About Assassinations

OK quite often when we go to war there will be assassins out. If this is the case we will give you a list of places which are safe for you to visit and be free from assassinations. Safe Havens for other Forums, Personal safe havens and hospitals and temples ARE NOT safe havens in the RWC We can't stop you from going into these places BUT if you do please go cloaked. ( go to buddy setup, privacy preferences, and block all or block all but a certain group of people listed. do it for Buddy list only NOT Buddy list and Instant messages, remember to hit save) I would ask that you are not always cloaked during wars and that you also search for fights BUT if going out in Rhy'din do wear them. We had one AA situations come up before� we don't want it to happen again.

If you are caught DO NOT run. An assassin and a Proctor will be coming into the room. The Proctor is the one who is logging and telling everyone what to do. IF there is a member of your guild with you they can act as your Body guard(s). IF anyone Punts get back ASAP and contact the Proctor or the assassin to make arrangements to continue the match. This includes guards and person attacked. You will most likely be asked if you want to take it to a PR for the actual match. I would do so as to not bother others with the attack.

I will have a bit on what a proctor says here a the end. Sometimes Assassins will try to trick people into an assassination attack. One way is sending an invite for a Spar. Technocally Assassins are not supposed to attack anyone who has been �asked�to Heal, Proctor�OR Fight in a war match BUT it has been�known to happen�in the past so� be careful. Use the war rooms (I.E., safe fighting Rooms) as the places to fight. Modified Rooms cannot be sent in invites NOR can rooms with similar sounding names be sent as invites but some people do try to do them anyway. Do check the war terms to make sure it's a safe haven before you go and use the link in the war terms NOT one sent by messager.

You can be asked to help with a fight, a damsel in distress can approach you infinite variety of tricks. If it's someone you don't know. (or someone from the enemy side eve if you do know them) DO NOT accept an invitation to a room with them.

AA stuff I.E. what a proctor would say for a match:

AA Flow Chart

(Thank you to EvilOlita1 for this flow chart)

  1. ~~~LOG ON, DM or POW AA on (target's SN, rank, guild)~~~

  2. by (Assassin's SN, rank, guild)

  3. Date, time

  4. War

  5. (Target) do you have a guard present from your guild at this time?

  6. Yes - check guard's profile and state it.

  7. (Target) have you been AAd prior to this attempt during this war?

  8. Yes - AA does not continue

  9. Are both target and assassin alive and free currently?

  10. Do both target and assassin agree to the information stated thus far?

  11. If a guard is present, assassin rolls detection

  12. Pass - target rolls detection

  13. Fail - Guard rolls prevention

  14. Pass - no AA, go to retaliation

  15. Fail, Assassin makes attempt

  16. If no guard is present, assassin passes guard's detection automatically

  17. Target rolls detection.

  18. Pass - no AA, go to retaliation

  19. Fail - Assassin makes attempt

  20. Pass - Target is dead or POW

  21. Fail - Target retaliates

  22. Pass - Assassin is dead or POW

  23. Fail - If guard present, guard will attempt retaliation, or AA is over.

  24. Do either wish a review?

  25. ~~~LOG OFF~~~

III. Assassin/Guard Rank and Dice Charts

Assassin Rank Dice Rank Points BSR Rank Value
Master Assassin � 2d20 75 20 or better 11
Expert Assassin 2d20 60 22 or better 9
Senior Assassin 2d20 45 24 or better 7
Chief Assassin 2d20 30 26 or better 5
Assassin 2d20 15 28 or better 3
Novice Assassin 2d20 � 1 30 or better 1

Information on Guards �from the RWC Assassins Rules:

  1. A guard is defined as a combative member of an RWC registered combative guild whose purpose is to block and/or retaliate an assassination attempt when called by the target.

  2. Guards may be of any rank.

    1. Commanders, Generals, Colonels, and Majors that are called to guard will guard as the rank of Major on the above guard chart.

    2. Anyone called to guard that is below the rank of Major will guard at their RWC combative rank using the BSR on the guard chart.

  3. All ranks are allowed to have one guard. Guards must hold combative membership in the same guild as the target.

  4. Guards must be present in the room when the assassination attempt isannounced by the proctor.

    1. No late guards will be permitted once the assassination attempt has started.

  5. Guards will use their RWC combat rank, but will use the standardized dice chart for their corresponding rank to find their percentage to succeed.

    • Example: A member with a rank higher then Major will guard as a Major on the standardized chart, hence having a 35% chance of blocking and/or retaliating in an assassination attempt.

Guard Rank Chart

Rank Dice BSR
Major 2d20 26 or better
Captain 2d20 28 or better
Lieutenant 2d20 30 or better ��
Cheif Marshal � 2d20 �� 30 or better
Marshal 2d20 32 or better
Sargeant 2d20 32 or better
Corporal 2d20 34 or better
Warrior 2d20 34 or better

(More stuff from EvilOlita1)

Math Breakdown: All rolls will be compared to the Base Success Roll (BSR). The dice given are 2d20. The highest roll you can have is 20 20, for a total of 40 (there is no hit scale in this model, it is all simple addition).

Example: A Master Assassin must roll a total of 20 or better to succeed in his task. (basically you add dice 1 to dice 20 to get the points if it's above the BSR then you are successful)

Example AA Log for Training Purposes ( no Guard)

(This log has been edited for training purposes)

EvilOlita1: ~~LOG ON~~~ POW AA on Vaerina, UF Captain

EvilOlita1: by MA CopeseX of VU

EvilOlita1: Time is 10:07pm EST

EvilOlita1: Date is 5/4/99

EvilOlita1: THoS/UF war

EvilOlita1: Vaerina do ye have a guard present?

Vaerina: nau of course naut (no of course not)

EvilOlita1: Ok

EvilOlita1: Are both target and assassin alive and free?

CopeseX: aye

Vaerina: Xas (yes)

EvilOlita1: Has target been attempted on prior to this eve in another AA

EvilOlita1: for this war?

Vaerina: Nau (no) ... it's too bad you all have to try to win like this.

EvilOlita1: Do both agree to the terms that I have stated thus far?

CopeseX: Yes

Vaerina: ::ignores him:: Xas (yes)

EvilOlita1: Since nae guard is present, assassin automatically passes

EvilOlita1: guard's detection. Target may now attempt to see the assassin

EvilOlita1: by action then rolling 2d/20 for a BSR of 28+

EvilOlita1: Vaerina?

Vaerina: Xas? (yes)

EvilOlita1: Ye can attempt detection on the assassin now

OnlineHost: Vaerina rolled 2 20-sided dice: 17 3

EvilOlita1: detection fails with a BSR of 20

EvilOlita1: Assassin may now strike, needing a BSR of 20+ with 2d/20s

CopeseX: ::slides out of the darkness and whaps her upside the head with a bat::

OnlineHost: CopeseX rolled 2 20-sided dice: 12 8

EvilOlita1: AA successful

EvilOlita1: BSR 20

EvilOlita1: Vaerina, ye are now POW to VU in the THoS/UF war.

CopeseX: ::grins and dresses her in a POW shirt::

EvilOlita1: Please reflect it in yer profile

EvilOlita1: do either contest?

Vaerina: No

CopeseX: Nope

EvilOlita1: ~~LOG OFF~~~

Basically dahlings you do what the proctor tells you and roll when the proctor tells you to roll. Do try not to get caught in an AA though.

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