How do you win with Bretonnia?
From [email protected]
Here is my general strategy for playing and sometimes winning
with Brettonia. First off starting with a good number of knights (good idea don't you
think) Probably at least two regiments, with some strong characters in front. The next
things you want to take are archers, in big blocks. To finish the army out use the rest
for mounted squires.
As far as setting up try and put your mounted squires on the flanks, and place your
archers in a position to get some shots off. Look for them to take out the smaller
regiments and war machines of your opponents. Go after the bolt throwers with a vengeance,
you don't need them cutting through your knights. Speaking of your knights set them up
were ever you can they should have no problem with getting into the fray. Have the archers
go after war machines, or small fast regiments that can get around your flanks. On the
other side of the coin use you squires to screen your knights if necessary, or set them up
on the flanks to get those side charges or help out the knights. Using the knights is very
simple just plow them strait ahead and they should be able to handle most anything. As far
as characters, for brettonia they are over rated for the 75% that you can take. The
characters aren't that much better than the regs, and they rack the points up on the
already expensive knights units. Don't max out the 75%, that is just a cheap win, using
all your points on character, magic items, and knightly virtues. Take a few characters,
they don't have to packed down, but don't leave them out there naked. Take a magic item
and maybe a virtue and the character will do just fine. As far as magic spells, don't put
any stock in battle magic, take it but don't waste too many points on a mage, because they
are next to worthless.
As far a what army you are playing against...
Avoid the bolt throwers, and go after the money regiments with your knights, and use the
mounted squires to go after the archers. Try and take out the mages or war machines with
your archers.
Use your knights to go after the large regiments, and use the mounted squires to flank
with knights.
Here is a tough one, avoid the fast moving things, like chariots, pump wagons,
and fast moving regiments with the hand of gork. Puck your battle closely, only fight the
ones you can win, try to hit hard and fast and hope for good dice roles.
For the chaos armies, men are tough because they have knights that are better than yours
go after there secondary units, unless a charge presents itself on the money unit, as far
as beastmen, go after the the small and weaker beastmen, and the others will break as you
cause panic, watch out for the chariots, and concentrate your bowmen on them.
Take anti-magic items and virtues, go for the characters, and don't worry to much about
the regiments.
Avoid the slayers all together, and go for the other units, use your archers and mounted
squires to take out the war machines.
Very similar to the dwarfs, take care of the earth shaker cannons.
This is one fight you have no problem in every area, just watch out for the flagellants
and you'll have no problems.
Don't go after the Slaan mage priest, but go after the solid regiments, and try and double
team on one regiments.