CHAOS DAEMON 2,000 POINT GT '99 WARBAND #2
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WARLORD GENERAL
Daemon Prince (275) with Mark of Khorne (45), Daemonic Robes (40) and Ward of Chaos (25)
385 Points
RETINUE
3 Bloodcrushers (270) with Banner of Rage (70)
340 Points
5 Flesh Hounds
175 Points
5 Flesh Hounds
175 Points
WARLORD
Daemon Prince (275) with Mark of Khorne (45), Spellbreaker (50) and Ward of Chaos (25)
395 Points
RETINUE
5 Flesh Hounds
175 Points
5 Flesh Hounds
175 Points
5 Flesh Hounds
175 Points
TOTAL: 1,995 Points
Notes:
This is a more evolved version of the first list and still very dangerous. The BSB has
been omitted, so the Bloodcrushers are more vulnerable, but they are also more dangerous.
Two DPs limits me to one veto, but that's fine.
Movement: Fast. There are two flyers, so one can be sent after war machines and other targets, while the other supports the Flesh Hound packs.
Shooting: There is none, and the defense against it is speed and toughness.
Close Combat: Very dangerous because of the three frenzied units. This army should be able to break almost anything which can be broken, and mill through even Undead pretty well because of the high number of attacks. The Crushers have 24 attacks across their frontage, for example.
Magic: Pretty good defense, but Spellbreaker is not a sure thing, and it can be vetoed. This army is actually weaker than the first one in the magic phase, because there is another unit added which is vulnerable to magic: The other Prince.