| M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|
| 4 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 |
| WARPFIRE MISFIRE CHART | |
|---|---|
| D6 Roll | Result |
| 1-2 | Kaboom! The warpfire thrower crew disappears in a mushroom cloud of flame. Any models within D3+1" are hit by warpflame. Work out damage as if they had been struck by the warpfire thrower. |
| 3-4 | The fuel barrels catch fire! The model carrying the barrels runs helplessly 2D6" in a random direction before the barrels explode, scattering warpfire over everything within D3". Work out hits against models within range as if they had been hit by the warpfire thrower itself. The model carrying the barrels is toasted. |
| 5-6 | The warpfire thrower's nozzle blocks and squirts burning fueld over its crew. Work out the effect as if the crew had been hit by their own warpfire thrower. |
Profile: Strength = 5 Wounds = D3 Save = -2A warpfire thrower is a relatively small war machine and is carried by a crew of two Skaven. For this reason it does not have its own Toughness or wounds, but is destroyed if either crew member is slain. The warpfire thrower's crew may carry it at a rate of 4". This is 1" less than other Skaven due to the weight of the machine. The Skaven can therefore march move up to 8" when allowed to do so.
| M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|
| 5 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 5 |
Profile: Range = 36" Strength = 5 Damage = D3 Save = -3Wounds are worked out exactly as normal except that instead of inflicting 1 wound the jezzail inflicts D3 wounds. Jezzail also have an extra -1 saving throw: -3 instead of the usual -2 for a Strength 5 attack.
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Warpstone Generator | - | - | - | - | 5 | Special | - | - | - |
| Wheel | 3D6" | - | - | 7 | 7 | 3 | 1 | - | - |
| Warlock Engineer | 5 | 4 | 4 | 4 | 3 | 1 | 5 | 2 | 10 |
| Rats | - | 3 | 0 | 3 | 2 | 6 | 1 | 6 | 10 |
| Warpstone Generator Misfire Chart | |
|---|---|
| D6 Roll | Effect |
| 1-2 | BACKBLAST! Crackling warp-lightning lashes out indescriminately, frying some of the rats in the process. The rats suffer D3 S3 hits. If the warpstone generator was hit in hand-to-hand combat the model that struck the blow suffers D3 S3 hits too. |
| 3-4 | DAMAGED. The warpstone generator is damanged and will create one less bolt of warp-lightning per turn from now on. |
| 5-6 | OUT OF CONTROL! The stern wheel is temporarily jammed by a stray flare of warp-lightning. The Doomwheel moves in a random direction next turn. After that the stern wheel frees itself and the Doomwheel moves normally from then on. If this result is rolled more than once in the same turn it has no additional effect (so if you roll it twice the wheel isn't jammed for two turns). |
| Shooting | Hand-to-Hand | ||
|---|---|---|---|
| 1 | Warpstone generator | 1 | Warpstone generator |
| 2-4 | Wheel | 2-3 | Wheel |
| 5 | Rats | 4-5 | Rats |
| 6 | Warlock Engineer | 6 | Warlock Engineer |
| Profile | M | WS | BS | S | T | W | I | A | LD |
|---|---|---|---|---|---|---|---|---|---|
| Bell Carriage | - | - | - | 7 | 7 | 6 | 1 | - | - |
| Striker | 5 | 3 | 3 | 4 | 3 | 1 | 4 | 1 | 4 |
| Shooting | Hand-to-Hand | ||
|---|---|---|---|
| 1 | Grey Seer | 1-2 | Grey Seer |
| 2-3 | Bell Carriage | 3-4 | Bell Carriage |
| 4-5 | Screaming Bell | 5 | Screaming Bell |
| 6 | Striker | 6 | Striker |
| Screaming Bell Table | |||
|---|---|---|---|
| Dice Roll | Effect | Dice Roll | Effect |
| 1-2 | The Skaven pushing the bell move an extra D6" during the movement phase if they are not charging. | 10-11 | All Skaven within 24" of the Bell become frenzied until the start of their next turn. Any Skaven regiments which have been driven into frenzy by the Bell will suffer D6-1 automatic S3 hits in each hand-to-hand combat phase if they are not in combat as the Skaven rend each other. |
| 3-4 | Skaven regiments anywhere on the battlefield can reroll any LD tests this turn if they wish. | 12-13 | Roll a D6 for each building, wall, and war machine within 30". On a 4+ it suffers D3 wounds. |
| 5-6 | Each calvary unit, friend or foe, within 36" of the bell must take a Panic test immediately | 14-15 | All enemy units subject to psychology within 12" become subject to fear of the Skaven until the start of the next Skaven turn |
| 7 | All enemy units within 24" must pass a LD test on 2D6 to charge or shoot missile weapons until the beginning of the next Skaven turn. | 16-17 | Roll a D6 for each building, wall and war machine within 36". On a 3+ it suffers D6 wounds. |
| 8-9 | Roll a D6 for each building, wall and war machine within 24". On a 5+ is suffers D3 wounds. | 18+ | The Screaming Bell is destroyed. All models within 3D6" suffer an automatic S3 hit as their eardrums burst. |