_________________________________________________________________ | | |______ ________ ____ ____ ____ ______| \ \ / / | | | | | | \ \ / / | | | | | | F I N A L F| A| |N |T | A | S Y \ \/ / | | | | | | ___________\ /________| |____| |____| |______ | | |__________________________________________________________________| LISTS By Neel Shah CONTENTS 0: COPYRIGHT 1: WEAPONS 1.1 squall 1.2 zell 1.3 irvine 1.4 quistis 1.5 rinoa 1.6 selphie 2: GFS 3: MAGIC 3.1 healing 3.2 attack 3.3 indirect 4: LIMIT BREAKS 4.1 squall 4.2 zell 4.3 irvine 4.4 quistis 4.5 rinoa 4.6 selphie 5: CARDS 5.1 level 1 5.2 level 2 5.3 level 3 5.4 level 4 5.5 level 5 5.6 level 6 5.7 level 7 5.8 level 8 5.9 level 9 5.10 level 10 5.11 getting the rares (8-10) 6: SEED EXAMS 0: COPYRIGHT This walkthrough was created by and only by Neel Shah. Copying/reproducing of this page in any shape, sort, form, or fashion is strictly prohibited unless given special permission. You may only put this on your own site if and only if you include this copyright paragraph and Neel Shah's name at the beginning. Selling/profiting of this walkthrough is forbidden and will not be tolerated. This walkthrough is for leisure purposes only and may not be use for any kind of retailing. 1: WEAPONS 1.1 squall Revolver COST: 100 gil, 6 M-Stone Piece, 2 Screw STATS: Hit -> 255% MAGAZINE: March SPECIAL: Adds the extra limit "Rough Divide". Shear Trigger COST: 200 gil, 1 Steel Pipe, 6 Screw STATS: Strength +4, Hit -> 255% MAGAZINE: April SPECIAL: Adds the extra limit "Fated Circle". Cutting Trigger COST: 400 gil, 1 Mesmerize Blade, 6 Screw STATS: Strength +10, Hit -> 255% MAGAZINE: May SPECIAL: none Flame Saber COST: 600 gil, 1 Betrayal Sword, 1 Turtle Shell, 4 Screw STATS: Strength +12, Hit -> 255% MAGAZINE: June SPECIAL: Adds the extra limit "Blasting Zone". Twin Lance COST: 800 gil, 1 Dino Bone, 2 Red Fang, 12 Screw STATS: Strength +15, Hit -> 255% MAGAZINE: July SPECIAL: none Punishment COST: 1000 gil, 1 Chef's Knife, 2 Star Fragment 1 Turtle Shell, 8 Screw STATS: Strength +18, Hit -> 255% MAGAZINE: August SPECIAL: none Lion Heart COST: 1200 gil, 1 Adamantine, 4 Dragon Fang, 12 Pulse Ammo STATS: Strength +26, Hit -> 255% MAGAZINE: 1st SPECIAL: Adds the extra limit "Lion Heart". 1.2 zell Metal Knuckle COST: 100 gil, 1 Fish Fin, 4 M-Stone Piece STATS: Hit -> 98% MAGAZINE: March SPECIAL: none Maverick COST: 200 gil, 1 Dragon Fin, 1 Spider Web STATS: Strength +3, Hit -> 99% MAGAZINE: April SPECIAL: none Gauntlet COST: 400 gil, 1 Dragon Skin, 1 Fury Fragment STATS: Strength +8. Hit -> 101% MAGAZINE: June SPECIAL: none Ehrgeiz COST: 800 gil, 1 Adamantine, 4 Dragon Skin, 1 Fury Fragment STATS: Strength +13, Hit -> 130% MAGAZINE: August SPECIAL: none 1.3 irvine Valiant COST: 100 gil, 1 Steel Pipe, 4 Screw STATS: Hit -> 105% MAGAZINE: April SPECIAL: none Ulysses COST: 200 gil, 1 Steel Pipe, 2 Screw, 1 Bomb Fragment STATS: Strength +3, Hit -> 108% MAGAZINE: May SPECIAL: none Bismarck COST: 400 gil, 1 Steel Pipe, 8 Screw, 4 Dynamo Stone STATS: Strength +8, Hit -> 112% MAGAZINE: July SPECIAL: none Exeter COST: 800 gil, 2 Dino Bone, 1 Moon Stone, 2 Star Fragment 18 Screw STATS: Strength +13, Hit -> 122% MAGAZINE: 1st SPECIAL: none 1.4 quistis Chain Whip COST: 100 gil, 2 M-Stone Piece, 1 Spider Web STATS: Hit -> 103% MAGAZINE: March SPECIAL: none Slaying Tail COST: 200 gil, 2 Magic Stone, 1 Sharp Spike STATS: Strength +3, Hit -> 104% MAGAZINE: May SPECIAL: none Red Scorpion COST: 400 gil, 2 Ochu Tentacle, 2 Dragon Skin STATS: Strength +8, Hit -> 106% MAGAZINE: June SPECIAL: none Save the Queen COST: 800 gil, 2 Malboro Tentacle, 4 Sharp Spike 4 Energy Crystal STATS: Strength +13, Hit -> 110% MAGAZINE: August SPECIAL: none 1.5 rinoa Pinwheel COST: 100 gil, 3 M-Stone Piece STATS: Hit -> 99% MAGAZINE: April SPECIAL: none Valkyrie COST: 200 gil, 1 Shear Feather, 1 Magic Stone STATS: Strength +3, Hit -> 101% MAGAZINE: May SPECIAL: none Rising Sun COST: 400 gil, 1 Saw Blade, 8 Screw STATS: Strength +7, Hit -> 103% MAGAZINE: July SPECIAL: none Cardinal COST: 600 gil, 1 Cockatrice Pinion, 1 Sharp Spike 1 Mesmerize Blade STATS: Strength +13, Hit -> 104% MAGAZINE: August SPECIAL: none Shooting Star COST: 1000 gil, 2 Windmill, 2 Regen Ring, 1 Force Armlet 2 Energy Crystal STATS: Strength +17, Hit -> 107% MAGAZINE: 1st SPECIAL: 1.6 selphie Flail COST: 100 gil, 1 Bomb Fragment, 2 M-Stone Piece STATS: Hit -> 98% MAGAZINE: March SPECIAL: none Morning Star COST: 200 gil, 2 Steel Orb, 1 Sharp Spike STATS: Strength +3, Hit -> 99% MAGAZINE: June SPECIAL: none Crescent Wish COST: 400 gil, 1 Inferno Fang, 1 Life Ring, 4 Sharp Spike STATS: Strength +8, Hit -> 101% MAGAZINE: July SPECIAL: none Strange Vision COST: 1000 gil, 1 Adamantine, 2 Curse Spike, 3 Star Fragment STATS: Strength +13, Hit -> 255% MAGAZINE: 1st SPECIAL: none 2: GFS Quezacotl element: lightning where: examine Squall's desk in Disc I-III Notable abilities: Can learn 'Card', which transforms enemies into cards. Also can learn 'Card Mod', which transforms cards into items. Has 'T-Mag RF', which refines thunder and wind magic from items Also has 'Mid Mag RF', which refines low level magic to mid level magic Avg. Boost: -=150=- Shiva element: ice where: examine Squall's desk in Disc I-III Notable Abilities: Can learn 'Doom', which is a countdown to death. Has 'I-Mag RF', which refines ice and water magic from items Avg. Boost: -=140=- Ifrit element: fire where: Fire Cavern in Disc I Notable Abilities: After learning 'Str+20%' and 'Str+40%', can learn 'Str Bonus'. Can learn 'Mad Rush', which casts Haste, Berserk, and Protect on all members. Can also learn 'F-Mag RF', which refines Fire magic from items. Also has 'Ammo-RF', which can refine ammunition for Irvine from items. Avg. Boost: -=140=- Siren element: none, but can occasionally cast Silence where: draw from Elvoret, boss at Dollet Comm Tower Notable Abilities: Can learn 'Move-Find', which, when equipped, locates hidden Draw/Save Points. Also has a very important 'L-Mag RF', which refines restorative magic from items. After learning 'Mag+20%' and Mag+40%', can learn 'Mag Bonus'. Also is one of the few with 'St-Atk-J', which allows equipper to junction magic to Status attack. Finally, has 'Tool-RF', which refines Stones and Items from other items. Avg. Boost: -=160=- Brothers element: earth where: Tomb of the Unknown King, refer to 1.5 in FF8 Walkthrough Notable Abilities: After learning 'HP+20%', 'HP+40%', and 'HP+80%', can learn 'HP Bonus'. Can learn 'Cover', and 'Defend', which protect others, and yourself, respectively. Avg. Boost: -=170=- Diablos element: gravity, damage based on its level and enemy's HP and level. where: talk to Cid right before Timber Mission, get Magical Lamp, use and fight it. Notable Abilities: Can learn 'Time Mag-RF', and 'ST-Mag RF', which refines Time and Status magic, respectively, from items. Also has 'Ability x3'. Avg. Boost: cannot Boost Carbuncle element: none, casts Reflect on all where: draw from Iguion x2 with Squall and Irvine when saving Rinoa in Disc I. Notable Abilities: Can learn 'Auto-Reflect', which is self explanatory. Starts with 'Ability x3'. After learning 'Vit+20%', and 'Vit+40%', can learn 'Vit Bonus'. After a while, learns 'Stat Atk-J'. Avg. Boost: cannot Boost Leviathan element: water where: draw from NORG in Balamb Garden in Disc II. Notable Abilities: After learning 'Spr+20%', and 'Spr+40%', can learn 'Spr Bonus'. Can also learn 'ST Recov Med-RF', which refines status recovery medicine from items. Also can learn 'Recover', which fully restores HP to one person in battle. Avg. Boost: -=185=- Pandemona element: wind where: draw from Fujin in Balamb City in Disc II. Notable Abilities: Can learn 'Spd+20%' and 'Spd+40%', also can learn 'Spd-J'. Avg. Boost: -=195=- Cerberus element: none, casts Double and Triple on allies. where: fight it in Galbadia Garden in Disc II (refer to 2.8 of FF8 Walkthrough). Notable Abilities: The only other GF that can learn 'Spd+20%' and 'Spd+40%'. It can also learn 'Auto-Haste', which is self-explanatory. Also, it can learn 'St-Atk-J', the only other GF other than Doomtrain, and Siren that can. Can also learn 'Expend 2-1', which only uses up one unit of magic compared to 2 while under Double. Avg. Boost: cannot Boost Alexander element: holy where: drawn from Edea at the very end of Disc II. Notable Abilities: Can learn 'Med Data', which doubles the effects of Potions in battle. After that, it can learn 'Med LV Up', which upgrades Hi-Potions and Pheonix Downs into stuff like Megalixirs and Mega Pheonix. Can also learn 'High Mag-RF'. Like 'Mid Mag-RF', it upgrades mid level magic to high level magic. Can learn 'Revive', which is a command that casts Full-life on one person in battle. Avg. Boost: -=180=- Doomtrain element: poison, status where: use Solomon's Ring, 6 Steel Pipes, 6 Remedy+, 6 Malboro Tentacles (section 6.2 of FF8 Walkthrough). Notable Abilities: Can learn 'Forbid Med-RF'. I'm not too sure what exactly it provides, but I believe it is an easier method of obtaining Elixirs and Mega Pheonix. It can also learn 'ST Atk-J', one of the only 3 GFs that get it naturally. Can learn 'Auto-Shell', activates Shell in battle. It is arguably the best summon due to its effect of casting every single status on all enemies. Avg. Boost: -=190=- Bahamut element: none where: fight it in the Deep Sea Research Laboratory (6.5 of FF8 Walkthrough). Notable Abilities: The only GF with 'Ability x4'. Also has 'Forbid Mag-RF', which refines magic like Ultima and Meteor from items. Also, has 'Mag+60%', 'Str+60%', and 'Vit+60%'. Can learn 'Auto-Protect', 'Expend 2-1', 'Expend 3-1', same as the previous except only 1 magic is used instead of 3 in Triple. Avg. Boost: -=180=- Cactuar element: none where: fight it on Cactuar Island (6.2 of FF8 Walkthrough). Notable Abilities: The ONLY GF that can learn 'Eva-J' and 'Luck-J' without requiring an item. Luck-J is especially important, for then you can increase your luck via junctioning, thus increasing casting rates of Odin and Gilgamesh. Also has all the 'Bonuses', (HP, Str, Mag, Vit, Spr). Damage equals (Level divided by ten, rounded down) * (1000). Avg. Boost: cannot Boost Tonberry element: none where: fight ~20 Tonberrys then it appears, kill it (6.2 of FF8 walkthrough). Notable Abilities: The easiest GF to get with 'Eva+30%' and 'Luck+50%'. Also has many 'shopping' abilities, including 'Haggle' (lower prices) 'Familiar' (lower prices on rare items), and 'Sell-High' (sell high!). Avg. Boost: -=150=- Eden element: none where: draw from Ultima Weapon (6.6 of FF8 Walkthrough). Notable Abilities: Has 'Devour', which is an instant-kill command. Also has 'Expend 3-1', and the 'Stat+60%' (Str, Mag, Vit). Good summon, but abilities aren't that great. Avg. Boost: -=250=- CHOCOBO element: none where: use a Gysahl Greens to summon it. Comes and attacks one enemy for non-elemental damage. PHEONIX element: fire where: use a Pheonix Pinion to summon it. Comes and attacks all enemies and heals/revives all allies. ODIN element: none where: fight it in Centra ruins (6.1 of FF8 Walkthrough). Randomly comes at the beginning of non-boss battles and kills all enemies. GILGAMESH element: none where: you must have Odin when fighting Seifer at the end of Disc III. Randomly comes during any part of any battle and can do one of 4 things: *Zantetsuken - kills all enemies. Murasame - heavy damage to all enemies. Excalibur - moderate damage to all enemies. Excalipoor - 1 damage to all enemies. *Gilgamesh cannot do this in boss fights. 3: MAGIC **NOTE: The STATS: row lists the stats that are boosted the most when the magic is junctioned (to a certain stat). 3.1 healing Cure - Cura - Curaga DESCRIPTION: Restores HP to one person. STATS: HP, Vitality ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: none Life - Full-life DESCRIPTION: Revives an ally with 1/4 HP (Life) or all HP (Full-life). STATS: Vitality, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: none Regen DESCRIPTION: Gradually restores HP to one person. STATS: Vitality, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: none Esuna DESCRIPTION: Removes all status effects except Zombie. STATS: Vitality, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: All except Death, Zombie, Drain 3.2 attack Fire - Fira - Firaga DESCRIPTION: Fire damage to one enemy. STATS: Strength, Magic ELEM-ATK: Fire ELEM-DEF: Fire ST-ATK: none ST-DEF: none Blizzard - Blizzara - Blizzaga DESCRIPTION: Ice damage to one enemy. STATS: Strength, Magic ELEM-ATK: Ice ELEM-DEF: Ice ST-ATK: none ST-DEF: none Thunder - Thundara - Thundaga DESCRIPTION: Lightning damage to one enemy. STATS: Strength, Magic ELEM-ATK: Lightning ELEM-DEF: Lightning ST-ATK: none ST-DEF: none Water DESCRIPTION: Water damage to one enemy. STATS: Strength, Magic ELEM-ATK: Water ELEM-DEF: Water ST-ATK: none ST-DEF: none Aero DESCRIPTION: Wind damage to one enemy. STATS: Strength, Magic ELEM-ATK: Wind ELEM-DEF: Wind ST-ATK: none ST-DEF: none Bio DESCRIPTION: Poison damage to one enemy + Poison status. STATS: Strength, Magic ELEM-ATK: Poison ELEM-DEF: Poison ST-ATK: Poison ST-DEF: Poison Demi DESCRIPTION: Reduces HP by a fraction (usually 1/4) STATS: Strength, Magic ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: none Holy DESCRIPTION: Holy damage to one enemy. STATS: Strength, Magic ELEM-ATK: Holy ELEM-DEF: Holy ST-ATK: none ST-DEF: All but Darkness, Silence, Petrify, Slow, Stop Flare DESCRIPTION: Extreme fire damage to one enemy. STATS: Strength, Magic ELEM-ATK: none ELEM-DEF: Fire, Ice, Lightning ST-ATK: none ST-DEF: none Meteor DESCRIPTION: Extreme non-elemental damage to all enemies. STATS: Strength, Magic ELEM-ATK: none ELEM-DEF: Wind, Earth ST-ATK: none ST-DEF: none Quake DESCRIPTION: Earth damage to all enemies. STATS: Strength, Magic ELEM-ATK: Earth ELEM-DEF: Earth ST-ATK: none ST-DEF: none Tornado DESCRIPTION: Wind damage to all enemies. STATS: Strength, Magic ELEM-ATK: Wind ELEM-DEF: Wind ST-ATK: none ST-DEF: none Ultima DESCRIPTION: Extreme non-elemental damage to all enemies. STATS: All stats ELEM-ATK: none ELEM-DEF: All elements ST-ATK: none ST-DEF: none 3.3 indirect Dispel DESCRIPTION: Removes all status. STATS: Vitality, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: Drain Protect DESCRIPTION: Reduces physical damage dealt to target. STATS: Vitality ELEM-ATK: none ELEM-DEF: Fire, Ice, Lightning ST-ATK: none ST-DEF: none Shell DESCRIPTION: Reduces magical damage dealt to target. STATS: Spirit ELEM-ATK: none ELEM-DEF: All elements ST-ATK: none ST-DEF: none Reflect DESCRIPTION: Returns magic cast on target to caster. STATS: Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: All but Death, Zombie, Drain, Curse Aura DESCRIPTION: Increases chance of using Limit Break. STATS: Strength ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: Curse Double DESCRIPTION: Allows target to cast 1 magic twice. STATS: Strength ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: none Triple DESCRIPTION: Allows target to cast 1 magic thrice. STATS: Strength, Speed, Hit, Evade ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: none Haste DESCRIPTION: Increases target's Speed. STATS: Speed ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: none Slow DESCRIPTION: Decreases target's Speed. STATS: Speed ELEM-ATK: none ELEM-DEF: none ST-ATK: Slow ST-DEF: Slow Stop DESCRIPTION: Sets target's Speed to 0. STATS: Speed ELEM-ATK: none ELEM-DEF: none ST-ATK: Stop ST-DEF: Stop Blind DESCRIPTION: Decreases target's Hit rate. STATS: Magic, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: Darkness ST-DEF: Darkness Confuse DESCRIPTION: Target strikes at anyone with anything. STATS: Magic, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: Confuse ST-DEF: Confuse Sleep DESCRIPTION: Target goes to sleep, not doing anything. STATS: Magic, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: Sleep ST-DEF: Sleep Silence DESCRIPTION: Target cannot use magic. STATS: Magic, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: Silence ST-DEF: Silence Break DESCRIPTION: Target turns to stone, effectively dead. STATS: Magic, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: Petrify ST-DEF: Petrify Death DESCRIPTION: Target dies. STATS: Magic, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: Death ST-DEF: Death Drain DESCRIPTION: Drains HP from target to caster. Reverse on undead. STATS: Vitality, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: Drain ST-DEF: Drain Pain DESCRIPTION: Casts Poison, Silence, Blind on target. STATS: Strength, Magic ELEM-ATK: none ELEM-DEF: none ST-ATK: Poison,Silence,Darkness ST-DEF: Poison,Silence,Darkness,Curse Berserk DESCRIPTION: Target can only attack. Target's Strength up. STATS: Strength, Magic ELEM-ATK: none ELEM-DEF: none ST-ATK: Berserk ST-DEF: Berserk Float DESCRIPTION: Target levitates. Immune to Earth, weak to Wind. STATS: Vitality, Spirit ELEM-ATK: none ELEM-DEF: Earth ST-ATK: none ST-DEF: none Zombie DESCRIPTION: Target becomes undead. STATS: Vitality, Spirit ELEM-ATK: none ELEM-DEF: none ST-ATK: Zombie ST-DEF: Zombie Meltdown DESCRIPTION: Lowers Vitality to 0 and deals damage. STATS: Vitality ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: none Scan DESCRIPTION: Returns enemy information. STATS: none ELEM-ATK: none ELEM-DEF: none ST-ATK: none ST-DEF: none 4: LIMIT BREAKS 4.1 squall In addition to Renzokuken, in which Squall attacks in a series, Squall can finish with the following moves, of course based on what sword he has. Holding Triangle while Renzokuken increases chances of getting a finishing blow. FINISHING MOVE DESCRIPTION Rough Divide - single moderate attack Fated Circle - moderate attack to all Blasting Zone - heavy damage to all Lion Heart - Remember Knights of Round in FF7...? 4.2 zell For Zell, you choose a singular target, and with the time given, execute any move given from a list at that time until time runs out. ATTACK BUTTON COMBINATION DESCRIPTION Punch Rush (O, X) - equal to one regular attack Booya (<-, ->) - equal to Punch Rush Heel Drop (up, down) - equal to 1.5x attack Mach Kick (<-, <-, O) - equal to 2x attack Dolphin Blow (L1, R1, L1, R1) - water-based decent damage Meteor Strike (down, O, up, O) - fails half the time Burning Rave (down, down, down, down, O) - 4x attack to all enemies Meteor Barret (up, X, down, tri., O) - 5x attack to all enemies Different Beat (tri., sq., X, O, up) - 6x attack to all enemies My Final Heaven (up, left, down, right, tri.) - puny attack to all :D 4.3 irvine For Irvine, press R2 to fire a shot. You must wait for a while until damage appears in order to fire the next shot. The exception is Fast Ammo. Use the same technique as for GF Boosting. In between the shots, you can change the crosshair to different enemies. AMMUNITION ATTACK DESCRIPTION Normal Ammo - Normal Shot - light damage to one Shotgun Ammo - Scatter Shot - light damage to all Dark Ammo - Dark Shot - light damage + status changes Fire Ammo - Flame Shot - fire elemental attack to one Demolition Ammo - Canister Shot - moderate/heavy damage to one Fast Ammo - Quick Shot - light damage to one, goes VERY fast AP Ammo - Armor Shot - heavy damage regardless of Safe Pulse Ammo - Hyper Shot - heavy+ damage 4.4 quistis Quistis can cast Blue Magic, which she learns from using certain items on her. Pretty much all you do is open her limit menu and pick one to cast, like a regular magic. ATTACK ITEM DESCRIPTION Laser Eye inherent Weak non-elemental damage to one Ultra Waves Spider Web Low damage to all + Slow/Stop Electrocute Coral Fragment Mild thunder attack to all Degenerator Steel Orb Kill one enemy LV? Death Curse Spike Cast Death on all enemies whose level is a multiple of ?, where ? is the last digit in your GP total. Aqua Breath Water Crystal Water damage to all Acid Mystery Fluid Non-elemental damage + Vit 0 Micro Missiles Missile Halves or 3/4 enemy HP Gatling Gun Running Fire Non-elemental damage to one Homing Laser Laser Cannon Non-elemental damage to one Fire Breath Inferno Fang Fire damage to all enemies Bad Breath Malboro Tentacle Inflict status effects to enemies Mighty Guard Barrier Haste+Protect+Shell on all allies Wind Whisper Whisper Heals all allies = to Quistis's HP Ray-Bomb Power Generator Big non-elemental damage to all Shockwave Pulsar Dark Matter Really big non-elemental damage to all 4.5 rinoa Rinoa's Limit Break involves her dog, Angelo. Different skills that Angelo and Rinoa can perform are in the Pet Pals magazines. ATTACK MAGAZINE DESCRIPTION Angelo Rush inherent Mild damage to one Angelo Recover Volume II Restore HP to ally low on HP Angelo Reverse Volume IV Use Pheonix Down on dead ally Angelo Search Volume V Use a random item Angelo Cannon inherent Mild damage to all Angelo Strike Volume I Moderate damage to one Invincible Moon Volume III Similar to Holy War Wishing Star Volume VI Heavy damage to all Starting from Disc III, Rinoa can also perform 'Angel Wing', which is similar to Berserk except with souped-up magic (that isn't expended). So whatever Rinoa has in her magic inventory, she automatically casts (hence similar to Berserk), but the magic doesn't get used up as if she were normally casting magic. 4.6 selphie Selphie's Limit Break is 'Slot'. Like Setzer's of FF3/6j. Unlike Setzer, you can redo the slot for a more desirable effect. It casts random magics, not necessarily those she has. Also, special attacks, can be performed, but rarely. Below are a list of her 'special' attacks. SPECIAL ATTACK DESCRIPTION Full-cure Fully restores HP of all allies Rapture Kills one enemy The End Kills all enemies Wall Protect+Shell on all allies 5: CARDS _______ | N | NAME N/W/E/S VALUES | W E | ELEMENT (IF ANY) |___S___| 5.1 level 1 Geezard 1/5/4/1 Funguar 5/3/1/1 Bite Bug 1/5/3/3 Red Bat 6/2/1/1 Blobra 2/5/3/1 Gayla 2/4/1/4 lightning Gesper 1/1/5/4 Fastitocalon-F 3/1/5/2 earth Blood Soul 2/1/1/6 Caterchipillar 4/3/2/4 Cockatrice 2/6/1/2 lightning 5.2 level 2 Grat 7/1/1/3 Buel 6/3/2/2 Mesmerize 5/4/3/3 Glacial Eye 6/3/1/4 ice Belhelmel 3/3/4/5 Thrustaevis 5/5/3/2 wind Anacondaur 5/5/1/3 poison Creeps 5/2/2/5 lightning Grendel 4/2/4/5 lightning Jelleye 3/7/2/1 Grand Mantis 5/3/2/5 5.3 level 3 Forbidden 6/2/6/3 Armadodo 6/6/3/1 earth Tri-Face 3/5/5/5 poison Fastitocalon 7/3/5/1 earth Snow Lion 7/3/1/5 ice Ochu 5/3/6/3 SAM08G 5/4/6/2 fire Death Claw 4/2/4/7 fire Cactuar 6/3/2/6 Tonberry 3/4/6/4 Abyss Worm 7/5/2/3 earth 5.4 level 4 Turtapod 2/7/3/6 Vysage 6/5/5/4 T-Rexaur 4/7/6/2 Bomb 2/3/7/6 fire Blitz 1/7/6/4 lightning Wendigo 7/6/3/1 Torama 7/4/4/4 Imp 3/6/7/3 Blue Dragon 6/3/2/7 poison Adamantoise 4/6/5/5 earth Hexadragon 7/3/5/4 fire 5.5 level 5 Iron Giant 6/5/5/6 Behemoth 3/7/6/5 Chimera 7/3/6/5 water PuPu 3/1/A/2 Elastoid 6/7/2/6 GIM47N 5/4/5/7 Malboro 7/2/7/4 poison Ruby Dragon 7/4/2/7 fire Elnoyle 5/6/3/7 Tonberry King 4/4/6/7 Wedge & Biggs 6/7/6/2 5.6 level 6 Fujin & Raijin 2/4/8/8 Elvoret 7/4/8/3 wind X-ATM092 4/3/8/7 Granaldo 7/5/2/8 Gerogero 1/3/8/8 poison Iguion 8/2/2/8 Abadon 6/5/8/4 Trauma 4/6/8/5 Oilboyle 1/8/8/4 Shumi Tribe 6/4/5/8 Krysta 7/1/5/8 5.7 level 7 Propagator 8/8/4/4 Jumbo Cactuar 8/4/8/4 Tri-Point 8/8/5/2 lightning Gargantua 5/8/6/6 Mobile Type 8 8/3/6/7 Sphinxaur 8/8/3/5 Tiamat 8/4/8/5 BGH251F2 5/5/7/8 Red Giant 6/7/8/4 Catoblepas 1/7/8/7 Ultima Weapon 7/8/7/2 5.8 level 8 Chubby Chocobo 4/9/4/8 Angelo 9/3/6/7 Gilgamesh 3/6/7/9 MiniMog 9/2/3/9 Chicobo 9/4/4/8 Quezacotl 2/4/9/9 lightning Shiva 6/9/7/4 ice Ifrit 9/8/6/2 fire Siren 8/2/9/6 Sacred 5/9/1/9 earth Minotaur 9/9/5/2 earth 5.9 level 9 Carbuncle 8/4/4/A Diablos 5/3/A/8 Leviathan 7/7/A/1 water Odin 8/5/A/3 Pandemona A/7/1/7 wind Cerberus 7/A/4/6 Alexander 9/2/A/4 holy Phoenix 7/A/2/7 fire Bahamut A/8/6/2 Doomtrain 3/A/1/A poison Eden 4/A/4/9 5.10 level 10 Ward A/8/7/2 Kiros 6/A/7/6 Laguna 5/9/A/3 Selphie A/4/8/6 Quistis 9/2/6/A Irvine 2/A/6/9 Zell 8/6/5/A Rinoa 4/A/A/2 Edea A/3/A/3 Seifer 6/4/9/A Squall A/9/4/6 5.11 getting the rares (8-10) Chubby Chocobo - Card Queen in Disc IV Angelo - Watts in Disc I on Forest Owls' Base or Disc III on White SeeD Ship Gilgamesh - Card King Quistis in Disc III or IV MiniMog - Little kid running around in Balamb Garden, Disc II-III Chicobo - Spade in Disc IV on Ragnarok Quezacotl - Mayor Dobe in FH in Disc II-III Shiva - Zone on White SeeD Ship in Disc III. Must have 'Girl Next Door' from Disc I. Give it for free. Ifrit - Defeat it (Disc I) Ifrit2 - Play Martine (FH) after losing it to Caraway in Deling City. Siren - Play the casino master in Dollet. He also gives other cards after beating him. Sacred - Defeat the Brothers in Tomb of the Unknown King (Disc I-III) Minotaur - Same as Sacred. Carbuncle - Play Card Club Heart Xu in Disc III-IV. Diablos - Use Magical Lamp and fight it. Get it after beating him. Odin - Defeat it in Centra Ruins (Disc II-IV) Leviathan - Card Club Joker (in Training Center) Disc III Pandemona - Play the Hotel Owner after liberating Balamb (Disc II-III) Cerberus - Defeat it (Disc II) in Galbadia Garden. Alexander - Play Piet in Lunar Base. Phoenix - Card Queen in Disc IV. Doomtrain - Card Queen in Disc IV. Bahamut - Defeat it (Disc III) in Deep Sea Research Laboratory. Eden - Defeat Ultima Weapon in Deep Sea Research Laboratory (Disc III). Ward - Play Doctor Odine in Esthar (Disc III). Kiros - Card Queen in Disc IV. Laguna - Ellone in the Lunar Base in Disc III. Selphie - Selphie's friend in Trabia Garden (Disc II-III). Quistis - Trepe Groupie #1 or #2 in her classroom in Balamb Garden (DII-III). Irvine - Card Queen in Disc IV. Zell - Ma Dincht in Disc II or III. Rinoa - Lose Ifrit to Caraway. Then he will play the Rinoa card. Edea - Edea in Disc III at Edea's house. Seifer - Cid in Disc II or III at Edea's house. Squall - Laguna aboard the Ragnarok in Disc III. 6: SEED EXAMS Y-yes, N-no (duh.) Test 1 : Y N Y Y Y N N Y N N Test 2 : Y N Y Y Y N Y Y N N Test 3 : N N Y N Y Y Y N Y N Test 4 : N Y Y Y N N Y Y N N Test 5 : N N N Y Y N N Y Y Y Test 6 : Y N Y Y N N Y Y N Y Test 7 : Y Y Y Y Y Y N Y Y N Test 8 : N Y N N Y Y N N Y N Test 9 : N Y N N N N N N Y Y Test 10: Y N N N N N N N Y N Test 11: Y Y N Y Y N Y N N Y Test 12: N Y N N Y N Y N Y N Test 13: Y N N N Y N N N N N Test 14: Y Y Y Y N Y Y N Y N Test 15: Y Y N N N N N Y N Y Test 16: Y N N Y N Y N N Y N Test 17: Y N N N Y N N Y N N Test 18: Y N N N Y N N N N N Test 19: Y N N Y N N N N N Y Test 20: Y Y N Y N Y Y Y N N Test 21: Y Y Y Y N N Y Y Y N Test 22: N N N Y N N N Y Y N Test 23: Y N N N N Y Y Y Y Y Test 24: Y Y N N Y Y N N N Y Test 25: Y N Y Y Y N N Y N N Test 26: Y Y N Y N Y N Y N N Test 27: N Y N N N N Y N Y N Test 28: Y N N Y Y Y N Y N N Test 29: N N N Y Y N N N Y N Test 30: N Y N N N N Y N N N END! --Copyright 2001 Neel Shah