Everything you already know, just in a different light.


I think that this will be the most obvious part of my tactics, and I will probobly tell you stuff and you will say "I knew that", but bear with me as I might tell you something useful.

Ooopss. I forgot to mention the commoners:
Well, what can I say. You can push those 5 point humans around until your heart is content and not worry about losing more than one or two victory points. Now, Mounted squires and longbowmen... the may be useful.
Mounted Squires: This is about the cheapest cavalry you can buy. Humans on horses with swords, all for 10 points. You can skirmish them all around the table to protect you from all those nasty line of site and closest model things that your opponent can throw at you. Even if they do run, your knights can laugh at them as they pass by, being immune to panic cause by commoners and all.

Longbowmen: Well, now that you can feild 100 of these things and still have room for your knights, you might as well. I take about 50 a game, and feild them ALWAYS in the arrowhead formation. How other races cannot see how cool this is is beyond me, but use it anyway. This makes Bretonnian longbowmen comparable to high elf archers (Lots of shots, little formation) and almost as good as Woodies, but not quite. Just make a large block and don't move them, because most games are played 24" from each other anyway... and all their troops cannot hide behind buildings and forests. Try not to go overboard with these guys though, as they are no substitue for knights.

Magic:
This is a topic too large to peruse. It is based on personal prefference and I cannot tell you how to do it. I do reccomend that you invest in several dispel scrolls to keep you safe, and a virtue of purity or two... but I will let you deicde on your own.

Lance & Arrowhead:
Well, this is another one of personal preference. I always put my archers in arrowhead as there is not really any reason not to. I tend not to put all my knights in the Lance formation as I need a large unit that can turn and can get around. The lances make good support unit for that monster unit you may build, or just for cleaning up flanks.

Movement 16":
Well, what can I say... we have the fastes heavy cavalry in the game. It is good to be the king. They move fast and can reach your opponent in two turns. (One if you opponent moves alot) Very good indeed. Also on the topic of movement, the only reason not to move your cavalry their full 16" is if you know when you do they will be charged and you do not have the countercharge virtue. You always want to charge enemy cavalry, and charge when they are not going to get their +'s to STR for lances or spears, because you can tear them to ribbons and their str 3 or 4 is not going to hurt you that much. Trust me... Killing is fun, and remeber... it is better to give than to recive.

Last Bretonnian notes for today:
Well, I hope that now that you have gotten this far, you will have learned something. If I change my mind on a topic, I will come back and change it so you may want to check back from time to time. Also, feel free to contact me... I would be more than happy to awnser you questions, you can send me email at [email protected]. Thank you, that is all.

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