| 2000 Pt. Skaven Army | Best Army |
| Unit Name | ## | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | Cost |
| Clanrat Warriors | 20 | 5 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | 5 | 257.0 |
| Add rank bonus to Ld (max 10); Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Spear; Two ranks attack if no movement; +1S on cavalry charge; Light Armor; Shield; Warp Fire Thrower; Poison Wind Globadiers | ||||||||||||
| Warp Fire Thrower | 1 | - | - | - | 5 | - | - | - | - | - | X | [70.0] |
| May Skirmish; Use breath template w/ range = artillery die; All models under suffer S5 hit for D3 wounds; Models touched are under on 4+; Any casualties require Panic test; Cannot flee if charged; If flee >=9", unit explodes | ||||||||||||
| Crew | 2 | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | X | [0.0] |
| Poison Wind Globadiers | 2 | 5 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | X/6 | [44.0] |
| Must Skirmish; Range 6"; Roll to-hit w/ BS else scatter D3"; Models under 1" template hit on 4+ (selves on 6); Hits cause 1 wound w/ no save; Can be hurled into back ranks; Light Armor; Globadier Attachment; Must remain w/i 6" of regiment; Must evade if charged; Count as character models (-1 to-hit) | ||||||||||||
| Jezzail Teams | 3 | - | - | - | 5 | - | - | - | - | - | X | 90.0 |
| S5 hit @ Range 36" w/ crew BS; Extra -1Sv; D3 wounds | ||||||||||||
| Crew | 6 | 5 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 | X | [0.0] |
| Must Skirmish | ||||||||||||
| Warlock Engineer | 1 | 5 | 3 | 3 | 3/4 | 4 | 1 | 5 | 1/2 | 5 | X | 266.0 |
| Level 1 wizard; Flail; +2S in first turn of any HtH combat; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH; Monstrous Mount | ||||||||||||
| Storm-Daemon | +1S; Requires two hands (halberd); Bearer cannot carry magic weapon; Bound spell causes enemy unit D6 S5 hits (no armor save); Requires L.O.S. with 24" Range; Exhausted on 1-2 | [25.0] |
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| Wyvern | 1 | 6 | 5 | - | 5 | 6 | 4 | 4 | 3 | 5 | 5 | [180.0] |
| Fly; Cause Terror; Bound Monster; Special tail attack - Roll D6 & all models in base contact w/ lower I suffer S5 hit | ||||||||||||
| Plague Monks | 28 | 5 | 3 | 3 | 3 | 4 | 1 | 4 | 1/2 | 5 | X/6 | 420.0 |
| Frenzy; Add rank bonus to Ld (max 10); Standard Bearer; +1 Combat Result; Musician; +1 Combat Result if tied; Allows skirmished units to reform; Second Weapon; Light Armor; Plague Censer Bearers | ||||||||||||
| Plague Censer Bearers | 10 | 5 | 4 | - | 4 | 4 | 1 | 4 | 1 | 5 | X | [150.0] |
| Frenzy; Hatred of everything; Must Skirmish; Extra -1 to-hit w/ missiles; At start of HtH, models w/i 1" radius roll D6 for 1 wound if >T (6 always fails; no save); PCBs only fail on a 6; Must stay w/i 6" of Monks until combat | ||||||||||||
| Grey Seer | 1 | 5 | 6 | 6 | 4 | 4 | 4 | 7 | 4/5 | 7/10 | X | 705.0 |
| Level 4 wizard; Flail; +2S in first turn of any HtH combat; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH; Screaming Bell | ||||||||||||
| Warpstone Charm | Re-roll any one dice throw, adjusting it by +1/-1 if desired | [10.0] |
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| Wand of Jet | Spells cost 1 less Power (Power 1 spells are free); Exhausted on 1-2 | [50.0] |
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| Crown of Command | Ld 10; Bearer and unit take Break tests on unmodified Ld of 10 | [50.0] |
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| Skavenbrew | Use before battle on the unit that character is with; Effects last all battle and are determined by D6 on the following table: 1 - No effect; 2-3 - Unit Hates all non-Skaven; 4-5 - Unit is subject to Frenzy; 6 - Unit moves at double-speed and doubles its A value (roll D6 at end of each Skaven turn - on a 1, regiment suffers D6 wounds) | [50.0] |
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| Screaming Bell Carriage | 1 | - | - | - | 7 | 7 | 6 | 1 | - | - | X | [200.0] |
| Striker | 1 | 5 | 3 | 3 | 4 | 3 | 1 | 4 | 1 | 4 | X | [0.0] |
| Battle Standard | 1 | 5 | 4 | 4 | 4 | 3 | 1 | 5 | 2/3 | 5 | X | 107.0 |
| Units w/I 12" may re-roll a failed break test; Flail; +2S in first turn of any HtH combat; Two Pistols; S4 hit @ Range 6"; Extra -1Sv; One may fire every turn; +1A @ S4 in HtH | ||||||||||||
| War Banner | Add +1 to combat result of carrying unit | [25.0] |
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| Doomwheel | 1 | 3D6 | - | - | 7 | 7 | 3 | 1 | - | - | X | 150.0 |
| May wheel once per turn; Half-speed up hill & double-speed down hill; 3 Warp-Lightning per turn hit nearest unit w/ S=artillery die and 3D6" range; Magic w/i 6" auto-dispelled on 4+; Wizards w/n 6" roll <=level to cast spell; Restricted like a chariot (D6 S6 hits in bad terrain);D6+2 impact hits on charge; Shooting: 1=Generator, 2-4=Wheel, 5=Rats, 6=Engineer; HtH: 1=Generator, 2-3=Wheel, 4-5=Rats, 6=Engineer; Rats immune to psychology | ||||||||||||
| Warlock Engineer | 1 | 5 | 4 | 4 | 4 | 3 | 1 | 5 | 2/3 | 10 | 5 | [0.0] |
| If killed, movement is random; Controls whether warp-lightning is released each turn; Pistol; S4 hit @ Range 6"; Extra -1Sv; Fires every other turn; +1A @ S4 in HtH; Heavy Armor | ||||||||||||
| Warpstone Generator | 1 | - | - | - | - | 5 | * | - | - | - | X | [0.0] |
| Roll on Misfire chart for each Wound suffered | ||||||||||||
| Rats | 1 | - | 3 | - | 3 | 2 | 6 | 1 | 6 | 10 | X | [0.0] |
| Immune to Psychology; Movement drops 1D6" per 2 wounds suffered by rats; No movement or lightning if all killed | ||||||||||||
Total Army Cost: 1995.0 Pts. |
| Troop Type | Count | Points | Unused | Percent |
| Character (0% - 50%) | N/A | 878.0 | 122.0 | 43% |
| Regiment (25% - 100%) | N/A | 607.0 | 1393.0 | 30% |
| Machine (0% - 25%) | N/A | 510.0 | -10.0 | 25% |
| Monster (0% - 25%) | N/A | 0.0 | 500.0 | 0% |
| Allies (0% - 25%) | N/A | 0.0 | 500.0 | 0% |
| Magic Item Summary | 6 | 210.0 | N/A | 10% |
Roster created with Army Builder - Copyright (c) 1998 by Lone Wolf Development, Inc. |