| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Stone Thrower | - | - | - | - | 7 | 3 | - | - | - | Crew | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
| Range | Strength | Save | Wounds Per Hit | |
|---|---|---|---|---|
| Small Stone Thrower | 45" | 7 | none | D3 | Big Stone Thrower | 60" | 10 | none | D6 |
| MISFIRE CHART | |
|---|---|
| FOR STONE THROWERS | |
| 1-2 | DESTROYED! The engine cannot stand the strain placed upon it and breaks under tension as it is fired. Bits of wood and metal fly all around, the stone tumbles to the ground splintering the engine and throwing debris into the air. The engine is destroyed and its crew slain or injured. Remove the engine and its crew. |
| 3-4 | DISABLED! The normal smooth running of the machine and its crew is disrupted by some accident or freak occurence. A rope snaps and lashes about wildly, a crewman sets the machine up wrongly so that it pulls itself apart, etc. The engine does not shoot this turn and cannot fire next turn either while the damage is repaired. To help you remember it is a good idea to turn the machine round to face away from the enemy. In addition, one of the crew is slain - caught by a snapping rope, entangled in the machinery, or thrown high in the air in lieu of the stone! |
| 5-6 | MAY NOT SHOOT. A minor fault prevents the machine shooting this turn. A crewman drops the stone as he lifts it into position, maybe a ratchet jams or rope loosens. The machine is unharmed and may shoot as normal next turn. |
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Gyrocopter | 24 | - | - | 6 | 7 | 3 | - | - | - | Pilot | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
| Artillery Piece | Range | Strength | Save | Wounds Per Hit |
|---|---|---|---|---|
| Steam Cannon | Flame Template | 4 | none | 1 | Bombs | 3" diameter | 4 | -1 | 1 |
| GYROCOPTER | |
|---|---|
| BOMB MISFIRE CHART | |
| 1-2 | The bomb explodes prematurely, killing the pilot. The gyrocopter plunges out of control and crashes. Roll a scatter dice to establish the direction the gyrocopter takes and roll 4D6 to see how many inches the gyrocopter moves before it hits the ground. See the rules for crashes below. |
| 3-4 | The pilot drops the bomb in the cockpit. He frantically scabbles round and throws the bomb at the last second. Randomly position the bomb blast template within 2D6" of the gyrocopter, using the scatter dice to establish a random direction. Work out damage from the bomb blast as normal. While the pilot is struggling to throw out the bomb the gyrocopter spins round wildly. To represent this, start with the gyrocopter at the position where the bomb was dropped. Roll the scatter dice to determine a random direction, and move the gyrocopter in the diretion indicated so that it completes a full normal move of 24". |
| 5-6 | The bomb's detonator is a dud. It fails to explode and no damage is done. |
| D6 | Hit |
|---|---|
| 1-4 | Gyrocopter |
| 5-6 | Pilot |
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Flame Cannon | - | - | - | - | 7 | 3 | - | - | - | Crew | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
| Profile | Maximum Range You May Guess | Strength | Wounds | Save |
|---|---|---|---|---|
| Flame Cannon | 24" | 5 | D3 | -2 |
| FLAME CANNON | |
|---|---|
| MISFIRE CHART | |
| D6 | Result |
| 1-2 | Destroyed! The weapon explodes in a sheet of flame. The flame cannon is destroyed and the crew slain. |
| 3-4 | Malfunction! The volatile mixture fails to ignite and the cannon squirts smelly hot oil and tar into the air. Although unpleasant, this is not deadly, and has no effect on the target. The crew must carefully prepare the cannon for firing again properly. The flame cannon will take one full turn to build up pressure again. |
| 5-6 | The Dwarf crew can tell from the dials and the hiss of excaping gas that the pressure is not high enough for the cannon to fire. The flame cannon may not fire this turn. |
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Bolt Throwers | - | - | - | - | 7 | 3 | - | - | - | Crew | 3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 |
| Bolt Thrower | Range | Strength | Save | Wounds Per Hit |
|---|---|---|---|---|
| Bolt Thrower | 48" | 5-1 per rank | none | D4 |
| MISSILE FIRE CHART | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| BS | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| D6 Score to Hit | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -1 | -3 |