BEASTMAN RETINUES


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Beastman Gors
Gor..... 10 points
Beastman Champion..... 60 points


Profile MWSBSSTWIALD
Gor44334 2317
Beastman Champion45444 2427

Weapons: Gors are armed with swords or other hand weapons.

Save: None.

Options: Any unit of Gors may be armed with halberds (+2 points), double-handed weapons (+2 points), or extra hand weapons (+1 point). They may have shields (+1 point) and/or light armour (+2 points).

Standard Bearer and Musician: Any unit of Gors may include a standard bearer and/or musician, each costing double the points value or an ordinary trooper. Any unit may carry a magic standard. Gors may carry a magic standard of one of the gods of Chaos if you wish.

Leader: Any unit of Gors may be led by a Beastman Champion who must be armed and equipped exactly like the rest of the regiment. A Beastman Champion may carry one magic item.

Special Rules: Gors are affected by the rules for infighting.


Beastman Ungors
Ungor..... 4 1/2 points
Beastman Champion..... 60 points


Profile MWSBSSTWIALD
Ungor43234 1316
Beastman Champion45444 2427

Weapons: Ungors are armed with clubs or other crude hand weapons.

Save: None.

Options: Any unit of Ungors may be armed with spears (+1/2 point) and may carry shields (+1/2 point).

Standard Bearer and Musician: Any unit of Ungors may include a standard bearer and/or musician, each costing double the points value or an ordinary trooper.

Leader: Any unit of Ungors may be led by a Beastman Champion who must be armed and equipped exactly like the rest of the regiment. A Beastman Champion may carry one magic item.

Special Rules: Ungors are affected by the rules for infighting. One Ungor unit in the army may skirmish. Ungors who are skirmishing are not affected by infighting.


0-1 Regiment of Bestigors
Bestigor..... 18 points
Beastman Champion..... 65 points


Profile MWSBSSTWIALD
Bestigor45344 2317
Beastman Champion45444 2427

A Chaos army can only ever include a single unit of Bestigors. You can include Bestigors in one Warlord's retinue, but you can only have one unit no matter how large the army.

Weapons: Bestigors are armed with halberds and wear heavy armour.

Save: 5+

Options: Bestigors may carry shields (+1 point).

Standard Bearer and Musician: A unit of Bestigors may include a standard bearer and/or musician, each costing double the points value or an ordinary trooper. The unit may carry a magic standard. Bestigors may carry a magic standard of one of the gods of Chaos if you wish.

Leader: A unit of Bestigors may be led by a Beastman Champion who must be armed and equipped exactly like the rest of the regiment. A Beastman Champion may carry one magic item.

Special Rules: Bestigors are immune to infighting, and panic caused by Ungors.


Beastman Chariots
Gor..... 88 points


Profile MWSBSSTWIALD
Gor44334 2317
Tuskgors73044 2213
Chariot---77 31--

If a retinue includes at least one unit of Gor, Ungor, or Bestigor, it may also include chariots.

Chariots fight as individual models. They od not have to be used in units of five or more models. A chariot has a crew of two Beastmen Gors and is pulled by two Tuskgors.

Weapons: Beastmen are armed with swords.

Save: None (Beastmen) or 4+ (Tuskgors).

Options: Any crewman may carry one of the following: double-handed weapon (+2 points) or halberds (+2 points). They may have light armour (+2 points) and/or shields (+1 point). Chariots may ahve scythed wheels (+20 points). One chariot may have a magic standard.

Warlords: If a Warlord's retinue includes a chariot, he may ride it into battle (replacing one of the crew models). The chariot remains part of the retinue and its cost is not added to that of the Warlords. No points adjustment is made for any crew that are replaced - the basic cost remains the same.


Minotaurs
Minotaur..... 42 points
Minotaur Champion..... 115 points
Minotaur Hero..... 250 points
Minotaur Lord..... 395 points


Profile MWSBSSTWIALD
Minotaur64344 3329
Minotaur Champion65454 3439
Minotaur Hero66555 45410
Minotaur Lord67655 56510

If a retinue includes at least one unit of Gor, Ungor, or Bestigor, it may also include one unit of Minotaurs.

Minotaur units can be smaller than the normal minimum of five models. For example, two Minotaurs and a Champion form a unit of three.

Weapons: Minotaurs are armed with swords, axes, clubs or other hand weapons. Champions, Heroes, and Lords must be equipped the same as their unit.

Save: None.

Options: Any unit may carry one of the following: double-handed weapons (+2 points) or extra hand weapons (+1 point). They may also have light armour (+2 points).

Standard Bearer and Musician: Any unit of Minotaurs may include a standard bearer and/or a musician, each costing double the points value of an ordinary trooper. Any units may carry a magic standard. Minotaurs may carry a magic standard of one of the gods of Chaos if you wish.

Special Rules: Minotaus cause fear and are subject to bloodgreed.

Leader: If a unit consists of at least three Minotaurs, it may be led by a Minotaur Champion (for example, two Minotaurs and a Minotaur Champion). If a unit consists of at least seven Minotaurs, it may be led by a Minotaur Champion or Hero. If a unit consists of at least ten Minotaurs, it may be led by a Minotaur Champion, Hero or Lord.
A Minotaur Champion, Hero, or Lord may carry one magic item, and must carry the same weaponry and have the same armour as the units it leads.

Chaos Hounds
Chaos Hounds..... 12 points
Beastman Champion..... 60 points


Profile MWSBSSTWIALD
Chaos Hounds64044 1426
Beastman Champion45444 2427

Weapons: None.

Save: None.

Options: None.

Leader: Any unit of Chaos Hounds may include a Beastman Champion to lead it. The Beastman carries a hand weapon, and can have one of the following: additional hand weapon (+1 point), double-handed weapon (+2 points), halberd (+2 points), spear (+1 point), or flail (+1 point). He may carry a shield (+1 point). he may wear light armour (+2 points) or heavy armour (+3 points). In addition, he may carry one magic item.

Special Rules: Chaos Hounds never have standard bearers or musicians.


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