BEASTMEN WARLORDS
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Beastmen Chieftains
Beastmen Chief..... 130 points
Beastlord..... 200 points
| Profile |
M | WS | BS | S | T | W | I | A | LD |
|---|
| Beastman Chief | 4 | 6 | 5 | 4 | 5 |
3 | 5 | 3 | 8 |
Beastlord | 4 | 7 | 6 | 4 | 5 |
4 | 6 | 4 | 9 |
Weapons: Sword, axe, club, or other hand weapon. May have one of the following: additional hand weapon (+1 point), double-handed weapon (+2 points), halberd (+2 points), spear (+1 point), or flail (+1 point).
Armour: None. May carry a shield (+1 point). May wear light armour (+2 points) or heavy armour (+3 points).
Magic Items: A Beastlord may carry up to 3 magic items, and a Beastman Chief up to 2 items.
Special Rules: If the Chieftain's retinue includes a chariot, he may ride in it - see Beastman Chariots.
No extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue.
Beastman Shamans
Beastman Shaman..... 68 points
Beastman Shaman Champion..... 134 points
Beastman Master Shaman..... 225 points
Beastman Shaman Lord..... 336 points
| Profile |
M | WS | BS | S | T | W | I | A | LD |
|---|
| Shaman | 4 | 4 | 3 | 3 | 5 |
2 | 4 | 1 | 7 |
Shaman Champion | 4 | 4 | 3 | 4 | 5 |
3 | 4 | 1 | 7 |
Master Shaman | 4 | 4 | 3 | 4 | 5 |
4 | 5 | 2 | 7 |
Shaman Lord | 4 | 4 | 3 | 4 | 5 |
5 | 6 | 3 | 8 |
Weapons: Sword, axe, club, or other hand weapon. May have one of the following: additional hand weapon (+1 point), double-handed weapon (+2 points), halberd (+2 points), spear (+1 point), or flail (+1 point).
Armour: None.
Spells: Shamans have 1 spell, Shaman Champion has 2 spells, Master Shaman has 3 spells, and Shaman Lord has 4 spells.
A Beastman Shaman may use spells from any of the three Chaos spell decks. He does not have to restrict his spells to a single Chaos god as does a Chaos Sorcerer. Before allocating spells you must announce which decks you are drawing from and how many cards you are taking from each deck. Alternatively, Beastman Shamans can use Dark Magic spells, but cannot mix these with Chaos Magic spells.
Magic Items: Shamans may have one magic item, Shaman Champions two, Master Shamans three, and Shaman Lords four.
Special Rules: If the Shaman's retinue includes a chariot, he may ride in it - see Beastman Chariots.
No extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue.
0-1 Beastman Battle Standard Bearer..... 125 points
You can only evern include one Beastman Battle Standard Bearer in any army, and only if your General is a Beastman Chieftain or Shaman. The Beastman Battle Standard Bearer cannot be your General.
| Profile |
M | WS | BS | S | T | W | I | A | LD |
|---|
| Battle Standard Bearer | 4 | 6 | 4 | 4 | 4 |
2 | 4 | 3 | 7 |
Weapons: Sword, axe, club or other hand weapon.
Armour: A Beastman Battle Standard Bearer may carry a shield (+1 point). He may wear light armour (+2 points) or heavy armour (+3 points).
Magic Items: The Beastman Battle Standard Bearer may carry a singel magic item. This may be a magic standard, effectively turning the army's banner into a magic standard. The Beastman Battle Standard Bearer may carry the magic standard of his Warlord's Chaos god.
Special Rules: If the General rides in a chariot the Battle Standard Bearer may ride with him (replacing the second crewman).
No extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue.
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