301

From: Peter Cobcroft  <[email protected]>
Date: Thu Feb 17, 2000 4:48pm
Subject: T17.2 Meanwhile back in Malkuth
 
There are several noises.
The roaring of flames as air is consumed.
The tinkling of ice as water vapour condenses out of
the air and the stone cools.
The creaking of the stone of the floor between the
fire and the ice as the conflicting heats cause it to
contract and enlarge.
The settling of the stone around Nadia.
The muffled breaking noises from inside, as though she
were digging her way out.
Now there is the tang of metal on stone as a polearm
starts to roll towards Gwen and Kaceubel.
Whumph
Hissss
With a metallic thud, Rusalka falls to the floor,
inert.
The room is plunged into darkness. The flames
extinguished, the ice melted, the air choked with
billowing clouds of boiling hot steam.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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302

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Thu Feb 17, 2000 9:58pm
Subject: Re: T17.2 Meanwhile ...
 
There is a very occasional crack
> as slight success is reached.In a very hesitant voice,
> not certain she wants a
> response, and fearing what she may receive, she calls
> out, the voice echoing oddly. "Gwen, Gwen, are you
> okay?" Not receiving any responses, the voice, mostly
> maintaining composure, only the pitch increasing a
> little, continues, "Kaceubel, Balron, is there anybody
> out there?" The lack of any answers seems only to
> strengthen Nadia, and the sounds of creaking and the
> friction of metal against rock increases.
The settling of the stone around Nadia.
The muffled breaking noises from inside, as though she were digging her way
out.
Now there is the tang of metal on stone as a polearm starts to roll towards
Gwen and Kaceubel.
Whumph
Hissss
With a metallic thud, Rusalka falls to the floor,
inert.
The room is plunged into darkness. The flames extinguished, the ice
melted, the air choked with billowing clouds of boiling hot steam.
***
The ranger's body slithers into a boneless heap upon the floor. Her eyes
are open, lashes dusted with ice crystals, irises whitened grostesquely by
tissue-destroying cold. These dead orbs stare sightlessly at the ceiling
of the tunnel. Her graceful lips are parted, leeched of life and turned an
ugly blue-yellow hue that hideously echoes the grey pallor of her skin. No
breath stirs in her lungs; not one trace of a pulse is visible at her
throat. Her strong hands are curled in ruined claws, black-tinged as her
frozen flesh and ruptured blood vessels begin to collapse and decay. Her
flesh is clammy and horribly stiff, a deep coldness radiating from her
carcass.
Gwen doesn't hear Nadia's voice.
She has no sense of the coiling steam.
The dungeon has claimed a victim.
*****
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303

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Fri Feb 18, 2000 10:46am
Subject: Re: T17.2 Meanwhile ...
 
OOC whoa, kinda cool, a chance to grieve big-time,
later /OOC
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
> There is a very occasional crack
> > as slight success is reached.In a very hesitant
> voice,
> > not certain she wants a
> > response, and fearing what she may receive, she
> calls
> > out, the voice echoing oddly. "Gwen, Gwen, are
> you
> > okay?" Not receiving any responses, the voice,
> mostly
> > maintaining composure, only the pitch increasing a
> > little, continues, "Kaceubel, Balron, is there
> anybody
> > out there?" The lack of any answers seems only to
> > strengthen Nadia, and the sounds of creaking and
> the
> > friction of metal against rock increases.
>
> The settling of the stone around Nadia.
> The muffled breaking noises from inside, as though
> she were digging her way
> out.
> Now there is the tang of metal on stone as a polearm
> starts to roll towards
> Gwen and Kaceubel.
>
> Whumph
> Hissss
>
> With a metallic thud, Rusalka falls to the floor,
> inert.
>
> The room is plunged into darkness. The flames
> extinguished, the ice
> melted, the air choked with billowing clouds of
> boiling hot steam.
> ***
> The ranger's body slithers into a boneless heap upon
> the floor. Her eyes
> are open, lashes dusted with ice crystals, irises
> whitened grostesquely by
> tissue-destroying cold. These dead orbs stare
> sightlessly at the ceiling
> of the tunnel. Her graceful lips are parted,
> leeched of life and turned an
> ugly blue-yellow hue that hideously echoes the grey
> pallor of her skin. No
> breath stirs in her lungs; not one trace of a pulse
> is visible at her
> throat. Her strong hands are curled in ruined
> claws, black-tinged as her
> frozen flesh and ruptured blood vessels begin to
> collapse and decay. Her
> flesh is clammy and horribly stiff, a deep coldness
> radiating from her
> carcass.
>
> Gwen doesn't hear Nadia's voice.
> She has no sense of the coiling steam.
> The dungeon has claimed a victim.
> *****
>
__________________________________________________
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304

From: Peter Cobcroft  <[email protected]>
Date: Fri Feb 18, 2000 12:49pm
Subject: Re: T17.2 Meanwhile ...
 
[ooc]
Assuming you get out to see this, that is.
And you get a light source.
[/ooc]
--- Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y... wrote:
> OOC whoa, kinda cool, a chance to grieve big-time,
> later /OOC
>
> --- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> > From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> >
> > There is a very occasional crack
> > > as slight success is reached.In a very hesitant
> > voice,
> > > not certain she wants a
> > > response, and fearing what she may receive, she
> > calls
> > > out, the voice echoing oddly. "Gwen, Gwen, are
> > you
> > > okay?" Not receiving any responses, the voice,
> > mostly
> > > maintaining composure, only the pitch increasing
> a
> > > little, continues, "Kaceubel, Balron, is there
> > anybody
> > > out there?" The lack of any answers seems only
> to
> > > strengthen Nadia, and the sounds of creaking and
> > the
> > > friction of metal against rock increases.
> >
> > The settling of the stone around Nadia.
> > The muffled breaking noises from inside, as though
> > she were digging her way
> > out.
> > Now there is the tang of metal on stone as a
> polearm
> > starts to roll towards
> > Gwen and Kaceubel.
> >
> > Whumph
> > Hissss
> >
> > With a metallic thud, Rusalka falls to the floor,
> > inert.
> >
> > The room is plunged into darkness. The flames
> > extinguished, the ice
> > melted, the air choked with billowing clouds of
> > boiling hot steam.
> > ***
> > The ranger's body slithers into a boneless heap
> upon
> > the floor. Her eyes
> > are open, lashes dusted with ice crystals, irises
> > whitened grostesquely by
> > tissue-destroying cold. These dead orbs stare
> > sightlessly at the ceiling
> > of the tunnel. Her graceful lips are parted,
> > leeched of life and turned an
> > ugly blue-yellow hue that hideously echoes the
> grey
> > pallor of her skin. No
> > breath stirs in her lungs; not one trace of a
> pulse
> > is visible at her
> > throat. Her strong hands are curled in ruined
> > claws, black-tinged as her
> > frozen flesh and ruptured blood vessels begin to
> > collapse and decay. Her
> > flesh is clammy and horribly stiff, a deep
> coldness
> > radiating from her
> > carcass.
> >
> > Gwen doesn't hear Nadia's voice.
> > She has no sense of the coiling steam.
> > The dungeon has claimed a victim.
> > *****
> >
> __________________________________________________
> Do You Yahoo!?
> Talk to your friends online with Yahoo! Messenger.
> ="http://im.yahoo.com" target="_top" >http://im.yahoo.com
>
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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305

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Fri Feb 18, 2000 1:17pm
Subject: Re: T17.2 Meanwhile ...
 
SPOIL SPORT!!!
>
> [ooc]
> Assuming you get out to see this, that is.
> And you get a light source.
> [/ooc]
>
> --- Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y... wrote:
> > OOC whoa, kinda cool, a chance to grieve big-time,
> > later /OOC
> >
> > --- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> > > From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> > >
> > > There is a very occasional crack
> > > > as slight success is reached.In a very hesitant
> > > voice,
> > > > not certain she wants a
> > > > response, and fearing what she may receive, she
> > > calls
> > > > out, the voice echoing oddly. "Gwen, Gwen, are
> > > you
> > > > okay?" Not receiving any responses, the voice,
> > > mostly
> > > > maintaining composure, only the pitch increasing
> > a
> > > > little, continues, "Kaceubel, Balron, is there
> > > anybody
> > > > out there?" The lack of any answers seems only
> > to
> > > > strengthen Nadia, and the sounds of creaking and
> > > the
> > > > friction of metal against rock increases.
> > >
> > > The settling of the stone around Nadia.
> > > The muffled breaking noises from inside, as though
> > > she were digging her way
> > > out.
> > > Now there is the tang of metal on stone as a
> > polearm
> > > starts to roll towards
> > > Gwen and Kaceubel.
> > >
> > > Whumph
> > > Hissss
> > >
> > > With a metallic thud, Rusalka falls to the floor,
> > > inert.
> > >
> > > The room is plunged into darkness. The flames
> > > extinguished, the ice
> > > melted, the air choked with billowing clouds of
> > > boiling hot steam.
> > > ***
> > > The ranger's body slithers into a boneless heap
> > upon
> > > the floor. Her eyes
> > > are open, lashes dusted with ice crystals, irises
> > > whitened grostesquely by
> > > tissue-destroying cold. These dead orbs stare
> > > sightlessly at the ceiling
> > > of the tunnel. Her graceful lips are parted,
> > > leeched of life and turned an
> > > ugly blue-yellow hue that hideously echoes the
> > grey
> > > pallor of her skin. No
> > > breath stirs in her lungs; not one trace of a
> > pulse
> > > is visible at her
> > > throat. Her strong hands are curled in ruined
> > > claws, black-tinged as her
> > > frozen flesh and ruptured blood vessels begin to
> > > collapse and decay. Her
> > > flesh is clammy and horribly stiff, a deep
> > coldness
> > > radiating from her
> > > carcass.
> > >
> > > Gwen doesn't hear Nadia's voice.
> > > She has no sense of the coiling steam.
> > > The dungeon has claimed a victim.
> > > *****
> > >
> > __________________________________________________
> > Do You Yahoo!?
> > Talk to your friends online with Yahoo! Messenger.
> > ="http://im.yahoo.com" target="_top" >http://im.yahoo.com
> >
>
> =====
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
> Do You Yahoo!?
> Talk to your friends online with Yahoo! Messenger.
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306

From: Peter Cobcroft  <[email protected]>
Date: Fri Feb 18, 2000 1:58pm
Subject: Re: T17.2 Meanwhile ...
 
[ooc]
It's only occasionally that I constrain folks with
reality or consequences. I know how much 'certain'
people love a good meladramatic descriptive turn
virging on the soap-operesque....
;-P
Still waiting on Dianna (and/or Peter) to do the
necessary before I can skip to Nadia breaking out
etc..
Until then, try not get bored (sorry 'bout that).
I don't want time to flow differently in two locations
in the same shadow (Amber or not)
[/ooc]
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> SPOIL SPORT!!!
> >
> > [ooc]
> > Assuming you get out to see this, that is.
> > And you get a light source.
> > [/ooc]
> >
> > --- Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y... wrote:
> > > OOC whoa, kinda cool, a chance to grieve
> big-time,
> > > later /OOC
> > >
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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307

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Fri Feb 18, 2000 2:14pm
Subject: Re: T17.2 Meanwhile ...
 
I wouldn't worry. We'll get our griefstricken scene/s
somehow, godsdamnit, if we have to ritually bind the
GM to do so.
Melodrama can never die.
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
> SPOIL SPORT!!!
> >
> > [ooc]
> > Assuming you get out to see this, that is.
> > And you get a light source.
> > [/ooc]
> >
> > --- Nadia Toitovna ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y... wrote:
> > > OOC whoa, kinda cool, a chance to grieve
> big-time,
> > > later /OOC
> > >
> > > --- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> wrote:
> > > > From: "Rachel Hopkins"
> ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> > > >
> > > > There is a very occasional crack
> > > > > as slight success is reached.In a very
> hesitant
> > > > voice,
> > > > > not certain she wants a
> > > > > response, and fearing what she may receive,
> she
> > > > calls
> > > > > out, the voice echoing oddly. "Gwen, Gwen,
> are
> > > > you
> > > > > okay?" Not receiving any responses, the
> voice,
> > > > mostly
> > > > > maintaining composure, only the pitch
> increasing
> > > a
> > > > > little, continues, "Kaceubel, Balron, is
> there
> > > > anybody
> > > > > out there?" The lack of any answers seems
> only
> > > to
> > > > > strengthen Nadia, and the sounds of creaking
> and
> > > > the
> > > > > friction of metal against rock increases.
> > > >
> > > > The settling of the stone around Nadia.
> > > > The muffled breaking noises from inside, as
> though
> > > > she were digging her way
> > > > out.
> > > > Now there is the tang of metal on stone as a
> > > polearm
> > > > starts to roll towards
> > > > Gwen and Kaceubel.
> > > >
> > > > Whumph
> > > > Hissss
> > > >
> > > > With a metallic thud, Rusalka falls to the
> floor,
> > > > inert.
> > > >
> > > > The room is plunged into darkness. The flames
> > > > extinguished, the ice
> > > > melted, the air choked with billowing clouds
> of
> > > > boiling hot steam.
> > > > ***
> > > > The ranger's body slithers into a boneless
> heap
> > > upon
> > > > the floor. Her eyes
> > > > are open, lashes dusted with ice crystals,
> irises
> > > > whitened grostesquely by
> > > > tissue-destroying cold. These dead orbs stare
> > > > sightlessly at the ceiling
> > > > of the tunnel. Her graceful lips are parted,
> > > > leeched of life and turned an
> > > > ugly blue-yellow hue that hideously echoes the
> > > grey
> > > > pallor of her skin. No
> > > > breath stirs in her lungs; not one trace of a
> > > pulse
> > > > is visible at her
> > > > throat. Her strong hands are curled in ruined
> > > > claws, black-tinged as her
> > > > frozen flesh and ruptured blood vessels begin
> to
> > > > collapse and decay. Her
> > > > flesh is clammy and horribly stiff, a deep
> > > coldness
> > > > radiating from her
> > > > carcass.
> > > >
> > > > Gwen doesn't hear Nadia's voice.
> > > > She has no sense of the coiling steam.
> > > > The dungeon has claimed a victim.
__________________________________________________
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308

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Sun Feb 20, 2000 4:43pm
Subject: RE: T17.2 Meanwhile ...
 
There is a very occasional crack
> as slight success is reached.In a very hesitant voice,
> not certain she wants a
> response, and fearing what she may receive, she calls
> out, the voice echoing oddly. "Gwen, Gwen, are you
> okay?" Not receiving any responses, the voice, mostly
> maintaining composure, only the pitch increasing a
> little, continues, "Kaceubel, Balron, is there anybody
> out there?" The lack of any answers seems only to
> strengthen Nadia, and the sounds of creaking and the
> friction of metal against rock increases.
The settling of the stone around Nadia.
The muffled breaking noises from inside, as though she were digging her way
out.
Now there is the tang of metal on stone as a polearm starts to roll towards
Gwen and Kaceubel.
Whumph
Hissss
With a metallic thud, Rusalka falls to the floor,
inert.
The room is plunged into darkness. The flames extinguished, the ice
melted, the air choked with billowing clouds of boiling hot steam.
***
The ranger's body slithers into a boneless heap upon the floor. Her eyes
are open, lashes dusted with ice crystals, irises whitened grostesquely by
tissue-destroying cold. These dead orbs stare sightlessly at the ceiling
of the tunnel. Her graceful lips are parted, leeched of life and turned an
ugly blue-yellow hue that hideously echoes the grey pallor of her skin. No
breath stirs in her lungs; not one trace of a pulse is visible at her
throat. Her strong hands are curled in ruined claws, black-tinged as her
frozen flesh and ruptured blood vessels begin to collapse and decay. Her
flesh is clammy and horribly stiff, a deep coldness radiating from her
carcass.
Gwen doesn't hear Nadia's voice.
She has no sense of the coiling steam.
The dungeon has claimed a victim.
Kaceubel groans and rolls slowly to his hands and knees, feeling his wounds.
He retches at the smell of cooked meat and spits. He rocks back onto his
heels, wincing at his fresh wounds. "Fire, why'd have to fire." Raising a
hand he calls up a small globe of wytchlight and examines his surrounds.
A pile of rock with a woman's hand protruding, Rusalka on the floor between
him and a prone Gwen. A small flick sends the wytchlight floating over to
Gwen. Kaceubel shakes his head softly and returns to assessing his own
wounds. Only now realizing how badly he has been hurt Kaceubel curses in a
strange beautiful tongue and starts ripping through the remains of his pack,
ignoring it when he accidentally looses burnt skin to his actions.
"Yes." Kaceubel exclaims as finds the bundle he is looking for and
extracts, reverently. Unwrapping the bundle carefully, he sighs to find his
flute undamaged, but carefully checks it over for damage anyway. He gathers
himself together, piecing the flute together and drawing in on himself.
Then he starts to play. An ancient hauntingly beautiful soliloquy, starting
with a few quiet notes and building into a complex harmony rich in emotion.
Sadness, loss, simple joy, spring, rain, life and, somehow, the quiet of the
great forest. Somewhere along the line the flute and Kaceubel start to glow
with a soft green-gold light.

309

From: Peter Cobcroft  <[email protected]>
Date: Mon Feb 21, 2000 9:02am
Subject: New Time Limit (5 turns or less)
 
Dianna is going to Thailand at the end of March and
will have tenuous internet use.
I would rather wrap the game up than get a third Ari
or making him an NPC again, but some players have been
avid for continuance, so I'm asking your opinions, and
I'll abide by whatever the majority decides (gee I'm
an accomodating GM)
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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310

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Mon Feb 21, 2000 10:14am
Subject: Re: New Time Limit (5 turns or less)
 
Mmmm - tricky. How about we continue for another 2-3 weks then wrap up
before she goes? Knowing how slowly we progress through rooms, ;-) we
might just manage to manouevre about the 'heart' in that amount of time.
If Gwen can miraculously recover her feet by then ... or even a heart beat.
;)
> Dianna is going to Thailand at the end of March and
> will have tenuous internet use.
>
> I would rather wrap the game up than get a third Ari
> or making him an NPC again, but some players have been
> avid for continuance, so I'm asking your opinions, and
> I'll abide by whatever the majority decides (gee I'm
> an accomodating GM)
>
>
> =====
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
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311

From: Peter Wass  <="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >[email protected]>
Date: Mon Feb 21, 2000 5:04pm
Subject: Re: New Time Limit (5 turns or less)
 
That'd be fine - either way. Of course, someone could just kill Ari at
the appropriate point (although knowing this place he'd come back,
better, stronger, faster and always moving in slow motion). :)
Rachel Hopkins wrote:
>
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
> Mmmm - tricky. How about we continue for another 2-3 weks then wrap up
> before she goes? Knowing how slowly we progress through rooms, ;-) we
> might just manage to manouevre about the 'heart' in that amount of time.
> If Gwen can miraculously recover her feet by then ... or even a heart beat.
> ;)
>
> > Dianna is going to Thailand at the end of March and
> > will have tenuous internet use.
> >
> > I would rather wrap the game up than get a third Ari
> > or making him an NPC again, but some players have been
> > avid for continuance, so I'm asking your opinions, and
> > I'll abide by whatever the majority decides (gee I'm
> > an accomodating GM)

312

From: Peter Cobcroft  <[email protected]>
Date: Mon Feb 21, 2000 11:04pm
Subject: Re: New Time Limit (5 turns or less)
 
Dang! This is the only email I received today from the
sephiroth mailing list - missed Rachel's original.
Got a lot of mirrordark however, seems onelist is
screwing around abit.
Anyhow, another option is Ari goes NPC while Dianna is
away and (I'm assuming she will be back in Australia
at some later stage) we let her take over again later.
The work she's put into Ari so far entitles her to
the climax (tm) at the very least.
Party hats! Fireworks! Players realising that it's all
part of the Matrix as they entertain the AI's at
Derisnospewn and the Amberite running the Dungeon
after all your memories were imprinted based on a
roleplaying game invented by a jewish magician. Or
something.
--- Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s... wrote:
> That'd be fine - either way. Of course, someone
> could just kill Ari at
> the appropriate point (although knowing this place
> he'd come back,
> better, stronger, faster and always moving in slow
> motion). :)
>
> Rachel Hopkins wrote:
> >
> > From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> >
> > Mmmm - tricky. How about we continue for another
> 2-3 weks then wrap up
> > before she goes? Knowing how slowly we progress
> through rooms, ;-) we
> > might just manage to manouevre about the 'heart'
> in that amount of time.
> > If Gwen can miraculously recover her feet by then
> ... or even a heart beat.
> > ;)
> >
> > > Dianna is going to Thailand at the end of March
> and
> > > will have tenuous internet use.
> > >
> > > I would rather wrap the game up than get a third
> Ari
> > > or making him an NPC again, but some players
> have been
> > > avid for continuance, so I'm asking your
> opinions, and
> > > I'll abide by whatever the majority decides (gee
> I'm
> > > an accomodating GM)
>
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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313

From: Peter Cobcroft  <[email protected]>
Date: Tue Feb 22, 2000 9:29am
Subject: T17.3 Meanwhile
 
Then he starts to play. An ancient hauntingly
beautiful soliloquy, starting
with a few quiet notes and building into a
complex harmony rich in emotion.
Sadness, loss, simple joy, spring, rain, life
and, somehow, the quiet of the
great forest. Somewhere along the line the
flute and Kaceubel start to glow
with a soft green-gold light.
There is a cracking tinkling sound as pieces of rock
begin to flake of the mound that was Nadia.
With the sound of a heavy hail storm, the rock
crumbles and bounces to dust on the ground. Mixing
with the cloying steam to coat the floor in an oozing
puddle of warm mud.
Nadia is free again.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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314

From: Peter Cobcroft  <[email protected]>
Date: Tue Feb 22, 2000 12:37pm
Subject: [ooc] Esoteric Resources
 
For those of you with an inclination to study the
wierd (I did for this game) or know someone who does,
I found an interesting site in a recent search you may
wish to look at :-
="http://home.fireplug.net/~rshand/streams/scripts/scripts.html" target="_top" >http://home.fireplug.net/~rshand/streams/scripts/scripts.html
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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Talk to your friends online with Yahoo! Messenger.
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315

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Tue Feb 22, 2000 5:36pm
Subject: Re: T17.3 Meanwhile
 
Nadia falls to her knees, her overstressed muscles
screaming in agony, hardly able to support her
anymore.
Her eyes hardly able to clearly focus in the new and
unexpected light, blinking, trying to clear the tears
from them she finds Rusalka, her hand moving
instinctively and blindly to the weapon. Trying to
take a deep breath, she starts hacking and coughing,
trying to recover from the inhalation of dust and
steam.
Peering around, her voice still somewhat lost, she
espies the mage, still playing his flute, the light
shifting oddly over his features. She turns, rising,
trying to see more, still swallowing to retrieve her
voice. The place is empty, no-one else visible
except, in the these shadows only half-visible, a
body, a...
Her scream, pain, loss and denial balanced, easily
drowns out the continuing noise of the wood-wind,
echoing throughout the room and down the corridors.
[OOC: In a forest half a world away, a Spaniard of
medium height accompanied by a giant looks
understanding as he speaks to his companion about the
sound of absolute suffering <g> :OOC]
The cleric is on her knees, rocking back and forth,
Rusalka forgotten behind her, cradling the battered,
frozen form of the ranger, maintaining only enough
control to confirm Gwen's demise to herself, tears
falling upon the unresponsive features, a free hand
sweeping the ashen hair back off the ranger's brow as
she weeps, now silent and lost, now bending her head
to bury it against the ranger's, now babbling through
her tears, still speaking of what should have been, of
what they should have done, of...
--- Peter Cobcroft curufea@y... wrote:
> From: =?iso-8859-1?q?Peter=20Cobcroft?=
> curufea@y...
>
> Then he starts to play. An ancient hauntingly
> beautiful soliloquy, starting
> with a few quiet notes and building into a
> complex harmony rich in emotion.
> Sadness, loss, simple joy, spring, rain, life
> and, somehow, the quiet of the
> great forest. Somewhere along the line the
> flute and Kaceubel start to glow
> with a soft green-gold light.
>
> There is a cracking tinkling sound as pieces of rock
> begin to flake of the mound that was Nadia.
> With the sound of a heavy hail storm, the rock
> crumbles and bounces to dust on the ground. Mixing
> with the cloying steam to coat the floor in an
> oozing
> puddle of warm mud.
>
> Nadia is free again.
>
>
> =====
> Peter Cobcroft
> curufea@y...
__________________________________________________
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Talk to your friends online with Yahoo! Messenger.
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316

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Tue Feb 22, 2000 6:09pm
Subject: RE: T17.3 Meanwhile
 
OOC: "At last after twenty years my father will be avenged!"
Nadia falls to her knees, her overstressed muscles
screaming in agony, hardly able to support her
anymore.
Her eyes hardly able to clearly focus in the new and
unexpected light, blinking, trying to clear the tears
from them she finds Rusalka, her hand moving
instinctively and blindly to the weapon. Trying to
take a deep breath, she starts hacking and coughing,
trying to recover from the inhalation of dust and
steam.
Peering around, her voice still somewhat lost, she
espies the mage, still playing his flute, the light
shifting oddly over his features. She turns, rising,
trying to see more, still swallowing to retrieve her
voice. The place is empty, no-one else visible
except, in the these shadows only half-visible, a
body, a...
Her scream, pain, loss and denial balanced, easily
drowns out the continuing noise of the wood-wind,
echoing throughout the room and down the corridors.
[OOC: In a forest half a world away, a Spaniard of
medium height accompanied by a giant looks
understanding as he speaks to his companion about the
sound of absolute suffering <g> :OOC]
The cleric is on her knees, rocking back and forth,
Rusalka forgotten behind her, cradling the battered,
frozen form of the ranger, maintaining only enough
control to confirm Gwen's demise to herself, tears
falling upon the unresponsive features, a free hand
sweeping the ashen hair back off the ranger's brow as
she weeps, now silent and lost, now bending her head
to bury it against the ranger's, now babbling through
her tears, still speaking of what should have been, of
what they should have done, of...
The music stops abruptly and Kaceubel lowers his _silver_ flute and looks
over at the weeping cleric. "She can't hear you, you know. She's in
hibernation, it's an old dryad trick against excessive cold, I've seen it
before. It's how wild elves and some humans capture them for use in various
despicable sports." He raises his flute again and resumes his music,
exactly where he left off it's silver tones somehow enhanced by the echoes
from the stone walls..

317

From: Dianna Lang  <="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >[email protected]>
Date: Wed Feb 23, 2000 6:07am
Subject: Re: New Time Limit (5 turns or less)
 
I'm going to Thailand for a year (or more, if I love it)
However, there ARE computers, and I shall certainly be availing myself of
one at the earliest opportunity. Perhaps a short break, over April? I
certainly expect to be up and running by then :)
----Original Message Follows----
From: Peter Cobcroft curufea@y...
Reply-To: ="mailto:[email protected]" >[email protected]
To: ="mailto:[email protected]" >[email protected]
Subject: Re: [dungeonsephiroth] New Time Limit (5 turns or less)
Date: Mon, 21 Feb 2000 04:04:35 -0800 (PST)
From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
Dang! This is the only email I received today from the
sephiroth mailing list - missed Rachel's original.
Got a lot of mirrordark however, seems onelist is
screwing around abit.
Anyhow, another option is Ari goes NPC while Dianna is
away and (I'm assuming she will be back in Australia
at some later stage) we let her take over again later.
The work she's put into Ari so far entitles her to
the climax (tm) at the very least.
Party hats! Fireworks! Players realising that it's all
part of the Matrix as they entertain the AI's at
Derisnospewn and the Amberite running the Dungeon
after all your memories were imprinted based on a
roleplaying game invented by a jewish magician. Or
something.
--- Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s... wrote:
> That'd be fine - either way. Of course, someone
> could just kill Ari at
> the appropriate point (although knowing this place
> he'd come back,
> better, stronger, faster and always moving in slow
> motion). :)
>
> Rachel Hopkins wrote:
> >
> > From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
> >
> > Mmmm - tricky. How about we continue for another
> 2-3 weks then wrap up
> > before she goes? Knowing how slowly we progress
> through rooms, ;-) we
> > might just manage to manouevre about the 'heart'
> in that amount of time.
> > If Gwen can miraculously recover her feet by then
> ... or even a heart beat.
> > ;)
> >
> > > Dianna is going to Thailand at the end of March
> and
> > > will have tenuous internet use.
> > >
> > > I would rather wrap the game up than get a third
> Ari
> > > or making him an NPC again, but some players
> have been
> > > avid for continuance, so I'm asking your
> opinions, and
> > > I'll abide by whatever the majority decides (gee
> I'm
> > > an accomodating GM)
>
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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318

From: Peter Cobcroft  <[email protected]>
Date: Wed Feb 23, 2000 8:22am
Subject: RE: T17.3 Meanwhile
 
> The music stops abruptly and Kaceubel lowers his
> _silver_ flute and looks
> over at the weeping cleric. "She can't hear you,
> you know. She's in
> hibernation, it's an old dryad trick against
> excessive cold, I've seen it
> before. It's how wild elves and some humans capture
> them for use in various
> despicable sports." He raises his flute again and
> resumes his music,
> exactly where he left off it's silver tones somehow
> enhanced by the echoes
> from the stone walls..
[ooc Why am I thinking of Centauri in the Last
Starfighter? ;-P ]
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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Talk to your friends online with Yahoo! Messenger.
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319

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Wed Feb 23, 2000 10:35pm
Subject: Re: T17.3 Meanwhile
 
<snip the glories of high drama. And the Academy Award goes too ...>
> she weeps, now silent and lost, now bending her head
> to bury it against the ranger's, now babbling through
> her tears, still speaking of what should have been, of
> what they should have done, of...
>
> The music stops abruptly and Kaceubel lowers his _silver_ flute and looks
over at the weeping cleric. "She can't hear you, you know. She's in
hibernation, it's an old dryad trick against excessive cold, I've seen it
before. It's how wild elves and some humans capture them for use in
various despicable sports." He raises his flute again and resumes his
music, exactly where he left off it's silver tones somehow enhanced by the
echoes from the stone walls..
Looking down at the devastated form by the cool light emenating from
Kaceubel's copper <;-p> flute, Nadia can see little to reassure her. An
ugly rictus of frozen flesh meets her eyes and the chill of her lover's
body is sinking painfuly into her legs, echoing the twisting torment of
grief all too well. No touch, no test, no amount of shaking or whispering
can derive any sort of a response from the ranger.
Can a body of flesh survive like a tree the onslaught of a sudden snap
freeze? Not even the ancient mountain cyprus are so resilient. Their sap
expands and explodes with terrible results ...
Drip. Drip. Drip. It stinks down here and Kaceubel's music resounds
eireely from the scarred walls. Scorch marks. Ice fractures. Scattered
stones and granite splinters. Jumbled possessions, a fallen bow, string
snapped and some fine arrows fletched in black and white, mashed like so
much driftwood where Gwen's quiver fell free and tumbled to a sorry heap
beside one chilled wall.
And no sign of Ari or Balron.
Then beneath Nadia's hands, a miracle occurs! Like the trembling steps of
a babe, a pulse, feather-light, shivers along Gwen's throat. Dead eyes
staring, flesh blackened with frostbite, lifeless for nigh on two hours,
the ranger manifests a faint sign of recovery, paired, instants later, with
a creaking of barely thawed jaw ligaments and muscles. Nadia chokes,
barely able to believe what she is seeing, but unable to deny the thin
streamer of steam that is issuing slowly from Gwen's cracked lips. Frozen
in disbelief and joy, blinded by a fresh surge of tears, the cleric is
almost caught flat-footed as the half-elf convulses and utters a terrible
moan of the most torturous suffering. With so many blood vessels frozen,
compromised or collapsed the faint movement of blood triggers a surge of
unbearable agony and massive haemorrageing throughout the half-elf's form.
Ice-laden lungs constict with their own exquisate symphony of torment and
Gwen begins to drown in the welling of melt-water filling her trachea,
gurgling and choking hideously to the obscene accompaniment of the mage's
whimsical music.
Troubled by her own fatigue, Nadia finds herself hard pressed to control
Gwen's feeble spasmings, but forces the ranger on to her side in a basic
attempt to clear her airway. Gwen, however, continues to cough and heave
wheezing, hopeless breaths as monstrous shadows of bruising and internal
bleeding well across her arms and torso. Her eyes become deeply shadowed
pits of trauma, causing the frozen milkiness of her blinded orbs to stand
out in terrible contrast. The pulse at her throat heaves, struggles,
flutters and then fails. With a puddle of coughed up ice-water about her
lips and cheek, Gwen abruptly becomes still again. Slumped against Nadia's
legs, the ranger subsides, a failure, into death once more.

320

From:   <="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >[email protected]>
Date: Fri Feb 25, 2000 2:21pm
Subject: Re: T17.3 Meanwhile OOC
 
OOC: I am answering this, but due to OneList and/or work playing up and/or
someone having a day off, we're going to have to wait a
minute/hour/day/week while I get a confirm from Mr GM. :OOC
MjL
Above all; Mock
From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
<snip the glories of high drama. And the Academy Award goes too ...>
> she weeps, now silent and lost, now bending her head
> to bury it against the ranger's, now babbling through
> her tears, still speaking of what should have been, of
> what they should have done, of...
>
> The music stops abruptly and Kaceubel lowers his _silver_ flute and looks
over at the weeping cleric. "She can't hear you, you know. She's in
hibernation, it's an old dryad trick against excessive cold, I've seen it
before. It's how wild elves and some humans capture them for use in
various despicable sports." He raises his flute again and resumes his
music, exactly where he left off it's silver tones somehow enhanced by the
echoes from the stone walls..
Looking down at the devastated form by the cool light emenating from
Kaceubel's copper <;-p> flute, Nadia can see little to reassure her. An
ugly rictus of frozen flesh meets her eyes and the chill of her lover's
body is sinking painfuly into her legs, echoing the twisting torment of
grief all too well. No touch, no test, no amount of shaking or whispering
can derive any sort of a response from the ranger.
Can a body of flesh survive like a tree the onslaught of a sudden snap
freeze? Not even the ancient mountain cyprus are so resilient. Their sap
expands and explodes with terrible results ...
Drip. Drip. Drip. It stinks down here and Kaceubel's music resounds
eireely from the scarred walls. Scorch marks. Ice fractures. Scattered
stones and granite splinters. Jumbled possessions, a fallen bow, string
snapped and some fine arrows fletched in black and white, mashed like so
much driftwood where Gwen's quiver fell free and tumbled to a sorry heap
beside one chilled wall.
And no sign of Ari or Balron.
Then beneath Nadia's hands, a miracle occurs! Like the trembling steps of
a babe, a pulse, feather-light, shivers along Gwen's throat. Dead eyes
staring, flesh blackened with frostbite, lifeless for nigh on two hours,
the ranger manifests a faint sign of recovery, paired, instants later, with
a creaking of barely thawed jaw ligaments and muscles. Nadia chokes,
barely able to believe what she is seeing, but unable to deny the thin
streamer of steam that is issuing slowly from Gwen's cracked lips. Frozen
in disbelief and joy, blinded by a fresh surge of tears, the cleric is
almost caught flat-footed as the half-elf convulses and utters a terrible
moan of the most torturous suffering. With so many blood vessels frozen,
compromised or collapsed the faint movement of blood triggers a surge of
unbearable agony and massive haemorrageing throughout the half-elf's form.
Ice-laden lungs constict with their own exquisate symphony of torment and
Gwen begins to drown in the welling of melt-water filling her trachea,
gurgling and choking hideously to the obscene accompaniment of the mage's
whimsical music.
Troubled by her own fatigue, Nadia finds herself hard pressed to control
Gwen's feeble spasmings, but forces the ranger on to her side in a basic
attempt to clear her airway. Gwen, however, continues to cough and heave
wheezing, hopeless breaths as monstrous shadows of bruising and internal
bleeding well across her arms and torso. Her eyes become deeply shadowed
pits of trauma, causing the frozen milkiness of her blinded orbs to stand
out in terrible contrast. The pulse at her throat heaves, struggles,
flutters and then fails. With a puddle of coughed up ice-water about her
lips and cheek, Gwen abruptly becomes still again. Slumped against Nadia's
legs, the ranger subsides, a failure, into death once more.
------------------------------------------------------------------------
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321

From:   <="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >[email protected]>
Date: Mon Feb 28, 2000 4:20pm
Subject: Re: T17.3 Meanwhile
 
From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
<snip the glories of high drama. And the Academy Award goes too ...>
> she weeps, now silent and lost, now bending her head
> to bury it against the ranger's, now babbling through
> her tears, still speaking of what should have been, of
> what they should have done, of...
>
> The music stops abruptly and Kaceubel lowers his _silver_ flute and looks
over at the weeping cleric. "She can't hear you, you know. She's in
hibernation, it's an old dryad trick against excessive cold, I've seen it
before. It's how wild elves and some humans capture them for use in
various despicable sports." He raises his flute again and resumes his
music, exactly where he left off it's silver tones somehow enhanced by the
echoes from the stone walls..
Looking down at the devastated form by the cool light emenating from
Kaceubel's copper <;-p> flute, Nadia can see little to reassure her. An
ugly rictus of frozen flesh meets her eyes and the chill of her lover's
body is sinking painfuly into her legs, echoing the twisting torment of
grief all too well. No touch, no test, no amount of shaking or whispering
can derive any sort of a response from the ranger.
Can a body of flesh survive like a tree the onslaught of a sudden snap
freeze? Not even the ancient mountain cyprus are so resilient. Their sap
expands and explodes with terrible results ...
Drip. Drip. Drip. It stinks down here and Kaceubel's music resounds
eireely from the scarred walls. Scorch marks. Ice fractures. Scattered
stones and granite splinters. Jumbled possessions, a fallen bow, string
snapped and some fine arrows fletched in black and white, mashed like so
much driftwood where Gwen's quiver fell free and tumbled to a sorry heap
beside one chilled wall.
And no sign of Ari or Balron.
Then beneath Nadia's hands, a miracle occurs! Like the trembling steps of
a babe, a pulse, feather-light, shivers along Gwen's throat. Dead eyes
staring, flesh blackened with frostbite, lifeless for nigh on two hours,
the ranger manifests a faint sign of recovery, paired, instants later, with
a creaking of barely thawed jaw ligaments and muscles. Nadia chokes,
barely able to believe what she is seeing, but unable to deny the thin
streamer of steam that is issuing slowly from Gwen's cracked lips. Frozen
in disbelief and joy, blinded by a fresh surge of tears, the cleric is
almost caught flat-footed as the half-elf convulses and utters a terrible
moan of the most torturous suffering. With so many blood vessels frozen,
compromised or collapsed the faint movement of blood triggers a surge of
unbearable agony and massive haemorrageing throughout the half-elf's form.
Ice-laden lungs constict with their own exquisate symphony of torment and
Gwen begins to drown in the welling of melt-water filling her trachea,
gurgling and choking hideously to the obscene accompaniment of the mage's
whimsical music.
Troubled by her own fatigue, Nadia finds herself hard pressed to control
Gwen's feeble spasmings, but forces the ranger on to her side in a basic
attempt to clear her airway. Gwen, however, continues to cough and heave
wheezing, hopeless breaths as monstrous shadows of bruising and internal
bleeding well across her arms and torso. Her eyes become deeply shadowed
pits of trauma, causing the frozen milkiness of her blinded orbs to stand
out in terrible contrast. The pulse at her throat heaves, struggles,
flutters and then fails. With a puddle of coughed up ice-water about her
lips and cheek, Gwen abruptly becomes still again. Slumped against Nadia's
legs, the ranger subsides, a failure, into death once more.
Nadia pauses but a moment. Unfamiliar with the hibernation habits of the
common, or even, most wonderfully uncommon dryad, and in an agony of
percieved loss, she knew not what to do. But now, ignoring Kaceubel, and
pushing her fears to the back of her mind, she sets about the healing of
the badly-damaged body before her. Placing her hands gently on the
ranger's far-too-still form, one resting gently above her heart, the other
on her furrowed forehead, she begins praying, a flat, monotonous recitation
of tongue-twisting words of improbable and almost perceivable power. For
minutes, little happens, the small-scale repairs of damaged capillaries,
cells, lungs, not-visible to the normal eye, and Nadia not wasting any
power cleaning up the bruising yet. With this power flowing through the
system, the ranger's body would remain incorruptible, never falling prey to
the ravages of time and nature. But it is not enough.
The tenor of Nadia's words increases, one hand leaving the heart and
fumbling at her waist, removing the seal on a small pouch; removing a vial
with thrice-blessed oil and deftly applying the sweet-smelling unguent at
points upon the body, drawing sigils, glyphs to hold the power, to focus it
to the important systems while Nadia concentrates elsewhere.
Both hands are now upon the ranger's head, the thumbs resting gently upon
her eyes, forcing healing energies through them, focusing upon the
infinitely complex cells and structures in and behind the eyes. Both the
body and the striving cleric are almost glowing, a colour just beyond the
perception of normal eyes. The eyes reform, the brain behind it returning
to the state in which it can function. But still it is not enough.
Shifting slightly, Nadia returns her hands to their original positions, one
resting over the stitched figure above the ranger's heart, the other gently
hovering above the forehead, pale, desperate eyes staring into
newly-healed, beautiful, but still dead amethyst ones. Silence falls, only
the twisting of the cleric's features bearing witness to the struggle
continuing here. A strange colour forms on Nadia's forehead, a bloody
sweat beading gently above her eyes, a trickle of blood from one whitely
stressed nostril, a small carmine stream from the corner of her mouth, one
eye shading to red as the vessels burst within it.
The cleric's heart falters, triphammering irregularly as she pours
everything she is, all her passion and energy into an apparently vain
attempt to revive the beloved woman in front of her, the ranger who is
starting to look better than the cleric. The chanting begins again, the
cleric trying everything to request, to beg, to demand a response from the
goddess, the interference from the dungeon, from whatever evil squats at
its centre, forcing Nadia to use everything she has to reach for the
necessary miracle. Long minutes of impossible striving pass...

322

From:   <="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >[email protected]>
Date: Tue Feb 29, 2000 12:32pm
Subject: 'ello - OOC
 
anybody out there
MjL
Above all; Mock

323

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Tue Feb 29, 2000 12:42pm
Subject: RE: 'ello - OOC
 
~ OOC: Yep, just not sure what's going on.
Thought you could just call down miracles and bring people back and nothing
happens. What a shit. Still playing though.
-----Original Message-----
From: ="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >matthew.last@d... [mailto:="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >matthew.last@d...]
Sent: Tuesday, February 29, 2000 12:33 PM
To: ="mailto:[email protected]" >[email protected]
Subject: [dungeonsephiroth] 'ello - OOC
From: ="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >matthew.last@d...
anybody out there
MjL
Above all; Mock
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324

From: Peter Cobcroft  <[email protected]>
Date: Tue Feb 29, 2000 7:44pm
Subject: RE: 'ello - OOC
 
Well - aside from some OOC and/or 'secret' posts I'm
waiting on from various people (not naming names, but
you know who you are).. Carry on as if Gwen came back
successfully, no hitches, etc..
Rachel can fill in any details later (I'm not sure of
you're 'style' Matt, so I didn't write up a SFX on
resurrection - feel free to do something spectacular).
As of this moment, I have had no reasons to believe
resurrection wouldn't work...
--- Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o... wrote:
> ~ OOC: Yep, just not sure what's going on.
>
> Thought you could just call down miracles and bring
> people back and nothing
> happens. What a shit. Still playing though.
>
> -----Original Message-----
> From: ="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >matthew.last@d...
> [mailto:="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >matthew.last@d...]
> Sent: Tuesday, February 29, 2000 12:33 PM
> To: ="mailto:[email protected]" >[email protected]
> Subject: [dungeonsephiroth] 'ello - OOC
>
>
> From: ="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >matthew.last@d...
>
>
> anybody out there
> MjL
> Above all; Mock
>
>
>
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curufea@y...
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325

From: Peter Cobcroft  <[email protected]>
Date: Wed Mar 1, 2000 11:55am
Subject: [OOC] Current Status
 
Just borrowing a term from Xole's game for a character
update :-
Ari, wearing mysterious Bracelet (tm) cast Awful
Magicks (tm) and whisked up north further into the
dungeon with Balron.
Balron, with Ari - both of whom are probably in Dire
Straits (tm).
Nadia, almost unhurt (maybe a bruised rib) and
ressurecting Gwen in some form of magical workshop -
now devastated by Ari and full of steam.
Gwen, previously frozen and dead. Now healed and
alive, and probably very pissed off.
Kaceubel, somewhat charcoal. 2nd degree burns to bthe
back of his body - nearly naked (clothes go first and
hair). Still alive and with enough willpower to play
the flute.
Locations :-
Ari and Balron locked up somewhere (most likely)
The rest - room with lots of small pieces of debris
(pyroclastic steam doesn't leave much). Blown-out
doors to the nw,ne,e,s,s. (one s door leads to
corridor in vestry).
Unless I start getting actions within the next couple
of days - I'll summarise again (like the journey) and
have you all meet further in.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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326

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Thu Mar 2, 2000 10:13am
Subject: Re: T17.3 Meanwhile
 
<snip a horrible death>
> Nadia pauses but a moment. Unfamiliar with the
> hibernation habits of the
> common, or even, most wonderfully uncommon dryad,
> and in an agony of
> percieved loss, she knew not what to do. But now,
> ignoring Kaceubel, and
> pushing her fears to the back of her mind, she sets
> about the healing of
> the badly-damaged body before her. Placing her
> hands gently on the
> ranger's far-too-still form, one resting gently
> above her heart, the other
> on her furrowed forehead, she begins praying, a
> flat, monotonous recitation
> of tongue-twisting words of improbable and almost
> perceivable power. For
> minutes, little happens, the small-scale repairs of
> damaged capillaries,
> cells, lungs, not-visible to the normal eye, and
> Nadia not wasting any
> power cleaning up the bruising yet. With this power
> flowing through the
> system, the ranger's body would remain
> incorruptible, never falling prey to
> the ravages of time and nature. But it is not
> enough.
> The tenor of Nadia's words increases, one hand
> leaving the heart and
> fumbling at her waist, removing the seal on a small
> pouch; removing a vial
> with thrice-blessed oil and deftly applying the
> sweet-smelling unguent at
> points upon the body, drawing sigils, glyphs to hold
> the power, to focus it
> to the important systems while Nadia concentrates
> elsewhere.
> Both hands are now upon the ranger's head, the
> thumbs resting gently upon
> her eyes, forcing healing energies through them,
> focusing upon the
> infinitely complex cells and structures in and
> behind the eyes. Both the
> body and the striving cleric are almost glowing, a
> colour just beyond the
> perception of normal eyes. The eyes reform, the
> brain behind it returning
> to the state in which it can function. But still it
> is not enough.
> Shifting slightly, Nadia returns her hands to their
> original positions, one
> resting over the stitched figure above the ranger's
> heart, the other gently
> hovering above the forehead, pale, desperate eyes
> staring into
> newly-healed, beautiful, but still dead amethyst
> ones. Silence falls, only
> the twisting of the cleric's features bearing
> witness to the struggle
> continuing here. A strange colour forms on Nadia's
> forehead, a bloody
> sweat beading gently above her eyes, a trickle of
> blood from one whitely
> stressed nostril, a small carmine stream from the
> corner of her mouth, one
> eye shading to red as the vessels burst within it.
> The cleric's heart falters, triphammering
> irregularly as she pours
> everything she is, all her passion and energy into
> an apparently vain
> attempt to revive the beloved woman in front of her,
> the ranger who is
> starting to look better than the cleric. The
> chanting begins again, the
> cleric trying everything to request, to beg, to
> demand a response from the
> goddess, the interference from the dungeon, from
> whatever evil squats at
> its centre, forcing Nadia to use everything she has
> to reach for the
> necessary miracle. Long minutes of impossible
> striving pass...
>
A sudden stillness, as if the universe itself had
exhaled and now waited, calmly, gently, for the storm.
Nadia stops, almost collapsing in the sudden
relaxation. A perfect light, followed by an absolute
darkness through which none can drive any form of
vision, envelops the entire room. The sense of
immancence is nigh-overwhelming, the struggle to
maintain conciousness in the presence of the goddess
nigh-impossible.
Only a moment and the Goddess' departure is an almost
physical pain, the shock of a return to normality
collapsing the cleric across the recently-deceased
ranger, who now sleeps, the struggle to pierce the
veil hidden from her. She has a small pale mark upon
her forehead, the mark of Nadia's Goddess, a point
marking her touch, a sign fated to soon fade.
The cleric is now by far the worst-appearing of the
party, in this room at least. Even Kaceubel was
partially healed, his pain faded and old, by some
operation of the energy flowing throughout the area.
An old rat, surviving improbably to the age of twelve
years, sneaking through walls and small tunnels finds
herself healthy and robust again, feeling better than
in years.
The ranger is untouched, pure, clean,... alive. Her
face is serene as she sleeps, naturally, a sleep from
which there is no hesitation in waking. Her chest
rises and falls smoothly and regularly, her heart
beating comfortingly within Nadia's hearing.
And the cleric, the cleric looks like hell. She looks
uncomfortable, folded half around the ranger, her legs
supporting Gwen's torso and head, her upper body
collapsed across the ranger when the Goddess' presence
left her, the cessation of perfection's knowledge
almost cruel in its abruptness. There are tears
running down her face from that shock, the tears
carving channels through the blood on the strangely
bifurcated face, the dried blood a fright mask on only
the one half of her features, the other half strangely
clean and contrasted. Despite the blood and grime the
expression of her face, in her eyes is one of relative
joy, shaded only a little by fearful anticipation.
Moving her head, even that seemingly an effort, she
looks up the ranger's long torso, lifting her head
slightly upon her arms, watching the gentle sleep,
waiting for that moment when Gwen's soul looks back at
her from those beautiful amethyst eyes.
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327

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Thu Mar 2, 2000 5:27pm
Subject: Gwen awakes
 
<snip very cool sfx>
>There are tears running down her face from that shock, the tears carving
channels through the blood on the strangely bifurcated face, the dried
blood a fright mask on only the one half of her features, the other half
strangely clean and contrasted. Despite the blood and grime the expression
of her face, in her eyes is one of relative joy, shaded only a little by
fearful anticipation. Moving her head, even that seemingly an effort, she
looks up the ranger's long torso, lifting her head slightly upon her arms,
watching the gentle sleep, waiting for that moment when Gwen's soul looks
back at her from those beautiful amethyst eyes.
Gwen abruptly shivers, a line drawing between her brows, She begins to
shake her head, hands twitching and lifting slowly as if listening to a
voice no one else can hear. Nadia draws a laboured, joyous breath, a
darkened tear falling onto the ranger's form. Warmth begins to soak into
the cleric's weary arms and a lean hand grasps her cloak, half-elven
fingers curling tightly about the fine wool. Nadia sniffs, laughs
tearfully and hugs Gwen's form tightly. It feels so wonderful to have her
alive - responsive once again! The cleric's heart swells with relief and
her throat aches as grief become joy.
After a moment, however, Nadia pauses as the tension fails to relent in the
woman's form.
"Goddess," breathes the half-elf in choken terror and awe ... her eyes
tightly closed, fingers straining like claws to the ceiling. "NO!" She
screams, eyes suddenly peeling open as her back arcs mightily and a
blue-white light lashes once more into the corridor and punches into Gwen's
eyes, twining about her arms and lifting her powerfully towards the
ceiling, jerking her from Nadia's grasp, suspending her tall form from
crackling ribbons of pure luminescence.
Nadia, flung back upon the filthy stones stares upwards, cheeks
tear-streaked and eyes wide with shock and almost overwhelming awe. She
can almost *taste* her blessed Goddess with every inhalation ...
And a voice issues from Gwen's lips, a cold, ancient, magificent,
breath-taking voice that initiates a terrifying shudder throughout the
walls around them. The cleric's hands, pressed against the floor, begin to
tremble in time with the shivering world and she cannot help her self as
she falls into awestruck obesience before her light-wreathed lover now
wholly possessed by something beyond reality.
*Again, self pity,* snarls that sublime, powerful voice, striking Nadia's
eardrums like raking claws of beauty, staggering her with disbelief.
Kaceubel, seated behind the ranger's dangling form, stares in absolute
shock. *Stop being a spoilt child and try using a little forethought for
once. I resent your little mind calling on me all the time,* pronounces
the Goddess with tighly controlled ire, the white light pulsing through
Gwen bucking and twisting with lashing irritation. *Little twerps ...
always calling for this and for that and if miss just one little prayer,
that's it, 'they're going to another god'. It's just fucking blackmail and
we fall for it all the time.*
Gwen jerks violently, and the light streaming from her eyes turns coolly
towards Nadia. *Oh sob sob, do you want me to play a violin for you? Your
self pity sickens me. Always me me me with you.* The light flares and
connects with the walls, and begins to flow from Gwen, penetrating stone,
reaching upwards for the outside world - or maybe the realms between ...
every moment seeing a lessening of the incredible presence and the voice
that has haunted Nadia's deepst dreams
*I think I've had about enough* says the Virgin's glorious white voice
contemptuousy before it is finally gone and Naida just stares, mouth
gaping, as Gwen's body drifts to the floor and lays still for a long
moment.
Then the half elf starts - scrambles up, and staring around with
frightened, confused eyes of an child - finally sees Nadia and the
condition she's in.
"No no no!" Cries the ranger, leaping across the space between them and
scooping the white-faced cleric in her arms, hands touching her lover's
face and shoulders, lips pressing quickly against her mouth, throat and
forehead, words of babbling concern issuing from her lips as she holds and
ministers to her with feverish worry. "Oh Mother, are you all right my
darling? Sweet mercy?! what has happened? The cold? The cold took me and
I was with trees - I was in a tree and the Mother was holding me and - but
the cold - the cold was terrible and I could still feel it and hear your
voice and then and then - this girl came and yelled and broke branches and
the Mother wept and I was bleeding and the pain was so terrible but I could
see you too - hear your voice and I had to come back and the Mother kissed
me -" Gwen scrubs at the pale point on her forehead. Tears are now
brimming in her eyes as she cleans Nadia's face and peers into her damaged
eyes. "It was so terrible and confusing and then I just woke up. Bang! As
if nothing had happened at all and then you - oh Mother!" Gwen clasps
Nadia to her breast, kissing her pale cheeks and smoothing her disarrayed
coif. Gwen twists about, looking for her pack, supporting her swaying
lover carefully - and finally spies Kaceubel.
"Thank the Mother! Kaceubel! Pass me my pack and bring youself over too.
Nadia needs help, dammit!"

328

From: Peter Cobcroft  <[email protected]>
Date: Sat Mar 4, 2000 9:13pm
Subject: next turn [ooc] really ooc
 
Coming soon to a mailbox near you :-
A Cutscene -
Those wacky guys, Ari and Balron are at it again...
What trouble are they in this time?
Find out in the next exciting installment of...
"Sephiroth... The unmasking"
brought to you by me..
Soon, on the fantasy channel..
Party of Five!
The endearing adventures of a close knit,
misunderstood group of people, all with personal
problems they can dump on others...
In other news -
Ari, Gwen and Arianhrod spotted by paparazzi.
Pictures on the website (fade.to/sephiroth)
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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329

From: Peter Wass  <="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >[email protected]>
Date: Sat Mar 4, 2000 9:20pm
Subject: Re: next turn [ooc] really ooc
 
Very funny.... :)
Peter Cobcroft wrote:
>
> From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
>
> Coming soon to a mailbox near you :-
>
> A Cutscene -
> Those wacky guys, Ari and Balron are at it again...
> What trouble are they in this time?
> Find out in the next exciting installment of...
> "Sephiroth... The unmasking"
> brought to you by me..
>
> Soon, on the fantasy channel..
> Party of Five!
> The endearing adventures of a close knit,
> misunderstood group of people, all with personal
> problems they can dump on others...
>
> In other news -
> Ari, Gwen and Arianhrod spotted by paparazzi.
> Pictures on the website (fade.to/sephiroth)
>
> =====
> Peter Cobcroft
> curufea@y...
> Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
> __________________________________________________
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> Talk to your friends online with Yahoo! Messenger.
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330

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Sat Mar 4, 2000 10:21pm
Subject: RE: Gwen awakes
 
*I think I've had about enough* says the Virgin's glorious white voice
contemptuousy before it is finally gone and Naida just stares, mouth
gaping, as Gwen's body drifts to the floor and lays still for a long
moment.
Then the half elf starts - scrambles up, and staring around with
frightened, confused eyes of an child - finally sees Nadia and the
condition she's in.
"No no no!" Cries the ranger, leaping across the space between them and
scooping the white-faced cleric in her arms, hands touching her lover's
face and shoulders, lips pressing quickly against her mouth, throat and
forehead, words of babbling concern issuing from her lips as she holds and
ministers to her with feverish worry. "Oh Mother, are you all right my
darling? Sweet mercy?! what has happened? The cold? The cold took me and
I was with trees - I was in a tree and the Mother was holding me and - but
the cold - the cold was terrible and I could still feel it and hear your
voice and then and then - this girl came and yelled and broke branches and
the Mother wept and I was bleeding and the pain was so terrible but I could
see you too - hear your voice and I had to come back and the Mother kissed
me -" Gwen scrubs at the pale point on her forehead. Tears are now
brimming in her eyes as she cleans Nadia's face and peers into her damaged
eyes. "It was so terrible and confusing and then I just woke up. Bang! As
if nothing had happened at all and then you - oh Mother!" Gwen clasps
Nadia to her breast, kissing her pale cheeks and smoothing her disarrayed
coif. Gwen twists about, looking for her pack, supporting her swaying
lover carefully - and finally spies Kaceubel.
"Thank the Mother! Kaceubel! Pass me my pack and bring youself over too.
Nadia needs help, dammit!"
Soft clapping fills the corridor as Kaceubel applauds Gwens performance, his
expression taught with restrained anger. 'Just can't stand to have any
competetition can you Gwen?" Before Gwen can reply Kaceubel is picked up
like a limp rag doll and held spread-eagled a foot from the floor. He
erupts in pure white light and a chill breeze emanates, whispering to Nadia
as Kaceubel's head jerks up, his eyes blazing blue-white as he speaks in a
gloriously pure female voice, the voice of the virgin. "Nadia, do not
listen to the words of the imposter -" a blazing hands whips round to point
at Gwendolin `" she seeks to drive you from your faith and your god."
Kaceubels voice returns its normal, melodious self and he continues.
"Really Gwen, it's a child's trick, anyone can do it." He shrugs and the
light and wind vanishes. He appears to standing casually a full foot above
the floor. With a casual gesture he telekinetically scoots Gwens pack over
to, bows with a theatrical flourish and steps down from his 'soapbox',
producing his flute again and breaking it down for travel.
331

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Sun Mar 5, 2000 00:21am
Subject: Gwen awakes + Mage's light show
 
> Soft clapping fills the corridor as Kaceubel applauds Gwens performance,
his expression taught with restrained anger.
Gwen pauses, her arms wrapped tenderly about Nadia and stares in confusion
at Kaceubel. Seeing his ire, her own temper finds a spark, fanned by her
anxiety about the ailing human in her arms.
>'Just can't stand to have any competetition can you Gwen?" Before Gwen
can reply Kaceubel is picked up like a limp rag doll and held spread-eagled
a foot from the floor.
The ranger gasps fearfully and pushes back, scrabbling along the floor,
hauling the dazed cleric with her.
>He erupts in pure white light and a chill breeze emanates, whispering to
Nadia as Kaceubel's head jerks up, his eyes blazing blue-white as he speaks
in a gloriously pure female voice, the voice of the virgin. "Nadia, do not
listen to the words of the imposter -" a blazing hands whips round to point
at Gwendolin "she seeks to drive you from your faith and your god."
Kaceubels voice returns its normal, melodious self and he continues.
"Really Gwen, it's a child's trick, anyone can do it."
Gaping, white faced as the last dregs of that voice wash over her, Gwen
wipes at tears she doesn't remember shedding. Dreadful deja vu and
paralysing awe grip her. Shaking, she stares at Kaceubel, flashbacks to
the brilliant lights that ended her father's life making her tremble. "What
- what do you mean," the half-elf finally whispers. 'Why are you doing
this to me?"
>He shrugs and the light and wind vanishes. He appears to standing
casually a full foot above the floor. With a casual gesture he
telekinetically scoots Gwens pack over to, bows with a theatrical flourish
and steps down from his 'soapbox', producing his flute again and breaking
it down for travel.
Gwen jumps as her pack smacks into her legs and after another
uncomprehending stare, props Nadia against her chest and urgently pulls the
ties free of her roll, spreading its contents across both their legs.
"You're crazy, you know," says Gwen in a tearful voice as she struggles
with the fine lacings on a small herb pouch. "Putting on theses shows ...
all these goddamn words and things I just don't understand. I mean, what
were you - Shit!" The ranger sobs and throws down a pouch in frustration,
unable to work it loose. Cradling the gobsmacked cleric, she kisses
Nadia's feverish brow and gropes after her water skin instead. "Pretending
to be a god? - sweet mother .. the sheer blasphemy, Kaceubel! You'll damn
us all before you're done with your heretical ways! We with human blood at
least have the grace of faith and respect for the divine, but you? Why the
fuck would you _do_ that to her, you asshole?! Mother - can't you ..."
Gwen sobs brokenly, stroking Nadia's cheek as she holds up the water and
encourages her to drink "... can't you see she's hurt you stupid creep?"
Hugging the cleric close, Gwen watches a few splashes of water fall over
her lips and on to her cloak. Nadia only swallows a little before Gwen
stoppers the skin and lays it aside. With a venomous look at the unhelpful
mage, the half elf starts working on the pouch that resisted her efforts
before. "If you're just gonna stare you naked sadist, I suggest you get
the hell out of here before I split your ruddy skull!" spits the ranger as
Nadia glances to Kaceubel and moans piteously. "Get the HELL OUT OF HERE!"

332

From: Peter Cobcroft  <[email protected]>
Date: Sun Mar 5, 2000 00:11am
Subject: RE: Gwen awakes
 
[snip]
> "Really Gwen, it's a child's trick, anyone can do
> it." He shrugs and the
> light and wind vanishes. He appears to standing
> casually a full foot above
> the floor. With a casual gesture he telekinetically
> scoots Gwens pack over
> to, bows with a theatrical flourish and steps down
> from his 'soapbox',
> producing his flute again and breaking it down for
> travel.
There is a clunk deep within the rock. The hum of
Kaceubel's amplified voice echoes deep in the
darkness, mixing with the soft echos of Gwen's.
It resonates and bounces into the distance.
There is a tenseness in the air of magic, but it does
not earth. Perhaps there is not enough, and the
potential is waiting for more power.
If it were Greek, the Dungeon of Sephiroth would be
called Damocles.
=====
Peter Cobcroft
curufea@y...
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333

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Sun Mar 5, 2000 11:02am
Subject: RE: Gwen awakes + Mage's light show
 
>He shrugs and the light and wind vanishes. He appears to standing
casually a full foot above the floor. With a casual gesture he
telekinetically scoots Gwens pack over to, bows with a theatrical flourish
and steps down from his 'soapbox', producing his flute again and breaking
it down for travel.
Gwen jumps as her pack smacks into her legs and after another
uncomprehending stare, props Nadia against her chest and urgently pulls the
ties free of her roll, spreading its contents across both their legs.
"You're crazy, you know," says Gwen in a tearful voice as she struggles
with the fine lacings on a small herb pouch. "Putting on theses shows ...
all these goddamn words and things I just don't understand. I mean, what
were you - Shit!" The ranger sobs and throws down a pouch in frustration,
unable to work it loose. Cradling the gobsmacked cleric, she kisses
Nadia's feverish brow and gropes after her water skin instead. "Pretending
to be a god? - sweet mother .. the sheer blasphemy, Kaceubel! You'll damn
us all before you're done with your heretical ways! We with human blood at
least have the grace of faith and respect for the divine, but you? Why the
fuck would you _do_ that to her, you asshole?! Mother - can't you ..."
Gwen sobs brokenly, stroking Nadia's cheek as she holds up the water and
encourages her to drink "... can't you see she's hurt you stupid creep?"
Kaceubel adjusts his rags and looks sadly at the couple, for the first time
his voice projects his true age, tired, sad and not even faintly amused. "I
just can't stand by and listen to your lies anymore Gwen. You lie more than
anyone else I know Gwen, you're incapable of telling the truth. Sorry
Nadia, I wasn't going to say anything but she went too far." He gathers
together the remainder of his belongings and starts walking. "Oh snap out
of it Nadia, can't you see she's playing you like a puppet?"
Hugging the cleric close, Gwen watches a few splashes of water fall over
her lips and on to her cloak. Nadia only swallows a little before Gwen
stoppers the skin and lays it aside. With a venomous look at the unhelpful
mage, the half elf starts working on the pouch that resisted her efforts
before. "If you're just gonna stare you naked sadist, I suggest you get
the hell out of here before I split your ruddy skull!" spits the ranger as
Nadia glances to Kaceubel and moans piteously. "Get the HELL OUT OF HERE!"
"I'm already going, though not to hell. Nadia, if you need anything you
have only to ask." Kaceubel turns his back on the couple and heads further
into the dungeon, following Ari's trail.

334

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Mon Mar 6, 2000 9:52am
Subject: RE: Gwen awakes + Mage's light show [ooc]
 
He gathers
> together the remainder of his belongings and starts
> walking. "Oh snap out
> of it Nadia, can't you see she's playing you like a
> puppet?"
OOC:
Well, yes, possibly. But when this much happens over
a weekend, I don't have a great deal of opportunity to
respond to anything do I...
'moaning piteously' indeed!
:OOC
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335

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Mon Mar 6, 2000 11:14am
Subject: RE: Gwen awakes + Mage's light show
 
>
> Gwen jumps as her pack smacks into her legs and
> after another
> uncomprehending stare, props Nadia against her chest
> and urgently pulls the
> ties free of her roll, spreading its contents across
> both their legs.
> "You're crazy, you know," says Gwen in a tearful
> voice as she struggles
> with the fine lacings on a small herb pouch.
> "Putting on theses shows ...
> all these goddamn words and things I just don't
> understand. I mean, what
> were you - Shit!" The ranger sobs and throws down a
> pouch in frustration,
> unable to work it loose. Cradling the gobsmacked
> cleric, she kisses
> Nadia's feverish brow and gropes after her water
> skin instead. "Pretending
> to be a god? - sweet mother .. the sheer blasphemy,
> Kaceubel! You'll damn
> us all before you're done with your heretical ways!
> We with human blood at
> least have the grace of faith and respect for the
> divine, but you? Why the
> fuck would you _do_ that to her, you asshole?!
> Mother - can't you ..."
> Gwen sobs brokenly, stroking Nadia's cheek as she
> holds up the water and
> encourages her to drink "... can't you see she's
> hurt you stupid creep?"
>
> Kaceubel adjusts his rags and looks sadly at the
> couple, for the first time
> his voice projects his true age, tired, sad and not
> even faintly amused. "I
> just can't stand by and listen to your lies anymore
> Gwen. You lie more than
> anyone else I know Gwen, you're incapable of telling
> the truth. Sorry
> Nadia, I wasn't going to say anything but she went
> too far." He gathers
> together the remainder of his belongings and starts
> walking. "Oh snap out
> of it Nadia, can't you see she's playing you like a
> puppet?"
>
> Hugging the cleric close, Gwen watches a few
> splashes of water fall over
> her lips and on to her cloak. Nadia only swallows a
> little before Gwen
> stoppers the skin and lays it aside. With a
> venomous look at the unhelpful
> mage, the half elf starts working on the pouch that
> resisted her efforts
> before. "If you're just gonna stare you naked
> sadist, I suggest you get
> the hell out of here before I split your ruddy
> skull!" spits the ranger as
<oi!>
> Nadia glances to Kaceubel and moans piteously. "Get
> the HELL OUT OF HERE!"
>
> "I'm already going, though not to hell. Nadia, if
> you need anything you
> have only to ask." Kaceubel turns his back on the
> couple and heads further
> into the dungeon, following Ari's trail.
>
Nadia pushes against Gwen, not rejecting her
assistance, just trying to gain a little space,
determined to stand on her own.
Getting at least to her knees without a problem, she
pauses at a height with the ranger, looking sadly at
Gwen, the exhaustion in her normally pale eyes
shadowed by pain. Leaning forward, slowly and gently,
little passion but lots of love, she kisses the
beautiful half-elf, gently, lingeringly, full on the
lips.
Managing to lever herself back to her feet, Nadia
holds out both hands to the ranger now effectively
kneeling at her feet.
"Come, beloved." Pauses. "I _am_ very tired. But we
have much to do, and very little time. I think we
should follow. And you needn't be concerned. None of
that posturing, the forgery of the Goddess' presence
will affect my faith." She holds the ranger's
amethyst eyes with her own, the grey eyes holding only
a gentle adoration over the suffering she inflicted
upon herself, her hands waiting, offering, welcoming, outstretched.
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342

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Mon Mar 6, 2000 10:19pm
Subject: Moving on
 
>> Kaceubel turns his back on the couple and heads further into the
dungeon, following Ari's trail.
> >
> Nadia pushes against Gwen, not rejecting her assistance, just trying to
gain a little space, determined to stand on her own. Getting at least to
her knees without a problem, she pauses at a height with the ranger,
looking sadly at Gwen, the exhaustion in her normally pale eyes shadowed by
pain. Leaning forward, slowly and gently, little passion but lots of love,
she kisses the beautiful half-elf, gently, lingeringly, full on the lips.
Managing to lever herself back to her feet, Nadia holds out both hands to
the ranger now effectively kneeling at her feet.
Gwen stares upwards, her fingertips rising to her lips, her eyes terribly
worried and painfully confused. Her other hand curls up around the
dripping edges of her jacket's cuff and she shivers slightly, bereft of
Nadia's warmth.
>"Come, beloved." Pauses. "I _am_ very tired. But we have much to do,
and very little time. I think we should follow. And you needn't be
concerned. None of that posturing, the forgery of the Goddess' presence
will affect my faith." She holds the ranger's amethyst eyes with her own,
the grey eyes holding only a gentle adoration over the suffering she
inflicted upon herself, her hands waiting, offering, welcoming,
outstretched.
Gwen sighs then, troubled despite the reassurances, and lays her hands in
Nadia's. The cleric resists the urge to shudder, recollecting the lifeless
ruins those fine fingers had so recently been. There is no trace now of
that horror but the ghost of promised nightmares looming in the night.
Gwen rises with easy strength, careful not to pull on the cleric and leans
forward to brush a strand of loose hair back behind Nadia's ear. "You are
the Bright One, Nadia. I know your faith is unassailable, but that does
not mean that you must countenance the callow disrespect of others. I feel
... as if I have been to the edges of reality and back, but the Mother
smiled upon me and then you did -" Her eyes crinkle with shy delight, " -
I am blessed in both realms by the love of radiant beings."
Gwen places a gentle kiss on Nadia's cheek then quickly turns away and
begins to retie her pack. She swings that roll across her back in short
order, followed by the quiver after she collects it up and discards the
broken shafts, snapping free broadheads and fletching for recycling at a
later stage. She sweeps up her ivory-inlaid bow with tender hands, sighs
over the broken string and digs in the large pouch at her belt for a moment
before producing a spare. With a very watchable twist, the ranger
restrings her weapon and then snatches Nadia's fallen pack up.
"Ah! No protests, love" says Gwen as Nadia's pale lips part. "I feel your
work upon me and I see the toll it took upon you," Gwen's lips narrow
sorrowfully. "I never thought I would survive that, Nadia. Freezing one
of my kind can be catastrophic-" the half-elf goes a little grey and shakes
her head. "You are weary and hurt and it is becasue of my weaknesses. I
shall carry your pack from now on. But," the ranger nudges the fallen
Rusalka with the limb of her longbow. "That guards you jealously and I
cannot come between you. Here." With a deft flick of the bow, the halberd
lifts gracefully on it's butt and falls almost graciously into Nadia's
grasp. Gwen arches a surprised brow then looks away from the gleaming
length of the strange blade, her lips pulling into a fond smile as Nadia
draws the weapon close, leaning upon it slightly.
"I don't spose you know what sort of magic makes it react so poorly to me?"
asks the ranger as they begin to walk through the shadows after Kaceubel.
Still shrugging packs and belongings into a comfortable and secure
position, Gwen glances across to her lover. "Or do I not want to hear the
answer to that?"

343

From: Peter Cobcroft  <[email protected]>
Date: Tue Mar 7, 2000 9:44am
Subject: Cutscence [official - all eyes]
 
At first, it is faint, barely noticeable. A distant,
far off rumbling, the faint sound of glass shattering.
A shiver of cold air gusting through the room. The
strange concerto of sounds build until you can feel
the throb of music in your blood, the thrum of
disharmony pulsing along your veins, striking discord
in your heart, its splintering notes questing for your
soul. Within moments the crescendo has built to an
intolerable level, when abruptly, the sound ceases.
The wall in front of you shimmers and ripples. A hand
pushes through the liquid stone. A white hand, with
elegant fingers that taper into long black talons. The
hand gestures, as if tasting the air, and is
withdrawn. A woman steps through.
She is tall, and lithe and incredibly beautiful. She
is gowned in figure-hugging black, the collar a mass
of raven feathers. Her smooth, raven hair is arranged
in a delicate gold web headdress. Her eyes are cold
and dead, and the smile on her dark lips is cruel. She
picks her way carefully through the rubble, until she
stands before you. "Godlings." Her voice is as cold
and sharp as shattering glass. She looks around, and
raises one elegant eyebrow. The destruction and chaos
of the room seem to evoke only mild surprise. "My
sorceries have served their purpose. I know your
weakenesses. You know something of my strength. You
are content to die here, on the periphery of my realm.
Stay. Or come further in." She raises her arm and
looks towards the ceiling, there is a muttered
incantation, and there is a sudden explosion of dark
feathers, and she is gone.
/"Balron, dwarf, you must wake up!"/ It's Ari's
voice, hushed and desperate. The wall through which
the woman so recently stepped through has altered
again. It now displays a moving picture. You can see
Ari, his small hunched form bound by many chains and
many locks. He twitches slightly, and one of the
locks snaps open and falls to the floor with a soft
clang.
/"Balron, please! We cannot survive the prison of
Yesod we must escape soon."/ Where ever Ari is, it is
very dark, but not so dark that you can not make out
the squat, muscular shape of the dwarf, lying prone
beside him. Ari's eyes dart about, as he struggles
with another lock.
/"The spiders will return soon. One more bite, dwarf,
and I fear you will not wake at all. Dammit!"/ His
fingers fumble over the lock, and a hiss of
frustration emerges from between his lips.
/"What happened? And where are the others?"/ The scene
fades....
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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344

From: Peter Cobcroft  <[email protected]>
Date: Tue Mar 7, 2000 10:08am
Subject: [ooc] onelist changes
 
Onelist is now recording messages as it receives them
- instead of daily.
Also the archive has changed to become more
userfriendly.
(recently checked it out again to delete some
mistakenly posted messages)
=====
Peter Cobcroft
curufea@y...
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345

From: Peter Cobcroft  <[email protected]>
Date: Tue Mar 7, 2000 10:22am
Subject: [ooc] FAQ
 
There's a new database feature at onelist I'm going to
use to create a FAQ. I'll distil all the information
out of various postings I've saved and type it in.
If you have any questions of your own, feel free to
add them - bearing in mind that all players can read
the FAQ and I will delete any questions that I view as
too plot-revealing. I'll try to answer as straight
forwardly as possible if it doesn't contravene the
plot-revealing mandate.
=====
Peter Cobcroft
curufea@y...
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346

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Tue Mar 7, 2000 4:23pm
Subject: Re: Moving on
 
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
>
> >> Kaceubel turns his back on the couple and heads
> further into the
> dungeon, following Ari's trail.
> > >
> > Nadia pushes against Gwen, not rejecting her
> assistance, just trying to
> gain a little space, determined to stand on her own.
> Getting at least to
> her knees without a problem, she pauses at a height
> with the ranger,
> looking sadly at Gwen, the exhaustion in her
> normally pale eyes shadowed by
> pain. Leaning forward, slowly and gently, little
> passion but lots of love,
> she kisses the beautiful half-elf, gently,
> lingeringly, full on the lips.
> Managing to lever herself back to her feet, Nadia
> holds out both hands to
> the ranger now effectively kneeling at her feet.
>
> Gwen stares upwards, her fingertips rising to her
> lips, her eyes terribly
> worried and painfully confused. Her other hand
> curls up around the
> dripping edges of her jacket's cuff and she shivers
> slightly, bereft of
> Nadia's warmth.
>
> >"Come, beloved." Pauses. "I _am_ very tired. But
> we have much to do,
> and very little time. I think we should follow.
> And you needn't be
> concerned. None of that posturing, the forgery of
> the Goddess' presence
> will affect my faith." She holds the ranger's
> amethyst eyes with her own,
> the grey eyes holding only a gentle adoration over
> the suffering she
> inflicted upon herself, her hands waiting, offering,
> welcoming,
> outstretched.
>
> Gwen sighs then, troubled despite the reassurances,
> and lays her hands in
> Nadia's. The cleric resists the urge to shudder,
> recollecting the lifeless
> ruins those fine fingers had so recently been.
> There is no trace now of
> that horror but the ghost of promised nightmares
> looming in the night.
>
> Gwen rises with easy strength, careful not to pull
> on the cleric and leans
> forward to brush a strand of loose hair back behind
> Nadia's ear. "You are
> the Bright One, Nadia. I know your faith is
> unassailable, but that does
> not mean that you must countenance the callow
> disrespect of others. I feel
> ... as if I have been to the edges of reality and
> back, but the Mother
> smiled upon me and then you did -" Her eyes crinkle
> with shy delight, " -
> I am blessed in both realms by the love of radiant
> beings."
>
> Gwen places a gentle kiss on Nadia's cheek then
> quickly turns away and
> begins to retie her pack. She swings that roll
> across her back in short
> order, followed by the quiver after she collects it
> up and discards the
> broken shafts, snapping free broadheads and
> fletching for recycling at a
> later stage. She sweeps up her ivory-inlaid bow
> with tender hands, sighs
> over the broken string and digs in the large pouch
> at her belt for a moment
> before producing a spare. With a very watchable
> twist, the ranger
> restrings her weapon and then snatches Nadia's
> fallen pack up.
>
> "Ah! No protests, love" says Gwen as Nadia's pale
> lips part. "I feel your
> work upon me and I see the toll it took upon you,"
> Gwen's lips narrow
> sorrowfully. "I never thought I would survive that,
> Nadia. Freezing one
> of my kind can be catastrophic-" the half-elf goes a
> little grey and shakes
> her head. "You are weary and hurt and it is becasue
> of my weaknesses. I
> shall carry your pack from now on. But," the ranger
> nudges the fallen
> Rusalka with the limb of her longbow. "That guards
> you jealously and I
> cannot come between you. Here." With a deft flick
> of the bow, the halberd
> lifts gracefully on it's butt and falls almost
> graciously into Nadia's
> grasp. Gwen arches a surprised brow then looks away
> from the gleaming
> length of the strange blade, her lips pulling into a
> fond smile as Nadia
> draws the weapon close, leaning upon it slightly.
>
> "I don't spose you know what sort of magic makes it
> react so poorly to me?"
> asks the ranger as they begin to walk through the
> shadows after Kaceubel.
> Still shrugging packs and belongings into a
> comfortable and secure
> position, Gwen glances across to her lover. "Or do
> I not want to hear the
> answer to that?"
Nadia shrugs, probably somewhat inelegantly, managing
to conceal the slight flinch from her companion,
rolling her neck to defuse the tension still gathered
in her shoulders.
"I guess she's just paranoid." The voice is quiet and
flat, the attempt at a flippant lilt failing in the
preoccupation with other matters.
The two of them continue walking, Nadia a few feet
behind the ranger, still occasionally watching her,
their, backs, a task admittedly a little easier
without a large pack on.
"This place, this task is rather getting me down.
It's weird. I don't know what I'm fighting." A
thoughtful comment, rhetorical and almost entirely
private.
"You know, I'll manage fine with my own pack, Gwen.
I'm not entirely invalid, although I am grateful. And
I might need my stuff, quick-like." Almost,
strangely, wistful, with a touch of 'this ain't likely
to work' underneath the hope.
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347

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Tue Mar 7, 2000 4:57pm
Subject: Re: Cutscene
 
> At first, it is faint, barely noticeable. A distant,
> far off rumbling, the faint sound of glass
> shattering.
> A shiver of cold air gusting through the room. The
> strange concerto of sounds build until you can feel
> the throb of music in your blood, the thrum of
> disharmony pulsing along your veins, striking
> discord
> in your heart, its splintering notes questing for
> your
> soul. Within moments the crescendo has built to an
> intolerable level, when abruptly, the sound ceases.
> The wall in front of you shimmers and ripples. A
> hand
> pushes through the liquid stone. A white hand, with
> elegant fingers that taper into long black talons.
> The
> hand gestures, as if tasting the air, and is
> withdrawn. A woman steps through.
> She is tall, and lithe and incredibly beautiful. She
> is gowned in figure-hugging black, the collar a mass
> of raven feathers. Her smooth, raven hair is
> arranged
> in a delicate gold web headdress. Her eyes are cold
> and dead, and the smile on her dark lips is cruel.
> She
> picks her way carefully through the rubble, until
> she
> stands before you. "Godlings." Her voice is as cold
> and sharp as shattering glass. She looks around,
> and
> raises one elegant eyebrow. The destruction and
> chaos
> of the room seem to evoke only mild surprise. "My
> sorceries have served their purpose. I know your
> weakenesses. You know something of my strength.
> You
> are content to die here, on the periphery of my
> realm.
> Stay. Or come further in." She raises her arm and
> looks towards the ceiling, there is a muttered
> incantation, and there is a sudden explosion of dark
> feathers, and she is gone.
>
> /"Balron, dwarf, you must wake up!"/ It's Ari's
> voice, hushed and desperate. The wall through which
> the woman so recently stepped through has altered
> again. It now displays a moving picture. You can
> see
> Ari, his small hunched form bound by many chains and
> many locks. He twitches slightly, and one of the
> locks snaps open and falls to the floor with a soft
> clang.
> /"Balron, please! We cannot survive the prison of
> Yesod we must escape soon."/ Where ever Ari is, it
> is
> very dark, but not so dark that you can not make out
> the squat, muscular shape of the dwarf, lying prone
> beside him. Ari's eyes dart about, as he struggles
> with another lock.
> /"The spiders will return soon. One more bite,
> dwarf,
> and I fear you will not wake at all. Dammit!"/ His
> fingers fumble over the lock, and a hiss of
> frustration emerges from between his lips.
> /"What happened? And where are the others?"/ The
> scene
> fades....
>
Nadia works her jaw a touch, trying to clear the
echoes of the visitors overly loud entrance symphony
from her ringing ears.
Speaking in general, perfectly content to recieve a
response from the dungeon itself should no-one else
choose to answer. "Apart from the apparent, can you
tell us who, no _what_ that was."
"And whether they," nodding towards the wall where Ari
and Balron so recently were displayed, "can be found
through the image?" And quietly, "Tacky, loud, crass.
Typical villain. Except for the looks."
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348

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Tue Mar 7, 2000 5:10pm
Subject: Re: Moving on
 
> "I guess she's just paranoid." The voice is quiet and flat, the attempt
at a flippant lilt failing in the preoccupation with other matters.
Gwen glanes over her shoulder briefly, a sad look crossing her features.
"Next time just have your temple guardians chase me out of the sanctum,
Nadia," she murmurs, trudging onwards grimly. "It'll be more honest. But
hey, I'm accustomed to folk forming snap judgements as to my character,
perhaps it's part of my curse." She sighs, swears under he breath then
shakes her head before continuing in solemn tones. "You're the only one
who's ever seen through it all, Nadia. It's why I'll follow you anywhere."
Nadia becomes paler, the tension in her back tightening <and she might like
to reply too>
> The two of them continue walking, Nadia a few feet behind the ranger,
still occasionally watching her, their, backs, a task admittedly a little
easier without a large pack on. "This place, this task is rather getting me
down. It's weird. I don't know what I'm fighting." A thoughtful comment,
rhetorical and almost entirely private. "You know, I'll manage fine with my
own pack, Gwen. I'm not entirely invalid, although I am grateful. And I
might need my stuff, quick-like." Almost, strangely, wistful, with a touch
of 'this ain't likely to work' underneath the hope.
Gwen lifts her jaw defiantly. "No. Carry your weapon and your holy
symbols. If you need medical supplies, we won't be accessing them while
there's still people to fight. If I give you your pack back now you'll be
too encumbered to hit anything in your current condition. I can attack
from a ranged position. It is sensible for me to carry the pack." Her
steps remain unfaltering. "Ask me again in a few hours when you're feeling
better. If I can't hear the exhaustion in your voice, I'll consider it."
A few more silent steps. Gwen peers ahead, eyes shooting daggers at the
man ahead. "If only that bloody zombie mage had just hung around long
enough to heal you ..." Gwen shakes her head. "Selfish bastard probably
thinks this is funny."

349

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Tue Mar 7, 2000 5:39pm
Subject: Re: Cutscene
 
>A woman steps through. She is tall, and lithe and incredibly beautiful.
She is gowned in figure-hugging black, the collar a mass of raven feathers.
Her smooth, raven hair is arranged in a delicate gold web headdress. Her
eyes are cold and dead, and the smile on her dark lips is cruel.
Gwen lifts a pale brow and a faintly mocking look enters her amythest eyes.
As she runs her eyes up the length of the woman's form, her lips curl
scornfully. "The Mistress, I presume," she mutters to herself, though
Nadia is close enough to overhear. "Nice affectation, unconvincing
confidence, baaaad stage."
>She picks her way carefully through the rubble, until she stands before
you.
Gwen, hand on bow, takes one more fearless pace forward, her gaze openly
curious. She peers at this newcomer as if nothing less than a goat at
market was being trundled past her eyes.
>"Godlings." Her voice is as cold and sharp as shattering glass. She
looks around, and raises one elegant eyebrow. The destruction and chaos of
the room seem to evoke only mild surprise.
Gwen's eyes narrow and her shoulder angles slightly towards Nadia
defensively. The cleric watches the ranger's fingers tighten on the
bowstring.
"My sorceries have served their purpose. I know your weakenesses. You
know something of my strength. You are content to die here, on the
periphery of my realm. Stay. Or come further in." She raises her arm and
looks towards the ceiling, there is a muttered incantation, and there is a
sudden explosion of dark feathers, and she is gone.
Gwen steps back, sngging a feather from the air. She laughs outloud,
twirling the token and steps forward. "Why thank you, stranger," she cries
to the air. "An invitation is as good as a stolen token for weakening a
host and you have given me both through your posturing vanity!" With a
mocking laugh, the ranger, kicks aside a few more feathers then licks her
fingers and runs them up the length of the one she clasps until it
glistens. Her eyes are dancing lights of wild passion. "No this one is
irrefutably mine!"
So intent is Gwen on this self-indulgent activity, that she doesn't notice
Nadia's hard stare nor the sudden morphing of the wall until the hobbit's
voice issues forth.
> > /"Balron, dwarf, you must wake up!"/ It's Ari's voice, hushed and
desperate. The wall through which the woman so recently stepped through
has altered again. It now displays a moving picture. You can see Ari, his
small hunched form bound by many chains and many locks. He twitches
slightly, and one of the locks snaps open and falls to the floor with a
soft clang. /"Balron, please! We cannot survive the prison of Yesod we
must escape soon."/ Where ever Ari is, it is very dark, but not so dark
that you can not make out the squat, muscular shape of the dwarf, lying
prone beside him. Ari's eyes dart about, as he struggles with another
lock. /"The spiders will return soon. One more bite, dwarf, and I fear you
will not wake at all. Dammit!"/ His fingers fumble over the lock, and a
hiss of frustration emerges from between his lips. /"What happened? And
where are the others?"/ The scene fades....
> >
> Nadia works her jaw a touch, trying to clear the echoes of the visitors
overly loud entrance symphony from her ringing ears. Speaking in general,
perfectly content to recieve a response from the dungeon itself should
no-one else choose to answer. "Apart from the apparent, can you tell us
who, no _what_ that was." "And whether they," nodding towards the wall
where Ari and Balron so recently were displayed, "can be found through the
image?" And quietly, "Tacky, loud, crass. Typical villain. Except for
the looks."
Gwen laughs merrily, stepping up to Nadia's side. "You are perceptive my
love. As for the image - this 'Yesod' of which the thieving hobbit spoke,
lies directly ahead. It is the circle of Foundation of all things
Sephiroth - whatever that means." The ranger shrugs, twisting her feather
thoughtfully. "It seems we will need a warding against insects before we
enter and a cure for poisons on the ready. The Mistress of this place is
beckoning us on and I have no reason to fear death ever again, thus for the
sake of our companions, I am willing to enter." She calls to Kaceubel who
has stopped on the otherside of the disturbance. "Are you coming, mage?
Can you scare spiders?"

350

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Tue Mar 7, 2000 6:18pm
Subject: Re: Moving on - in fits and stops
 
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
> > "I guess she's just paranoid." The voice is quiet
> and flat, the attempt
> at a flippant lilt failing in the preoccupation with
> other matters.
>
> Gwen glanes over her shoulder briefly, a sad look
> crossing her features.
> "Next time just have your temple guardians chase me
> out of the sanctum,
> Nadia," she murmurs, trudging onwards grimly.
> "It'll be more honest. But
> hey, I'm accustomed to folk forming snap judgements
> as to my character,
> perhaps it's part of my curse." She sighs, swears
> under her breath then
> shakes her head before continuing in solemn tones.
> "You're the only one
> who's ever seen through it all, Nadia. It's why I'll
> follow you anywhere."
>
> Nadia becomes paler, the tension in her back
> tightening.
Nadia stops, shaking her head.
"Goddess Gwen. You promise too much. You, ... oh, I
don't know. I would love to have you with me
forevermore, or be by you, but if it cannot be, we
will survive." A sadness fills her voice as she
considers her words and the possibilities inherent in
the type of life they lead. Shaking it off, the
cleric starts walking again.
"Oh, and Rusalka _is_ only a weapon. A curse placed
upon you by some other may be all she's reacting to.
Give yourself the benefit of the doubt for once."
> > The two of them continue walking, Nadia a few feet
> behind the ranger,
> still occasionally watching her, their, backs, a
> task admittedly a little
> easier without a large pack on. "This place, this
> task is rather getting me
> down. It's weird. I don't know what I'm fighting."
> A thoughtful comment,
> rhetorical and almost entirely private. "You know,
> I'll manage fine with my
> own pack, Gwen. I'm not entirely invalid, although
> I am grateful. And I
> might need my stuff, quick-like." Almost,
> strangely, wistful, with a touch
> of 'this ain't likely to work' underneath the hope.
>
> Gwen lifts her jaw defiantly. "No. Carry your
> weapon and your holy
> symbols. If you need medical supplies, we won't be
> accessing them while
> there's still people to fight. If I give you your
> pack back now you'll be
> too encumbered to hit anything in your current
> condition. I can attack
> from a ranged position. It is sensible for me to
> carry the pack." Her
> steps remain unfaltering. "Ask me again in a few
> hours when you're feeling
> better. If I can't hear the exhaustion in your
> voice, I'll consider it."
> A few more silent steps. Gwen peers ahead, eyes
> shooting daggers at the
> man ahead. "If only that bloody zombie mage had
> just hung around long
> enough to heal you ..." Gwen shakes her head.
> "Selfish bastard probably
> thinks this is funny."
The cleric mutters something, half-grinning under her
breath. Raises her voice a little.
"You just wait until next time you're ill,
Gwendelheill, I'll pamper and care for you to within
an inch of your life. You hear me. None of this
miracle and then you're straight back on your feet.
Oh, no, bed-rest and TLC, and lots of both." Her
words become thoughtful, and possible a little
lascivious. "Possibly both at once too."
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351

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Tue Mar 7, 2000 7:21pm
Subject: RE: Moving on - in fits and stops
 
* Gwen lifts her jaw defiantly. "No. Carry your
> weapon and your holy
> symbols. If you need medical supplies, we won't be
> accessing them while
> there's still people to fight. If I give you your
> pack back now you'll be
> too encumbered to hit anything in your current
> condition. I can attack
> from a ranged position. It is sensible for me to
> carry the pack." Her
> steps remain unfaltering. "Ask me again in a few
> hours when you're feeling
> better. If I can't hear the exhaustion in your
> voice, I'll consider it."
> A few more silent steps. Gwen peers ahead, eyes
> shooting daggers at the
> man ahead. "If only that bloody zombie mage had
> just hung around long
> enough to heal you ..." Gwen shakes her head.
> "Selfish bastard probably
> thinks this is funny."
The cleric mutters something, half-grinning under her
breath. Raises her voice a little.
"You just wait until next time you're ill,
Gwendelheill, I'll pamper and care for you to within
an inch of your life. You hear me. None of this
miracle and then you're straight back on your feet.
Oh, no, bed-rest and TLC, and lots of both." Her
words become thoughtful, and possible a little
lascivious. "Possibly both at once too."
Kaceubel slowly turns to Nadia and Gwen. "No Gwen. I'm past being amused
and I'm not going to make any predictions as that is the province of
prophets. The image was undoubtedly sent to taunt us into rushing forward
headlong. Not that I think we have much choice. Time is short and none of
us are in the best of shape." He picks off a piece of burnt skin and
crumbles it dust in his hand. "Nadia, you have over extended yourself,
there is little I can do to replenish your energies right now. If you had
partaken of the wine I offered you would not be as badly drained now.
However we are not without some indication of where Ari and Balron currently
reside. Ari at least is that way." He points further into the dungeon.
<Peter_gm your call on exactly where he's pointing>
"Come then, lets go. I'd like to have a few words with Ari." He turns away
and heads off muttering to himself. "There's just no reasoning with some
people. First they tell me they don't have any magic and then just throw it
about like theres no tomorrow. Some people just have patience, they just
can't wait to let loose with scads of arcane energies at all and sundry.
Not to mention the instability displayed by everyone...Don't know why I put
..."
346

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Tue Mar 7, 2000 4:23pm
Subject: Re: Moving on
 
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
>
> >> Kaceubel turns his back on the couple and heads
> further into the
> dungeon, following Ari's trail.
> > >
> > Nadia pushes against Gwen, not rejecting her
> assistance, just trying to
> gain a little space, determined to stand on her own.
> Getting at least to
> her knees without a problem, she pauses at a height
> with the ranger,
> looking sadly at Gwen, the exhaustion in her
> normally pale eyes shadowed by
> pain. Leaning forward, slowly and gently, little
> passion but lots of love,
> she kisses the beautiful half-elf, gently,
> lingeringly, full on the lips.
> Managing to lever herself back to her feet, Nadia
> holds out both hands to
> the ranger now effectively kneeling at her feet.
>
> Gwen stares upwards, her fingertips rising to her
> lips, her eyes terribly
> worried and painfully confused. Her other hand
> curls up around the
> dripping edges of her jacket's cuff and she shivers
> slightly, bereft of
> Nadia's warmth.
>
> >"Come, beloved." Pauses. "I _am_ very tired. But
> we have much to do,
> and very little time. I think we should follow.
> And you needn't be
> concerned. None of that posturing, the forgery of
> the Goddess' presence
> will affect my faith." She holds the ranger's
> amethyst eyes with her own,
> the grey eyes holding only a gentle adoration over
> the suffering she
> inflicted upon herself, her hands waiting, offering,
> welcoming,
> outstretched.
>
> Gwen sighs then, troubled despite the reassurances,
> and lays her hands in
> Nadia's. The cleric resists the urge to shudder,
> recollecting the lifeless
> ruins those fine fingers had so recently been.
> There is no trace now of
> that horror but the ghost of promised nightmares
> looming in the night.
>
> Gwen rises with easy strength, careful not to pull
> on the cleric and leans
> forward to brush a strand of loose hair back behind
> Nadia's ear. "You are
> the Bright One, Nadia. I know your faith is
> unassailable, but that does
> not mean that you must countenance the callow
> disrespect of others. I feel
> ... as if I have been to the edges of reality and
> back, but the Mother
> smiled upon me and then you did -" Her eyes crinkle
> with shy delight, " -
> I am blessed in both realms by the love of radiant
> beings."
>
> Gwen places a gentle kiss on Nadia's cheek then
> quickly turns away and
> begins to retie her pack. She swings that roll
> across her back in short
> order, followed by the quiver after she collects it
> up and discards the
> broken shafts, snapping free broadheads and
> fletching for recycling at a
> later stage. She sweeps up her ivory-inlaid bow
> with tender hands, sighs
> over the broken string and digs in the large pouch
> at her belt for a moment
> before producing a spare. With a very watchable
> twist, the ranger
> restrings her weapon and then snatches Nadia's
> fallen pack up.
>
> "Ah! No protests, love" says Gwen as Nadia's pale
> lips part. "I feel your
> work upon me and I see the toll it took upon you,"
> Gwen's lips narrow
> sorrowfully. "I never thought I would survive that,
> Nadia. Freezing one
> of my kind can be catastrophic-" the half-elf goes a
> little grey and shakes
> her head. "You are weary and hurt and it is becasue
> of my weaknesses. I
> shall carry your pack from now on. But," the ranger
> nudges the fallen
> Rusalka with the limb of her longbow. "That guards
> you jealously and I
> cannot come between you. Here." With a deft flick
> of the bow, the halberd
> lifts gracefully on it's butt and falls almost
> graciously into Nadia's
> grasp. Gwen arches a surprised brow then looks away
> from the gleaming
> length of the strange blade, her lips pulling into a
> fond smile as Nadia
> draws the weapon close, leaning upon it slightly.
>
> "I don't spose you know what sort of magic makes it
> react so poorly to me?"
> asks the ranger as they begin to walk through the
> shadows after Kaceubel.
> Still shrugging packs and belongings into a
> comfortable and secure
> position, Gwen glances across to her lover. "Or do
> I not want to hear the
> answer to that?"
Nadia shrugs, probably somewhat inelegantly, managing
to conceal the slight flinch from her companion,
rolling her neck to defuse the tension still gathered
in her shoulders.
"I guess she's just paranoid." The voice is quiet and
flat, the attempt at a flippant lilt failing in the
preoccupation with other matters.
The two of them continue walking, Nadia a few feet
behind the ranger, still occasionally watching her,
their, backs, a task admittedly a little easier
without a large pack on.
"This place, this task is rather getting me down.
It's weird. I don't know what I'm fighting." A
thoughtful comment, rhetorical and almost entirely
private.
"You know, I'll manage fine with my own pack, Gwen.
I'm not entirely invalid, although I am grateful. And
I might need my stuff, quick-like." Almost,
strangely, wistful, with a touch of 'this ain't likely
to work' underneath the hope.
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347

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Tue Mar 7, 2000 4:57pm
Subject: Re: Cutscene
 
> At first, it is faint, barely noticeable. A distant,
> far off rumbling, the faint sound of glass
> shattering.
> A shiver of cold air gusting through the room. The
> strange concerto of sounds build until you can feel
> the throb of music in your blood, the thrum of
> disharmony pulsing along your veins, striking
> discord
> in your heart, its splintering notes questing for
> your
> soul. Within moments the crescendo has built to an
> intolerable level, when abruptly, the sound ceases.
> The wall in front of you shimmers and ripples. A
> hand
> pushes through the liquid stone. A white hand, with
> elegant fingers that taper into long black talons.
> The
> hand gestures, as if tasting the air, and is
> withdrawn. A woman steps through.
> She is tall, and lithe and incredibly beautiful. She
> is gowned in figure-hugging black, the collar a mass
> of raven feathers. Her smooth, raven hair is
> arranged
> in a delicate gold web headdress. Her eyes are cold
> and dead, and the smile on her dark lips is cruel.
> She
> picks her way carefully through the rubble, until
> she
> stands before you. "Godlings." Her voice is as cold
> and sharp as shattering glass. She looks around,
> and
> raises one elegant eyebrow. The destruction and
> chaos
> of the room seem to evoke only mild surprise. "My
> sorceries have served their purpose. I know your
> weakenesses. You know something of my strength.
> You
> are content to die here, on the periphery of my
> realm.
> Stay. Or come further in." She raises her arm and
> looks towards the ceiling, there is a muttered
> incantation, and there is a sudden explosion of dark
> feathers, and she is gone.
>
> /"Balron, dwarf, you must wake up!"/ It's Ari's
> voice, hushed and desperate. The wall through which
> the woman so recently stepped through has altered
> again. It now displays a moving picture. You can
> see
> Ari, his small hunched form bound by many chains and
> many locks. He twitches slightly, and one of the
> locks snaps open and falls to the floor with a soft
> clang.
> /"Balron, please! We cannot survive the prison of
> Yesod we must escape soon."/ Where ever Ari is, it
> is
> very dark, but not so dark that you can not make out
> the squat, muscular shape of the dwarf, lying prone
> beside him. Ari's eyes dart about, as he struggles
> with another lock.
> /"The spiders will return soon. One more bite,
> dwarf,
> and I fear you will not wake at all. Dammit!"/ His
> fingers fumble over the lock, and a hiss of
> frustration emerges from between his lips.
> /"What happened? And where are the others?"/ The
> scene
> fades....
>
Nadia works her jaw a touch, trying to clear the
echoes of the visitors overly loud entrance symphony
from her ringing ears.
Speaking in general, perfectly content to recieve a
response from the dungeon itself should no-one else
choose to answer. "Apart from the apparent, can you
tell us who, no _what_ that was."
"And whether they," nodding towards the wall where Ari
and Balron so recently were displayed, "can be found
through the image?" And quietly, "Tacky, loud, crass.
Typical villain. Except for the looks."
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348

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Tue Mar 7, 2000 5:10pm
Subject: Re: Moving on
 
> "I guess she's just paranoid." The voice is quiet and flat, the attempt
at a flippant lilt failing in the preoccupation with other matters.
Gwen glanes over her shoulder briefly, a sad look crossing her features.
"Next time just have your temple guardians chase me out of the sanctum,
Nadia," she murmurs, trudging onwards grimly. "It'll be more honest. But
hey, I'm accustomed to folk forming snap judgements as to my character,
perhaps it's part of my curse." She sighs, swears under he breath then
shakes her head before continuing in solemn tones. "You're the only one
who's ever seen through it all, Nadia. It's why I'll follow you anywhere."
Nadia becomes paler, the tension in her back tightening <and she might like
to reply too>
> The two of them continue walking, Nadia a few feet behind the ranger,
still occasionally watching her, their, backs, a task admittedly a little
easier without a large pack on. "This place, this task is rather getting me
down. It's weird. I don't know what I'm fighting." A thoughtful comment,
rhetorical and almost entirely private. "You know, I'll manage fine with my
own pack, Gwen. I'm not entirely invalid, although I am grateful. And I
might need my stuff, quick-like." Almost, strangely, wistful, with a touch
of 'this ain't likely to work' underneath the hope.
Gwen lifts her jaw defiantly. "No. Carry your weapon and your holy
symbols. If you need medical supplies, we won't be accessing them while
there's still people to fight. If I give you your pack back now you'll be
too encumbered to hit anything in your current condition. I can attack
from a ranged position. It is sensible for me to carry the pack." Her
steps remain unfaltering. "Ask me again in a few hours when you're feeling
better. If I can't hear the exhaustion in your voice, I'll consider it."
A few more silent steps. Gwen peers ahead, eyes shooting daggers at the
man ahead. "If only that bloody zombie mage had just hung around long
enough to heal you ..." Gwen shakes her head. "Selfish bastard probably
thinks this is funny."

349

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Tue Mar 7, 2000 5:39pm
Subject: Re: Cutscene
 
>A woman steps through. She is tall, and lithe and incredibly beautiful.
She is gowned in figure-hugging black, the collar a mass of raven feathers.
Her smooth, raven hair is arranged in a delicate gold web headdress. Her
eyes are cold and dead, and the smile on her dark lips is cruel.
Gwen lifts a pale brow and a faintly mocking look enters her amythest eyes.
As she runs her eyes up the length of the woman's form, her lips curl
scornfully. "The Mistress, I presume," she mutters to herself, though
Nadia is close enough to overhear. "Nice affectation, unconvincing
confidence, baaaad stage."
>She picks her way carefully through the rubble, until she stands before
you.
Gwen, hand on bow, takes one more fearless pace forward, her gaze openly
curious. She peers at this newcomer as if nothing less than a goat at
market was being trundled past her eyes.
>"Godlings." Her voice is as cold and sharp as shattering glass. She
looks around, and raises one elegant eyebrow. The destruction and chaos of
the room seem to evoke only mild surprise.
Gwen's eyes narrow and her shoulder angles slightly towards Nadia
defensively. The cleric watches the ranger's fingers tighten on the
bowstring.
"My sorceries have served their purpose. I know your weakenesses. You
know something of my strength. You are content to die here, on the
periphery of my realm. Stay. Or come further in." She raises her arm and
looks towards the ceiling, there is a muttered incantation, and there is a
sudden explosion of dark feathers, and she is gone.
Gwen steps back, sngging a feather from the air. She laughs outloud,
twirling the token and steps forward. "Why thank you, stranger," she cries
to the air. "An invitation is as good as a stolen token for weakening a
host and you have given me both through your posturing vanity!" With a
mocking laugh, the ranger, kicks aside a few more feathers then licks her
fingers and runs them up the length of the one she clasps until it
glistens. Her eyes are dancing lights of wild passion. "No this one is
irrefutably mine!"
So intent is Gwen on this self-indulgent activity, that she doesn't notice
Nadia's hard stare nor the sudden morphing of the wall until the hobbit's
voice issues forth.
> > /"Balron, dwarf, you must wake up!"/ It's Ari's voice, hushed and
desperate. The wall through which the woman so recently stepped through
has altered again. It now displays a moving picture. You can see Ari, his
small hunched form bound by many chains and many locks. He twitches
slightly, and one of the locks snaps open and falls to the floor with a
soft clang. /"Balron, please! We cannot survive the prison of Yesod we
must escape soon."/ Where ever Ari is, it is very dark, but not so dark
that you can not make out the squat, muscular shape of the dwarf, lying
prone beside him. Ari's eyes dart about, as he struggles with another
lock. /"The spiders will return soon. One more bite, dwarf, and I fear you
will not wake at all. Dammit!"/ His fingers fumble over the lock, and a
hiss of frustration emerges from between his lips. /"What happened? And
where are the others?"/ The scene fades....
> >
> Nadia works her jaw a touch, trying to clear the echoes of the visitors
overly loud entrance symphony from her ringing ears. Speaking in general,
perfectly content to recieve a response from the dungeon itself should
no-one else choose to answer. "Apart from the apparent, can you tell us
who, no _what_ that was." "And whether they," nodding towards the wall
where Ari and Balron so recently were displayed, "can be found through the
image?" And quietly, "Tacky, loud, crass. Typical villain. Except for
the looks."
Gwen laughs merrily, stepping up to Nadia's side. "You are perceptive my
love. As for the image - this 'Yesod' of which the thieving hobbit spoke,
lies directly ahead. It is the circle of Foundation of all things
Sephiroth - whatever that means." The ranger shrugs, twisting her feather
thoughtfully. "It seems we will need a warding against insects before we
enter and a cure for poisons on the ready. The Mistress of this place is
beckoning us on and I have no reason to fear death ever again, thus for the
sake of our companions, I am willing to enter." She calls to Kaceubel who
has stopped on the otherside of the disturbance. "Are you coming, mage?
Can you scare spiders?"

350

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Tue Mar 7, 2000 6:18pm
Subject: Re: Moving on - in fits and stops
 
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
> > "I guess she's just paranoid." The voice is quiet
> and flat, the attempt
> at a flippant lilt failing in the preoccupation with
> other matters.
>
> Gwen glanes over her shoulder briefly, a sad look
> crossing her features.
> "Next time just have your temple guardians chase me
> out of the sanctum,
> Nadia," she murmurs, trudging onwards grimly.
> "It'll be more honest. But
> hey, I'm accustomed to folk forming snap judgements
> as to my character,
> perhaps it's part of my curse." She sighs, swears
> under her breath then
> shakes her head before continuing in solemn tones.
> "You're the only one
> who's ever seen through it all, Nadia. It's why I'll
> follow you anywhere."
>
> Nadia becomes paler, the tension in her back
> tightening.
Nadia stops, shaking her head.
"Goddess Gwen. You promise too much. You, ... oh, I
don't know. I would love to have you with me
forevermore, or be by you, but if it cannot be, we
will survive." A sadness fills her voice as she
considers her words and the possibilities inherent in
the type of life they lead. Shaking it off, the
cleric starts walking again.
"Oh, and Rusalka _is_ only a weapon. A curse placed
upon you by some other may be all she's reacting to.
Give yourself the benefit of the doubt for once."
> > The two of them continue walking, Nadia a few feet
> behind the ranger,
> still occasionally watching her, their, backs, a
> task admittedly a little
> easier without a large pack on. "This place, this
> task is rather getting me
> down. It's weird. I don't know what I'm fighting."
> A thoughtful comment,
> rhetorical and almost entirely private. "You know,
> I'll manage fine with my
> own pack, Gwen. I'm not entirely invalid, although
> I am grateful. And I
> might need my stuff, quick-like." Almost,
> strangely, wistful, with a touch
> of 'this ain't likely to work' underneath the hope.
>
> Gwen lifts her jaw defiantly. "No. Carry your
> weapon and your holy
> symbols. If you need medical supplies, we won't be
> accessing them while
> there's still people to fight. If I give you your
> pack back now you'll be
> too encumbered to hit anything in your current
> condition. I can attack
> from a ranged position. It is sensible for me to
> carry the pack." Her
> steps remain unfaltering. "Ask me again in a few
> hours when you're feeling
> better. If I can't hear the exhaustion in your
> voice, I'll consider it."
> A few more silent steps. Gwen peers ahead, eyes
> shooting daggers at the
> man ahead. "If only that bloody zombie mage had
> just hung around long
> enough to heal you ..." Gwen shakes her head.
> "Selfish bastard probably
> thinks this is funny."
The cleric mutters something, half-grinning under her
breath. Raises her voice a little.
"You just wait until next time you're ill,
Gwendelheill, I'll pamper and care for you to within
an inch of your life. You hear me. None of this
miracle and then you're straight back on your feet.
Oh, no, bed-rest and TLC, and lots of both." Her
words become thoughtful, and possible a little
lascivious. "Possibly both at once too."
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351

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Tue Mar 7, 2000 7:21pm
Subject: RE: Moving on - in fits and stops
 
* Gwen lifts her jaw defiantly. "No. Carry your
> weapon and your holy
> symbols. If you need medical supplies, we won't be
> accessing them while
> there's still people to fight. If I give you your
> pack back now you'll be
> too encumbered to hit anything in your current
> condition. I can attack
> from a ranged position. It is sensible for me to
> carry the pack." Her
> steps remain unfaltering. "Ask me again in a few
> hours when you're feeling
> better. If I can't hear the exhaustion in your
> voice, I'll consider it."
> A few more silent steps. Gwen peers ahead, eyes
> shooting daggers at the
> man ahead. "If only that bloody zombie mage had
> just hung around long
> enough to heal you ..." Gwen shakes her head.
> "Selfish bastard probably
> thinks this is funny."
The cleric mutters something, half-grinning under her
breath. Raises her voice a little.
"You just wait until next time you're ill,
Gwendelheill, I'll pamper and care for you to within
an inch of your life. You hear me. None of this
miracle and then you're straight back on your feet.
Oh, no, bed-rest and TLC, and lots of both." Her
words become thoughtful, and possible a little
lascivious. "Possibly both at once too."
Kaceubel slowly turns to Nadia and Gwen. "No Gwen. I'm past being amused
and I'm not going to make any predictions as that is the province of
prophets. The image was undoubtedly sent to taunt us into rushing forward
headlong. Not that I think we have much choice. Time is short and none of
us are in the best of shape." He picks off a piece of burnt skin and
crumbles it dust in his hand. "Nadia, you have over extended yourself,
there is little I can do to replenish your energies right now. If you had
partaken of the wine I offered you would not be as badly drained now.
However we are not without some indication of where Ari and Balron currently
reside. Ari at least is that way." He points further into the dungeon.
<Peter_gm your call on exactly where he's pointing>
"Come then, lets go. I'd like to have a few words with Ari." He turns away
and heads off muttering to himself. "There's just no reasoning with some
people. First they tell me they don't have any magic and then just throw it
about like theres no tomorrow. Some people just have patience, they just
can't wait to let loose with scads of arcane energies at all and sundry.
Not to mention the instability displayed by everyone...Don't know why I put
..."

352

From: Peter Cobcroft  <[email protected]>
Date: Thu Mar 9, 2000 10:21am
Subject: T18, Skeleton making room
 
[snip]
However we are not without some indication of where
Ari and Balron currently reside. Ari at least is that
way." He points further north into the dungeon.
"Come then, lets go. I'd like to have a few words with
Ari." He turns away and heads off muttering to
himself. "There's just no reasoning with some people.
First they tell me they don't have any magic and then
just throw it about like theres no tomorrow. Some
people just have patience, they just can't wait to let
loose with scads of arcane energies at all and sundry.
Not to mention the instability displayed by
everyone...Don't know why I put ..."
The devestated workroom is shaped as a rectangle with
the north west corner cut off. There is a door in the
northern part of this wall, and another in the
northern part of the east wall. Both of these are
double doors - and riddle doors, unlike the more
mundane single doors - two on the south wall (one of
which the party came through) and one on the southern
part of the east wall.
Ari whisked Balron out the north westerly door, so it
seems likely this is the most direct route.
This door can be opened magically as Ari had done (or
had done for him or through him) or by digging through
the solid rock surrounding it, or from answering the
riddle written on the surface.
"It can be said:"
"To be gold is to be good;"
"To be stone is to be nothing;"
"To be glass is to be fragile;"
"To be cold is to be cruel."
"what am I?"
The north eastern riddle door has the following
written :-
"My tines are long."
"My tines are short."
"My tines end ere."
"My first report."
=====
Peter Cobcroft
curufea@y...
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353

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Thu Mar 9, 2000 11:51am
Subject: Re: T18, Skeleton making room
 
> This door can be opened magically as Ari had done (or had done for him or
through him) or by digging through the solid rock surrounding it, or from
answering the riddle written on the surface.
> "It can be said:"
> "To be gold is to be good;"
> "To be stone is to be nothing;"
> "To be glass is to be fragile;"
> "To be cold is to be cruel."
> "what am I?"
>
> The north eastern riddle door has the following
> written :-
> "My tines are long."
> "My tines are short."
> "My tines end ere."
> "My first report."
Gwen stops. Stares. Then shakes her head woefully. "Fuckin' riddles! I
hate fuckin' riddles!"
With a groan she turns on her heel and makes a careful circuit of the room
instead, leaving the thinking to the others.

354

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Thu Mar 9, 2000 1:10pm
Subject: RE: T18, Skeleton making room
 
The devestated workroom is shaped as a rectangle with
the north west corner cut off. There is a door in the
northern part of this wall, and another in the
northern part of the east wall. Both of these are
double doors - and riddle doors, unlike the more
mundane single doors - two on the south wall (one of
which the party came through) and one on the southern
part of the east wall.
Ari whisked Balron out the north westerly door, so it
seems likely this is the most direct route.
This door can be opened magically as Ari had done (or
had done for him or through him) or by digging through
the solid rock surrounding it, or from answering the
riddle written on the surface.
"It can be said:"
"To be gold is to be good;"
"To be stone is to be nothing;"
"To be glass is to be fragile;"
"To be cold is to be cruel."
"what am I?"
The north eastern riddle door has the following
written :-
"My tines are long."
"My tines are short."
"My tines end ere."
"My first report."
Gwen stops. Stares. Then shakes her head woefully. "Fuckin' riddles! I
hate fuckin' riddles!"
With a groan she turns on her heel and makes a careful circuit of the room
instead, leaving the thinking to the others.
Kaceubel barks a short laugh and stands before the north westerly door. "A
forge."

355

From: Peter Cobcroft  <[email protected]>
Date: Thu Mar 9, 2000 1:57pm
Subject: RE: T18, Skeleton making room
 
[snip]
> Gwen stops. Stares. Then shakes her head woefully.
> "Fuckin' riddles! I
> hate fuckin' riddles!"
>
> With a groan she turns on her heel and makes a
> careful circuit of the room
> instead, leaving the thinking to the others.
>
> Kaceubel barks a short laugh and stands before the
> north westerly door. "A
> forge."
Impassively, the door remains shut. The silence
almost seems to imply mocking laughter. But it is
only the imagination.
=====
Peter Cobcroft
curufea@y...
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356

From:   <="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >[email protected]>
Date: Thu Mar 9, 2000 2:05pm
Subject: RE: T18, Skeleton making room
 
From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
[snip]
> Gwen stops. Stares. Then shakes her head woefully.
> "Fuckin' riddles! I
> hate fuckin' riddles!"
>
> With a groan she turns on her heel and makes a
> careful circuit of the room
> instead, leaving the thinking to the others.
Nadia throws her a sympathetic glance, feeling very similarly to the
ranger. But she stays still, too tired to rant for one, staring at the
doors, hoping that sheer force of glaring might be enough to embarass the
doors into opening. After a moment, she starts mouthing words, silently,
testing out theories half aloud.
>
> Kaceubel barks a short laugh and stands before the
> north westerly door. "A
> forge."
Impassively, the door remains shut. The silence
almost seems to imply mocking laughter. But it is
only the imagination.
The choked-off laughter from the cleric is not only the imagination. She
does her damnedest not to look at either Kaceubel or Gwen, fearing that to
do so would kill the control she'd put on her mirth.

357

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Thu Mar 9, 2000 3:52pm
Subject: Re: T18, Skeleton making room
 
"It can be said:"
"To be gold is to be good;"
"To be stone is to be nothing;"
"To be glass is to be fragile;"
"To be cold is to be cruel."
"what am I?"
The north eastern riddle door has the following
written :-
"My tines are long."
"My tines are short."
"My tines end ere."
"My first report."
> > Kaceubel barks a short laugh and stands before the north westerly door.
"A forge."
>
> Impassively, the door remains shut. The silence almost seems to imply
mocking laughter. But it is only the imagination.
The choked-off laughter from the cleric is not only the imagination. She
does her damnedest not to look at either Kaceubel or Gwen, fearing that to
do so would kill the control she'd put on her mirth.
Gwen pauses and from across the room, cacks herself with considerable glee,
not bothering with restraint at all. She looks quite lovely thus animated
with mockery and Nadia finds her eyes stinging as she locks her teeth
together.
The ranger then kicks aside a femur and strides back. "A Forge? Mother's
mercy! It's a Heart, Kaceubel! Do you want to know the answer to the
other one as well? I'll give you a hint. BANG!" Gwen smiles crookedly as
the echoes of her resounding yell slowly fade. "Not just a pretty face, but
then, you've always underestimated me, mage."

358

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Thu Mar 9, 2000 4:06pm
Subject: Re: T18, Skeleton making room
 
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
> "It can be said:"
> "To be gold is to be good;"
> "To be stone is to be nothing;"
> "To be glass is to be fragile;"
> "To be cold is to be cruel."
> "what am I?"
>
> The north eastern riddle door has the following
> written :-
> "My tines are long."
> "My tines are short."
> "My tines end ere."
> "My first report."
>
> > > Kaceubel barks a short laugh and stands before
> the north westerly door.
> "A forge."
> >
> > Impassively, the door remains shut. The silence
> almost seems to imply
> mocking laughter. But it is only the imagination.
>
> The choked-off laughter from the cleric is not only
> the imagination. She
> does her damnedest not to look at either Kaceubel or
> Gwen, fearing that to
> do so would kill the control she'd put on her mirth.
>
> Gwen pauses and from across the room, cacks herself
> with considerable glee,
> not bothering with restraint at all. She looks
> quite lovely thus animated
> with mockery and Nadia finds her eyes stinging as
> she locks her teeth
> together.
>
> The ranger then kicks aside a femur and strides
> back. "A Forge? Mother's
> mercy! It's a Heart, Kaceubel! Do you want to know
> the answer to the
> other one as well? I'll give you a hint. BANG!"
> Gwen smiles crookedly as
> the echoes of her resounding yell slowly fade. "Not
> just a pretty face, but
> then, you've always underestimated me, mage."
>
Nadia eyes shine as she gazes with pride upon 'her
girl'. [Ain't she clever] Although a slight look of
confusion passes through the pride as she realises
that despite Gwen's kind of agreeing with her path of
attack at the second riddle, she still has no idea.
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359

From: Peter Cobcroft  <[email protected]>
Date: Thu Mar 9, 2000 4:24pm
Subject: T18.1, Skeleton making room / Prison
 
[snip]
[Gwen/Kaceubel/Nadia]
> Gwen pauses and from across the room, cacks herself
> with considerable glee,
> not bothering with restraint at all. She looks
> quite lovely thus animated
> with mockery and Nadia finds her eyes stinging as
> she locks her teeth
> together.
>
> The ranger then kicks aside a femur and strides
> back. "A Forge? Mother's
> mercy! It's a Heart, Kaceubel! Do you want to know
> the answer to the
> other one as well? I'll give you a hint. BANG!"
> Gwen smiles crookedly as
> the echoes of her resounding yell slowly fade. "Not
> just a pretty face, but
> then, you've always underestimated me, mage."
A clunk and the northwest doors swing inwards. Behind
them is a long, wide corridor running northwest.
Thirty meters ahead, two side corridors branch off
perpendicular to it. Further still, the main corridor
descends. Presumably down stairs, as the ceiling is
sloped.
[meanwhile, elsewhere in the dungeon]
[BTW- I'm putting both parties, though separate, into
one post for convenience]
[Ari/Balron]
Balron slowly regains consciousness in the cell.
It's not so much a cell, as a pit. A deep pit.
At the centre (to which the floor slopes) is a grill
covering what appears to be a sewerage hole. The hole
is about 2 or 3 inches in diameter. The walls are
smooth stone with no attachements. Far above are the
metal bars that lock Ari and Balron in.
On the lip of the pit, unseen to its occupants, are
the two brackets to secure the ladder too. The faint
light that drifts down from the main prison above
barely illuminates the many chains and locks that
gradually are picked and fall from Ari's body.
Occasianal skitterings can be heard from the twilight
world above as the creatures that maintain the prison
go about their work. There are clanks and screeches
of metal mixed in with the thud of the one ladder
that services all the pits being lowered into other
cells as prisoners are moved.
The prison is like a supernatural den for trapdoor
spiders that keep live prey.
=====
Peter Cobcroft
curufea@y...
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360

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Thu Mar 9, 2000 4:41pm
Subject: RE: T18.1, Skeleton making room / Prison
 
>
> The ranger then kicks aside a femur and strides
> back. "A Forge? Mother's
> mercy! It's a Heart, Kaceubel! Do you want to know
> the answer to the
> other one as well? I'll give you a hint. BANG!"
> Gwen smiles crookedly as
> the echoes of her resounding yell slowly fade. "Not
> just a pretty face, but
> then, you've always underestimated me, mage."
>A clunk and the northwest doors swing inwards. Behind
them is a long, wide corridor running northwest.
Thirty meters ahead, two side corridors branch off
perpendicular to it. Further still, the main corridor
descends. Presumably down stairs, as the ceiling is
sloped.
>Nadia eyes shine as she gazes with pride upon 'her
girl'. [Ain't she clever] Although a slight look of
confusion passes through the pride as she realises
that despite Gwen's kind of agreeing with her path of
attack at the second riddle, she still has no idea.
Kaceubel shoots Gwen and Nadia a wounded look. "It fit the damn riddle.
Besides I never claimed to be good at these damn riddles. There are always
so damn many answers you can use and only one they're looking for." He
summons his Wytchlight globe and sends is shooting down the new corridor
with a simple gesture. Though he tries to hide it a quiet chuckle escapes
him as he does so.
361

From: Dianna Lang  <="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >[email protected]>
Date: Fri Mar 10, 2000 4:54am
Subject: Re: T18.1, Skeleton making room / Prison
 
[snip, snip]
[ooc - can someone go try 'gun-fork' on the other door? ;)]
[meanwhile, elsewhere in the dungeon]
[BTW- I'm putting both parties, though separate, into
one post for convenience]
[Ari/Balron]
Ari hisses in satisfaction as the last lock opens with a quiet 'snick.' He
carefully lifts off his chains, straining a little under their weight. He
looks over at Balron, and points up towards the grate. He raises an eyebrow
questioningly.
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362

From: Peter Cobcroft  <[email protected]>
Date: Thu Mar 9, 2000 7:56pm
Subject: T18.2, Skeleton making room / Prison
 
[Gwen/Kaceubel/Nadia]
The large corridor is empty, but for the prevalent
machine-like patterning on all surfaces.
> [Ari/Balron]
>
> Ari hisses in satisfaction as the last lock opens
> with a quiet 'snick.' He
> carefully lifts off his chains, straining a little
> under their weight. He
> looks over at Balron, and points up towards the
> grate. He raises an eyebrow
> questioningly.
The pit is approximately 30 feet deep. Thoughtfully,
your equipment has been kept with you. It was
probably beneath Her dignity to relieve you of what
she regards a trivial items.
=====
Peter Cobcroft
curufea@y...
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363

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Thu Mar 9, 2000 8:21pm
Subject: Re: T18.1, Skeleton making room / Prison
 
you've always underestimated me, mage."
>
> >A clunk and the northwest doors swing inwards. Behind
> them is a long, wide corridor running northwest.
> Thirty meters ahead, two side corridors branch off
> perpendicular to it. Further still, the main corridor
> descends. Presumably down stairs, as the ceiling is
> sloped.
>
> >Nadia eyes shine as she gazes with pride upon 'her
> girl'. [Ain't she clever] Although a slight look of
> confusion passes through the pride as she realises
> that despite Gwen's kind of agreeing with her path of
> attack at the second riddle, she still has no idea.
>
> Kaceubel shoots Gwen and Nadia a wounded look. "It fit the damn riddle.
Besides I never claimed to be good at these damn riddles. There are always
so damn many answers you can use and only one they're looking for." He
summons his Wytchlight globe and sends is shooting down the new corridor
with a simple gesture. Though he tries to hide it a quiet chuckle escapes
him as he does so.
Gwen cocks her head slightly, as if scenting the air, then shrugs her two
packs into a more comfortable position and steps towards the open door, bow
ready. The small light glides forward, throwing the stone walls into stark
relief as it quests towards the + junction. The ranger pauses before
entering the corridor and the light also halts, unsure whether to continue
to the stair sloping down further ahead.
"So," says the lovely half-elf, glancing over her shoulder. "Want me to
open the second door or shall we go gallivanting down this one?"

364

From: Peter Wass  <="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >[email protected]>
Date: Thu Mar 9, 2000 10:53pm
Subject: Re: T18.1, Skeleton making room / Prison
 
Dianna Lang wrote:
>
> From: "Dianna Lang" ="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >diannal@h...
>
> [snip, snip]
> [ooc - can someone go try 'gun-fork' on the other door? ;)]
>
> [meanwhile, elsewhere in the dungeon]
> [BTW- I'm putting both parties, though separate, into
> one post for convenience]
> [Ari/Balron]
>
> Ari hisses in satisfaction as the last lock opens with a quiet 'snick.' He
> carefully lifts off his chains, straining a little under their weight. He
> looks over at Balron, and points up towards the grate. He raises an eyebrow
> questioningly.
Unslinging his crossbow, Balron looks up, judging the distance. A rope
is quickly attached to the end of a quarrel and the broad steel head
removed. He loades, fires, and the missile vinishes between the bars,
dragging the rope with it. There is a clatter as it lands somewhere
above.
"Up you go Ari. Find something to tie the rope to that'll take my
weight."

365

From: Peter Cobcroft  <[email protected]>
Date: Fri Mar 10, 2000 9:54am
Subject: [ooc]Pictures for web
 
I'll be putting up picutres of various NPC's and
deities on the site. If you have any ideas/pictures,
let me know.
Specifically :-
Green Mother (Gwen)
Virgin Goddess (Nadia - though I do have some ideas)
Kaceubel
Balron
Nadia
a name of an actor would do, and I could find/modify a
suitable pic. (e.g. Balron could be Brian Blessed or something)
=====
Peter Cobcroft
curufea@y...
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366

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Fri Mar 10, 2000 10:23am
Subject: Re: T18.1, Skeleton making room / Prison
 
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
>
> you've always underestimated me, mage."
> >
> > >A clunk and the northwest doors swing inwards.
> Behind
> > them is a long, wide corridor running northwest.
> > Thirty meters ahead, two side corridors branch off
> > perpendicular to it. Further still, the main
> corridor
> > descends. Presumably down stairs, as the ceiling
> is
> > sloped.
> >
> > >Nadia eyes shine as she gazes with pride upon
> 'her
> > girl'. [Ain't she clever] Although a slight look
> of
> > confusion passes through the pride as she realises
> > that despite Gwen's kind of agreeing with her path
> of
> > attack at the second riddle, she still has no
> idea.
> >
> > Kaceubel shoots Gwen and Nadia a wounded look.
> "It fit the damn riddle.
> Besides I never claimed to be good at these damn
> riddles. There are always
> so damn many answers you can use and only one
> they're looking for." He
> summons his Wytchlight globe and sends is shooting
> down the new corridor
> with a simple gesture. Though he tries to hide it a
> quiet chuckle escapes
> him as he does so.
>
> Gwen cocks her head slightly, as if scenting the
> air, then shrugs her two
> packs into a more comfortable position and steps
> towards the open door, bow
> ready. The small light glides forward, throwing the
> stone walls into stark
> relief as it quests towards the + junction. The
> ranger pauses before
> entering the corridor and the light also halts,
> unsure whether to continue
> to the stair sloping down further ahead.
>
> "So," says the lovely half-elf, glancing over her
> shoulder. "Want me to
> open the second door or shall we go gallivanting
> down this one?"
"Not sure," her brow furrowed in thought. "I think
that's the door our short friends disappeared down,
and don't I know I'll never get away with that in
their presence, but... I'm not certain we want to
open up an alternative flank through which we can be
attacked, but their disappearance might have been an
illusion or somesuch. Best check it just in case.
Thrill us with another solution, hey." The cleric
throws a grin the ranger's way.
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367

From: Dianna Lang  <="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >[email protected]>
Date: Sat Mar 11, 2000 00:41am
Subject: Re: T18.1, Skeleton making room / Prison
 
Unslinging his crossbow, Balron looks up, judging the distance. A rope
is quickly attached to the end of a quarrel and the broad steel head
removed. He loades, fires, and the missile vinishes between the bars,
dragging the rope with it. There is a clatter as it lands somewhere
above.
"Up you go Ari. Find something to tie the rope to that'll take my
weight."
Ari nods, and tugs at the rope, wincing at the over-loud sound of the
quarrel clattering on the stone above them.
He scrambles quickly up the rope, knowing that at any moment it might slip
through his hands, and he will be sent crashing to the ground.
He is almost at the grate when it happens. Whatever had snagged the quarrel
decides suddenly to release it, and Ari knows that he is lost.
He makes one last desperate attempt, straining with all his might to reach
the bar above his head.
He grasps it: small stubby fingers curving triumphantly around the cold
metal. But he has no time to bask in his triumphant achievement: the rope
is slipping all too quickly from his grasp. Ari hunches his body, twisting,
trying to save the rope as it falls, but it is useless. With a curse, he
watches it slither by him, and fall at the dwarf's feet.
Ari hooks himself more safely over the bar and calls down softly to Balron:
"Throw it up to me, I'll catch it." He holds out his arm, ready.
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368

From: Peter Cobcroft  <[email protected]>
Date: Fri Mar 10, 2000 2:11pm
Subject: Re: T18.1, Skeleton making room / Prison
 
[Ari/Balron]
[snip]
> Ari hooks himself more safely over the bar and calls
> down softly to Balron:
> "Throw it up to me, I'll catch it." He holds out
> his arm, ready.
Creaking under the swaying weight (small that it is)
of the hobbit hanging from it, the cell door (ceiling)
bars grind into their stone foundation.
The room above is noisy with prisoner movements and
the sound goes un-noticed.
so far.
There is a lump on the far sides of the pit's lip that
may be a lock seen in this dim lighting.
=====
Peter Cobcroft
curufea@y...
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369

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Sun Mar 12, 2000 7:11pm
Subject: Re: T18.1, Skeleton making room / Prison
 
> > "So," says the lovely half-elf, glancing over her shoulder. "Want me
to open the second door or shall we go gallivanting down this one?"
> "Not sure," her brow furrowed in thought. "I think that's the door our
short friends disappeared down, and don't I know I'll never get away with
that in their presence, but... I'm not certain we want to open up an
alternative flank through which we can be attacked, but their disappearance
might have been an illusion or somesuch. Best check it just in case.
Thrill us with another solution, hey." The cleric throws a grin the
ranger's way.
Gwen smiles widely in response, looking flattered and happy and humming
faintly holds up a delaying finger. "I think you're right about them being
close. I sense a disturbance in the ley lines directly north, which means,
if we take this corridor then the first right branch and then seek a
north-wards turn on the left, we should strike the zone we desire." The
ranger glances ahead, her acute senses straining. "I think your comment
about not exposing our flank was more convinving than that of investigating
other options, especially since we don't know if or how we might close the
doors behind us. I say we leave that door shut, and take this one, but
just in case the need arises and we get separated of anything, this is that
answer to the second riddle." Gwen digs in her pouch, pulls out a piece of
chalk and writes "lightening" in an elegant script on the nearby wall.
Dropping the chalk back in her pouch, she dusts her gloved fingers and
grins. "Now my love, and Mr zombie-elf, let's be off."
Gwen regathers her bow, arrow at the ready, and begins to lead the way down
the corridor, guided by Kaceubel's hovering light.
She takes the first north-east turn, true to her word, ignoring the stairs
ahead and the other corridor.

370

From: Peter Cobcroft  <[email protected]>
Date: Mon Mar 13, 2000 10:54am
Subject: T19 Cutscene
 
"That's it then Sandy?"
The large woman acknowledged her husband with a nod.
Saying nothing.
Malkuth carefully picked the body from the bed.
Carrying it as one would a child. The gaunt, pale
body almost unrecognisable.
The field near Daat's temple was empty as they carried
the body out. The new headstones untended. It had
been over a week, and it appears Malkuth will be the
last to visit.
Poisoned water, bad meat, the disappearance of Daat's
priest and all the hunters they relied on for food and
money. The children.
He laid her on the ground. Together, as husband and
wife, they covered their daughter with stones.
Sheckinah took the longest to die of the children and
elderly affected. She was the strongest. But not
strong enough to overcome the sickness. Almost, but
not quite, which meant she suffered the most.
Malkuth and his wife walked back towards their inn.
In shock perhaps, or perhaps all the grieving so far
has left them none for their daughter.
It's over. Except when he sees the head on the pole.
They had fished the body out of the well days ago,
putting up the head of the diseased pig to warn
against the pollution.
He ripped it from the pole and threw it to the ground.
Pounding it with his fist as he smashed it into
pieces, he paused to look at his hands. Emotionlessly
he realises the bone fragments of the skull have cut
up his knuckles. He changes to stomping the skull
into the ground with his boots until there is only a
smear soaking into the soil.
Limping, he re-enters the inn of the Sleeping Lion.
A wind blows a feather through the main street.
=====
Peter Cobcroft
curufea@y...
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371

From: Peter Cobcroft  <[email protected]>
Date: Mon Mar 13, 2000 2:23pm
Subject: [ooc] character art
 
The best amateur fantasy art site I have found so far
is :-
="http://elfwood.lysator.liu.se/elfwood.html" target="_top" >http://elfwood.lysator.liu.se/elfwood.html
If you choose a portrait from this site, please let me
know which one - I'd like to ask the artist first
before I place it on my site (and give full credit)
=====
Peter Cobcroft
curufea@y...
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372

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Tue Mar 14, 2000 11:05am
Subject: Re: T18.1, Skeleton making room / Prison
 
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
>
> > > "So," says the lovely half-elf, glancing over
> her shoulder. "Want me
> to open the second door or shall we go gallivanting
> down this one?"
>
> > "Not sure," her brow furrowed in thought. "I
> think that's the door our
> short friends disappeared down, and don't I know
> I'll never get away with
> that in their presence, but... I'm not certain we
> want to open up an
> alternative flank through which we can be attacked,
> but their disappearance
> might have been an illusion or somesuch. Best check
> it just in case.
> Thrill us with another solution, hey." The cleric
> throws a grin the
> ranger's way.
>
> Gwen smiles widely in response, looking flattered
> and happy and humming
> faintly holds up a delaying finger. "I think you're
> right about them being
> close. I sense a disturbance in the ley lines
> directly north, which means,
> if we take this corridor then the first right branch
> and then seek a
> north-wards turn on the left, we should strike the
> zone we desire." The
> ranger glances ahead, her acute senses straining.
> "I think your comment
> about not exposing our flank was more convinving
> than that of investigating
> other options, especially since we don't know if or
> how we might close the
> doors behind us. I say we leave that door shut, and
> take this one, but
> just in case the need arises and we get separated of
> anything, this is that
> answer to the second riddle." Gwen digs in her
> pouch, pulls out a piece of
> chalk and writes "lightening" in an elegant script
> on the nearby wall.
> Dropping the chalk back in her pouch, she dusts her
> gloved fingers and
> grins. "Now my love, and Mr zombie-elf, let's be
> off."
>
> Gwen regathers her bow, arrow at the ready, and
> begins to lead the way down
> the corridor, guided by Kaceubel's hovering light.
"Kaceubel". Nadia half-bows and gestures an obvious
after-you to the mage. She follows him, strolling
almost too-casually down the corridor, just keeping
Gwen in sight, occasionally pausing to look over her
shoulder into the darkness building behind them.
Rusalka is unsheathed and the cleric occasionally
leans on her slightly when turning.
> She takes the first north-east turn, true to her
> word, ignoring the stairs
> ahead and the other corridor.
Reaching the intersection, seeing the two ahead of her
continuing to the north-east, Nadia wanders just a
couple of steps further north-west, throwing a glance
down the descending corridor, her eyes struggling to
pierce the darkness ahead, curious to see if it leads
anywhere obviously interesting before turning back and
returning to the intersection her companions followed.
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373

From: Peter Cobcroft  <[email protected]>
Date: Tue Mar 14, 2000 12:20pm
Subject: T19.1 Corridor
 
[snip]
[Nadia/Kadeubel/Gwen]
> "Kaceubel". Nadia half-bows and gestures an obvious
> after-you to the mage. She follows him, strolling
> almost too-casually down the corridor, just keeping
> Gwen in sight, occasionally pausing to look over her
> shoulder into the darkness building behind them.
> Rusalka is unsheathed and the cleric occasionally
> leans on her slightly when turning.
>
> > She takes the first north-east turn, true to her
> > word, ignoring the stairs
> > ahead and the other corridor.
>
> Reaching the intersection, seeing the two ahead of
> her
> continuing to the north-east, Nadia wanders just a
> couple of steps further north-west, throwing a
> glance
> down the descending corridor, her eyes struggling to
> pierce the darkness ahead, curious to see if it
> leads
> anywhere obviously interesting before turning back
> and
> returning to the intersection her companions
> followed.
The corridor curves to the right ahead until it id
angled mostly east. Near the intersection where you
first departed from the wide NW corridor, is a door.
A small utilitarian door to the right. Various
clanging and scraping noises can be heard, as well as
the sounds of liquid and chopping. Listening
carefully, there is a faint version of the sounds
coming from far ahead as well.
Ahead, the short curving corridor you are in opens out
into another wide tunnel, this one running
north/south.
[Map forthcoming]
=====
Peter Cobcroft
curufea@y...
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374

From: Peter Cobcroft  <[email protected]>
Date: Tue Mar 14, 2000 12:48pm
Subject: [ooc] Turn 19 map
 
Now available on the onelist site.
Will put on webpage this weekend.
Also see attachement. Not sure if it will be
compatible with everyone's email systems. If not,
check out the onelist site..
="http://www.onelist.com/files/dungeonsephiroth/r1.gif" target="_top" >http://www.onelist.com/files/dungeonsephiroth/r1.gif
=====
Peter Cobcroft
curufea@y...
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375

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Tue Mar 14, 2000 1:09pm
Subject: Re: T19.1 Corridor
 
> The corridor curves to the right ahead until it id
> angled mostly east. Near the intersection where you
> first departed from the wide NW corridor, is a door.
> A small utilitarian door to the right. Various
> clanging and scraping noises can be heard, as well as
> the sounds of liquid and chopping. Listening
> carefully, there is a faint version of the sounds
> coming from far ahead as well.
> Ahead, the short curving corridor you are in opens out
> into another wide tunnel, this one running
> north/south.
Gwen, ear pressed to the door, makes and unpleasant face. "Sounds like a
butcher's shop" she whispers. With a hand on the handle she lifts a brow.
"Shall we investigate kiddies or just take the next north turn and head
towards our short friends?"
376

From: Peter Wass  <="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >[email protected]>
Date: Tue Mar 14, 2000 2:42pm
Subject: Not Sephitroth
 
="http://www.theregister.co.uk/000310-000003.html" target="_top" >http://www.theregister.co.uk/000310-000003.html
US preacher finds demon-possessed PCs
Forget about viruses and malicious hackers; the real threat these days
is
far
more insidious. Your home computer may be host to a demon, and you and
your
family may well come under its malevolent control, the Weekly World News
reports.
"While the Computer Age has ushered in many advances, it has also opened
yet
another door through which Lucifer and his minions can enter and corrupt
men's
souls," the paper quotes the Reverend Jim Peasboro, author of an
upcoming
book,
The Devil in the Machine, as saying.
Demons are able to possess anything with a brain, from a chicken to a
human
being. And today's thinking machines have enough space on their hard
drives
to
accommodate Satan or his pals, the paper reports.
Disk capacity is an issue, however. Only a PC built after 1985 has the
storage
capacity to house an evil spirit, the minister explained.
The Georgia clergyman says he became aware of the problem from
counseling
churchgoers. "I learned that many members of my congregation became in
touch
with a dark force whenever they used their computers," he said. "Decent,
happily
married family men were drawn irresistibly to pornographic Web sites and
forced
to witness unspeakable abominations.
"Housewives who had never expressed an impure thought were entering
Internet
chat rooms and found themselves spewing foul, debasing language they
would
never
use normally," he declared.
"One woman wept as she confessed to me, 'I feel when I'm on the computer
as
if
someone else or something else just takes over.'"
The minister said he probed one such case, actually logging onto the
parishioner's computer himself. To his horror, an
artificial-intelligence
program started spontaneously.
"The program began talking directly to me, openly mocked me," he
recalls.
"It
typed out, 'Preacher, you are a weakling and your God is a damn liar.'"
Then the device went haywire and started printing out what looked like
gobbledygook.
"I later had an expert in dead languages examine the text," the minister
said.
"It turned out to be a stream of obscenities written in a 2,800-year-old
Mesopotamian dialect!"
The minister estimates that one in ten computers in America now hosts
some
type
of evil spirit.
The Reverend advises anyone suspecting that their computer is possessed
to
consult a clergyman, or, if the computer is still under warranty, to
take it
in
for servicing.
"Technicians can replace the hard drive and reinstall the software,
getting
rid
of the wicked spirit permanently," he says.

377

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Tue Mar 14, 2000 3:25pm
Subject: Re: T19.1 Corridor
 
--- Rachel Hopkins ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i... wrote:
> From: "Rachel Hopkins" ="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >aspect@i...
>
>
> > The corridor curves to the right ahead until it id
> > angled mostly east. Near the intersection where
> you
> > first departed from the wide NW corridor, is a
> door.
> > A small utilitarian door to the right. Various
> > clanging and scraping noises can be heard, as well
> as
> > the sounds of liquid and chopping. Listening
> > carefully, there is a faint version of the sounds
> > coming from far ahead as well.
> > Ahead, the short curving corridor you are in opens
> out
> > into another wide tunnel, this one running
> > north/south.
>
> Gwen, ear pressed to the door, makes and unpleasant
> face. "Sounds like a
> butcher's shop" she whispers. With a hand on the
> handle she lifts a brow.
> "Shall we investigate kiddies or just take the next
> north turn and head
> towards our short friends?"
"We're reasonably certain Ari and Balron are not in
there, so..." the cleric also whispers, pausing in
thought, "as much as I hate to say it, the dungeon is
not entirely roused against us to this point and
perhaps we should leave it that way. At least until
our delightful hostess" her fact contorts in a moue
of distaste, "decides to start things. No, let's
continue, find our companions and then hit centre."
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378

From: Peter Cobcroft  <[email protected]>
Date: Tue Mar 14, 2000 3:45pm
Subject: Re: Not Sephitroth
 
ROTFL
Actually, come to think of it - it all makes perfect
sense now!
I see the truth!
Hallelujah!
--- Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s... wrote:
>
>
> ="http://www.theregister.co.uk/000310-000003.html" target="_top" >http://www.theregister.co.uk/000310-000003.html
>
> US preacher finds demon-possessed PCs
=====
Peter Cobcroft
curufea@y...
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379

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Wed Mar 15, 2000 1:21am
Subject: Re: T19.1 Corridor + door 1
 
> "We're reasonably certain Ari and Balron are not in
> there, so..." the cleric also whispers, pausing in
> thought, "as much as I hate to say it, the dungeon is
> not entirely roused against us to this point and
> perhaps we should leave it that way. At least until
> our delightful hostess" her fact contorts in a moue
> of distaste, "decides to start things. No, let's
> continue, find our companions and then hit centre."
Gwen taps her finger lightly on the door handle, a curious glint in her
eyes. "Valid points all my darling, and you can bet when our grandiose
hostess next swings her cheesy Vegas ass on stage, I'll have the big hook
ready, but until then ... damn ... I don't sense any danger, you know, and
I'm good at instinct stuff." A comically pleading look enters Gwen's eyes.
She looks about ready to ask for permission again, then grins cheekily and
twists the handle of the door, opening it wide enough for Kaceubel's light
to illuminate what's beyond. "Just a peek," she whispers and then does
exactly that.

380

From: Peter Cobcroft  <[email protected]>
Date: Wed Mar 15, 2000 8:33am
Subject: Re: T19.1 Corridor + door 1
 
[some GM editing .. sorry Rach]
[snip]
> Gwen taps her finger lightly on the door handle, a
> curious glint in her
> eyes. "Valid points all my darling, and you can bet
> when our grandiose
> hostess next swings her cheesy Weyrcliff ass on
stage,
> I'll have the big hook
> ready, but until then ... damn ... I don't sense any
> danger, you know, and
> I'm good at instinct stuff." A comically pleading
> look enters Gwen's eyes.
> She looks about ready to ask for permission again,
> then grins cheekily and
> twists the handle of the door, opening it wide
> enough for Kaceubel's light
> to illuminate what's beyond. "Just a peek," she
> whispers and then does
> exactly that.
[Weyrcliff as a free trade city is quite infamous for
its entertainment.. roughly equivalent to USA's Vegas]
Steam puffs out into the corridor.
Steam and stink.
Beyond the door is a short tunnel leading to a small
room cluttered with bloody hanging carcasses badly lit
with flickering distant fire.
The smells of blood, meat and rotten meat assail
Gwen's senses. There is enough meat present to feed
an army.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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381

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Wed Mar 15, 2000 10:52am
Subject: Re: T19.1 Corridor + door 1
 
> Steam puffs out into the corridor. Steam and stink. Beyond the door is a
short tunnel leading to a small room cluttered with bloody hanging
carcasses badly lit with flickering distant fire. The smells of blood, meat
and rotten meat assail Gwen's senses. There is enough meat present to feed
an army.
"Mmmm," says the ranger, opening the door wide for the others to see.
"Seems our frumpy escort is planning a little action in the hinterlands.
Most enterprising armies just strip the land behind them as they march, but
noooo, she has to be organised. I see a try-hard Order wannbe in the
wings! Shocking." Gwen chuckles to herself and takes a deep breath of the
sordid air, grimacing faintly. "Wonder what sort of flesh she goes in for?
Orcs weren't real picky when I last checked." The half-elf peers ahead,
assessing the carcasses. "What say we toast this room? Kaceubel, you lost
your tongue, zombie? Wanna burn stuff?"

382

From: Dianna Lang  <="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >[email protected]>
Date: Wed Mar 15, 2000 10:38pm
Subject: Re: T18.1, Skeleton making room / Prison
 
[Ari/Balron]
[snip]
There is a lump on the far sides of the pit's lip that
may be a lock seen in this dim lighting.
Ari, cautiously and slowly, hand over fist, makes his way over to the lock.
He inspects it and sniffs dismissively.
With one smooth, practiced movement, he swings, hooking his legs over the
bar above him. He draws a lock pick from his sleeve and sets to.
______________________________________________________
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383

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Wed Mar 15, 2000 12:05pm
Subject: RE: T19.1 Corridor + door 1
 
> Steam puffs out into the corridor. Steam and stink. Beyond the door is a
short tunnel leading to a small room cluttered with bloody hanging
carcasses badly lit with flickering distant fire. The smells of blood, meat
and rotten meat assail Gwen's senses. There is enough meat present to feed
an army.
"Mmmm," says the ranger, opening the door wide for the others to see.
"Seems our frumpy escort is planning a little action in the hinterlands.
Most enterprising armies just strip the land behind them as they march, but
noooo, she has to be organised. I see a try-hard Order wannbe in the
wings! Shocking." Gwen chuckles to herself and takes a deep breath of the
sordid air, grimacing faintly. "Wonder what sort of flesh she goes in for?
Orcs weren't real picky when I last checked." The half-elf peers ahead,
assessing the carcasses. "What say we toast this room? Kaceubel, you lost
your tongue, zombie? Wanna burn stuff?"
"Go right ahead, meanwhile I'll be finding the rest of our little group."
Kaceube turns north and starts moving, somehow his rags seem to have more
substance to them than before.

384

From: Peter Cobcroft  <[email protected]>
Date: Wed Mar 15, 2000 12:11pm
Subject: T19.1, Prison
 
[Ari/Balron]
> There is a lump on the far sides of the pit's lip
> that
> may be a lock seen in this dim lighting.
>
> Ari, cautiously and slowly, hand over fist, makes
> his way over to the lock.
> He inspects it and sniffs dismissively.
> With one smooth, practiced movement, he swings,
> hooking his legs over the
> bar above him. He draws a lock pick from his sleeve
> and sets to.
A beam of pale light pass overhead, briefly
illuminating the grill and the lock. It moves down
and is joined by an additional seven beams arranged in
rows. Scuttling and chittering. There is the scrape
of chitin on stone and the lights move on.
Ari movements go unnoticed as he resumes work on the
lock. The subtle click and clunk vibrate the pick in
his hand, informing him of success. The metal bars
settle slightly.
=====
Peter Cobcroft
curufea@y...
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385

From: Peter Cobcroft  <[email protected]>
Date: Wed Mar 15, 2000 12:20pm
Subject: T19.2 Corridor + door 1
 
[Kaceubel, Gwen, Nadia]
> > Steam puffs out into the corridor. Steam and
> stink. Beyond the door is a
> short tunnel leading to a small room cluttered with
> bloody hanging
> carcasses badly lit with flickering distant fire.
> The smells of blood, meat
> and rotten meat assail Gwen's senses. There is
> enough meat present to feed
> an army.
>
> "Mmmm," says the ranger, opening the door wide for
> the others to see.
> "Seems our frumpy escort is planning a little action
> in the hinterlands.
> Most enterprising armies just strip the land behind
> them as they march, but
> noooo, she has to be organised. I see a try-hard
> Order wannbe in the
> wings! Shocking." Gwen chuckles to herself and
> takes a deep breath of the
> sordid air, grimacing faintly. "Wonder what sort of
> flesh she goes in for?
> Orcs weren't real picky when I last checked." The
> half-elf peers ahead,
> assessing the carcasses. "What say we toast this
> room? Kaceubel, you lost
> your tongue, zombie? Wanna burn stuff?"
>
> "Go right ahead, meanwhile I'll be finding the rest
> of our little group."
> Kaceube turns north and starts moving, somehow his
> rags seem to have more
> substance to them than before.
With the better lighting streaming through the open
door, and the wafting of some of the more obscuring
vapours, the carcasses can be more easily seen. They
do tend to look more like torsos than bodies. Limbs
hacked or pulled off. Some still have ragged lumps of
meat dangling from the base or chest, jiggling as they
bump together, pushed by random wind or transmitted
movement from further in. There are sounds of several
large creatures moving around further in. Metal on
metal, chopping noises. Even the sound of frying.
Kaceubel leaves the minor connecting tunnel and enters
the north/south main corridor. To the south, it turns
a corner to the right and diminishes in width. To the
north are stairs up. In the dimly lit tunnel, it is
easy to perceive the subtle flickering of pale light
reflected from the heights above the stairs.
=====
Peter Cobcroft
curufea@y...
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386

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Wed Mar 15, 2000 2:14pm
Subject: Re: T19.2 Corridor + door 1
 
> With the better lighting streaming through the open door, and the wafting
of some of the more obscuring vapours, the carcasses can be more easily
seen. They do tend to look more like torsos than bodies. Limbs hacked or
pulled off. Some still have ragged lumps of meat dangling from the base or
chest, jiggling as they bump together, pushed by random wind or transmitted
movement from further in. There are sounds of several large creatures
moving around further in. Metal on metal, chopping noises. Even the sound
of frying.
The amused look fades from Gwen's eyes and she abruptly stalks into the
room.
Stepping over puddles of gore, her steps utterly soundless, the ranger
pauses by a hanging cadaver and with a flick draws her skinning blade and
skims a notch of skin from what used to be a man's thigh. Nadia's brows
climb to her hairline but Gwen waves a placating hand and carefully stashes
the small fragmant of flesh in a pouch. Two flicks and she has cleaned the
blade against her forearm and resheathed it. As quiet as before, Gwen
creeps around the slowly swinging corpses and peeks into the deep recesses
of the room.
> Kaceubel leaves the minor connecting tunnel and enters the north/south
main corridor. To the south, it turns a corner to the right and diminishes
in width. To the north are stairs up. In the dimly lit tunnel, it is easy
to perceive the subtle flickering of pale light reflected from the heights
above the stairs.
<insert description.>
Nadia watches Gwen back up, and touches her shoulder uneasily as the ranger
rejoins her in the doorway. "Are you crazy?" hisses the tall woman. Gwen
shakes her head and nudges Nadia back in the corridor.
"I hate lumbering butchers," mutters the half-elf then turning back to the
room, one hand on the door handle, twists her fingers into an elaborate
grasping motion, a fiendish light kindling in her amythest eyes.
Gwen slams the door and yells "Run!" just as a rumbling WHOOMPF! sounds
from the deepest parts of the room beyond.
Nadia needs no urging and the two women pound down the corridor as if Chaos
Himself were after them. Gwen gasps a laugh as a terrible roar surges all
around, she grabs Nadia's arm and acts as a pivot as they both swing into
the protection of the northern corridor.
A terrible wave of heat blasts down the corridor a second later, lashing
flaming tendrils into the junction and staggering those taking cover.
Gwen, an arm raised before her face a shield of "hard" fire flung before
herself and Nadia, laughs gloriously as the concussion of the inferno rocks
the two of them on their feet. Orange and crimson death pours along the
corridor beside them like a cloud of scorching, brilliant dust.
The smell is awful - charred flesh and smoke now welling thickly behind.
Kaceubel gags, reminded all too vividly of his recent indisposition and the
ranger raises a hand to cover her nose and mouth.
"I love ley lines!" she cries, eyes twinkling, then beckons Nadia and
begins jogging towards the stairs and the light above with a spring in her
step.

387

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Wed Mar 15, 2000 4:09pm
Subject: RE: T19.2 Corridor + door 1
 
A terrible wave of heat blasts down the corridor a second later, lashing
flaming tendrils into the junction and staggering those taking cover.
Gwen, an arm raised before her face a shield of "hard" fire flung before
herself and Nadia, laughs gloriously as the concussion of the inferno rocks
the two of them on their feet. Orange and crimson death pours along the
corridor beside them like a cloud of scorching, brilliant dust.
The smell is awful - charred flesh and smoke now welling thickly behind.
As the smell reaches Kaceubel he makes a face and waves a hand, banishing
the smell back towards it's source with a light breeze.
The ranger raises a hand to cover her nose and mouth.
"I love ley lines!" she cries, eyes twinkling, then beckons Nadia and
begins jogging towards the stairs and the light above with a spring in her
step.
"Such a waste. Why must you always destroy things ... Gwen?" Kaceubel
turns back to the corridor and the stairs. "They went this way, but they
are closer than they have been. If Balron hadn't removed the tag I put on
him I could tell with more accuracy." Kaceubel climbs the stairs, bounding
lightly over four steps at a leap.
OOC: Assuming that going up the stairs is actually the right way and not
off down the other, smaller corridor.

388

From: Rachel Hopkins  <="/post/dungeonsephiroth?protectID=243059104056185134015056066056130012248102166189209171188199172199025" >[email protected]>
Date: Wed Mar 15, 2000 5:09pm
Subject: Re: T19.2 Corridor + door 1
 
> "Such a waste. Why must you always destroy things ... Gwen?" Kaceubel
turns back to the corridor and the stairs. "They went this way, but they
are closer than they have been. If Balron hadn't removed the tag I put on
him I could tell with more accuracy." Kaceubel climbs the stairs, bounding
lightly over four steps at a leap.
Gwen scowls and a positively nasty look passes over her features. "Don't
lecture me you self-righteous bitch! My understanding of matters is that
utilising ley lines does _not_ drain me and as for the waste in /flesh/ and
/life/ goes, the former deserved a decent cremation and the latter
warrented much worse than instantaneous immolation! I have cleansed that
sick den of iniquity. /I/ have stepped forward and swept aside a small
speck of ugliness in this world. All /you/ do is mutter and criticise.
Your lack of passion has always been your most despicable flaw. You're a
bitter glacier! You are a vortex that sucks all colour from this place and
all joy from the hearts of your victims. I LOATHE you, and - and," Gwen
has gone white with rage, her clamer faculties obviously smashed aside by
another wave of overwhelming emotion. She clenches her hand and pounds it
furiusly against her thigh. "Fuck! I told Balron to take your tag off,
just as I unravelled my own. TWO minutes after meeting you and you already
had me tagged like cattle! He's put one on you too Nadia, so he can keep
track of you. What gives you the /right/ to meddle so, you ancient bitch?
Well, I've had it. Screw you! Screw Balron! Screw Ari! and screw
Balance! This is His big plan? It's not like the Apocalypse can be
stopped! The world is still going to be ravaged. We're just here running
in circles. So /what/ if the master of this place is manouvreing to become
a power that we should all be worried about? I'm not about to be her meal
ticket!" Gwen swings about, staring at Nadia with blazing eyes of
luminescent whiteness.
"I," hisses the ranger, peering at the cleric, "am out of here." She steps
forwards then, sliding a strong hand behind Nadia's head, and kisses her
deeply and aggressively. The ranger's other arm wraps about the human's
form, drawing her into a tight and passionate embrace. Nadia can feel
Gwen's seething frustration and the desperate pounding of her heart. Her
lips taste of unshed tears and her hands tremble with tormented adoration.
"You," whispers Gwen finally in tones stripped of all affectation, her
touch becoming gentle and cradling, "are the only thing that has inspired
me to love and wonder at life in what seems like an eternity. Please,
Nadia, come with me. I swear I'll tred faithfully by your side. There are
other and better ways to become what this world needs. There are other
divine fonts I know of where an avatar might be born. I have been through
them myself. I was here when the world last turned its great mass into a
new Age. This place is wrong. This is a trap and I am done with it."
Gwen releases the cleric and steps back. With a shrug, she lays the
human's pack on the stones and resettles her own on her lean shoulders.
Without looking again at Kaceubel, the half-elf nods sombrely at Nadia and
takes a step back down the stairs. "Follow if you will. I would not have
you come unwillingly."
Gwen then turns her back, descends the last stairs and begins striding back
down the blasted corridor, smoke swirling and then enveloping her graceful
form. Only a small glow of green-tinged light, rapidly fading, marks her
progress out of the Sephiroth.

389

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Wed Mar 15, 2000 8:31pm
Subject: RE: T19.2 Corridor + door 1
 
* "Such a waste. Why must you always destroy things ... Gwen?" Kaceubel
turns back to the corridor and the stairs. "They went this way, but they
are closer than they have been. If Balron hadn't removed the tag I put on
him I could tell with more accuracy." Kaceubel climbs the stairs, bounding
lightly over four steps at a leap.
Gwen scowls and a positively nasty look passes over her features. "Don't
lecture me you self-righteous bitch!
Kaceubel turns at the top of the stairs to gaze down at the ranger in
sorrow.
>My understanding of matters is that
utilising ley lines does _not_ drain me and as for the waste in /flesh/ and
/life/ goes, the former deserved a decent cremation and the latter
warrented much worse than instantaneous immolation! I have cleansed that
sick den of iniquity. /I/ have stepped forward and swept aside a small
speck of ugliness in this world. All /you/ do is mutter and criticise.
Your lack of passion has always been your most despicable flaw. You're a
bitter glacier! You are a vortex that sucks all colour from this place and
all joy from the hearts of your victims. I LOATHE you, and - and," Gwen
has gone white with rage, her clamer faculties obviously smashed aside by
another wave of overwhelming emotion. She clenches her hand and pounds it
furiusly against her thigh. "Fuck! I told Balron to take your tag off,
just as I unravelled my own. TWO minutes after meeting you and you already
had me tagged like cattle! He's put one on you too Nadia, so he can keep
track of you. What gives you the /right/ to meddle so, you ancient bitch?
Well, I've had it. Screw you! Screw Balron! Screw Ari! and screw
Balance! This is His big plan? It's not like the Apocalypse can be
stopped! The world is still going to be ravaged. We're just here running
in circles. So /what/ if the master of this place is manouvreing to become
a power that we should all be worried about? I'm not about to be her meal
ticket!" Gwen swings about, staring at Nadia with blazing eyes of
luminescent whiteness.
>"I," hisses the ranger, peering at the cleric, "am out of here." She steps
forwards then, sliding a strong hand behind Nadia's head, and kisses her
deeply and aggressively. The ranger's other arm wraps about the human's
form, drawing her into a tight and passionate embrace. Nadia can feel
Gwen's seething frustration and the desperate pounding of her heart. Her
lips taste of unshed tears and her hands tremble with tormented adoration.
"You," whispers Gwen finally in tones stripped of all affectation, her
touch becoming gentle and cradling, "are the only thing that has inspired
me to love and wonder at life in what seems like an eternity. Please,
Nadia, come with me. I swear I'll tred faithfully by your side. There are
other and better ways to become what this world needs. There are other
divine fonts I know of where an avatar might be born. I have been through
them myself. I was here when the world last turned its great mass into a
new Age. This place is wrong. This is a trap and I am done with it."
Gwen releases the cleric and steps back. With a shrug, she lays the
human's pack on the stones and resettles her own on her lean shoulders.
"Actually I was referring to the dungeons propensity to strip abilities
away that are used in it.
>Without looking again at Kaceubel, the half-elf nods sombrely at Nadia and
takes a step back down the stairs. "Follow if you will. I would not have
you come unwillingly."
>Gwen then turns her back, descends the last stairs and begins striding back
down the blasted corridor, smoke swirling and then enveloping her graceful
form. Only a small glow of green-tinged light, rapidly fading, marks her
progress out of the Sephiroth.
Kaceubel sits down on the top stair looking after the departed half elf.
"She never understands." He looks at Nadia and speaks softly. "Follow your
heart kid, whatever it is. Nobody can ever ask more of you or demand a
higher price."

390

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Thu Mar 16, 2000 3:19pm
Subject: RE: T19.2 Chasing
 
<snip>
> Gwen scowls and a positively nasty look passes over
> her features. "Don't
> lecture me you self-righteous bitch!
> Kaceubel turns at the top of the stairs to gaze down
> at the ranger in
> sorrow.
> >My understanding of matters is that
> utilising ley lines does _not_ drain me and as for
> the waste in /flesh/ and
> /life/ goes, the former deserved a decent cremation
> and the latter
> warrented much worse than instantaneous immolation!
> I have cleansed that
> sick den of iniquity. /I/ have stepped forward and
> swept aside a small
> speck of ugliness in this world. All /you/ do is
> mutter and criticise.
> Your lack of passion has always been your most
> despicable flaw. You're a
> bitter glacier! You are a vortex that sucks all
> colour from this place and
> all joy from the hearts of your victims. I LOATHE
> you, and - and," Gwen
> has gone white with rage, her clamer faculties
> obviously smashed aside by
> another wave of overwhelming emotion. She clenches
> her hand and pounds it
> furiusly against her thigh. "Fuck! I told Balron to
> take your tag off,
> just as I unravelled my own. TWO minutes after
> meeting you and you already
> had me tagged like cattle! He's put one on you too
> Nadia, so he can keep
> track of you. What gives you the /right/ to meddle
> so, you ancient bitch?
> Well, I've had it. Screw you! Screw Balron! Screw
> Ari! and screw
> Balance! This is His big plan? It's not like the
> Apocalypse can be
> stopped! The world is still going to be ravaged.
> We're just here running
> in circles. So /what/ if the master of this place
> is manouvreing to become
> a power that we should all be worried about? I'm
> not about to be her meal
> ticket!" Gwen swings about, staring at Nadia with
> blazing eyes of
> luminescent whiteness.
>
> >"I," hisses the ranger, peering at the cleric, "am
> out of here." She steps
> forwards then, sliding a strong hand behind Nadia's
> head, and kisses her
> deeply and aggressively. The ranger's other arm
> wraps about the human's
> form, drawing her into a tight and passionate
> embrace. Nadia can feel
> Gwen's seething frustration and the desperate
> pounding of her heart. Her
> lips taste of unshed tears and her hands tremble
> with tormented adoration.
> "You," whispers Gwen finally in tones stripped of
> all affectation, her
> touch becoming gentle and cradling, "are the only
> thing that has inspired
> me to love and wonder at life in what seems like an
> eternity. Please,
> Nadia, come with me. I swear I'll tred faithfully by
> your side. There are
> other and better ways to become what this world
> needs. There are other
> divine fonts I know of where an avatar might be
> born. I have been through
> them myself. I was here when the world last turned
> its great mass into a
> new Age. This place is wrong. This is a trap and I
> am done with it."
> Gwen releases the cleric and steps back. With a
> shrug, she lays the
> human's pack on the stones and resettles her own on
> her lean shoulders.
> "Actually I was referring to the dungeons
> propensity to strip abilities
> away that are used in it.
>
> >Without looking again at Kaceubel, the half-elf
> nods sombrely at Nadia and
> takes a step back down the stairs. "Follow if you
> will. I would not have
> you come unwillingly."
>
>
> >Gwen then turns her back, descends the last stairs
> and begins striding back
> down the blasted corridor, smoke swirling and then
> enveloping her graceful
> form. Only a small glow of green-tinged light,
> rapidly fading, marks her
> progress out of the Sephiroth.
"Oh, Goddess". A despairing look towards Heaven.
> Kaceubel sits down on the top stair looking after
> the departed half elf.
> "She never understands." He looks at Nadia and
> speaks softly. "Follow your
> heart kid, whatever it is. Nobody can ever ask more
> of you or demand a
> higher price."
"Ayeah, whatever."
Nadia pauses but a moment, only raising an expressive
eyebrow in the mage's direction.
"Me at least you'll be able to track if I cannot
return quickly."
Scooping up her pack as she passes, Rusalka already
sheathed in a movement too fast to clearly see,
freeing her hands to settle the pack on her shoulders,
Nadia heads off, following the trail of green light,
hurrying as best she can, allowing little for her
exhaustion and the pain, trying to catch up with the
long-striding ranger.
"Gwen", a rasping call, this rapid walking perhaps a
little too much for the cleric, "Gwen, wait a moment."
The call definitely one requesting rather than trying
to compel.
__________________________________________________391

From: Peter Cobcroft  <[email protected]>
Date: Thu Mar 16, 2000 11:04pm
Subject: RE: T19.2 Chasing
 
[snip]
> > >Gwen then turns her back, descends the last
> stairs
> > and begins striding back
> > down the blasted corridor, smoke swirling and then
> > enveloping her graceful
> > form. Only a small glow of green-tinged light,
> > rapidly fading, marks her
> > progress out of the Sephiroth.
>
> "Oh, Goddess". A despairing look towards Heaven.
>
> > Kaceubel sits down on the top stair looking after
> > the departed half elf.
> > "She never understands." He looks at Nadia and
> > speaks softly. "Follow your
> > heart kid, whatever it is. Nobody can ever ask
> more
> > of you or demand a
> > higher price."
> "Ayeah, whatever."
> Nadia pauses but a moment, only raising an
> expressive
> eyebrow in the mage's direction.
> "Me at least you'll be able to track if I cannot
> return quickly."
> Scooping up her pack as she passes, Rusalka already
> sheathed in a movement too fast to clearly see,
> freeing her hands to settle the pack on her
> shoulders,
> Nadia heads off, following the trail of green light,
> hurrying as best she can, allowing little for her
> exhaustion and the pain, trying to catch up with the
> long-striding ranger.
> "Gwen", a rasping call, this rapid walking perhaps a
> little too much for the cleric, "Gwen, wait a
> moment."
> The call definitely one requesting rather than
> trying
> to compel.
The trail turns southwest down into the Skeleton
Making room. Nadia disappears around the corner after
it.
[not sure if Kaceubel heard this or not, so will wait
for Rob's actions before continuing the chase]
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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392

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Fri Mar 17, 2000 12:17pm
Subject: Top of the stairs.
 
Kaceubel watches the departing Nadia from his perch at the top of the
stairs.
"Ah, the folly of youth," he mutters as she disappears around the corner.
Kaceubel waits for a few minutes then starts tracing a complex design on the
floor in chalk singing a little ditty older than Stormshaven Bay.
OOC: sorry for the delay, I had no internet access yesterday (It was really
bad).

393

From: Peter Cobcroft  <[email protected]>
Date: Tue Mar 21, 2000 9:59am
Subject: T20 - All over the place
 
[I'll send separate emails to everybody, as you are
all split up at the moment.]
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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394

From: Peter Cobcroft  <[email protected]>
Date: Thu Mar 23, 2000 10:01am
Subject: Game vacation/slowdown
 
Dianna leaves for overseas this sunday, so I would
like to slow the game down (and/or not involve Ari
very much) until she gets back in touch (We are
counting on you, D).
So - as all the other players are in or starting other
PBeM games, this would probably be a good time to
dedicate more than a fair share of your effort towards
them ;-)
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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395

From: Peter Cobcroft  <[email protected]>
Date: Thu Mar 23, 2000 10:01am
Subject: Game vacation/slowdown
 
Dianna leaves for overseas this sunday, so I would
like to slow the game down (and/or not involve Ari
very much) until she gets back in touch (We are
counting on you, D).
So - as all the other players are in or starting other
PBeM games, this would probably be a good time to
dedicate more than a fair share of your effort towards
them ;-)
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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396

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Thu Mar 23, 2000 11:34am
Subject: Re: Game vacation/slowdown
 
Fair enough, although at this rate some of us are
hardly heading towards the thief anyway...
--- Peter Cobcroft curufea@y... wrote:
> From: =?iso-8859-1?q?Peter=20Cobcroft?=
> curufea@y...
>
> Dianna leaves for overseas this sunday, so I would
> like to slow the game down (and/or not involve Ari
> very much) until she gets back in touch (We are
> counting on you, D).
> So - as all the other players are in or starting
> other
> PBeM games, this would probably be a good time to
> dedicate more than a fair share of your effort
> towards
> them ;-)
>
>
> =====
> Peter Cobcroft
__________________________________________________
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397

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Wed Mar 29, 2000 2:32pm
Subject: Anybody out there
 
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398

From: Peter Wass  <="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >[email protected]>
Date: Wed Mar 29, 2000 2:38pm
Subject: Re: Anybody out there
 
Nope
Nadia Toitovna wrote:
>
> From: =?iso-8859-1?q?Nadia=20Toitovna?= ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y...
>
>
>
>
> __________________________________________________
> Do You Yahoo!?
> Talk to your friends online with Yahoo! Messenger.
> ="http://im.yahoo.com" target="_top" >http://im.yahoo.com
>
> ------------------------------------------------------------------------
> Finally, a Fantasy Baseball game worth your real time!
> Over $200,000 in Total Prizes and a $50,000 Guaranteed Grand Prize.
> Play along with "Catcher of the Century" Johnny Bench only at FSN.
> ="http://click.egroups.com/1/1924/0/_/661771/_/954304356/" target="_top" >http://click.egroups.com/1/1924/0/_/661771/_/954304356/
> ------------------------------------------------------------------------
>
> Community email addresses:
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>
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399

From:   <="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >[email protected]>
Date: Wed Mar 29, 2000 2:44pm
Subject: Re: Anybody out there
 
dang
MjL
Above all; Mock

Peter Wass
phw@spitfire To: ="mailto:[email protected]" >[email protected]
.com.au> cc:
Subject: Re: [dungeonsephiroth] Anybody out there
03/29/00
02:38 PM
Please
respond to
dungeonsephir
oth


From: Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...
Nope
Nadia Toitovna wrote:
  From: =?iso-8859-1?q?Nadia=20Toitovna?= ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y...
__________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. ="http://im.yahoo.com" target="_top" >http://im.yahoo.com
------------------------------------------------------------------------ Finally, a Fantasy Baseball game worth your real time! Over $200,000 in Total Prizes and a $50,000 Guaranteed Grand Prize. Play along with "Catcher of the Century" Johnny Bench only at FSN. ="http://click.egroups.com/1/1924/0/_/661771/_/954304356/" target="_top" >http://click.egroups.com/1/1924/0/_/661771/_/954304356/ ------------------------------------------------------------------------
Community email addresses:
Post message: ="mailto:[email protected]" >[email protected] Subscribe:      ="mailto:[email protected]" >[email protected] Unsubscribe:   ="mailto:[email protected]" >[email protected] List owner:   ="mailto:[email protected]" >[email protected]
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400

From: Peter Cobcroft  <[email protected]>
Date: Wed Mar 29, 2000 3:14pm
Subject: Re: Anybody out there
 
sorry
--- ="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >matthew.last@d... wrote:
>
> dang
>
> MjL
> Above all; Mock
>
>
>
>
>
> Peter Wass
>
>
> phw@spitfire To:
> ="mailto:[email protected]" >[email protected]
>
> .com.au> cc:
>
>
> Subject:
> Re: [dungeonsephiroth] Anybody out there
>
> 03/29/00
>
>
> 02:38 PM
>
>
> Please
>
>
> respond to
>
>
> dungeonsephir
>
>
> oth
>
>
>
>
>
>
>
>
>
>
>
> From: Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...
>
> Nope
>
> Nadia Toitovna wrote:
> >
> > From: =?iso-8859-1?q?Nadia=20Toitovna?=
> ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y...
> >
> >
> >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Talk to your friends online with Yahoo! Messenger.
> > ="http://im.yahoo.com" target="_top" >http://im.yahoo.com
> >
> >
>
------------------------------------------------------------------------
> > Finally, a Fantasy Baseball game worth your real
> time!
> > Over $200,000 in Total Prizes and a $50,000
> Guaranteed Grand Prize.
> > Play along with "Catcher of the Century" Johnny
> Bench only at FSN.
> >
>
="http://click.egroups.com/1/1924/0/_/661771/_/954304356/" target="_top" >http://click.egroups.com/1/1924/0/_/661771/_/954304356/
> >
>
------------------------------------------------------------------------
> >
> > Community email addresses:
> > Post message: ="mailto:[email protected]" >[email protected]
> > Subscribe:
> ="mailto:[email protected]" >[email protected]
> > Unsubscribe:
> ="mailto:[email protected]" >[email protected]
> > List owner: ="mailto:[email protected]" >[email protected]
> >
> > Shortcut URL to this page:
> >
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>
>
------------------------------------------------------------------------
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>
------------------------------------------------------------------------
>
> Community email addresses:
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> Subscribe:
> ="mailto:[email protected]" >[email protected]
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>
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>
>
>
>
>
>
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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401

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Wed Mar 29, 2000 9:05pm
Subject: RE: Anybody out there
 
Nah, not doing anything right right now. Bloody off list discussions...
-----Original Message-----
From: Peter Cobcroft [mailto:curufea@y...]
Sent: Wednesday, March 29, 2000 3:14 PM
To: ="mailto:[email protected]" >[email protected]
Subject: Re: [dungeonsephiroth] Anybody out there
From: =?iso-8859-1?q?Peter=20Cobcroft?= curufea@y...
sorry
--- ="/post/dungeonsephiroth?protectID=029166114165042198028082001140229222136100105009043130241055052205109101" >matthew.last@d... wrote:
>
> dang
>
> MjL
> Above all; Mock
>
>
>
>
>
> Peter Wass
>
>
> phw@spitfire To:
> ="mailto:[email protected]" >[email protected]
>
> .com.au> cc:
>
>
> Subject:
> Re: [dungeonsephiroth] Anybody out there
>
> 03/29/00
>
>
> 02:38 PM
>
>
> Please
>
>
> respond to
>
>
> dungeonsephir
>
>
> oth
>
>
>
>
>
>
>
>
>
>
>
> From: Peter Wass ="/post/dungeonsephiroth?protectID=197015139003099219036057061026172239071179066034209079013" >phw@s...
>
> Nope
>
> Nadia Toitovna wrote:
> >
> > From: =?iso-8859-1?q?Nadia=20Toitovna?=
> ="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y...
> >
> >
> >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Talk to your friends online with Yahoo! Messenger.
> > ="http://im.yahoo.com" target="_top" >http://im.yahoo.com
> >
> >
>
------------------------------------------------------------------------
> > Finally, a Fantasy Baseball game worth your real
> time!
> > Over $200,000 in Total Prizes and a $50,000
> Guaranteed Grand Prize.
> > Play along with "Catcher of the Century" Johnny
> Bench only at FSN.
> >
>
="http://click.egroups.com/1/1924/0/_/661771/_/954304356/" target="_top" >http://click.egroups.com/1/1924/0/_/661771/_/954304356/
> >
>
------------------------------------------------------------------------
> >
> > Community email addresses:
> > Post message: ="mailto:[email protected]" >[email protected]
> > Subscribe:
> ="mailto:[email protected]" >[email protected]
> > Unsubscribe:
> ="mailto:[email protected]" >[email protected]
> > List owner: ="mailto:[email protected]" >[email protected]
> >
> > Shortcut URL to this page:
> >
> ="http://www.onelist.com/community/dungeonsephiroth" target="_top" >http://www.onelist.com/community/dungeonsephiroth
>
>
------------------------------------------------------------------------
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> Get a NextCard Visa, in 30 seconds! Get rates
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>
------------------------------------------------------------------------
>
> Community email addresses:
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>
>
>
>
>
>
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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402

From: Peter Cobcroft  <[email protected]>
Date: Mon Apr 3, 2000 9:36am
Subject: new turn soon
 
Lunch time today, I'll send out stuff.
I have been deliberately tardy to slow the game down
somewhat. But as it's preying on players, we'll keep
going.
Still be doing separate emails rather than list, as
every one is separate, but you should be back together
within a turn or two.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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403

From: Peter Cobcroft  <[email protected]>
Date: Mon Apr 3, 2000 2:22pm
Subject: T21a - Spiders.
 
Echoing through the stone halls are the shrieks and
screams of the angered.
To Nadia, the faint echoes from behind her almost seem
to be a response to the faint fluctuations of the ley
lines.
Gwen jerks her head up in disgust towards the kitechn
area.
Balron warily observes all the lights above moving
away - plunging the pit he is in into darkness.
Ari moans.
Kaceubel becomes well lit.
[okay folks - you are all still separate. Noise just
travels fairly well - so only reply to this
message/mailing list if you really want everyone to
know your actions without being in the same room]
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
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404

From: Peter Cobcroft  <[email protected]>
Date: Thu Apr 6, 2000 4:01pm
Subject: email problems
 
Yahoo seems to be bouncing incoming emails at the
moment.
If you wish to email me, try by ISP account :-
="/post/dungeonsephiroth?protectID=219075091182021198169218213026192100078026015046167121181" >curufea@b...
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405

From: Peter Cobcroft  <[email protected]>
Date: Mon Apr 10, 2000 9:05am
Subject: T22 Earthquake
 
[sorry for slackness, will post turn at lunch time today]
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________
406

From: Peter Cobcroft  <[email protected]>
Date: Tue Apr 11, 2000 9:05am
Subject: more delays to turn
 
Sorry, various people away from work and Phil moving
out have made it a bit hectic ATM. Will try to get
stuff out ASAP
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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407

From: Peter Cobcroft  <[email protected]>
Date: Tue Apr 11, 2000 11:11am
Subject: T22 - Earthquake
 
Deep rumbles echo the length and bredth of the
Dungeon. The sound punctured with the staccatto of
stressed rock fracturing and smashing against itself.
Gwen stumbles slightly as the air becomes dryer from
the faint gust of dust. She was prepared though and
did not fall or slip.
Kaceubel breaks off his spell in the middle, sensing
the magic and bracing himself. The sounds are louder
and closer. Huge dust clouds billow up the stairs
covering him in chocking dust before it settles.
Nadia, hears it faintly and wonders at the new magic.
Balron rocks slightly.
Ari rolls from side to side.
=====
Peter Cobcroft
curufea@y...
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408

From: Peter Cobcroft  <[email protected]>
Date: Fri Apr 28, 2000 8:58am
Subject: game return
 
I will be getting more dilligent as a GM from next
week.
We should be getting Dianna back soon.
=====
Peter Cobcroft
curufea@y...
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409

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Fri May 12, 2000 11:39am
Subject: FW: the story so far [sephiroth]
 
Kaceubel scrabbles after his fallen spell components
and eyes the fallen Arachnids as they start to stir.
Strobing beams of pale soul-less light cross the
walls, ceiling, other surfaces as it emanates from the
many eyes of the giant spiders. The beams coming from
deep inside.
Hurriedly retuning to the center of his protection
circle he tries again to summon a defense against the
spiders. Kaceubel straightens his glasses and neatly
arranges his hornets, giving each a quick check for
damage, tsking he discards one that is broken and
centers himself for spellcasting.
The beams pass and the elf pauses, as though a breath
had been sucked from his soul. Chilling but not
fatal. Kaceubel looks down, then up, mentally outlining his
spell space with eyes glowing behind the rose colored
glass, he draws three glowing sigils in the air. As
the sigils stabilize he gathers the hornets together
with one hand, sings a few menacing notes and blows
the hornets through the sigils. The hornets take on a
crystalline blue glow as they grow to 3 foot long
winged manifestations. Glittering and buzzing they
flutter towards the beams of light.
The swarm speeds forward into the raucous chitering
and scrape of chitin on stone. The lights play on the
surfaces of the hornets, not reflecting nor
refracting. Light that appears to absorb like the
darkness, its supposed antithesis.
Several of the hornets stall in midair, as they are
caught in the beams. They drop to the floor, leaving
the beams. Most catch themselves as they regain their
energy and keep from shattering on the stone, winging
back up into the air.
Things get confusing.
Many long, thin, hairy limbs flailing, lights moving
erratically. Eventually they start dieing. One by
one. The hornets in their many small numbers have
pierced the bodies of the few arachnids.
The light leaks from their bodies, pooling on the
floor like blood, leaving the empty carapaces to fall
and slide to the floor.
As the last of the Arachnids collapse, the hornets stop, mid flight and fall
to floor, shattering with a faint tinkling.

410

From: Nadia Toitovna  <="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >[email protected]>
Date: Fri May 12, 2000 12:07pm
Subject: Re: FW: the story so far [sephiroth] *chuckle*
 
Pretty cool effect. How ya doin' over that side of
the dungeon? Looooong time...
--- Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o... wrote: >
Kaceubel scrabbles after his fallen spell components
> and eyes the fallen Arachnids as they start to stir.
> Strobing beams of pale soul-less light cross the
> walls, ceiling, other surfaces as it emanates from
> the
> many eyes of the giant spiders. The beams coming
> from
> deep inside.
> Hurriedly retuning to the center of his protection
> circle he tries again to summon a defense against
> the
> spiders. Kaceubel straightens his glasses and neatly
> arranges his hornets, giving each a quick check for
> damage, tsking he discards one that is broken and
> centers himself for spellcasting.
> The beams pass and the elf pauses, as though a
> breath
> had been sucked from his soul. Chilling but not
> fatal. Kaceubel looks down, then up, mentally
> outlining his
> spell space with eyes glowing behind the rose
> colored
> glass, he draws three glowing sigils in the air. As
> the sigils stabilize he gathers the hornets together
> with one hand, sings a few menacing notes and blows
> the hornets through the sigils. The hornets take on
> a
> crystalline blue glow as they grow to 3 foot long
> winged manifestations. Glittering and buzzing they
> flutter towards the beams of light.
> The swarm speeds forward into the raucous chitering
> and scrape of chitin on stone. The lights play on
> the
> surfaces of the hornets, not reflecting nor
> refracting. Light that appears to absorb like the
> darkness, its supposed antithesis.
> Several of the hornets stall in midair, as they are
> caught in the beams. They drop to the floor,
> leaving
> the beams. Most catch themselves as they regain
> their
> energy and keep from shattering on the stone,
> winging
> back up into the air.
> Things get confusing.
> Many long, thin, hairy limbs flailing, lights moving
> erratically. Eventually they start dieing. One by
> one. The hornets in their many small numbers have
> pierced the bodies of the few arachnids.
> The light leaks from their bodies, pooling on the
> floor like blood, leaving the empty carapaces to
> fall
> and slide to the floor.
> As the last of the Arachnids collapse, the hornets
> stop, mid flight and fall
> to floor, shattering with a faint tinkling.
>
>
>
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411

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Fri May 12, 2000 12:17pm
Subject: OOC: *chuckle*
 
Ooc: Pretty good, little tired perhaps. You?
Rob.
Hoping we can get things chugging along soonish.
-----Original Message-----
From: Nadia Toitovna [mailto:="/post/dungeonsephiroth?protectID=230015212098018198218056141248100253094145066046167121181" >fh_cleric@y...]
Sent: Friday, May 12, 2000 12:08 PM
To: ="mailto:[email protected]" >[email protected]
Subject: Re: [dungeonsephiroth] FW: the story so far [sephiroth] *chuckle*
Pretty cool effect. How ya doin' over that side of
the dungeon? Looooong time...
--- Robert Barbetti ="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >tarnish@o... wrote: >
Kaceubel scrabbles after his fallen spell components
> and eyes the fallen Arachnids as they start to stir.
> Strobing beams of pale soul-less light cross the
> walls, ceiling, other surfaces as it emanates from
> the
> many eyes of the giant spiders. The beams coming
> from
> deep inside.
> Hurriedly retuning to the center of his protection
> circle he tries again to summon a defense against
> the
> spiders. Kaceubel straightens his glasses and neatly
> arranges his hornets, giving each a quick check for
> damage, tsking he discards one that is broken and
> centers himself for spellcasting.
> The beams pass and the elf pauses, as though a
> breath
> had been sucked from his soul. Chilling but not
> fatal. Kaceubel looks down, then up, mentally
> outlining his
> spell space with eyes glowing behind the rose
> colored
> glass, he draws three glowing sigils in the air. As
> the sigils stabilize he gathers the hornets together
> with one hand, sings a few menacing notes and blows
> the hornets through the sigils. The hornets take on
> a
> crystalline blue glow as they grow to 3 foot long
> winged manifestations. Glittering and buzzing they
> flutter towards the beams of light.
> The swarm speeds forward into the raucous chitering
> and scrape of chitin on stone. The lights play on
> the
> surfaces of the hornets, not reflecting nor
> refracting. Light that appears to absorb like the
> darkness, its supposed antithesis.
> Several of the hornets stall in midair, as they are
> caught in the beams. They drop to the floor,
> leaving
> the beams. Most catch themselves as they regain
> their
> energy and keep from shattering on the stone,
> winging
> back up into the air.
> Things get confusing.
> Many long, thin, hairy limbs flailing, lights moving
> erratically. Eventually they start dieing. One by
> one. The hornets in their many small numbers have
> pierced the bodies of the few arachnids.
> The light leaks from their bodies, pooling on the
> floor like blood, leaving the empty carapaces to
> fall
> and slide to the floor.
> As the last of the Arachnids collapse, the hornets
> stop, mid flight and fall
> to floor, shattering with a faint tinkling.
>
>
>
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412

From: Peter Cobcroft  <[email protected]>
Date: Fri May 12, 2000 2:01pm
Subject: Interlude
 
"And lo, there shall be a plague.   Ye verrily I say unto you beware!   From the heavens there raineth frogs and the unbelievers shall quail..." The prophet droned on in the background. The dwarf, Khazril, put down his newspaper.   Things were getting worse - and scaremongers like this gods-cursed prophet didn't help. Army mobilisations - first the churches, then the kings to either join the church or keep the peace.   Then there are these assassinations everywhere.   Not to mention the meteor that almost hit Zylibul - if it wasn't for the direct intervention of a god, the entire city would have been flattened. And there was that that Megiers fire.   Alsmost explosively ripped apart the homes there - many attributed it to gas from the swamp, but still.   Evil everywhere you turn.   It wasn't until a few hours ago that the mysterious rock avalanche was found in the Grey Bogs - how could that have been responsible for the fire? What's that noise? Khazril looked up at the swarm approaching.   The darkening of the sun caused by the million bodies of insects mirrored the darkening despair of his soul.   Rearing high above the town like an insane claw, the hornets descended.
=====
Peter Cobcroft
curufea@y... Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
__________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. ="http://im.yahoo.com/" target="_top" >http://im.yahoo.com/

413

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=189166091185082233170218065148147241071026057192209079013" >[email protected]>
Date: Fri May 12, 2000 2:13pm
Subject: RE: Interlude OOC
 
OOC Oops. Look I didn't mean to cause a swarm of hornets to descend upon
the hapless townsfolk .. :)
If I'd known that I would have something a little different, Ferrets
perhaps...
Rob
Being chased by a horde of ferrets going 'Eeeep, Eeeeep, eeep."
-----Original Message-----
From: Peter Cobcroft [mailto:curufea@y...]
Sent: Friday, May 12, 2000 2:01 PM
To: Dungeon Sephiroth
Subject: [dungeonsephiroth] Interlude
"And lo, there shall be a plague. Ye verrily I say unto you beware! From
the heavens there
raineth frogs and the unbelievers shall quail..."
The prophet droned on in the background.
The dwarf, Khazril, put down his newspaper. Things were getting worse - and
scaremongers like
this gods-cursed prophet didn't help.
Army mobilisations - first the churches, then the kings to either join the
church or keep the
peace. Then there are these assassinations everywhere. Not to mention the
meteor that almost hit
Zylibul - if it wasn't for the direct intervention of a god, the entire city
would have been
flattened.
And there was that that Megiers fire. Alsmost explosively ripped apart the
homes there - many
attributed it to gas from the swamp, but still. Evil everywhere you turn.
It wasn't until a few
hours ago that the mysterious rock avalanche was found in the Grey Bogs -
how could that have been
responsible for the fire?
What's that noise?
Khazril looked up at the swarm approaching. The darkening of the sun caused
by the million bodies
of insects mirrored the darkening despair of his soul. Rearing high above
the town like an insane
claw, the hornets descended.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea

414

From: Peter Cobcroft  <[email protected]>
Date: Tue May 30, 2000 10:36am
Subject: Why the game isn't still going [OOC]
 
Dianna has been unable to get email.
As at least 2 players are about to enter an area that Ari has been before, it
is fairly vital that Dianna talk to me about it.
I will do her turn(s) by phone as soon as I find out her number and send them
into this PBeM on her behalf.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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415

From: Dianna Lang  <="/post/dungeonsephiroth?protectID=114176113185078031138218046024249223134102091046167121181" >[email protected]>
Date: Tue Jun 6, 2000 6:41am
Subject: Re: Why the game isn't still going [OOC]
 
Peter & co:
my email is still fairly limited, not available during the day. I can do
short stuff in the evenings though.
My number is 0419234688
Dianna.
----Original Message Follows----
From: Peter Cobcroft curufea@y...
Reply-To: ="mailto:[email protected]" >[email protected]
To: Dungeon Sephiroth ="mailto:[email protected]" >[email protected]
Subject: [dungeonsephiroth] Why the game isn't still going [OOC]
Date: Mon, 29 May 2000 17:36:48 -0700 (PDT)
Dianna has been unable to get email.
As at least 2 players are about to enter an area that Ari has been before,
it
is fairly vital that Dianna talk to me about it.
I will do her turn(s) by phone as soon as I find out her number and send
them
into this PBeM on her behalf.
=====
Peter Cobcroft
curufea@y...
Main: ="http://come.to/Curufea" target="_top" >http://come.to/Curufea
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416

From: Robert Barbetti  <="/post/dungeonsephiroth?protectID=045015192078193192015223186101192063174105163189209123173238172199025" >[email protected]>
Date: Fri Aug 11, 2000 5:27pm
Subject: Non event
 
Hiyall.
Sephiroth seems to have dropped by the wayside and died a quite
death. As nothing seems to be happening I am tempted to pull from
the game.
Peter, if we are going to continue the game please say something.
Rob.

417

From: Peter Cobcroft  <="/post/dungeonsephiroth?protectID=219075091182021198169218046024249223134102091046167121181" >[email protected]>
Date: Sun Aug 13, 2000 9:42am
Subject: Re: Non event
 
Sorry about that.
Yes it's definately dead - for various lack of email reasons / other
commitments for other people etc..
.
What I need to to is get off my butt and write up a summary and explain the
plot.
I'll post it Sunday.
>From: "Robert Barbetti" ="/post/dungeonsephiroth?protectID=045015192078193192015223186101192063174105163189209123173238172199025" >jhelom@d...
>Reply-To: ="mailto:[email protected]" >[email protected]
>To: ="mailto:[email protected]" >[email protected]
>Subject: [dungeonsephiroth] Non event
>Date: Fri, 11 Aug 2000 07:27:20 -0000
>
>Hiyall.
>
>Sephiroth seems to have dropped by the wayside and died a quite
>death. As nothing seems to be happening I am tempted to pull from
>the game.
>
>Peter, if we are going to continue the game please say something.
>
>Rob.
>