BRETONNIAN SPECIAL CHARACTERS


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The points value of each character is given as a total, which includes his equipment, mount, magic items, skills, etc. as appropriate.


Louen Leoncoeur, The Lionhearted..... 505 points

Your army may be led by Louen Leoncoeur, the reigning King of Bretonnia. If you do this Louen replaces the General in the main army list.

Profile MWSBSSTWIALD
Louen46644 36410
Hippogriff85065 5638

Weapons/Armour: Louen has a sword, the Lion Lance and the Armour of Brilliance.

Rides: Louen rides a Hippogriff.

Save: 3+ (Armour of Brilliance).

Knightly Virtues: King Louen has the Grail Virtue, and the Virtue of the Lionheart.

The Virtue of the Lionheart: This virtue was granted to Louen by the Fay Enchantress. The virtue is unique to him, and only he can use it. In battle, Louen rolls a D3 in the beginning of each close combat phase and adds the score to his Strength for the duration of that phase only. Make a separate roll for Louen's Strength each close combat phase.

Magic Items: Louen always has these four magic items: the Crown of Bretonnia, the Armour of Brilliance, the Lion Lance, and the Tabard of Kings. The last two items are unique to Louen, and only he can use them.

The Crown of Bretonnia: The character who wears the crown may add +1 to any one characteristic. This must be decided before the battle begins, and the bonus lasts for the duration of the battle. Choose a characterstic and roll a D6. On a roll of 5+, you succeed. if not, choose another characterstic, and roll again, needing 4+. If you fail, you need to roll 3+ for your third choice, 2+ for your fourth choice. If you are still unlucky, your fifth choice is automatically successful.

The Armour of Brilliance: The armour includes a shield and gives its wearer an armour saving throw of 3+. Any enemy attempting to strike the wearer of the Armour suffers -2 to hit.

The Lion Lance: The lance confers a +2 Strength bonus when charging, exactly like a normal lance. Any model that is hit by the lance, but not killed, suffers a further S6 hit. The lance can only be used when charging.

The Tabard of Kings: If a spell that would harm Louen is not dispelled, the caster of the spell (or if cast from an item, the user of the item) automatically suffers D3 wounds. No save is allowed against this damage, not from armour, wards, special saves or any source whatsoever. If this damage kills the spellcaster, the spell does not work and the king is unharmed.


Repanse de Lyonesse..... 310 points

Your army may be led by Repanse de Lyonesse. If you do this she replaces the General in the main army list and also the Battle Standard Bearer since she fulfils both roles!

Profile MWSBSSTWIALD
Repanse46644 3649
Bretonnian Warhorse83033 1315

Weapons/Armour: Repanse has the Sword of Lyonesse, heavy armour, and a shield.

Rides: Repanse rides a barded Bretonnian Warhorse.

Knightly Virtues: Repanse is a Knight so has the Knight's Virtue and the Virtue of the Devotion.

The Halo of Maidenly Wrath: The power of the Lady of the Lakes shines from Repanse like a halo. Repanse causes fear.

Magic Items: Repanse carries two magic items: the Sword of Lyonesse, and the Fleur de Lys Banner.

Sword of Lyonesse: The Sword of Lyonesse has the power to defy all magic items except magic weapons. The magic items of any enemy models in base contact with the wielder will not work, unless they are magic weapons, in which case they work normally. The sword will therefore negate the magical powers of all wards and magic armour.

The Fleur de Lys Banner: The standard is the army's battle standard, and all the usual rules for battle standards apply. In addition, it has the power to draw magic from the enemy and to turn it against them. In each magic phase, including the magic phase of the enemy player, the Bretonnian player may remove one random winds of magic card from his opponent's hand. This card is then discarded. If the card is a power card or Total Power then the Bretonnian player adds +1 to the combat result of all combats fought in the following combat phase. If the Drain Magic card is drawn then the magic phase is ended immediately. If any other card is drawn there is no further effect.


Baron Odo d'Outremer
avec Suliman Le Saracen
..... 110 points


Your army may include Baron Odo of Outremer as Champion of a unit of Knights of the Realm or Knights Errant. You may only choose Odo if your army includes a unit of these Knights for him to lead.

Profile MWSBSSTWIALD
Odo44443 1428
Suliman44443 1427
Suliman's Horse80033 1305
Bretonnian Warhorse83033 1315

Weapons/Armour: Odo has the Morning Star of Fracasse, heavy armour and shield.

Rides: Odo rides a barded Bretonnian Warhorse.

Knightly Virtues: Odo is a Questing Knight Champion so has the Questing Virtue.

Suliman le Saracen: If you choose to include Odo d'Outremer in your army then Suliman will also come to the battle as Odo's retainer. Odo and Suliman always move and fight together as a team and may join a regiment if you wish. Suliman is faithful to Odo all the time so always test against Odo's Leadership unless he is slain.

Suliman is armed with a massive double-handed scimitar which he is able to wield on horseback. He wears light armour and carries a round shield. He rides a swift Arabian stallion instead of a warhorse.

Suliman has a blood-curdling war cry, unique to the tribe of Araby from which he comes. Any opponent in hand-to-hand combat with Suliman must test against his Leadership. If he fails, it means that Suliman's war cry has shaken him to the core allowing Suliman to strike first with his scimitar, regardless of relative Initiative values, who charges, or magic weapons.

Magic Items: Odo has one magic item, the Morning Star of Fracasse.

The Morning Star of Fracasse: The bearer strikes with a +2 Strength bonus in the first turn of any combat.

In addition, should the bearer score 1 or more wounds upon an enemy armed with a magic weapon, then the Morning Star will entwine itself around the enemy's weapon and pull it from his grasp on the D6 roll of a 4 or more. A weapon ripped away by the Morning Star is lost for the remainder of the battle.


Roland le Marechal..... 78 points

Your army may include Roland le Marechal as a Champion of a unit of Knights Errant or Knights of the Realm.

Profile MWSBSSTWIALD
Roland44443 1427
Bretonnian Warhorse83033 1315

Weapons/Armour: Roland has a sword, lance, heavy armour, and a shield.

Rides: Roland rides a barded Bretonnian Warhorse.

Knightly Virtues: Roland has the Knight's Virtue.

Magic Items: Roland has a single magic item, Roland's Warhorn.

Roland's Warhorn: Roland can use his once in his magic phase. No power is required to cast the spell, the warhorn itself provides all the power needed.

Once the spell is cast all enemy flying creatures within 18" immediately take to the air and 'fly high'. The enemy flyers must remain flying high until they pass a Leadership test taken at the start of each of their subsequent turns. Whilst flying high they cannot make any attacks against Bretonnian flyers who are flying high, although they themselves may be attacked by glancing blows in the normal way.


Tancred, Duc de Quenelles..... 265 points

Your army may include Tancred, Duc de Quenelles. He can be either an independent character or the army's General. If chosen as the General he replaces the General in the main army list.

Profile MWSBSSTWIALD
Tancred46644 36410
Bretonnian Warhorse83033 1315

Weapons/Armour: The Duke has the Blade of Couronne, lance, heavy armour, and the Grail Shield.

Rides: The Duke may ride a barded Bretonnian Warhorse (+3 points) or a monster.

Knightly Virtues: The Duke has the Grail Virtue and the Virtue of Purity.

Magic Items: Tancred is a Knightly Lord and carries three magic items: the Blade of Couronne, the Grail Shield and the Blessed Draught.

The Blade of Couronne: Any Undead creature within 3" of the bearer at the end of a Bretonnian movement phase immediately suffers 1 wound. No armour saves are allowed. In addition, the bearer and any unit he is leading are immune to fear and terror caused by the Undead.

Blessed Draught: Tancred may drink the potion at the beginning of any Bretonnian turn. For the duration of that turn, the potion increases Tancred's Strength by D6. One use only.

The Grail Shield: Like an ordinary shield, the Grail Shield confers a D6 saving throw of 6 upon its bearer. All Undead models within 3" of Tancred reduce their Attacks characteristic by -1 and Undead creatures with only 1 Attack cannot strike at all.


Bertrand the Brigand.....83 points
and the Bowmen of Bergerac..... +1 extra point per Bowman in the regiment


Your army may include Bertrand the Brigand as a Commoner Champion. Bertrand may only be chosen as a Champion of a unit of Bowmen, and the regiment he leads becomes the 'Bowmen of Bergerac' at an extra points cost of 1 point per Bowman in the regiment. Bertrand is always accompanied by his faithful comrades Hugo le Petit and Gui le Gros. Note that Bertran's two henchmen are also paid for from the Characters points allowance, but the cost of the extra Bowmen is paid for from the allowance for regiments.

Profile MWSBSSTWIALD
Bertrand44543 1428
Hugo le Petit43454 1317
Gui le Gros43454 1317
Bowmen of Bergerac43433 1317

Weapons/Armour: Bertrand and his henchmen have a sword and longbow.

Save: None

Bertrand's Marksmanship: Bertrand is able to re-roll his to hit roll once in any turn if shooting with is longbow.

Hugo le Petit: Hugo le Petit is Bertrand's right hand man and always fights with a huge staff and shoots with an enormous longbow. If he scores a hit with his powerful bow, the arrow which is like a javelin, hits with a Strength of 5.

Gui le Gros: Gui le Gros has the same profile as the other Bowmen and is armed in the same way.

Gui carries a huge wine flagon slung over his back to refresh the Bowmen in the midst of battle. He can choose to pass around the wine flagon at the start of any turn. There is only enough wine for the Bowmen to have one drink each, so the wine flagon can only be used once. The effects of the wine last for the rest of the battle, however. The unit becomes exceedingly merry and becomes immune to panic. Unfortunately marksmanship is badly affected and the unit suffers a -1 to hit for the rest of the battle!

The Bowman of Bergerac: The rest of Bertrand's regiment are chosen from the Bowmen in the main army list. However, certain special rules apply to the Bowmen of Bergerac, which distinguish them from ordinary archers and so they cost an extra 1 point per Bowman.

Unlike ordinary Bowmen, the Bowmen of Bergerac may skirmish. If they do not skirmish they may use the Arrowhead formation just like other Bowmen. They never wear armour and so ignore this option which applies to other Bowmen. The unit can have a standard bearer and musician in the normal way.

Magic Items: Bertrand carries one magic item, the Black Arrow.

The Black Arrow: The arrow always wounds if it hits, and no ordinary armour can save against it, but magical armour saves as normal.


The Knight of the Perilous Lance..... 121 points

Your army may include the Knight of the Perilous Lance as an independent character model.

Profile MWSBSSTWIALD
Knight of the Perilous Lance45544 2538
Bretonnian Warhorse83033 1315

Weapons/Armour: The Knight of the Perilous Lance has a lance, heavy armour, and a shield.

Rides: The Knight of the Perilous Lance rides a barded Bretonnian Warhorse.

Knightly Virtues: The Knight of the Perilous Lance has the Knight's Virtue and the Virtue of the Joust.

Magic Items: The Knight of the Perilous Lance does not have magic weapons. Instead, he has two unique battle skills which are known as the Perilous Lance and the Parrying Shield.

The Perilous Lance: The Knight must be charging in order to use this special skill. The Knight has the uncanny ability to aim his lance at his opponent's weakest point and dodge his opponent's shield at the moment of impact. Hand-to-hand opponents therefore will always suffer a -1 penalty to their save against the Knight's lance!

The Parrying Shield: The Knight is exceptionally good at parrying his opponent's weapon in hand-to-hand combat and so may re-roll any roll to save in hand-to-hand combat.


Tristan le Troubadour
avec Jules le Jongleur
..... 205 points


Your army may include Tristan le Troubadour as an indpendent character.

Profile MWSBSSTWIALD
Tristan45544 2538
Jules43333 1417
Bretonnian Warhorse83033 1315

Weapons/Armour: Tristan has a sword, lance, heavy armour, and shield. Jules is unarmoured and armed only with a slapstick counting as a hand weapon.

Rides: Tristan rides a barded Bretonnian Warhorse. Jules is on foot riding a hobby horse.

Knightly Virtues: Tristan has the Questing Virtue and the Virtue of Noble Disdain.

Magic Items: Tristan does not carry any magic items. Instead he has a repetoire of heroic songs of noble valour equal in their potency to many magic items.

Jules le Jongleur: Jules always accompanies Tristan and although he is on foot he manages to keep pace by his amazing acrobatic somersaulting. This makes Jules extremely difficult to hit with missiles or weapons and he is only hit on a score of 6. Jules is thus always moved alongside Tristan or anywhere in the regiment which accompanies Tristan.

Jules' Cutting Wit: Jules helps Tristan when he is in hand-to-hand combat by distracting Tristan's opponent with jeers and wry comments which can lash the pride of even the most terrible of foes. Jules is an excellent mimic of bestial noises and so can do this to any creature in the known world. This has the effect of robbing Tristan's opponent of his first attack.

The target of Jules' with is always Tristan's opponent, who loses his first attack if he fails a Leadership test on hearing Jules' jibes and japes. If Jules is slain or leaves the battlefield Tristan is overcome with grief and will not sing for the remainder of the battle.

Songs of Nobel Valour: Tristan has a repetoire of heroic ballads of Bretonnia, known as chansons. If a unit includes Tristan you may declare that he is singing one of the following Songs of Noble Valour at the start of the turn. The chanson lasts until the start of your next turn. Tristan can then decide to change his tune or carry on singing more verses of the same tune to maintain its effects. Naturally if Tristan is slain or is victim of a spell which stops him singing, the effect of the song is instantly ended.

Chanson de Bataille
This ballad tells of great Bretonnian victories of the past and inspires all who hear it to match or even surpass the courage and determination of their forefathers. Any unit accompanying Tristan when he signs this chanson counts an additional +1 to its combat resolution score.

Chanson de Grail
This ballad tells of the Lady of the Lake and her sacred grail. It inspires those who hear it with confidence and faith. This chanson dispels any spell cast against Tristan or the unit he is with on a score of 3+. This is a natural dispel.

Chanson de Gilles
This ballad tells the story of Gilles le Breton. This inspires any who hear it with pride and honour. Any unit accompanying Tristan when he sings this chanson will count as having a Leadership of 10.


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