Get Off Our Land!

A three way Warhammer scenario

In this scenario, two armies face eachother over a vast battlefield. However, between the armies lie a vast contingent of barbaric peasants who are not prepared to see their land become a battlefield.

Scenery

A hill is set up on each side of the battlefield. In the centre of the battlefield a small vialliage with some walls and hedges should be set up. Other terrain may be set up in any mutually agreeable manner.

Armies

The peasants may select an army of any suitable race. A general can be included as usual, to represent a local noble, and he may bring along a retinue of one war machine, one wizard of any level and one elite unit. No large monsters are allowed.

The other armies may be selected as usual from the Warhammer Army lists, except that they may only include one war machine and may not include any large monsters.

Macic items with a points value of more than 50 cannot be included.

Deployment

The armies other than the peasants deploy no closer than 32" to eachother and no closer than 12" to the side edges. The villagers deploy in the centre of the table, but no closer than 14" to either of the of the armies.

Turns

Players should play for four turns. No more, no less.

Who goes first

The peasant defenders go first, followed by the other armies. Roll a D6 to decide which of these goes first.

Special rules

Victory

The peasants can only win if there has been no more than one hand to hand combat between the other two sides. If more than one hand to hand combat takes place between the other two armies, then the army that has lost the least troops wins.

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