Now, why would the High Elves and the Bretonnian's be going at it on the
feild of battle. They're allies, they share no common border, their histories
rarely touch upon one-another. Both are bastions of order, goodness, and
justice. Their kings are wise, their lands are bountiful. Each honors their
Gods, and their Gods honor them...
And that is the problem. You see the High (and mighty) Elves,
worship Asuryan, Isha, Kronhos, even Khaine...Asuryan created their race, and
gives blessing, and new life, to their Pheonix King upon his coronation, where
in he undertakes a very literal baptism by fire. And theese upstart
mortals, for all their good intentions, give worship to some watery tart that go
about tossing chalices at people!?
Whilst, the pious (and pompous) Brettonians rever the Lady of the Lake.
The scarred sprit of their land; It is she who gave Gilles le Breton, the means
with which to save their land from the largest Orc army to ever trod upon the
Oldworld. She who grants her faithful with visons, prophicy, and protection. Let
the treacherous Elves have their flase. The faithful of bretonnia need not their
bolt throwers, their chraiots, or any of their other dishonorable contraptions. Vive Bretonnia!
And so when a Bretonnian Baron's quest leds him to the northern costs of
Ulthlan, only to discover an ancient chalice...
And a High Elven Prince is sent to search for an ancient relic long
lost...
Terrain
Three large hills, in conners
midsize round, two level hill. Gentle slope prefered
three large forested areas
Armies
1500 point Brettonnian Army
Monsters only as mounts
No special Characters
"Magic Cap", no more than three levels worth of Mages. (3 lv1; 2 lv1, 1 lv3)
"Magic Cap", no magic items over 75pts
No Grail Knight units, only characters may have the Grail Vritue
No allies
1500 point High Elven Army
Monsters only as mounts
No special Characters
"Magic Cap", no more than three levels worth of Mages. (3 lv1; 2 lv1, 1 lv3)
"Magic Cap", no magic items over 75pts
No Chariots, the High Elves are a small force sent by ship, they could not transport one.
No Allies
The Chalice
The chalice is indeed quite magical, but its power is of no use upon the feilds of battle. Its perpose it to previde a foucus for the Bretonnians, and a goal for the High Elves. The only effects it does have depend on wich army posseses it.
If a Bretonnian(Elven) unit posses the Chalice, then all High Elven(Bretonnian) units will Hate that unit.
"Death to thoose who would defile the sacred relics of our ancestors! FIRE!"-Thanan, Archer Captian, to his men
"See, them? Tis they who bear the holy object of our quest! CHARGE!"-Sir Gaston, Knight Errant Commander, last words
If a Bretonnian(Elven) Unit posses the Chalice then the take any required Ld based test (i.e Panic, Fear, Break, etc) at unmodifed Ld 10.
"Ye would not back down if that wer' the True Grail, now would' ye lad, eh?"-Old Mattock, Vetran halberder, to new recruit
"Bah, daemonic hordes, even our dark kin; None could hold the Chalice! And you would run from a mere Human on horseback?"-Thyrion, comforting a fellow spearmen
Ending the game
The battle was begun sevral hours before nightfall. Each turn of game play is considered one hour of daylight, with four turns being played out.
Player with must victroy points at the end of play
Bretonnia is considered automaticaly victorious if:
The High Elves conceed the game
All the High Elven forces are slain
The High Elves are considered automaticaly victorious if:
Bretonnia gives up
All of Bretonnia is dead
+2 victory points to Bretonnia if the still retain possesion of the Chalice at the battles end