BRETONNIAN COMMONERS


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Mounted Squires..... 10 points

Your army may include as many regiments of Mounted Squires as there are regiments of Knights. These are retainers of the Knights, chosen from among the peasants of their domains. Squires look after the Knight's warhorses and guard his lands, pursuing brigands and keeping watch for intruders. Mounted Squires accompany the dukes and barons as outriders when out hunting and as light cavalry in battle.

Profile MWSBSSTWIALD
Mounted Squires43333 1317
Horse80033 1305

Weapons/Armour: Mounted Squires ride horses, and are armed with swords.

Save: 6+

Options: Any unit may have spears (+2 points per model), bows (+4 points), shields (+2 points) and/or light armour (+4 points).

Special Rules:

Skirmish: Mounted Squires may skirmish.


Squires..... 5 points

Your army may include as many regiments of Squires as there are regiments of Knights. Like the Mounted Squires, their task is to look after the Knight's armour, warhorse and supervise his feudal domains. When the Knights go hunting, the foot Squires act as beaters to chase the beasts out of their lairs. In war, the foot Squires accompany the Knights as camp servants and fight in battle as skirmishers.

MWSBSSTWIALD
43333 1317

Weapons/Armour: Squires are armed with swords.

Save: None

Options: Any unit may have spears (+1 point per model), or longbows (+3 points).

Special Rules:

Skirmish: Squires may skirmish.


Men-at-Arms..... 5 points

Your army may include any number of regiments of Men-at-arms. These are retainers of the Knights, chosen from among the peasants of their domains to guard their castles and accompany them to war as infantry.

MWSBSSTWIALD
43333 1317

Weapons/Armour: Men-at-arms are armed with swords or other hand weapons.

Save: None

Options: Any unit may have spears (+1 point per model), or halberds (+2 points). They may also carry shields (+1 point) and/or light armour (+2 points).


Bowmen..... 8 points

Your army may include any number of regiments of Bowmen. These are peasants who regularly practise archery at the village butts so as to be ready to repel raiders from their humble cottages, fields and vineyards.

MWSBSSTWIALD
43333 1317

Weapons/Armour: Sword and longbow.

Save: None

Options: Any unit may have light armour (+2 points per model).

Special Rules:

Arrowhead Formation: Bowmen can use the Arrowhead formation.


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