OTHER HIGH ELVES INFORMATION


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ARMY SELECTION
Characters0 to 50%Up to half of the points value of the army may be spent on characters. This includes the cost of monsters ridden by characters.
Regiments25%+At least a quarter of the points value of the army must be spent on regiments. This does not include the cost of Champions who are paid for out of the Characters allowance.
War Machines0 to 25%Up to a quarter of the points value of the army may be spent of war machines. This does not include the cost of a chariot ridden by a character which is paid for out of the Character allowance.
Monsters0 to 25%Up to a quarter of the points value of the army may be spent on monsters. This does not include the cost of monsters ridden by charactes, which must be paid for from the Characters allowance.
Allies0 to 25%Up to a quarter of the points value of the army may be spent on allies chosen from any one or more of the following lists: Bretonnia, Dwarfs, Empire, and Wood Elves.



Characters Equipment List

The following chart gives all the ordinary weapons and armour that can be given to a High Elf character.

EQUIPMENT LIST
Weapons
A single sword, mace, axe or other hand weaponFree
A lance for a mounted Knight2
Spear1
Halberd2
Double-handed sword or axe2
Bow2
Longbow3
Armour
Shield1
Light Armour2
Heavy Armour(Ithilmar)3
Barding for Elven Steed4



Dragons of Caledor: These special rules below represent the Dragon skills that the Elves of Caledor possess, as well as the close bond between the riders and Dragons. These rules only apply to High Elves riding Dragons, not to Dragons ridden by other races or to unridden Dragons.

Dragonrage: If a Dragon's rider is slain then you must roll on the Monster Reaction Table to determine what the Dragon does. When rolling on this chart add +1 to the dice score. This means a Dragon will never fly away from battle. If you roll a 6 then you may choose any result you wish from the Table.

Dragon Tamer: If a High Elf character riding a Dragon is fighting in hand-to-hand combat against another Dragon then the enemy Dragon must take and pass a 2D6 Leadership test before it attacks. This test is only taken once at the start of the combat, and the enemy Dragon will either fight for the duration of the combat or refuse to fight for the entire combat. If the Dragon refuses to fight it will not strike blows or use its breath at all. However, a Dragon will only refuse to fight as long as it is not attacked itself. Should the Dragon be attacked it will always fight back.


Re-Roll Break or Psychology Test: When fighting Dark Elves, High Elves may re-roll any Break test in hand-to-hand combat, or psychology test, so long as either the army General or army standard bearer remains on the battlefield and is not fleeing. This replaces the normal re-roll rule for a unit/character breaking within 12" of the battle standard. Only one re-roll can be taken, even where a re-roll from some other source might otherwise apply. It is not permitted to re-roll a failed re-roll.


High Elf Citizen Levy: When it comes to battle the High Elf citizen army has an advantage over other races:



Ithilmar Armour: If High Elves wear 'heavy armour' this will always be made of Ithilmar. Consequently, High Elves suffer no movement penalty for wearing heavy armour.

If an Elven Steed is equipped with barding it does suffer the usual -1" penalty. A Dragon Prince wearing heavy armour and carrying a shield, riding a barded Elven Steed will therefore move 9"-1" (barding) = 8".


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