [dungeonsephiroth] Bloody handed rant.
From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
--- Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o... wrote:
> /Issues/ you call that Issues.
> Rachel a few problems does not involve killing every
> As for Nadia, she is relatively blameless in this
> From: Peter Cobcroft [SMTP: curufea@y...]
> Sent: Thursday, January 13, 2000 8:35 PM
> To: ="mailto:[email protected] " >[email protected]
> Subject: Re: [dungeonsephiroth] Bloody hands
> curufea@y...
> > phooey to you! ;-)
> > Gwen and Nadia share twue wuv!! It's not the
> > cleric's fault Gwen is a
> > little overwrought. I mean - the ranger _did_
> TELL
> > Nadia she was having
> > problems!
> >
> > <chuckle>
> > -R
> Beware of Rangers with Issues...
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
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158
From: Peter Cobcroft <[email protected] >
Date: Fri Jan 14, 2000 10:13am
Subject: RE: Bloody handed rant.
> Kay, stopped now. Sorry.
Not sorry enough, young man - 10 lashes of the best
and no Brekky!
> Kaceubel isn't going to breathe a whole lot while
> he's working things out and lying in his pool of
> cooling blood (for those with IR).
Well, that'd be Everyone but Ari and Nadia
> You think I could grant the cleric sight? Could do
> while in good mood.
Mage spell could change spectrums for her - or try
another light spell.
> Any news on the Ari front?
Yes, but as some can't see will post separately.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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159
From: Peter Cobcroft <[email protected] >
Date: Fri Jan 14, 2000 12:24pm
Subject: T12- Tunnel, Round 3
the tunnel from the next room through the now open
doors.
Enough to illuminate the receding roof as it magically
ascends. Returning to it's original position before
welding into the walls.
Kaceubel's body grows colder as his blood seeps out in
a pool around his body.
Gwen walks towards a prone Nadia. Getting quite close
to her before Nadia's polearm leaps between them -
almost as if it had a mind of it's own.
Balron looks around himself confused.
Ari can't be seen.
In the next room are the sounds of motion, but it
doesn't sound human.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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160
From: Peter Cobcroft <[email protected] >
Date: Fri Jan 14, 2000 12:34pm
Subject: T12, Tunnel, Round 3 (oops)
hideous wet sound. Satisfied, Gwen sniffs and turns
her eyes in the darkness towards Balron.
Walking over to Nadia, she frowns as if something
should have happened, but didn't.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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161
From: Peter Cobcroft <[email protected] >
Date: Fri Jan 14, 2000 1:01pm
Subject: New lurker [OOC]
One of the potential Ari's just joining the mailing list.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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162
From: Robert Barbetti <[email protected] >
Date: Fri Jan 14, 2000 1:14pm
Subject: RE: New lurker [OOC]
Rob aka Kaceubel the elven mage, the one on the floor bleeding profusely.
-----Original Message-----
From: Peter Cobcroft [SMTP: curufea@y...]
Sent: Friday, January 14, 2000 12:02 PM
To: Dungeon Sephiroth
Subject: [dungeonsephiroth] New lurker [OOC]
From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
163
From: Dianna Lang <[email protected] >
Date: Fri Jan 14, 2000 5:26am
Subject: RE: New lurker [OOC]
;)
----Original Message Follows----
From: Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o...
Reply-To: ="mailto:[email protected] " >[email protected]
To: "' ="mailto:[email protected] " >[email protected] '" ="mailto:[email protected] " >[email protected]
Subject: RE: [dungeonsephiroth] New lurker [OOC]
Date: Fri, 14 Jan 2000 13:14:50 +1100
From: Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o...
Rob aka Kaceubel the elven mage, the one on the floor bleeding profusely.
-----Original Message-----
From: Peter Cobcroft [SMTP: curufea@y...]
Sent: Friday, January 14, 2000 12:02 PM
To: Dungeon Sephiroth
Subject: [dungeonsephiroth] New lurker [OOC]
From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
Say hello to Dianna, everyone.
One of the potential Ari's just joining the mailing list.
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164
From: Rachel <[email protected] >
Date: Fri Jan 14, 2000 1:51pm
Subject: Re: T12, Tunnel, Round 3 (oops)
----------
> From: Peter Cobcroft curufea@y...
> To: Dungeon Sephiroth ="mailto:[email protected] " >[email protected]
> Subject: [dungeonsephiroth] T12, Tunnel, Round 3 (oops)
> Date: Friday, 14 January 2000 12:34
> hideous wet sound. Satisfied, Gwen sniffs and turns
> her eyes in the darkness towards Balron.
> should have happened, but didn't.
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
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165
From: Rachel <[email protected] >
Date: Fri Jan 14, 2000 2:01pm
Subject: Re: New lurker [OOC]
behave herself for a little while. ;-)
Welcome and enjoy!
-Rachel (aka Gwen)
----------
> From: Dianna Lang ="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >diannal@h...
> To: ="mailto:[email protected] " >[email protected]
> Subject: RE: [dungeonsephiroth] New lurker [OOC]
> Date: Friday, 14 January 2000 13:26
> gosh, it's like some nightmarish interviewing process! Will I be that
> ;)
> From: Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o...
> Reply-To: ="mailto:[email protected] " >[email protected]
> To: "' ="mailto:[email protected] " >[email protected] '" ="mailto:[email protected] " >[email protected]
> Subject: RE: [dungeonsephiroth] New lurker [OOC]
> Date: Fri, 14 Jan 2000 13:14:50 +1100
> the moment).
> From: Peter Cobcroft [SMTP: curufea@y...]
> Sent: Friday, January 14, 2000 12:02 PM
> To: Dungeon Sephiroth
> Subject: [dungeonsephiroth] New lurker [OOC]
> One of the potential Ari's just joining the mailing list.
> Sign up for eLerts at:
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="/messages/dungeonsephiroth">Messages
166
From: Nadia Toitovna <[email protected] >
Date: Fri Jan 14, 2000 2:01pm
Subject: Re: T12, Tunnel, Round 3 (oops)
ditto polearm, mind you....
--- Rachel ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> > From: Peter Cobcroft curufea@y...
> > To: Dungeon Sephiroth
> > Subject: [dungeonsephiroth] T12, Tunnel, Round 3
> (oops)
> > Date: Friday, 14 January 2000 12:34
> curufea@y...
> There's a
> > hideous wet sound. Satisfied, Gwen sniffs and
> turns
> > her eyes in the darkness towards Balron.
> > should have happened, but didn't.
> > Peter Cobcroft
> > curufea@y...
> > Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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167
From: Nadia Toitovna <[email protected] >
Date: Fri Jan 14, 2000 2:08pm
Subject: Re: New lurker [OOC]
--- Peter Cobcroft curufea@y... wrote:
> From: =?iso-8859-1?q?Peter=20Cobcroft?=
> curufea@y...
> One of the potential Ari's just joining the mailing
> list.
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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168
From: Rachel <[email protected] >
Date: Fri Jan 14, 2000 2:32pm
Subject: Re: T12, Tunnel, Round 3 (oops)
----------
> From: Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y...
> To: ="mailto:[email protected] " >[email protected]
> Subject: Re: [dungeonsephiroth] T12, Tunnel, Round 3 (oops)
> Date: Friday, 14 January 2000 14:01
> ditto polearm, mind you....
> > From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> > > From: Peter Cobcroft curufea@y...
> > > To: Dungeon Sephiroth
> > > Subject: [dungeonsephiroth] T12, Tunnel, Round 3
> > (oops)
> > > Date: Friday, 14 January 2000 12:34
> > curufea@y...
> > There's a
> > > hideous wet sound. Satisfied, Gwen sniffs and
> > turns
> > > her eyes in the darkness towards Balron.
> > > should have happened, but didn't.
> > > Peter Cobcroft
> > > curufea@y...
> > > Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
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169
From: Peter Cobcroft <[email protected] >
Date: Fri Jan 14, 2000 3:03pm
Subject: T12, Tunnel Round 4
[Dianna - I'll play Ari still up until next turn
(Sunday/Monday night) ]
Dark tendrils seem to rise from the floor in the gloom
- touching the Ranger on her legs.
The tendrils disintegrate.
Nadia's polearm is unwavering in it's position.
[Balron's player has not emailed today, so does
nothing - he could but it would be controversial]
[Ari is still absent - out in the next room]
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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170
From: Nadia Toitovna <[email protected] >
Date: Fri Jan 14, 2000 3:41pm
Subject: Re: T12- Tunnel, Round 3
> From: =?iso-8859-1?q?Peter=20Cobcroft?=
> curufea@y...
> the tunnel from the next room through the now open
> doors.
> Enough to illuminate the receding roof as it
> magically
> ascends. Returning to it's original position before
> welding into the walls.
> in
> a pool around his body.
> close
> to her before Nadia's polearm leaps between them -
> almost as if it had a mind of it's own.
> doesn't sound human.
"Oh, by all the small gods. My head." The cleric
groans, trying to stand. She grasps this weapon odd
blade most of those present have not previously seen
with complete composure, disregarding its independent
behaviour. She looks up at the ranger, her eyes
widening as if suddenly recalling what it was she
probably just saw.
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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171
From: Nadia Toitovna <[email protected] >
Date: Fri Jan 14, 2000 3:44pm
Subject: Re: T12- Tunnel, Round 3
> From: =?iso-8859-1?q?Peter=20Cobcroft?=
> curufea@y...
> the tunnel from the next room through the now open
> doors.
> Enough to illuminate the receding roof as it
> magically
> ascends. Returning to it's original position before
> welding into the walls.
> in
> a pool around his body.
> close
> to her before Nadia's polearm leaps between them -
> almost as if it had a mind of it's own.
> doesn't sound human.
"Oh, by all the small gods. My head." The cleric
groans, trying to stand. She grasps this weapon odd
blade most of those present have not previously seen
with complete composure, disregarding its independent
behaviour. She looks up at the ranger, her eyes
widening as if suddenly recalling what it was she
probably just saw.
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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172
From: Nadia Toitovna <[email protected] >
Date: Fri Jan 14, 2000 3:52pm
Subject: Re: T12, Tunnel Round 4
> From: =?iso-8859-1?q?Peter=20Cobcroft?=
> curufea@y...
> [Dianna - I'll play Ari still up until next turn
> (Sunday/Monday night) ]
> gloom
> - touching the Ranger on her legs.
> The tendrils disintegrate.
Even though Nadia has apparently reached vertical from
the prone without passing through any of the
intervening spaces.
"What the..." Almost a panicked yell.
But she stops herself, crouching slightly, ready to
run, jump or flee in any direction while she starts,
again, mumbling, extending her senses.
> nothing - he could but it would be controversial]
> [Ari is still absent - out in the next room]
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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173
From: Peter Wass <[email protected] >
Date: Fri Jan 14, 2000 5:17pm
Subject: Re: T12, Tunnel, Round 3 (oops)
night doesn't mean that I'm not doing anything guys. Can we just wait a bit
please!!!!!
I'd like to do something here, so just wait a moment.
174
From: Rachel <[email protected] >
Date: Fri Jan 14, 2000 5:33pm
Subject: Re: T12- Tunnel, Round 3
~~~~~
> > There is a very small amount of light bleeding into
> > the tunnel from the next room through the now open
> > doors.
> > Enough to illuminate the receding roof as it
> > magically
> > ascends. Returning to it's original position before
> > welding into the walls.
> > in a pool around his body.
> > close to her before Nadia's polearm leaps between them -
> > almost as if it had a mind of it's own.
> > doesn't sound human.
Dark tendrils seem to rise from the floor in the gloom
- touching the Ranger on her legs.
The tendrils disintegrate.
Nadia's polearm is unwavering in it's position.
> "Oh, by all the small gods. My head." The cleric
> groans, trying to stand. She grasps this odd
> blade most of those present have not previously seen
> with complete composure, disregarding its independent
> behaviour. She looks up at the ranger, her eyes
> widening as if suddenly recalling what it was she
> probably just saw.
Even though Nadia has apparently reached vertical from
the prone without passing through any of the
intervening spaces.
"What the..." Almost a panicked yell.
But she stops herself, crouching slightly, ready to
run, jump or flee in any direction while she starts,
again, mumbling, extending her senses.
Gwen stares the the blade in Nadia's hand, her lovely face white with
barely contained passion. Her strangely vacant eyes fill with tears. The
black bow with ivory vines wending their beautiful dance along its length,
hangs slackly in her sculpted hand. "I could never hurt you," murmurs the
half elf in a broken voice, then turns slowly towards the bleeding form of
the mage, a troubled look questing across her features. A flick of Gwen's
fingers summons a fresh green forest light which seeps like mist along the
corridor, lapping over Kaceubel's blood and painting a sickly glaze across
his marble-pale skin. Straddling the fallen mage, Gwen places a boot upon
his skull and yanks free the arrow shaft inbedded in his cranium with a few
messy, slurping jerks. She re-nocks the blood -oaked shaft and faces the
scrabbling noises beyond the recently opened door. "Go" she murmurs, and
the green mist-light spreads further, reaching into the darkness ahead,
splitting it asunder.
175
From: Rachel <[email protected] >
Date: Fri Jan 14, 2000 5:36pm
Subject: Re: T12, Tunnel, Round 3 (oops)
shouldn't have sent the latest - but just missed your posts, Balron.
Cheers, R.
----------
> From: Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...
> To: ="mailto:[email protected] " >[email protected]
> Subject: Re: [dungeonsephiroth] T12, Tunnel, Round 3 (oops)
> Date: Friday, 14 January 2000 17:17
at
> night doesn't mean that I'm not doing anything guys. Can we just wait a
bit
> please!!!!!
> Sign up for eLerts at:
> <a href=" ="http://clickme.onelist.com/ad/elerts1" target="_top" >http://clickme.onelist.com/ad/elerts1 ">Click Here</a>
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176
From: Peter Cobcroft <[email protected] >
Date: Fri Jan 14, 2000 6:10pm
Subject: Re: T12- Tunnel, Round 3
give other players a chance for actions.
--- Rachel ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> ooc - I have no idea what has happened here - so I
> ~~~~~
> > > There is a very small amount of light bleeding
> into
> > > the tunnel from the next room through the now
> open
> > > doors.
> > > Enough to illuminate the receding roof as it
> > > magically
> > > ascends. Returning to it's original position
> before
> > > welding into the walls.
> out
> > > in a pool around his body.
> > > close to her before Nadia's polearm leaps
> between them -
> > > almost as if it had a mind of it's own.
> it
> > > doesn't sound human.
> gloom
> - touching the Ranger on her legs.
> The tendrils disintegrate.
> > groans, trying to stand. She grasps this odd
> > blade most of those present have not previously
> seen
> > with complete composure, disregarding its
> independent
> > behaviour. She looks up at the ranger, her eyes
> > widening as if suddenly recalling what it was she
> > probably just saw.
> from
> the prone without passing through any of the
> intervening spaces.
> "What the..." Almost a panicked yell.
> But she stops herself, crouching slightly, ready to
> run, jump or flee in any direction while she starts,
> again, mumbling, extending her senses.
> lovely face white with
> barely contained passion. Her strangely vacant eyes
> fill with tears. The
> black bow with ivory vines wending their beautiful
> dance along its length,
> hangs slackly in her sculpted hand. "I could never
> hurt you," murmurs the
> half elf in a broken voice, then turns slowly
> towards the bleeding form of
> the mage, a troubled look questing across her
> features. A flick of Gwen's
> fingers summons a fresh green forest light which
> seeps like mist along the
> corridor, lapping over Kaceubel's blood and painting
> a sickly glaze across
> his marble-pale skin. Straddling the fallen mage,
> Gwen places a boot upon
> his skull and yanks free the arrow shaft inbedded in
> his cranium with a few
> messy, slurping jerks. She re-nocks the blood
> -oaked shaft and faces the
> the green mist-light spreads further, reaching into
> the darkness ahead,
> splitting it asunder.
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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177
From: Peter Cobcroft <[email protected] >
Date: Sun Jan 16, 2000 8:30pm
Subject: T13- The Tunnel, still
shadowed light on the scene.
Nadia is standing with polearm drawn.
"What the..." Almost a panicked yell.
But she stops herself, crouching slightly, ready to
run, jump or flee in any direction while she starts,
again, mumbling, extending her senses.
Gwen is a statue, staring, her eyes full of hatred at
the body of Kaceubel, sprawled, arrow-pierced on the
ground. Her bow drawn but idle in her hands.
Balron grunts some gutteral sounds, his hands waving
at the body. Fire wells from the rock. Light
increases in the tunnel. A reddish hue.
It illuminates the many moving forms of skeletons in
the next room.
A white light expands at the centre of the fire to
fill the tunnel, to contract to nothing. Leaving an
empty stone floor where the mage's body was.
All goes dark again. The stomping of bone on stone
becoming louder.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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178
From: Rachel < ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected] >
Date: Mon Jan 17, 2000 1:49pm
Subject: Re: T13- The Tunnel, still
> shadowed light on the scene.
> "What the..." Almost a panicked yell.
> But she stops herself, crouching slightly, ready to
> run, jump or flee in any direction while she starts,
> again, mumbling, extending her senses.
> the body of Kaceubel, sprawled, arrow-pierced on the
> ground. Her bow drawn but idle in her hands.
> at the body. Fire wells from the rock. Light
> increases in the tunnel. A reddish hue.
The ranger takes a step back, a shocked expression crossing her face. She
looks at the bloody body of the mage and the gestures of the dwarf and
begins to shake her head.
> the next room.
Gwen, arms trembling slightly, features hardened in a mask of self-loathing
and fear, raises her bow and targeting a skeleton's skull in an eerie echo
of her attack upon Kaceubel, and releases ...
> A white light expands at the centre of the fire to
> fill the tunnel, to contract to nothing. Leaving an
> empty stone floor where the mage's body was.
> becoming louder.
"Oh sweet Mother," cries the half-elf in a voice taught with distress. "I
can't see a blimmin' thing. But I'm not about to be wasted by a bunch of
undead abominations." There's a rasp of a sword being drawn. "For my
soul," she says in a voice which barely carries above the clicking
footfalls of the skeltons and with a reckless clansmans' whoop, charges
into the next room.
179
From: Nadia Toitovna <[email protected] >
Date: Mon Jan 17, 2000 4:52pm
Subject: Re: T12- Tunnel, Round 3
--- Rachel ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> ~~~~~
> > > There is a very small amount of light bleeding
> into
> > > the tunnel from the next room through the now
> open
> > > doors.
> > > Enough to illuminate the receding roof as it
> > > magically
> > > ascends. Returning to it's original position
> before
> > > welding into the walls.
> out
> > > in a pool around his body.
> > > close to her before Nadia's polearm leaps
> between them -
> > > almost as if it had a mind of it's own.
> > > **********[moved]**************
> > > In the next room are the sounds of motion, but
> it
> > > doesn't sound human.
> > "Oh, by all the small gods. My head." The cleric
> > groans, trying to stand. She grasps this odd
> > blade most of those present have not previously
> seen
> > with complete composure, disregarding its
> independent
> > behaviour. She looks up at the ranger, her eyes
> > widening as if suddenly recalling what it was she
> > probably just saw.
> ************************
> Dark tendrils seem to rise from the floor in the
> gloom
> - touching the Ranger on her legs.
> The tendrils disintegrate.
> from
> the prone without passing through any of the
> intervening spaces.
> "What the..." Almost a panicked yell.
> But she stops herself, crouching slightly, ready to
> run, jump or flee in any direction while she starts,
> again, mumbling, extending her senses.
> lovely face white with
> barely contained passion. Her strangely vacant eyes
> fill with tears. The
> black bow with ivory vines wending their beautiful
> dance along its length,
> hangs slackly in her sculpted hand. "I could never
> hurt you," murmurs the
> half elf in a broken voice, then turns slowly
> towards the bleeding form of
> the mage, a troubled look questing across her
> features. A flick of Gwen's
> fingers summons a fresh green forest light which
> seeps like mist along the
> corridor, lapping over Kaceubel's blood and painting
> a sickly glaze across
> his marble-pale skin. Straddling the fallen mage,
> Gwen places a boot upon
> his skull and yanks free the arrow shaft inbedded in
> his cranium with a few
> messy, slurping jerks. She re-nocks the blood
> -oaked shaft and faces the
> the green mist-light spreads further, reaching into
> the darkness ahead,
> splitting it asunder.
At the ranger's pained words, Nadia also flinches,
freeing one hand from its grasp around Rusalka as Gwen
turns away. She almost, almost reaches out towards
the woman she has just so horribly injured. The hand
pauses, at least a foot short of the comforting touch
and hangs a moment in mid-air, as if uncertain whether
to continue forward or to retreat.
The sight of the boot shifting to the mage's skull is
too much for the badly-shaken cleric, and the hand
retreats as the young woman turns her head, unable to
watch her lover treat so casually the death so quickly
and pointlessly delivered. The movements of her
throat as she swallows repeatedly at the sounds of the
extraction are visible even over the metal edge that
protects the vulnerable spot. She stands a moment,
the one hand still hanging uselessly, the other
holding the impossible polearm where it almost floats
in the air as she watches the definite movements of
the half-elf and dwarf, her eyes betraying the longing
to be away from this.
__________________________________________________
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180
From: Peter Wass <[email protected] >
Date: Mon Jan 17, 2000 4:51pm
Subject: Re: T13- The Tunnel, still
> > shadowed light on the scene.
> >
> > Nadia is standing with polearm drawn.
> > "What the..." Almost a panicked yell.
> > But she stops herself, crouching slightly, ready to
> > run, jump or flee in any direction while she starts,
> > again, mumbling, extending her senses.
> >
> > Gwen is a statue, staring, her eyes full of hatred at
> > the body of Kaceubel, sprawled, arrow-pierced on the
> > ground. Her bow drawn but idle in her hands.
> >
> > Balron grunts some gutteral sounds, his hands waving
> > at the body. Fire wells from the rock. Light
> > increases in the tunnel. A reddish hue.
> looks at the bloody body of the mage and the gestures of the dwarf and
> begins to shake her head.
> >
> > It illuminates the many moving forms of skeletons in
> > the next room.
Balron looks at his hands, somewhat confused.
> Gwen, arms trembling slightly, features hardened in a mask of self-loathing
> and fear, raises her bow and targeting a skeleton's skull in an eerie echo
> of her attack upon Kaceubel, and releases ...
> > fill the tunnel, to contract to nothing. Leaving an
> > empty stone floor where the mage's body was.
> >
> > All goes dark again. The stomping of bone on stone
> > becoming louder.
stomping forced into the background by the cry of his axe through the
air.
> "Oh sweet Mother," cries the half-elf in a voice taught with distress. "I
> can't see a blimmin' thing. But I'm not about to be wasted by a bunch of
> undead abominations." There's a rasp of a sword being drawn. "For my
> soul," she says in a voice which barely carries above the clicking
> footfalls of the skeltons and with a reckless clansmans' whoop, charges
> into the next room.
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181
From: Nadia Toitovna <[email protected] >
Date: Mon Jan 17, 2000 5:09pm
Subject: Re: T13- The Tunnel, still
--- Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s... wrote:
> From: Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...
> > > shadowed light on the scene.
> > >
> > > Nadia is standing with polearm drawn.
> > > "What the..." Almost a panicked yell.
> > > But she stops herself, crouching slightly, ready
> to
> > > run, jump or flee in any direction while she
> starts,
> > > again, mumbling, extending her senses.
> > >
> > > Gwen is a statue, staring, her eyes full of
> hatred at
> > > the body of Kaceubel, sprawled, arrow-pierced on
> the
> > > ground. Her bow drawn but idle in her hands.
> > >
> > > Balron grunts some gutteral sounds, his hands
> waving
> > > at the body. Fire wells from the rock. Light
> > > increases in the tunnel. A reddish hue.
> crossing her face. She
> > looks at the bloody body of the mage and the
> gestures of the dwarf and
> > begins to shake her head.
> > >
> > > It illuminates the many moving forms of
> skeletons in
> > > the next room.
> in a mask of self-loathing
> > and fear, raises her bow and targeting a
> skeleton's skull in an eerie echo
> > of her attack upon Kaceubel, and releases ...
> to
> > > empty stone floor where the mage's body was.
> > >
> > > All goes dark again. The stomping of bone on
> stone
> > > becoming louder.
> opponents at speed, the
> stomping forced into the background by the cry of
> his axe through the
> air.
> taught with distress. "I
> > can't see a blimmin' thing. But I'm not about to
> be wasted by a bunch of
> > undead abominations." There's a rasp of a sword
> being drawn. "For my
> > soul," she says in a voice which barely carries
> above the clicking
> > footfalls of the skeltons and with a reckless
> clansmans' whoop, charges
> > into the next room.
> ----------------------------
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182
From: Rachel <[email protected] >
Date: Mon Jan 17, 2000 6:44pm
Subject: Re: light
which one is extant and the moment. Sooo, if the green light conjured by
Gwen _was_ there ... consider it to have flickered out when her wits came
back to her in my last post thing.
Now tis the time for charging at skeltons. It'd be good if you could come
and turn them gloriously, my darling. :-)
-R
----------
> From: Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y...
> To: ="mailto:[email protected] " >[email protected]
> Subject: Re: [dungeonsephiroth] T12- Tunnel, Round 3
> Date: Monday, 17 January 2000 16:52
> > From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> > ~~~~~
> > > > There is a very small amount of light bleeding
> > into
> > > > the tunnel from the next room through the now
> > open
> > > > doors.
> > > > Enough to illuminate the receding roof as it
> > > > magically
> > > > ascends. Returning to it's original position
> > before
> > > > welding into the walls.
> > out
> > > > in a pool around his body.
> > > > close to her before Nadia's polearm leaps
> > between them -
> > > > almost as if it had a mind of it's own.
> > > > **********[moved]**************
> > > > In the next room are the sounds of motion, but
> > it
> > > > doesn't sound human.
> > > "Oh, by all the small gods. My head." The cleric
> > > groans, trying to stand. She grasps this odd
> > > blade most of those present have not previously
> > seen
> > > with complete composure, disregarding its
> > independent
> > > behaviour. She looks up at the ranger, her eyes
> > > widening as if suddenly recalling what it was she
> > > probably just saw.
> > ************************
> > Dark tendrils seem to rise from the floor in the
> > gloom
> > - touching the Ranger on her legs.
> > The tendrils disintegrate.
> > from
> > the prone without passing through any of the
> > intervening spaces.
> > "What the..." Almost a panicked yell.
> > But she stops herself, crouching slightly, ready to
> > run, jump or flee in any direction while she starts,
> > again, mumbling, extending her senses.
> > lovely face white with
> > barely contained passion. Her strangely vacant eyes
> > fill with tears. The
> > black bow with ivory vines wending their beautiful
> > dance along its length,
> > hangs slackly in her sculpted hand. "I could never
> > hurt you," murmurs the
> > half elf in a broken voice, then turns slowly
> > towards the bleeding form of
> > the mage, a troubled look questing across her
> > features. A flick of Gwen's
> > fingers summons a fresh green forest light which
> > seeps like mist along the
> > corridor, lapping over Kaceubel's blood and painting
> > a sickly glaze across
> > his marble-pale skin. Straddling the fallen mage,
> > Gwen places a boot upon
> > his skull and yanks free the arrow shaft inbedded in
> > his cranium with a few
> > messy, slurping jerks. She re-nocks the blood
> > -oaked shaft and faces the
> > the green mist-light spreads further, reaching into
> > the darkness ahead,
> > splitting it asunder.
> freeing one hand from its grasp around Rusalka as Gwen
> turns away. She almost, almost reaches out towards
> the woman she has just so horribly injured. The hand
> pauses, at least a foot short of the comforting touch
> and hangs a moment in mid-air, as if uncertain whether
> to continue forward or to retreat.
> The sight of the boot shifting to the mage's skull is
> too much for the badly-shaken cleric, and the hand
> retreats as the young woman turns her head, unable to
> watch her lover treat so casually the death so quickly
> and pointlessly delivered. The movements of her
> throat as she swallows repeatedly at the sounds of the
> extraction are visible even over the metal edge that
> protects the vulnerable spot. She stands a moment,
> the one hand still hanging uselessly, the other
> holding the impossible polearm where it almost floats
> in the air as she watches the definite movements of
> the half-elf and dwarf, her eyes betraying the longing
> to be away from this.
> __________________________________________________
> Do You Yahoo!?
> Talk to your friends online with Yahoo! Messenger.
> ="http://im.yahoo.com" target="_top" >http://im.yahoo.com
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183
From: Peter Cobcroft < [email protected] >
Date: Tue Jan 18, 2000 12:29pm
Subject: T12, Tunnel, Round 2
flickering red. Briefly mixed with the greens and
whites of the dying magical fires from one of the
three tunnels that connects the room to the outside.
More detail is difficult to see for the masses of
walking bones in the room.
Balron charges deep into the midst of a large group of
them. If they hadn't been armoured and armed, they
would have had not nearly enough mass to stop him. As
it is, 3 come apart from the impact of his armoured
body and shield.
Balron briefly glances to one side to see Ari
tunnel's mouth.
Nadia pauses, caught in uncertainty on the threshold
as Gwen steps past the warm stones, heated with an
infernal flame that was the last resting place of the
Mage. Bloody marks on her legs the only remains of
dying tentacles.
There are shapes moving in the depths of the shadows.
[Gwen's light died out as she suggested. After
Balron's fire died out. Light was mentioned as
leaking into the tunnel before from this room - hence
you can see adequately with the braziers. Those with
IR eyes cannot makeout the skeletons unless they get
between you and a brazier (they are floor temperature)]
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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184
From: Rachel < ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected] >
Date: Tue Jan 18, 2000 1:24pm
Subject: Re: T12, Tunnel, Round 2
> flickering red. Briefly mixed with the greens and
> whites of the dying magical fires from one of the
> three tunnels that connects the room to the outside.
> More detail is difficult to see for the masses of
> walking bones in the room.
> Balron charges deep into the midst of a large group of
> them. If they hadn't been armoured and armed, they
> would have had not nearly enough mass to stop him. As
> it is, 3 come apart from the impact of his armoured
> body and shield.
> Balron briefly glances to one side to see Ari
> tunnel's mouth.
> Nadia pauses, caught in uncertainty on the threshold
> as Gwen steps past the warm stones, heated with an
> infernal flame that was the last resting place of the
> Mage. Bloody marks on her legs the only remains of
> dying tentacles.
> There are shapes moving in the depths of the shadows.
Gwen crosses the threshold without hesitation, lifts hand, pauses and
grimaces, an angry glint entering her eyes again, she then curses, flexes
her arm and nudging the bow slung across her body into a more comfortable
position, sweeps into the combat with bold grace, smashing at Skeltons with
the flat of her elven longsword as she attempts to keep them from closing
about Balron's rear.
"Where's the next door?" she shouts over the sound of smashing steel and
bone, "We need to get out of here and bar it behind us!"
185
From: Dianna Lang < ="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >[email protected] >
Date: Tue Jan 18, 2000 6:16am
Subject: Re: T12, Tunnel, Round 2
----Original Message Follows----
From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
Reply-To: ="mailto:[email protected] " >[email protected]
To: ="mailto:[email protected] " >[email protected]
Subject: Re: [dungeonsephiroth] T12, Tunnel, Round 2
Date: Tue, 18 Jan 2000 13:24:24 +1100
From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> The braziers illumine the temple in shades of
> flickering red. Briefly mixed with the greens and
> whites of the dying magical fires from one of the
> three tunnels that connects the room to the outside.
> More detail is difficult to see for the masses of
> walking bones in the room.
> Balron charges deep into the midst of a large group of
> them. If they hadn't been armoured and armed, they
> would have had not nearly enough mass to stop him. As
> it is, 3 come apart from the impact of his armoured
> body and shield.
> Balron briefly glances to one side to see Ari
> defending himself from four more of the skeletons.
> His back pressed against the wall near the open
> tunnel's mouth.
> Nadia pauses, caught in uncertainty on the threshold
> as Gwen steps past the warm stones, heated with an
> infernal flame that was the last resting place of the
> Mage. Bloody marks on her legs the only remains of
> dying tentacles.
> There are shapes moving in the depths of the shadows.
Gwen crosses the threshold without hesitation, lifts hand, pauses and
grimaces, an angry glint entering her eyes again, she then curses, flexes
her arm and nudging the bow slung across her body into a more comfortable
position, sweeps into the combat with bold grace, smashing at Skeltons with
the flat of her elven longsword as she attempts to keep them from closing
about Balron's rear.
"Where's the next door?" she shouts over the sound of smashing steel and
bone, "We need to get out of here and bar it behind us!"
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186
From: Peter Cobcroft < [email protected] >
Date: Tue Jan 18, 2000 3:01pm
Subject: Re: T13- The Tunnel, still
Seems email is a bit lagging.
The Temple room is illuminated (but badly), plus part
of the tunnel.
--- Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y... wrote:
> OOC: Do we have light here or not?
> > From: Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...
> deeply
> > > > shadowed light on the scene.
> > > >
> > > > Nadia is standing with polearm drawn.
> > > > "What the..." Almost a panicked yell.
> > > > But she stops herself, crouching slightly,
> ready
> > to
> > > > run, jump or flee in any direction while she
> > starts,
> > > > again, mumbling, extending her senses.
> > > >
> > > > Gwen is a statue, staring, her eyes full of
> > hatred at
> > > > the body of Kaceubel, sprawled, arrow-pierced
> on
> > the
> > > > ground. Her bow drawn but idle in her hands.
> > > >
> > > > Balron grunts some gutteral sounds, his hands
> > waving
> > > > at the body. Fire wells from the rock. Light
> > > > increases in the tunnel. A reddish hue.
> expression
> > crossing her face. She
> > > looks at the bloody body of the mage and the
> > gestures of the dwarf and
> > > begins to shake her head.
> > > >
> > > > It illuminates the many moving forms of
> > skeletons in
> > > > the next room.
> > in a mask of self-loathing
> > > and fear, raises her bow and targeting a
> > skeleton's skull in an eerie echo
> > > of her attack upon Kaceubel, and releases ...
> fire
> > to
> > > > empty stone floor where the mage's body was.
> > > >
> > > > All goes dark again. The stomping of bone on
> > stone
> > > > becoming louder.
> > opponents at speed, the
> > stomping forced into the background by the cry of
> > his axe through the
> > air.
> > taught with distress. "I
> > > can't see a blimmin' thing. But I'm not about
> to
> > be wasted by a bunch of
> > > undead abominations." There's a rasp of a sword
> > being drawn. "For my
> > > soul," she says in a voice which barely carries
> > above the clicking
> > > footfalls of the skeltons and with a reckless
> > clansmans' whoop, charges
> > > into the next room.
> > ----------------------------
> > TYPING FOR YOU!
> > Tired of filling out forms and remembering
> > passwords? Gator fills in
> > forms and passwords with just one click! Comes
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> > $50 in free coupons!
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187
From: Peter Wass < ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >[email protected] >
Date: Tue Jan 18, 2000 9:45pm
Subject: Re: T12, Tunnel, Round 2
> > The braziers illumine the temple in shades of
> > flickering red. Briefly mixed with the greens and
> > whites of the dying magical fires from one of the
> > three tunnels that connects the room to the outside.
> > More detail is difficult to see for the masses of
> > walking bones in the room.
> > Balron charges deep into the midst of a large group of
> > them. If they hadn't been armoured and armed, they
> > would have had not nearly enough mass to stop him. As
> > it is, 3 come apart from the impact of his armoured
> > body and shield.
> > Balron briefly glances to one side to see Ari
> > defending himself from four more of the skeletons.
> > His back pressed against the wall near the open
> > tunnel's mouth.
> > Nadia pauses, caught in uncertainty on the threshold
> > as Gwen steps past the warm stones, heated with an
> > infernal flame that was the last resting place of the
> > Mage. Bloody marks on her legs the only remains of
> > dying tentacles.
> > There are shapes moving in the depths of the shadows.
> grimaces, an angry glint entering her eyes again, she then curses, flexes
> her arm and nudging the bow slung across her body into a more comfortable
> position, sweeps into the combat with bold grace, smashing at Skeltons with
> the flat of her elven longsword as she attempts to keep them from closing
> about Balron's rear.
> bone, "We need to get out of here and bar it behind us!"
> Ari's small, vulnerable form is almost hidden behind a moving wall of bone.
> He thrusts wildly with his dagger, the blade rattling between the bleached
> bone of an empty rib cage.
> "The altar!" he shouts. "There is... a passage... arghh!" Ari ducks a
> particularly viscious blow, but not fast enough. He reels back against the
> stone wall.
> "Hurry!" he gasps. "Many more... are sure to descend upon us if we linger
> here!"
Balron takes in the scene quickly. A sudden upswing smashes the metal
arms of the crossbow under a breastplate, propelling its victim back
into the crowd with stunning force, before being smoothly slung across
his back. Stepping into the gap, he reaches out and sinks his mailed
fist into anothers chainmail, lifting it easily from the floor. His axe
sweeps across behind the legs of those besetting Ari, scything them to
the ground, as he spins before hurling the struggling figure in his hand
towards the altar, clearing a path.
188
From: < ="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >[email protected] >
Date: Wed Jan 19, 2000 9:58am
Subject: Re: T12, Tunnel, Round 2
Ari's small, vulnerable form is almost hidden behind a moving wall of bone.
He thrusts wildly with his dagger, the blade rattling between the bleached
bone of an empty rib cage.
"The altar!" he shouts. "There is... a passage... arghh!" Ari ducks a
particularly viscious blow, but not fast enough. He reels back against the
stone wall.
"Hurry!" he gasps. "Many more... are sure to descend upon us if we linger
here!"
******
"Goddess!" The cleric looks around, still somewhat in shock from the
actions of the last few minutes, the revelations shaking her to the core.
The earlier call of Gwen's pierces through to her consciousness, that voice
the one most capable of waking her, or of reaching her.
She raises Rusalka, both hands on the weapons shaft, each at a third's
distance, the polearm held horizontally at shoulder height. She drops her
head a touch, still glaring forward, the pale eyes glinting in hatred of
the unnatural forms capering before her from beneath the helm's edge. She
mutters a little something under her breath, then pauses, just a moment,
gathering her strength, drawing up her faith and the vital life that is so
inimical to beings such as these. A deep-drawn breath.
"By the Goddess, I abjure you to return to your graves, and stir no more."
The words are formal and controlled, the voice almost inhumanly deep, but
there is an anger, a pain underlying them that scales through the words,
the volume increasing until even the living in the room begin flinching,
the power of the goddess evident.
A clear light accompanies the voice, and a perfect note that comes from
elsewhere. A sheet of light that spreads rapidly outward from the space
between the cleric's hands, the rays forming shadows as they are blocked by
the presence of the living in their path. As the sheet strikes a skeleton,
a new pitch begins, a note scaling rapidly beyond human, and elven,
hearing, shattering the very substance of the undead horrors, the bones
turning to dust and fragments.
After some moments, the sheer intensity holding, the light stops spreading
outwards, holding the remaining undead at bay, allowing the party time to
take the passage Ari has indicated.
******
189
From: Rachel < ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected] >
Date: Wed Jan 19, 2000 11:11am
Subject: Re: T12, Tunnel, Round 2
> ******
> "Goddess!" The cleric looks around, still somewhat in shock from the
> actions of the last few minutes, the revelations shaking her to the core.
> The earlier call of Gwen's pierces through to her consciousness, that
voice
> the one most capable of waking her, or of reaching her.
> She raises Rusalka, both hands on the weapons shaft, each at a third's
> distance, the polearm held horizontally at shoulder height. She drops
her
> head a touch, still glaring forward, the pale eyes glinting in hatred of
> mutters a little something under her breath, then pauses, just a moment,
> gathering her strength, drawing up her faith and the vital life that is
so
> inimical to beings such as these. A deep-drawn breath.
> "By the Goddess, I abjure you to return to your graves, and stir no
more."
> The words are formal and controlled, the voice almost inhumanly deep, but
> there is an anger, a pain underlying them that scales through the words,
> the volume increasing until even the living in the room begin flinching,
> the power of the goddess evident.
> A clear light accompanies the voice, and a perfect note that comes from
> elsewhere. A sheet of light that spreads rapidly outward from the space
> between the cleric's hands, the rays forming shadows as they are blocked
by
> the presence of the living in their path. As the sheet strikes a
skeleton,
> a new pitch begins, a note scaling rapidly beyond human, and elven,
> hearing, shattering the very substance of the undead horrors, the bones
> turning to dust and fragments.
> After some moments, the sheer intensity holding, the light stops
spreading
> outwards, holding the remaining undead at bay, allowing the party time to
> take the passage Ari has indicated.
> ******
Bathed by the pristine light, seeing her foes drop like shattered baubles,
Gwen lets he sword arm lower. Shoulders heaving, she looks back at Nadia,
cheeks powdered with bone dust and smiles. Slowly at first, then with such
warmth and amazed admiration that Nadia feels another pulse of reassurance
flare beside that generated by the Goddess' power. The ranger turns then,
quickly, gracefully and resheathes her sword with a smooth snap, her hands
seeking out and checking the precious length of her slung bow. Having seen
her murder with it only moments ago, a cold tingle moves down the spines of
crooked smile as she comes to the base of the alter's dais and gestures at
the ugly lump of rock. "Traps? Doorways? Where does this go anyway, my
friend?"
190
From: Dianna Lang < ="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >[email protected] >
Date: Wed Jan 19, 2000 7:06am
Subject: Re: T12, Tunnel, Round 2
crooked smile as she comes to the base of the alter's dais and gestures at
the ugly lump of rock. "Traps? Doorways? Where does this go anyway, my
friend?"
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191
From: Peter Cobcroft < [email protected] >
Date: Wed Jan 19, 2000 4:02pm
Subject: [OOC] Combat
there are 20 Skeletons in a group in the middle that
the Dwarf charged.
4 surround Ari. 30 more lurk in the shadows waiting
to rush in.
You can safely kill whatever your skill is in the
weapon you are using (poor = defend against one,
mediocre = kill one, good = two and so on).
Every one above that will require a minor wound or
will probably die from facing 6 or more skeletons at
the same time).
The better the description the better you fight (add
one to skill).
Magic also helps - but let me know if you call on a
god.
Don't forget to describe the skeletons actions.
Including other skills and team-mate's actions also helps.
=====
Peter Cobcroft
curufea@y...
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192
From: Peter Wass < ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >[email protected] >
Date: Wed Jan 19, 2000 4:28pm
Subject: Re: [OOC] Combat
temporarily out of action. For instance - my description only actually
killed the 4 menacing Ari, meaning that I had at least one kill spare
but only used it to push them back and clear them away. Possible or
should I just kill them?
Also, how many creatures can simultaneously attack one person? (or is it
I'm facing 20 and so should probably take a mortal wound when taking
them all out?) Half that if people are back to back?
Is armour any use? (eg shield adds one, mail adds one...)
Peter Cobcroft wrote:
> there are 20 Skeletons in a group in the middle that
> the Dwarf charged.
Before or after the 3 already gone down?
> 4 surround Ari. 30 more lurk in the shadows waiting
> to rush in.
> You can safely kill whatever your skill is in the
> weapon you are using (poor = defend against one,
> mediocre = kill one, good = two and so on).
Mediocre = 1, Fair = 2, Good = 3... yes?
193
From: Peter Cobcroft < [email protected] >
Date: Wed Jan 19, 2000 6:47pm
Subject: Re: [OOC] Combat
> just putting them
> temporarily out of action. For instance - my
> description only actually
> killed the 4 menacing Ari, meaning that I had at
> least one kill spare
> but only used it to push them back and clear them
> away. Possible or
> should I just kill them?
Dismemberment of a weapon arm is easier than killing
them - less work.
> Also, how many creatures can simultaneously attack
> one person? (or is it
> I'm facing 20 and so should probably take a mortal
> wound when taking
> them all out?) Half that if people are back to
> back?
This is a judgement call. If they had polearms/spears
(which they don't) then it would be more. As it is, a
good estimate is 4-6
> Is armour any use? (eg shield adds one, mail adds
> one...)
Yes. It deflects blows. Skeletons don't have a lot of
strength so are unlikely to penetrate plate. Everyone
has gaps however. Some weapons (ie yours and
especially Nadia's) will penetrate their armour fairly
doesn't work, I'll have to go to the round-by-round
action/reaction that D&D forced us to learn.
The end result of this combat for the entire party
should be one of the following :-
You win with lots of injuries.
You win with some injuries and use magic.
You make it through the room with injuries.
You make it through the room and use magic.
You do something tricky I haven't thought of and do
something unexpected.
I'm allowing you guys the opportunity of creativity in
how you achieve one of these outcomes. As long as the
Cleric survives to a certain extent, any descriptive
injuries you give yourselves should be able to be
healed (baring melodrama).
Brownie points for good writing.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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194
From: Peter Cobcroft < [email protected] >
Date: Wed Jan 19, 2000 6:47pm
Subject: Re: [OOC] Combat
> just putting them
> temporarily out of action. For instance - my
> description only actually
> killed the 4 menacing Ari, meaning that I had at
> least one kill spare
> but only used it to push them back and clear them
> away. Possible or
> should I just kill them?
Dismemberment of a weapon arm is easier than killing
them - less work.
> Also, how many creatures can simultaneously attack
> one person? (or is it
> I'm facing 20 and so should probably take a mortal
> wound when taking
> them all out?) Half that if people are back to
> back?
This is a judgement call. If they had polearms/spears
(which they don't) then it would be more. As it is, a
good estimate is 4-6
> Is armour any use? (eg shield adds one, mail adds
> one...)
Yes. It deflects blows. Skeletons don't have a lot of
strength so are unlikely to penetrate plate. Everyone
has gaps however. Some weapons (ie yours and
especially Nadia's) will penetrate their armour fairly
doesn't work, I'll have to go to the round-by-round
action/reaction that D&D forced us to learn.
The end result of this combat for the entire party
should be one of the following :-
You win with lots of injuries.
You win with some injuries and use magic.
You make it through the room with injuries.
You make it through the room and use magic.
You do something tricky I haven't thought of and do
something unexpected.
I'm allowing you guys the opportunity of creativity in
how you achieve one of these outcomes. As long as the
Cleric survives to a certain extent, any descriptive
injuries you give yourselves should be able to be
healed (baring melodrama).
Brownie points for good writing.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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195
From: Peter Cobcroft < [email protected] >
Date: Wed Jan 19, 2000 6:50pm
Subject: Re: [OOC] Combat
> just putting them
> temporarily out of action. For instance - my
> description only actually
> killed the 4 menacing Ari, meaning that I had at
> least one kill spare
> but only used it to push them back and clear them
> away. Possible or
> should I just kill them?
Dismemberment of a weapon arm is easier than killing
them - less work.
> Also, how many creatures can simultaneously attack
> one person? (or is it
> I'm facing 20 and so should probably take a mortal
> wound when taking
> them all out?) Half that if people are back to
> back?
This is a judgement call. If they had polearms/spears
(which they don't) then it would be more. As it is, a
good estimate is 4-6
> Is armour any use? (eg shield adds one, mail adds
> one...)
Yes. It deflects blows. Skeletons don't have a lot of
strength so are unlikely to penetrate plate. Everyone
has gaps however. Some weapons (ie yours and
especially Nadia's) will penetrate their armour fairly
doesn't work, I'll have to go to the round-by-round
action/reaction that D&D forced us to learn.
The end result of this combat for the entire party
should be one of the following :-
You win with lots of injuries.
You win with some injuries and use magic.
You make it through the room with injuries.
You make it through the room and use magic.
You do something tricky I haven't thought of and do
something unexpected.
I'm allowing you guys the opportunity of creativity in
how you achieve one of these outcomes. As long as the
Cleric survives to a certain extent, any descriptive
injuries you give yourselves should be able to be
healed (baring melodrama).
Brownie points for good writing.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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196
From: Peter Wass < ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >[email protected] >
Date: Wed Jan 19, 2000 7:08pm
Subject: Re: [OOC] Combat
Peter Cobcroft wrote:
> > just putting them
> > temporarily out of action. For instance - my
> > description only actually
> > killed the 4 menacing Ari, meaning that I had at
> > least one kill spare
> > but only used it to push them back and clear them
> > away. Possible or
> > should I just kill them?
> them - less work.
> > one person? (or is it
> > I'm facing 20 and so should probably take a mortal
> > wound when taking
> > them all out?) Half that if people are back to
> > back?
> (which they don't) then it would be more. As it is, a
> good estimate is 4-6
> > one...)
> strength so are unlikely to penetrate plate. Everyone
> has gaps however. Some weapons (ie yours and
> especially Nadia's) will penetrate their armour fairly
> easily.
> doesn't work, I'll have to go to the round-by-round
> action/reaction that D&D forced us to learn.
> should be one of the following :-
> You win with lots of injuries.
> You win with some injuries and use magic.
> You make it through the room with injuries.
> You make it through the room and use magic.
> You do something tricky I haven't thought of and do
> something unexpected.
> how you achieve one of these outcomes. As long as the
> Cleric survives to a certain extent, any descriptive
> injuries you give yourselves should be able to be
> healed (baring melodrama).
> Brownie points for good writing.
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
> Do You Yahoo!?
> Talk to your friends online with Yahoo! Messenger.
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197
From: Peter Cobcroft < [email protected] >
Date: Wed Jan 19, 2000 7:55pm
Subject: Re: [OOC] Combat
coming in.
There's a picture of the area on the community/files
area "combat"
--- Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s... wrote:
> Cool. What is the current state after Nadia and I
> have at them?
> curufea@y...
> them,
> > > just putting them
> > > temporarily out of action. For instance - my
> > > description only actually
> > > killed the 4 menacing Ari, meaning that I had at
> > > least one kill spare
> > > but only used it to push them back and clear
> them
> > > away. Possible or
> > > should I just kill them?
> killing
> > them - less work.
> attack
> > > one person? (or is it
> > > I'm facing 20 and so should probably take a
> mortal
> > > wound when taking
> > > them all out?) Half that if people are back to
> > > back?
> polearms/spears
> > (which they don't) then it would be more. As it
> is, a
> > good estimate is 4-6
> adds
> > > one...)
> lot of
> > has gaps however. Some weapons (ie yours and
> > especially Nadia's) will penetrate their armour
> fairly
> > easily.
> > doesn't work, I'll have to go to the
> round-by-round
> > action/reaction that D&D forced us to learn.
> > should be one of the following :-
> > You win with lots of injuries.
> > You win with some injuries and use magic.
> > You make it through the room with injuries.
> > You make it through the room and use magic.
> > You do something tricky I haven't thought of and
> do
> > something unexpected.
> creativity in
> > how you achieve one of these outcomes. As long as
> the
> > Cleric survives to a certain extent, any
> descriptive
> > injuries you give yourselves should be able to be
> > healed (baring melodrama).
> > Brownie points for good writing.
> > Peter Cobcroft
> > curufea@y...
> > Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> > __________________________________________________
> > Do You Yahoo!?
> > Talk to your friends online with Yahoo! Messenger.
> > ="http://im.yahoo.com" target="_top" >http://im.yahoo.com
> ----------------------------
> your interests!
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> ">Click Here</a>
>
------------------------------------------------------------------------
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> > List owner: ="mailto:[email protected] " >[email protected]
Peter Cobcroft
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198
From: Peter Wass < ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >[email protected] >
Date: Wed Jan 19, 2000 8:15pm
Subject: Re: [OOC] Combat
tomorrow to respond I think. :(
Peter Cobcroft wrote:
> coming in.
> area "combat"
>
199
From: Rachel < ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected] >
Date: Wed Jan 19, 2000 8:52pm
Subject: Re: [OOC] Combat
I do as I said in scene.
Nadia toasted everything! ;-)
If I get hurt - lemme know.
-R
----------
> From: Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...
> To: ="mailto:[email protected] " >[email protected]
> Subject: Re: [dungeonsephiroth] [OOC] Combat
> Date: Wednesday, 19 January 2000 20:15
> tomorrow to respond I think. :(
> > coming in.
> > area "combat"
> >
> You can today at X.com - and we'll give you $20 to try it. Sign
> up today at X.com. It's quick, free, & there's no obligation.
> <a href=" ="http://clickme.onelist.com/ad/xcom" target="_top" >http://clickme.onelist.com/ad/xcom ">Click Here</a>
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200
From: Peter Cobcroft < [email protected] >
Date: Thu Jan 20, 2000 7:24am
Subject: Re: [OOC] Combat
have time to answer all.
Nadia's Turn causes about 10 skeletons closest to her
to fall apart.
--- Rachel ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> We have to do what? <rachel ruffles her hair
> wearily>
> I do as I said in scene.
> Nadia toasted everything! ;-)
> If I get hurt - lemme know.
> -R
> ----------
> > From: Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...
> > To: ="mailto:[email protected] " >[email protected]
> > Subject: Re: [dungeonsephiroth] [OOC] Combat
> > Date: Wednesday, 19 January 2000 20:15
> have to wait until
> > tomorrow to respond I think. :(
> curufea@y...
> > > coming in.
> community/files
> > > area "combat"
> > >
> ----------------------------
> anytime?
> > You can today at X.com - and we'll give you $20 to
> try it. Sign
> > up today at X.com. It's quick, free, & there's no
> obligation.
> > <a href=" ="http://clickme.onelist.com/ad/xcom" target="_top" >http://clickme.onelist.com/ad/xcom
> ">Click Here</a>
>
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201
From: Peter Cobcroft < [email protected] >
Date: Thu Jan 20, 2000 10:22am
Subject: Combat/passage thingy
Sorry folks, had other things taking up my time, and
hadn't read the emails properly.
Yes - Nadia manages to hold the Undead at bay while
you all escape down the tunnel.
Will give you a description this weekend.
=====
Peter Cobcroft
curufea@y...
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202
From: Nadia Toitovna < ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected] >
Date: Thu Jan 20, 2000 1:49pm
Subject: Re: Combat/passage thingy
MjL
Above all: Mock
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203
From: Nadia Toitovna < ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected] >
Date: Thu Jan 20, 2000 3:23pm
Subject: Latest Buffy/Angel tape
I have it. The tape that is.
The whole thing makes ever so much more sense when I
remember to change the subject line.
MjL
Above All: Mock
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204
From: Peter Cobcroft < [email protected] >
Date: Thu Jan 20, 2000 9:42pm
Subject: Re: Latest Buffy/Angel tape
My place again or elsewhere?
Saturday (I haven't got training this weekend) ?
BTW - Cancon is on this weekend. Does anyone know
where? I'd like to go to the auction on Sunday noon.
--- Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y... wrote:
> What I should have said last time.
> remember to change the subject line.
> Above All: Mock
> __________________________________________________
> Do You Yahoo!?
> Talk to your friends online with Yahoo! Messenger.
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Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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205
From: Rachel < ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected] >
Date: Thu Jan 20, 2000 10:05pm
Subject: Re: Latest Buffy/Angel tape
probably on a web page somewhere. Aussie RPG thingo.com ..? Bleah. ;-)
Annnywayyyy - me not available this weekend, so will give videos a miss and
just watch episodes when they hit TV.
Thanks anyway and enjoy!
-R
----------
> From: Peter Cobcroft curufea@y...
> To: ="mailto:[email protected] " >[email protected]
> Subject: Re: [dungeonsephiroth] Latest Buffy/Angel tape
> Date: Thursday, 20 January 2000 21:42
> My place again or elsewhere?
> Saturday (I haven't got training this weekend) ?
> BTW - Cancon is on this weekend. Does anyone know
> where? I'd like to go to the auction on Sunday noon.
> > What I should have said last time.
> > remember to change the subject line.
> > Above All: Mock
> > __________________________________________________
> > Do You Yahoo!?
> > Talk to your friends online with Yahoo! Messenger.
> > ="http://im.yahoo.com" target="_top" >http://im.yahoo.com
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
> Do You Yahoo!?
> Talk to your friends online with Yahoo! Messenger.
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206
From: Peter Wass < ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >[email protected] >
Date: Fri Jan 21, 2000 6:09am
Subject: Re: Latest Buffy/Angel tape
Oh well. What day is this tape thingy? Saturyday? Could be a goer.
Rachel wrote:
> probably on a web page somewhere. Aussie RPG thingo.com ..? Bleah. ;-)
> Annnywayyyy - me not available this weekend, so will give videos a miss and
> just watch episodes when they hit TV.
> Thanks anyway and enjoy!
> -R
> ----------
> > From: Peter Cobcroft curufea@y...
> > To: ="mailto:[email protected] " >[email protected]
> > Subject: Re: [dungeonsephiroth] Latest Buffy/Angel tape
> > Date: Thursday, 20 January 2000 21:42
> >
> > From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
> >
> > Kewl.
> > My place again or elsewhere?
> > Saturday (I haven't got training this weekend) ?
> > BTW - Cancon is on this weekend. Does anyone know
> > where? I'd like to go to the auction on Sunday noon.
> >
207
From: Robert Barbetti < ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected] >
Date: Fri Jan 21, 2000 9:35pm
Subject: RE: Latest Buffy/Angel tape
Rob.
Still on the list.
-----Original Message-----
From: Peter Wass [SMTP: ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...]
Sent: Friday, January 21, 2000 5:09 AM
To: ="mailto:[email protected] " >[email protected]
Subject: Re: [dungeonsephiroth] Latest Buffy/Angel tape
From: Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...
I haven't even seen a form for it yet...
Oh well. What day is this tape thingy? Saturyday? Could be a goer.
Rachel wrote:
> probably on a web page somewhere. Aussie RPG thingo.com ..? Bleah. ;-)
> Annnywayyyy - me not available this weekend, so will give videos a miss and
> just watch episodes when they hit TV.
> Thanks anyway and enjoy!
> -R
> ----------
> > From: Peter Cobcroft curufea@y...
> > To: ="mailto:[email protected] " >[email protected]
> > Subject: Re: [dungeonsephiroth] Latest Buffy/Angel tape
> > Date: Thursday, 20 January 2000 21:42
> >
> > From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
> >
> > Kewl.
> > My place again or elsewhere?
> > Saturday (I haven't got training this weekend) ?
> > BTW - Cancon is on this weekend. Does anyone know
> > where? I'd like to go to the auction on Sunday noon.
> >
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208
From: Nadia Toitovna < ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected] >
Date: Fri Jan 21, 2000 9:46am
Subject: Re: Latest Buffy/Angel tape
We also have a public holiday on Wednesday...
--- Peter Cobcroft curufea@y... wrote:
> From: =?iso-8859-1?q?Peter=20Cobcroft?=
> curufea@y...
> My place again or elsewhere?
> Saturday (I haven't got training this weekend) ?
> BTW - Cancon is on this weekend. Does anyone know
> where? I'd like to go to the auction on Sunday noon.
> > What I should have said last time.
> I
> > remember to change the subject line.
> > Above All: Mock
> > __________________________________________________
> > Do You Yahoo!?
> > Talk to your friends online with Yahoo! Messenger.
> > ="http://im.yahoo.com" target="_top" >http://im.yahoo.com
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
> Do You Yahoo!?
> Talk to your friends online with Yahoo! Messenger.
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> ----------------------------
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209
From: Dianna Lang < ="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >[email protected] >
Date: Fri Jan 21, 2000 5:04am
Subject: RE: Latest Buffy/Angel tape
---End of shameless promotion.
----Original Message Follows----
From: Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o...
Reply-To: ="mailto:[email protected] " >[email protected]
To: "' ="mailto:[email protected] " >[email protected] '" ="mailto:[email protected] " >[email protected]
Subject: RE: [dungeonsephiroth] Latest Buffy/Angel tape
Date: Fri, 21 Jan 2000 21:35:34 +1100
From: Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o...
Busy this weekend, unfortunately. Some other time perhaps.
Rob.
Still on the list.
-----Original Message-----
From: Peter Wass [SMTP: ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...]
Sent: Friday, January 21, 2000 5:09 AM
To: ="mailto:[email protected] " >[email protected]
Subject: Re: [dungeonsephiroth] Latest Buffy/Angel tape
From: Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...
I haven't even seen a form for it yet...
Oh well. What day is this tape thingy? Saturyday? Could be a goer.
Rachel wrote:
>
> From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
> probably on a web page somewhere. Aussie RPG thingo.com ..? Bleah. ;-)
> just watch episodes when they hit TV.
> Thanks anyway and enjoy!
> -R
> ----------
> > From: Peter Cobcroft curufea@y...
> > To: ="mailto:[email protected] " >[email protected]
> > Subject: Re: [dungeonsephiroth] Latest Buffy/Angel tape
> > Date: Thursday, 20 January 2000 21:42
> >
> > From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
> >
> > Kewl.
> > My place again or elsewhere?
> > Saturday (I haven't got training this weekend) ?
> > BTW - Cancon is on this weekend. Does anyone know
> > where? I'd like to go to the auction on Sunday noon.
> >
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210
From: Peter Cobcroft < [email protected] >
Date: Fri Jan 21, 2000 3:14pm
Subject: RE: Latest Buffy/Angel tape
heh
May stop by and pick up samurai books and that clanwar
boxed set I saw... Seriously thinking of making some
Samurai armour. We may be starting an asian division
in AAF.
You should get lots of sellers turning up Sunday arvo
- after the Jedko auction...
--- Dianna Lang ="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >diannal@h... wrote:
> Cancon is being held out at Epic, for the
> Forms are available at ALICES... come on down and
> material!
> Matthew, now's your chance to buy that Everyway
> ---End of shameless promotion.
> From: Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o...
> Reply-To: ="mailto:[email protected] " >[email protected]
> To: "' ="mailto:[email protected] " >[email protected] '"
> ="mailto:[email protected] " >[email protected]
> Subject: RE: [dungeonsephiroth] Latest Buffy/Angel
> tape
> Date: Fri, 21 Jan 2000 21:35:34 +1100
> perhaps.
> Still on the list.
> From: Peter Wass [SMTP: ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...]
> Sent: Friday, January 21, 2000 5:09 AM
> To: ="mailto:[email protected] " >[email protected]
> Subject: Re: [dungeonsephiroth] Latest Buffy/Angel
> tape
> >
> > From: "Rachel" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> >
> > No idea - most roleplayers are staying away in
> > probably on a web page somewhere. Aussie RPG
> thingo.com ..? Bleah. ;-)
> > Annnywayyyy - me not available this weekend, so
> > just watch episodes when they hit TV.
> > Thanks anyway and enjoy!
> > -R
> > ----------
> > > From: Peter Cobcroft curufea@y...
> > > To: ="mailto:[email protected] " >[email protected]
> > > Subject: Re: [dungeonsephiroth] Latest
> Buffy/Angel tape
> > > Date: Thursday, 20 January 2000 21:42
> > >
> > > From: =?iso-8859-1?q?Peter=20Cobcroft?=
> curufea@y...
> > >
> > > Kewl.
> > > My place again or elsewhere?
> > > Saturday (I haven't got training this weekend)
> ?
> > > BTW - Cancon is on this weekend. Does anyone
> know
> > > where? I'd like to go to the auction on Sunday
> noon.
> > >
> ----------------------------
> your interests!
> Sign up for eLerts at:
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