2000 Pt. Skaven Army Best Army
Unit Name ## Mv WS BS St To Wo In At Ld Sv Cost
Clanrat Warriors 20 5 3 3 3 3 1 4 1 5 5

257.0

Add rank bonus to Ld (max 10); Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Light Armor; Shield; Warp Fire Thrower; Poison Wind Globadiers
Warp Fire Thrower 1 - - - 5 - - - - - X

[70.0]

May Skirmish; Use breath template w/ range = artillery die; All models under suffer S5 hit for D3 wounds; Models touched are under on 4+; Any casualties require Panic test; Cannot flee if charged; If flee >=9", unit explodes
Crew 2 4 3 3 3 3 1 4 1 5 X

[0.0]

Poison Wind Globadiers 2 5 3 3 3 3 1 4 1 5 X/6

[44.0]

Must Skirmish; Range 6"; Roll to-hit w/ BS else scatter D3"; Models under 1" template hit on 4+ (selves on 6); Hits cause 1 wound w/ no save; Can be hurled into back ranks; Light Armor; Globadier Attachment; Must remain w/i 6" of regiment; Must evade if charged; Count as character models (-1 to-hit)
Jezzail Teams 3 - - - 5 - - - - - X

90.0

S5 hit @ Range 36" w/ crew BS; Extra -1Sv; D3 wounds
Crew 6 5 3 3 3 3 1 4 1 5 X

[0.0]

Must Skirmish
Warlock Engineer 1 5 3 3 3/4 4 1 5 1/2 5 X

266.0

Level 1 wizard; Flail; +2S in first turn of any HtH combat; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH; Monstrous Mount
Storm-Daemon +1S; Requires two hands (halberd); Bearer cannot carry magic weapon; Bound spell causes enemy unit D6 S5 hits (no armor save); Requires L.O.S. with 24" Range; Exhausted on 1-2

[25.0]

Wyvern 1 6 5 - 5 6 4 4 3 5 5

[180.0]

Fly; Cause Terror; Bound Monster; Special tail attack - Roll D6 & all models in base contact w/ lower I suffer S5 hit
Plague Monks 28 5 3 3 3 4 1 4 1/2 5 X/6

420.0

Frenzy; Add rank bonus to Ld (max 10); Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Second Weapon; Light Armor; Plague Censer Bearers
Plague Censer Bearers 10 5 4 - 4 4 1 4 1 5 X

[150.0]

Frenzy; Hatred of everything; Must Skirmish; Extra -1 to-hit w/ missiles; At start of HtH, models w/i 1" radius roll D6 for 1 wound if >T (6 always fails; no save); PCBs only fail on a 6; Must stay w/i 6" of Monks until combat
Grey Seer 1 5 6 6 4 4 4 7 4/5 7/10 X

705.0

Level 4 wizard; Flail; +2S in first turn of any HtH combat; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH; Screaming Bell
Warpstone Charm Re-roll any one dice throw, adjusting it by +1/-1 if desired

[10.0]

Wand of Jet Spells cost 1 less Power (Power 1 spells are free); Exhausted on 1-2

[50.0]

Crown of Command Ld 10; Bearer and unit take Break tests on unmodified Ld of 10

[50.0]

Skavenbrew Use before battle on the unit that character is with; Effects last all battle and are determined by D6 on the following table: 1 - No effect; 2-3 - Unit Hates all non-Skaven; 4-5 - Unit is subject to Frenzy; 6 - Unit moves at double-speed and doubles its A value (roll D6 at end of each Skaven turn - on a 1, regiment suffers D6 wounds)

[50.0]

Screaming Bell Carriage 1 - - - 7 7 6 1 - - X

[200.0]

Striker 1 5 3 3 4 3 1 4 1 4 X

[0.0]

Battle Standard 1 5 4 4 4 3 1 5 2/3 5 X

107.0

Units w/I 12" may re-roll a failed break test; Flail; +2S in first turn of any HtH combat; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH
War Banner Add +1 to combat result of carrying unit

[25.0]

Doomwheel 1 3D6 - - 7 7 3 1 - - X

150.0

May wheel once per turn; Half-speed up hill & double-speed down hill; 3 Warp-Lightning per turn hit nearest unit w/ S=artillery die and 3D6" range; Magic w/i 6" auto-dispelled on 4+; Wizards w/n 6" roll <=level to cast spell; Restricted like a chariot (D6 S6 hits in bad terrain);D6+2 impact hits on charge; Shooting: 1=Generator, 2-4=Wheel, 5=Rats, 6=Engineer; HtH: 1=Generator, 2-3=Wheel, 4-5=Rats, 6=Engineer; Rats immune to psychology
Warlock Engineer 1 5 4 4 4 3 1 5 2/3 10 5

[0.0]

If killed, movement is random; Controls whether warp-lightning is released each turn; Pistol; S4 hit @ Range 6"; Extra -1Sv; Fires every other turn; +1A @ S4 in HtH; Heavy Armor
Warpstone Generator 1 - - - - 5 * - - - X

[0.0]

Roll on Misfire chart for each Wound suffered
Rats 1 - 3 - 3 2 6 1 6 10 X

[0.0]

Immune to Psychology; Movement drops 1D6" per 2 wounds suffered by rats; No movement or lightning if all killed

Total Army Cost: 1995.0 Pts.

Troop Type Count Points Unused Percent
Character (0% - 50%) N/A 878.0 122.0 43%
Regiment (25% - 100%) N/A 607.0 1393.0 30%
Machine (0% - 25%) N/A 510.0 -10.0 25%
Monster (0% - 25%) N/A 0.0 500.0 0%
Allies (0% - 25%) N/A 0.0 500.0 0%
Magic Item Summary 6 210.0 N/A 10%

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