UNDEAD WAR MACHINES


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Screaming Skull Catapult..... 74 points

Each catapult has a crew of three Skeletons to operate and defend it.

Profile MWSBSSTWIALD
Catapult----5 3---
Skeleton Crew42233 1215

Equipment: The crew are armed with a sword or other hand weapon.

Save: None.

Special Rules: Screaming Skull Catapults are immune to psychology and cause fear. In addition, any unit that suffers one or more wounds from a shooting attack by a screaming skull catapult must take a Panic test. If the unit fails the test it will flee immediately.

Combat: Screaming skull catapults cannot be broken in hand-to-hand combat, and never take the Break test if beaten in combat. If beaten the catapult will suffer additional damage. These wounds must be allocated to the crew first, then the machine.

Attack: The catapult attacks in the same way as a stone thrower.

Artillery PieceRangeStrengthSaveWounds
Screaming Skull48"7noneD3

  1. Declare the target and guess range.


  2. Position template and roll scatter and artillery dice.


  3. If the artillery dice is a MISFIRE refer to the chart below, otherwise...


  4. If the scatter dice is a HIT the skull has struck home.


  5. if the scatter dice is an arrow the stone has landed in the direction shown 2, 4, 6, 8, or 10" away from the aiming point as shown on the artillery dice.


  6. A single model in the exact center of the template is hit automatically. Remaining models under the template are hit on 4+.


  7. Work out hits as normal. Models are allowed no saving throw from a screaming skull catapult. Any units suffering one or more wounds from the catapult must take a Panic test.
Misfire Chart
1-2Destroyed! The engine cannot stand the strain and breaks apart. The engine is destroyed and its crew slain. Remove the engine and its crew.
3-4Disabled. The engine is damaged and does not shoot this turn and cannot fire next turn either while the damage is repaired. In addition, one of the crew is slain from the accident that caused the damage.
5-6May Not Shoot. The machine cannot shoot this turn. It is unharmed and may shoot as normal next turn.


Undead Chariots..... 56 points

The Chariot is drawn by two Skeleton Steeds and has a crew of two Skeleton warriors.

Profile MWSBSSTWIALD
Skeleton Warriors42233 1215
Skeleton Steeds82033 1215
Undead Chariot---55 31D6-

Equipment: The crew are armed with a sword or other hand weapon.

Save: None.

Options: Any chariot crew may be equipped with light armour (+2 points), shields (+1 point), armed with bows (+2 points). The chariot may have scythed wheels (+20 points per chariot). One Undead chariot may carry a magic standard.

Special Rules: Undead Chariots are immune to psychology and cause fear.

Combat: Screaming skull catapults cannot be broken in hand-to-hand combat, and never take the Break test if beaten in combat. If beaten the catapult will suffer additional damage. Randomly allocate each wound using the hand-to-hand combat chart below.

Attack:
  1. Chariots move individually in the same way as large monsters or characters. If grouped together (within 5" of another chariot) they may be treated as a unit for leadership tests.


  2. A chariot moves at the speed of the creatures pulling it. Casualties reduce the speed in proportion. If all of the chariot's crew are slain it will move 2D6" up to its maximum speed in a random direction, crashing and being destroyed on a double.


  3. Chariots cannot move over obstacles or difficult terrain except to cross a river at a bridge or ford. If obliged to do so they suffer D6 S6 hits. Note that Skeleton Steeds do not confer their ability to ignore terrain to the chariot they are pulling.


  4. In hand-to-hand combat all hits against the chariot are randomly allocated as shown below.


  5. ShootingHand-to-Hand Combat
    1Crew1Chariot
    2-3Skeleton Steed2-3Skeleton Steed
    4-6Chariot4-6Crew

  6. Undead chariots have their own profile. Note that it is different from the standard chariot profiles. Once a chariot has been destroyed, surviving crew may continue to fight on foot.


  7. Crew may fight all round. Creatures pulling the chariot may fight to the front. The chariot itself may attack as it charges causing D6 hits plus +1 per scythe if scythes are fitted to the model.


  8. Chariots flee and pursue just like other troops. If forced to flee and subsequently caught by their pursuers they are destroyed.


  9. In the case of stone throwers or other attacks that use a template, treat each individual part of the chariot as a separate target.

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