| ARMY SELECTION | ||
|---|---|---|
| Characters | 0 to 50% | Up to half the points value of the army may be spent on characters. This includes the cost of a monster or chariot ridden by a character. |
| Mobs | 25%+ | At least a quarter of the total points value of the army must be spent on troops. This does not include the cost of Champions or chariots ridden by characters (both of these are paid for out of the Characters allowance). |
| War Machines | 0-25% | Up to a quarter of the points value of the army may be spent on war machines. |
| Monsters | 0 to 25% | Up to a quarter of the points value of the army may be spent on monsters. Note that this does not include monsters ridden by characters, which must be paid for from the Characters allowance. |
| Allies | 0 to 25% | Up to a quarter of the points value of the army may be spent on allied troops chosen from any of the following lists: Chaos, Chaos Dwarf, Dark Elves, and Skaven. |
| EQUIPMENT LIST | |
|---|---|
| Hand-to-Hand Combat Weapons | |
| A single sword, axe, mace, or other hand weapon | Free |
| An additinal sword, axe, etc. | 1 |
| A double-handed weapon, including double-handed axe, sword, etc. | 2 |
| Halberd | 2 |
| Spear | 1 |
| Missile Weapons | |
| Bow | 2 |
| Short Bow | 1 |
| Crossbow | 3 |
| Armour | |
| Shield | 1 |
| Light Armour | 2 |
| Orc & Goblin Animosity Table | |||
|---|---|---|---|
| 1 | Get 'em | Them other greenskins is asking for trouble! Pulling faces, shouting rude insults, hurling dung. They deserve a good bashing! If your Mob is armed with bows, crossbows, or other missile weapons, then this turn it will halt and shoot at the nearest other Orc or Goblin Mob. Note that the taret must be an infantry or cavalry Mob of the kind that has to take an animosity test itself - not a chariot, war engine, etc. and not a Mob that is already engaged with the enemy. Although the Mob doesn't move, individual models may be turned in the ranks in order to shoot at the target. Work out the effects of shooting immediately - this means that shooting due to animosity is worked out before normal shooting. The Mob cannot do anything else that turn, it wil lnot move and it cannot shoot. If there are no other Orcs or Goblins to fire at, the affected mob squabbles instead. If your Mob is not armed with missile weapons then it will charge the nearest other Orc or Goblin Mob if able to do so. Note that the target must be an infantry or calvary Mob as above. If unable to charge (for example if it is too far away), then the Mob squabbles instead. Assuming it is able to charge, the Mob is immediately moved against the target and a huge brawl breaks out. Immediately work out hand-to-hand combat with all models in base comtact fighting. Once both sides have fought, casualties are removed and the two rival units spend the rest of the turn unable to do anything while they dust themselves down. There is no further effect - the two Mobs do not continue to fight in following turns. | |
| 2-5 | Squabble | Ratgut is a filthy lyin' git and he spat on my favourite boots. He needs teaching a lesson! An internal squabble amongst the ranks soon grows into a minor riot with fists and curses flying. This throws the Mob into disorder and prevents all moving and shooting this turn. The unit does nothing for this turn while the Bosses crack heads together to restore order. | |
| 6 | We'll Show 'em | The rest of the army is just softies compared to us. We'll show 'em how it's done. Charge! Determined to show that they are best, the Mob dashes forward towards the enemy, cheering, waving weapons, and jeering at their foes. The Mob immediately moves forward a full normal move towards the nearest visiable enemy unit, deducting the usual penalties for terrain. You must move the full distance possible. You cannot move less unless there is another unit or an uncrossable obstacle in the way. If you move into an enemy unit you count as having charged it. This extra move is an exception to the normal movement sequence. Once the Mob has moved it may still move in the movement phase, shoot and fight just as normal. If the extra move brings you to within charge range of an enemy unit then you may declare a charge and attack it in your movement phase if you wish. | |