| Doom Diver Misfire Chart |
| 1-2 | Destroyed. The catapult gives way when the Doom Diver attempts to stretch it back too far. With a crack the frame breaks apart and smashes right into the Goblin, flattening him. The lauch is unsuccessful and the machine is destroyed. Remove the catapult and Doom Diver from play. |
| 3-4 | Disabled. The catapult elastic gives way leaving the Doom Diver helplessly earthbound. The catapult must be fixed before it can be used again, which takes all of next turn. |
| 5 | Bounce. The Doom Diver miscalculates his shot entirely. He is propelled more or less horizontally forward, bounching along on his stomach until he hits something solid. The Goblin travels straight forward D6x10" and hits the first target in his path causing D6 strength 5 hits. Note that no template is used - the Goblin hits the first target in his path be it an individual, a unit of troops, a building, or whatever. If he hits a wood, wall, or other terrain that would block his path he stops. The machine itself is unaffected and may be used normally next turn. |
| 6 | Wild Shot. The catapult slips in its mountings, spinning around and projecting the Goblin randomly into the air. Determine where he lands as follows. First roll a scatter dice to determine which direction he goes in, not taht the HIT results also have direction arrows indicated at the top of the 'I' in the 'HIT'. The Goblin comes down D6x10" in the direction indicated. There is no need to roll further dice to determine where the Goblin lands and the Doom Diver may not attempt to correct his approach as he is totally out of control. Position the template and work out casualties as normal. The machine itself is unaffected and may be used normally next turn. |