| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Champion | 4 | 7 | 7 | 5 | 4 | 1 | 7 | 3 | 9 | Hero | 4 | 8 | 8 | 5 | 5 | 2 | 8 | 4 | 10 | Lord | 4 | 9 | 9 | 5 | 5 | 3 | 9 | 5 | 10 |
Mark of Khorne..... +45 points
Mark of Nurgle..... +40 points
Mark of Tzeentch..... +10 points
Mark of Slaanesh..... +35 points
Steed: A Champion of Chaos may ride a Chaos Steed (+4 points).
If he carries the Mark of his Chaos god a Champion may ride one of his patron's daemonic steeds.
Khorne - Juggernaut..... +70 points
Slaanesh - Steed of Slaanesh..... +15 points
Tzeentch - Disc of Tzeentch..... +15 points
Nurgle - Beast of Nurgle..... +75 points
Magic Items: A Chaos Lord may carry up to 3 magic items, a Chaos Hero up to 2 items, and a Chaos Champion a single item.
Special Rules: If the Champion's retinue includes any chariots, he may ride in one of them - see Chaos Chariots.
If the army includes a suitable large monster, the Champion of Chaos may ride that - see the Monster List.
In both cases no extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue and the large monster is an ally.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Sorcerer | 4 | 6 | 6 | 4 | 5 | 1 | 7 | 2 | 9 | Sorcerer Champion | 4 | 6 | 6 | 5 | 5 | 2 | 7 | 2 | 9 | Master Sorcerer | 4 | 6 | 6 | 5 | 5 | 3 | 8 | 3 | 9 | Sorcerer Lord | 4 | 6 | 6 | 5 | 5 | 4 | 9 | 4 | 10 |
Nurgle..... No wizard of a lower level within 6" can cast spells.
Tzeentch..... One re-roll +/-1.
Slaanesh..... No enemy within 12" can shoot/cast spells at the Sorcerer.
Unaligned..... Chaos armour at not cost (4+ save).
Steed: A Sorcerer may ride a Chaos Steed (+4 points).
If he carries the Mark of his Chaos god a Sorcerer may ride one of his patron's daemonic steeds.
Slaanesh - Steed of Slaanesh..... +15 points
Tzeentch - Disc of Tzeentch..... +15 points
Nurgle - Beast of Nurgle..... +75 points
Spells: A Chaos Sorcerer has one spell per magic level. He can have spells of his patron Chaos god or he can have Dark Magic spells - but he must have one or the other, not both.
Magic Items: A Chaos Sorcerer may carry 1 magic item, a Sorcerer Champions up to 2 items, a Master Sorcerer up to 3 items, and a Sorcerer Lord may have up to 4 items.
Special Rules: If the Sorcerer's retinue includes any chariots, he may ride in one of them - see Chaos Chariots.
If the army includes a suitable large monster, the Sorcerer may ride that - see the Monster List.
In both cases no extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue and the large monster is an ally.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Battle standard bearer | 4 | 8 | 7 | 5 | 4 | 2 | 7 | 4 | 9 |
Khorne..... +45 points
Nurgle..... +40 points
Tzeentch..... +10 points
Slaanesh..... +35 points
Steed: The Chaos Battle Standard Bearer may ride a Chaos Steed (+4 points).
If he carries the Mark of his Chaos god he may ride one of his patron's daemonic steeds.
Khorne - Juggernaut..... +70 points
Slaanesh - Steed of Slaanesh..... +15 points
Tzeentch - Disc of Tzeentch..... +15 points
Nurgle - Beast of Nurgle..... +75 points
Magic Items: The Chaos Battle Standard Bearer may carry a singel magic item. This may be a magic standard, effectively turning the army's banner into a magic standard. The Chaos Battle Standard Bearer may carry the magic standard of his Warlord's Chaos god. Note that the Chaos Battle Standard Bearer is a Champion of Chaos and may therefore be given a Chaos Reward instead of a magic item.
Special Rules: If the Chaos General rides in a chariot the Battle Standard Bearer may ride in the same chariot (replacing the second member of the crew).
If the army includes a suitable large monster, the Chaos Battle Standard Bearer may ride that - see the Monster List.
In both cases no extra points are added to the Warlords's value - the chariot is part of the Warlord's retinue and the large monster is an ally.