Magical item combos
Here is a list of lethal magical item combinations that I have
collected. I've tested some of them and others I just hear about and hope that they work
out pretty well for you. Most of these item combinations are meant for the Chaos army.
While reading this and you want to know what thes magic items do then go to the Magic item Help Page. Here they are:
- Ruby Chalice &Cursed Book- Result: After the first wound, enemy units
are -2 to hit in HtH (if within 6" of book) and -2 to shoot at range.
- Frenzied Khorne Lord with Chaos Tomb Blade &other character with
Chalice of Fate. After General is engaged, roll to try and reduce the magic cards dealt.
Result: Chaos army will have lion's share of cards in magic phase. Note: This may be
illeagal. Possible that the Tomb Blade only gleans magic cards for the user, not the army.
- Sorcerer Champion with Chalice of Chaos and Chaos Familiar. State you are
adding +1 to the roll and roll every magic phase. You have a 1/3 chance of shutting down
the magic phase, and will always gain some benefit.
- Sorcerer Champion (minimum) with Skull Staff and Ring of Corin. Mount on
disk or steed of Slaanesh for mobility. Result: See magic items and spells within 12"
and kill one every magic phase. If you're lucky.
- Gaze of Slaanesh &Parrying Blade- Result: All models in contact lose
1 attack, 1 model loses two.
- Battle Fury of Khorne Blade of Ensorcelled Iron -Result: Khorne Lord
makes 14 attacks when charging, hits on 2+ for each. If you don't want to gamble, use
Blade of Darting Steel (75 points) and hit every time.
- Helm of Many Eyes &Two handed weapon- Result: +2 S always strike
first
- Staff of Nurgle &Boots of Flight Result: The flying assassin. Be
careful of rebounds.
- Lifestone of Ashraz &Black Amulet Result: High attack
frenzied enemys kill themselves when attacking this character.
- Book of Ashur &Warpstone Charm (well, Chaos and
Skaven can do this anyway) Result: Use charm to retake and pass book roll as required. BoA
with no risk, for only 10 points more.
- Flail of Skulls Result: First turn attacks are +2 S.
- Cursed Book, and the Cloud of Flies, regeneration or iron
hard skin...most would need a six to hit (due to the Chaos Lords high WS + book + cloud),
and the hits that do get through would struggle to get through the higher toughness, and
then the regeneration or iron hard skin...
- Blade of Leaping Gold (+3Attacks) and Amulet of Power
(+2Strength). This combo is especially deadly when given to a lord
class character that can frenzy, for example, a Savage Orc War Boss. The combo is
effective against both RnF and characters.
- sorcerer lord with black amulet, regeneration, skull staff and ring of
corin on a disc of tzeentch.
- chaos lord with the chaos runeshield, golden helm, and frost blade
- helm of many eyes, black axe of krell
- helm of many eyes, executioners axe
- chalice of chaos, chaos familiar, warpstone charm, fortune of tzeentch
- chalice of darkness, chaos familiar, warpstone charm, amber amulet
- Crown of sorcery + book of Ashur (+forbidden staff if you need) = all
spells+lvl4 to any character ( better choose a strong one to have the absolute mage with
strong chars and magic)
- Goblin wolf rider hero with Heart of Woe, at 62 points a mobile bomb.
- a level 4 mage with book of asure,skull staff- 2+ dispel against lvl.4
- Whip of Agony, Allure of Slaanesh, Executioner's Axe. This is a fun
combo. Two Ld checks, one at 3d6, he's bound to fail one of them, and then, BOOM, off with
his head.
- Hero with a spear in second rank. Items sword of fortitude and crown of
command. Ain't sure about the names. But immune to fear, terror and panic. Also has a
leadership of 10 allways. Good in High Elf sea guards.
- Blade of darting steel & strenght potion carried by a savage orc
warlord in a unit savage orc boar boyz accompanied by a forest goblin battle standard
bearer with spider banner (double attacks first round of combat). 16 automatic str 7 hits
- battle banner and shrieking blade in a large regiment. The banner makes
sure you win your combats and large numbers and fear cause them to run
- amber amulet with forbidden rod. (you don't need that total power card)
- Staff of nurgle,cloak of mist and shadows,sword of unholypower
- black gem of gnarr, fortune of tzeentch on disc
- forbidden rod and jade amulet ( slann mage lord )
- Deamonslayingsword and Golden Crown of Atrazar and Black Amulett
- When fielding Chaos Cavalry, make sure it's allegeince is to Tzeentch.
That way, when the enemy wizard tries to punk the unit with magic, your Tzeentch hero gets
a 4+ magic save.
- A battle standard of Khorne on an EmperorDragon... The dragon gets
18Attacks and the khornedude 8
- A Khorne General With Battlefury of Khorne And hellfire sword against an
gobbo army
- a mummy tomb king with blessed sword & mummy tomb kings crown - all
undeads within 12 " has a ws of 10
- a skink shaman riding a terradon carrying lifestone of ashraah & dark
mace of death - will kill any character
- Frost blade + potion of strength
- For Skaven Grey Seers, this combination of items has helped me many
times. Helm of Atrazar, Warpstone Armour, The Hungry Maw, Sword of Unyielding
- unit of 15-20 chaos warriors armed with chaos armour a shield and and
additional hand wepond, with a champion of Khorne with the talisman of ravensdark [to
protect from flying creatures] and a standardbearer with the banner of rage, gives them 6
attacks
- put your general on a Deamon steed give him a healing potion, helm of
many eyes, and a double handed weapon and make him of Khorne and he's unstoppable
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