OTHER LIZARDMEN INFORMATION


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ARMY SELECTION
Characters0 to 50%Up to half of the points value of the army may be spent on characters. This includes the cost of monsters ridden by characters.
Regiments25%+At least a quarter of the points value of the army must be spent on Regiments. This does not include the cost of Champions who are paid for out of the Characters allowance.
Monsters0 to 25%Up to a quarter of the points value of the army may be spent on monsters. This does not include the cost of monsters ridden by charactes, which must be paid for from the Characters allowance.
War MachinesNoneA Lizardman army cannot include war machines, as they do no have any.
AlliesNoneA Lizardman army cannot include any allied forces.



Equipment List

EQUIPMENT LIST
A single sword, mace, axe or other hand weaponFree
Additional hand weapon1
Double-handed weapon2
Halberd2
Spear1
Short bow (Skinks only)1
Javelins (Skinks only)1
Armour
Shield1
Light Armour2



Cold Blooded: All Lizardmen are cold blooded and naturally slow to react to psychology, if they react at all! Roll 3 dice when testing against leadership and choose the 2 lowest scores.


Cold Ones: Cold Ones are large and frightening and so cause fear. They are also not very intelligent creatures and so are subject to stupidity. Because the stupidity test is taken using the leadership of the rider, use 3D6 ingoring the highest dice in the usual manner for Lizardmen. Once a Cold One has tasted or smelt blood in a round of hand-to-hand combat, it is no longer subject to stupidity and eager to taste some more.


Terradon: The normal rules for mounts apply to Terradons except that it has two riders rather than one. The enemy must kill both rider before the model is removed.

Scaly Skin: The Terradon and its Skink crew have scaly skin which counts as light armour. The save can never become worse than 6+ due to modifiers from the attacker's Strength.

Cold Blooded: The Terradon riders are blooded.

Fly: Terradons can fly.

Skirmish: Terradons always operate in skirmish formation.

Drop Rocks: Each Terradon carries one rock. All of the rocks are always dropped on the first enemy that the Terradons charge in the battle. This means that after their first charge in the game they ahve no rocks left.

The rocks are treated in a similar way to impact hits from chariots or from a Stegadon. When a Terradon drops its rock it automatically causes 1 Strength 6 hit. These hits are inflicted first before either side strikes in combat. Note that no roll is made to score impact hits, the plummeting boulders automatically cause impact hits. If the Terradons are charged, they immediately jettison their rocks harmlessly in order to be able to fight.


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